Prenez une profonde inspiration et préparez-vous pour un voyage des plus paisibles à travers les saisons avec Storm, une expérience atmosphérique et éthérée dans laquelle vous devez utiliser les phénomènes naturels dans le but de guider une simple graine vers des sols fertiles, afin qu'elle prenne racine puis germe.
Évaluations des utilisateurs :
Globales :
plutôt positives (73 évaluation(s)) - 72% des 73 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 juin 2013

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Acheter Storm

 

Articles

Storm is one such independent game that brings something fascinating, fun, and different to the video game industry
86/100;Family Friendly Gaming

Even in the rare moments when the puzzles frustrated me, I was still completely in love with the beauty of Storm.
9/10;LevelSave

A great game that offers a unique challenge
8.5/10;Pixel Related

À propos de ce jeu

Prenez une profonde inspiration et préparez-vous pour un voyage des plus paisibles à travers les saisons avec Storm, une expérience atmosphérique et éthérée dans laquelle vous devez utiliser les phénomènes naturels dans le but de guider une simple graine vers des sols fertiles, afin qu'elle prenne racine puis germe.

Utilisez les subtilités et les forces de la nature pour déplacer une branche cassée, remplir un petit bassin ou faire tomber la neige pour résoudre des énigmes et créer des chemins naturels. Prenez votre temps et explorez les différents recoins de la nature ou profitez simplement de l'ambiance en faisant flotter, planer et rebondir une graine jusqu'à l'endroit idéal pour qu'elle prenne racine. Détendez-vous et profitez des modes Aventure (Adventure), Défi (Challenge) et Esprit (Spirit), chacun se déroulant dans des environnements splendides mis en valeur par une ambiance sonore apaisante inspirée de la nature.

  • Des environnements splendides : des environnements interactifs qui réagissent à chacun de vos mouvements lors du voyage de votre graine à travers 49 magnifiques niveaux.
  • Bande sonore : profitez d'une ambiance sonore apaisante créée par le développeur et musicien indépendant Terence Lee, qui a également imaginé le concept original de ce jeu.
  • Trois modes sur quatre saisons : choisissez entre les modes Aventure, Défi et Esprit pour différents niveaux de plaisir.
  • Des commandes naturelles : utilisez soit une manette Xbox 360 pour Windows soit une souris et un clavier pour manipuler les éléments à votre propre rythme.

Configuration requise

    Minimum:
    • OS:Windows XP, Vista, 7 and 8 (32 or 64)
    • Processor:Dual Core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Memory 256 Mb, ATI Radeon HD 2600 XT or NVIDIA GeForce 7900 GTX or more recent model
    • DirectX®:9.0c
    • Hard Drive:1300 MB HD space
    Recommended:
    • OS:Windows XP, Vista, 7 and 8 (32 or 64)
    • Processor:Dual Core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Memory 512 Mb, ATI Radeon HD 2600 XT or NVIDIA GeForce 7900 GTX or more recent model
    • DirectX®:9.0c
    • Hard Drive:1300 MB HD space
Évaluations des utilisateurs
Customer Review system updated! Learn more
Globales :
plutôt positives (73 évaluation(s))
Publiées récemment
Y2Jus10B
( 3.8 heures en tout )
Posté le : 10 avril
I like it, Thumbs Up!
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satibel
( 0.5 heures en tout )
Posté le : 26 novembre 2015
c'est beau, relaxant, et ça se joue avec presque que la souris, le seul problème que j'ai c'est que j'aimerais bien pouvoir utiliser mon clavier au lieux des clics de la souris pour les pouvoirs sans avoir a passer par autohotkey.
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Waynooski
( 9.9 heures en tout )
Posté le : 22 novembre 2015
This is a surprisingly clever and satisfying puzzle game with simple mechanics. I'm up to autumn now, and I'm really enjoying the twist on mechanics each season brings. The challenges each stage are familiar (good conveyance of mechanics), without being repetitive. As others have noted: it is a bit of an annoyance that the keys can't be rebound, but this is such a minor nitpick, as keyboard interaction is infrequent anyway. Fairly unique take on a physics puzzler, and I am happy with this purchase.
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avadakedalek
( 0.3 heures en tout )
Posté le : 16 novembre 2015
A good game for relaxing and working your mind simultaneously!
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Nhang it khoi
( 1.7 heures en tout )
Posté le : 12 novembre 2015
si vraiment ! tu as rien à faire de ta journée / nuit et qu'il est en promo sinon brosse toi les cheveux avec un poisson pané... ça fait pareil.
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Bracdis
( 0.1 heures en tout )
Posté le : 5 novembre 2015
Fresh and inspiring!
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Luckspeare
( 11.6 heures en tout )
Posté le : 4 octobre 2015
Review of Storm, also referred to here as the "Rain Cooldown Waiting Simulator"

Though it's touted as "family-friendly" and "serene," it is only so thematically. In terms of actual gameplay, it is anything but serene, and far beyond what any but the most obsessive-compulsive and patient kids will tolerate. In a nutshell, it is eye-poppingly, hair-tearingly, crying-out-loud frustrating, featuring arbitrary, artificial difficulty, abysmal controls, and more than anything, lots of waiting for the 10-second rain cooldown to go, go, GO. Come ON, do I have to wait another 8 seconds to try something else on the 23rd try, again? Really?

What I mean by "arbitrary" and "artificial" difficulty is that, too often, because of some minor quirk, the right solution doesn't work. In fact, there have been a number of levels where I did the correct solution to no avail, then spent another 30 minutes waiting for the rain cooldown timer over and over as I tried different solutions. When I checked the solution, it just worked differently -- like, for example, using lightning to destroy a land formation to free a boulder, but the boulder falls the wrong way for whatever reason.

The worst is when you're on a multi-step puzzle with really fussy steps that are time-consuming (mostly because of that awful rain timer) and unreliable, and the nature of the puzzle means that a messup in timing or pixel clicking accuracy (especially with the clunky, imprecise controls and UI) on step 2 or 3 means you get knocked back to step 1. I'm pretty patient with these sorts of things, but this just beat the hell out of my patience. It's just infuriating when you've finally gotten it to work right on step two of a conceptually-simple three-step puzzle after 20 minutes, only to be sunk by some quirk of the third step and have to start all over. My kids (10 and 13) scrunched their face and lost interest after giving a genuine, hours-long try.

You should not have to utter the words "life is too short for this" for a supposedly tranquility-inducing game.


I really want to like this game. I like the idea, I like the intent. But playing it is like threading a needle with an excessively thick and frayed thread, with a mandatory 10-second retry timer and a 75% chance that something will come and randomly knock the thread back out every time you've gotten it almost through, so you have to start over. It genuinely feels random all too often -- waiting for sparks from the grass fires to float in just the right way to a log somewhat nearby, waiting for the seed to float just right, etc. And then you're constantly fighting with the UI, since the mouse-scrolling is hyper sensitive and quickly shifts the screen whenever you get within two inches of one side or the other -- which you will do constantly as you try to drag the mouse just right to generate a wind path.

It's a puzzle game where the right solution depends not only on whether you did the right thing, but a confluence of factors, half of them outside your effective control, that sometimes really don't quite come together for many tries, forcing you to start over and repeat the frustrating sequence of these puzzles again.

Again, I want to like it, but the developers have made it just punishing because of artificial difficulty and poor controls -- it's not difficult because it requires cleverness, but because it requires a confluence of things that feel random and/or not practicably controllable (i.e., will the wind carry one of these sparks that long distance just right? I had to do the same action 10-20 times before it did it just right... etc.).

Developers, difficulty is good. Replay value is good. But the game being difficult because your controls are poor and because the structure of the game itself blocks successful interactions most of the time, even though the player does the right things, is bad. And forcing the player to repeat the right solution over and over and over, waiting patiently for that long rain cooldown timer, is not replay value.

While I appreciate the music and art style, I have come to be highly irritated by these problems in the game, and I can't but strongly recommend against it.

IF the rain cooldown timer was shortened reasonably and some of the more nose-scrunching puzzles (Winter days 3 and 4, for example) were made less unreliable, I might be more forgiving of its other faults. As it stands, I find that every time I quit this game, it's a rage-quit. Aaarghghgh and all that.

Side Note: I am clearly obsessive-compulsive myself, as else why would I have twelve hours in the game? I guess I feel I have to give it a run all the way through if I'm going to give it a review as unfriendly as this...? Maybe masochism. But you can't say I haven't given it a really solid look.
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Lexers615
( 13.6 heures en tout )
Posté le : 28 septembre 2015
Cute and zen puzzle-like game. Very relaxing and challenging!
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HelixOblivion
( 2.5 heures en tout )
Posté le : 15 juillet 2015
A seed based puzzle solving game, using the elements to get the seed from the tree to the prime plot for it to grow sometimes doing this multiple times per level, you control the rain, the wind, and lightening all to get the seed where it needs to go, i have enjoyed playing this game its rather slow paced and sometimes frustratingly hard but its a fun game to play to while away a bit of time.
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Djinnifer
( 0.5 heures en tout )
Posté le : 18 juin 2015
Not far into the tutorial, I discovered that in order to play the game you need a mouse with a "middle button." I can't comment on the gameplay, only the fact that you might need a new mouse to play the game. Yes I am aware that some people can download software and reconfigure their mouse, but I wasn't one of those people and this information wasn't provided up front prior to purchasing.

In addition, even though my hardware and OS was much better than the recommended system requirements, there was a great deal of flickering and other issues that required closing and restarting the game several times each time I played.

I hate to give a negative review, because it looks like a beautiful game with a teriffic concept, but if I can't play it, even at the sale price it's a waste of my money.
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FlowerKiller
( 2.2 heures en tout )
Posté le : 29 mai 2015
Délicieux
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GameplayJenny
( 0.1 heures en tout )
Posté le : 12 avril 2015
Put simply, this doesn't run. I get to the language select screen and that's that. Sometimes I get an error message about not being able to find a file (in French) and sometimes I get nothing.

Other people are reporting similar errors and no one seems to have a solution. If you've ever got it working, I'd be very grateful to hear from you!
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Theron
( 11.9 heures en tout )
Posté le : 17 mars 2015
A calm and peaceful game with a nice soundtrack. I'm enjoying it so far.
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gbors
( 3.2 heures en tout )
Posté le : 8 mars 2015
This game is the perfect demonstration why game creators need to be greatly skilled to make good sandbox games. Despite all its visual beauty and tranquil atmosphere, Storm often manages to become irritating by (probably) unintended pitfalls in the level design or the clumsy implementation of its controls. The seed has a tendency to get stuck in places where no element can reach it, and perfectly good puzzles often become sour by the 10th slight off-placement of a wind or a 0.1s mistiming of a lightning.
On the other hand, Storm's basic concept is superb, and when none of the above clumsiness happens, it's sheer joy to guide your seed through the obstacles of nature. And, as hinted above, the hand-crafted visuals are a definite hit.

It would be too harsh to unrecommend the game, but I can only recommend it with reservation. If you're patient, you may be more forgiving towards the game's shortcomings, and have a great experience. If you're allergic to unrefined controls, you're probably better of giving Storm a miss.

Edit: ... and then I got to Spring Day 12. Oh my. NOT recommended :(
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James Sunderland
( 19.0 heures en tout )
Posté le : 5 février 2015
Amaizing game,very simple yet so complex.
If you are a fan of puzzle games Storm is right up your alley.
Grapgics are just ok,music is solid but the real joy comes from solving the puzzles.
Storm is different from every puzzle game I have ever played and if you are looking for something unique you need to play this.Now there are a few problems like physx not working like they were ment to and you can cheat in few levels but nothing that would ruin overall exsperience.
cONCLUSION- a smart puzzle game,shame there are not more games like this one.
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PeachBerserker
( 12.2 heures en tout )
Posté le : 25 janvier 2015
A really relaxing and beautiful game that still challenges you. I had a lot of fun!
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Lead Farmer
( 1.3 heures en tout )
Posté le : 16 janvier 2015
Good idea for a game. But it has more bugs than a picnic on a hot August night after a dune buggy drive through the national exterminator's convention that renders the game unplayable.
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Neener
( 1.1 heures en tout )
Posté le : 3 janvier 2015
Most frustrating game ever. From the very beginning, completing tasks is more annoying than fun. While the game is beautiful, playing is more frustrating than relaxing, in contrast to what the trailer shows. Trying to get the stupid seed to more where you want it is hair-tearingly tedious, and I am simply not patient enough to continue trying. Waste of money!!!
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roxor
( 0.9 heures en tout )
Posté le : 21 décembre 2014
its ok
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〘 Åzaël 〙
( 12.0 heures en tout )
Posté le : 10 décembre 2014
Un petit jeu superbe ! Mais un petit peu cher !
Vraiment top ce système de puzzle avec les éléments (air, eau, foudre).
Les musiques collent super bien aussi.

Durée de vie 12-15heures pour 100%.

Par contre, si vous êtes nerveux, attention! 100% completé mais une souris explosée! :3

8.5/10
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Évaluations les plus pertinentes  Globales
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
1.7 heures en tout
Posté le : 31 janvier 2014
This video game is so relaxing, you can just play the game to remove all the stress of a day and the puzzles can be quite a challenge. It's a nice game to change your mind.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.6 heures en tout
Posté le : 5 janvier 2014
Storm is a beautiful and smart little game.

- an ideal game to play during your pauses -

Zen and natural ambiance, nice graphismes, each level is small but a challenge as well.
The difficulty is progressiv and the tutoriel well done.
With this game you will use your brain and your coordination skills.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
12.0 heures en tout
Posté le : 10 décembre 2014
Un petit jeu superbe ! Mais un petit peu cher !
Vraiment top ce système de puzzle avec les éléments (air, eau, foudre).
Les musiques collent super bien aussi.

Durée de vie 12-15heures pour 100%.

Par contre, si vous êtes nerveux, attention! 100% completé mais une souris explosée! :3

8.5/10
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
1.8 heures en tout
Posté le : 5 novembre 2014
Le principe de Storm est simple : il faut amener une graine jusqu'à une zone de terre fertile, généralement située à l'autre extrémité du niveau. Pour ce faire, vous disposez de trois pouvoirs élémentaires : le vent, la pluie, et la foudre. Le vent permet de faire rouler la graine sur le sol. La pluie, en remplissant des cavités, permet de la faire flotter, pour accéder à une plate-forme située en hauteur, par exemple. Quant à la foudre, elle fait sauter la graine. Maîtriser les phénomènes atmosphériques, voilà qui est plutôt plaisant !

Séance de sophrologie vidéo-ludique
L'atmosphère du jeu est assez impressionnante, c'est plaisant et détendu. Gameplay simple et efficace, quoiqu'un peu répétitif. Jeu à concept, je ne peux qu'aimer.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.9 heures en tout
Posté le : 27 juin 2013
Magnifique !
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30 personne(s) sur 34 (88%) ont trouvé cette évaluation utile
Recommandé
8.2 heures en tout
Posté le : 21 décembre 2013
The description says it all, Its quite a tranquil journey. Sometimes you just need to get away from the zombies and guns to deflate. Storm has brought me that calmness i wanted. I'm really picky about puzzle games, but this just had me interested. I love the nature setting, it looks beautiful and has good music. I'm a sucker for good music. If you've played Flower you'll probably like Storm.
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37 personne(s) sur 54 (69%) ont trouvé cette évaluation utile
Non recommandé
3.3 heures en tout
Posté le : 22 juin 2014
The idea is very good, but:
- controls are atrocious, especially autumn tornadoes, it feels like pure random luck with them.
- cannot set sensitivity or rebind keys, menu controlled by keyboard only, game is mostly mouse.
- the places where the seed is suppose to go are sometimes same color as everything else, and you have to guess.

Overall it feels like better Bad Rats.
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20 personne(s) sur 24 (83%) ont trouvé cette évaluation utile
Recommandé
1.1 heures en tout
Posté le : 28 novembre 2013
While I'm only on Day 8 of Spring, this game has a unique combination of serene calmness and "what the f--k" difficulty. I'm quite surprised that this game isn't more popular.
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19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
Recommandé
10.1 heures en tout
Posté le : 17 mars 2014
This game is really fantastic ! Graphics are great, music is calm and controls are good enough to end the puzzles easily when you have the right solution. One of my favorite game.

Important note : for the Spirit mode, you can complete the levels even after chrono has reach zero. Time is for scoring only. No stress...
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Recommandé
10.3 heures en tout
Posté le : 2 septembre 2013
This game is so calm and relaxed it is a great way to blow off some steam after you have a tough day. Sometimes the puzzles are difficult to complete but your mind will be much clearer after seeing these great graphics and music. This game shows an accurate if not exact likeness of nature.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Non recommandé
0.8 heures en tout
Posté le : 29 novembre 2014
NOTE: For review with screenshots, please visit http://microfloppy.net/2014/08/12/storm/

Storm is a puzzle/platform game where you use the elements to guide your seed to good soil. I have tried this game a few times earlier but quit because of bad controls - I am allergic to badly ported games. Now I have an XBox-controller and gave this game one more try.

Unfortunately, Storm didn't convince me this time either. It's a shame because I really want to like this game. It's incredibly beautiful and has a great sountrack with relaxing sound effects. Also, it isn't developed by any big giants but by the much smaller Eko Software.

I love the charming graphics but beyond that there isn't much in this game for me. I just get frustrated over stuck seeds and unmanageable controls. I can theoretically solve the required puzzles, but making the controls do what I want is a completely different matter. Maybe it is something for you if you like this kind of challenge, but for me this game experience turns into a stressful, frustrating mess. And I have to say it is a shame because, again, I love the concept and the visuals.

2/10 seeds
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Recommandé
2.6 heures en tout
Posté le : 23 août 2013
First thing I want to say about Storm is this; ignore the metascore. That score is coming from a bunch of stuffy cublicle workers who work for big, conglomerated gamging sites. This is not a game for them, so it only stands they wouldn't like it. Do you enjoy puzzle games? Storm is for you. Did you enjoy Journey, Flower, flOw, or Puddle? Storm is for you. Storm isn't perfect by any means, don't get me wrong. But it is whimsical, relaxing, and nowhere near as frustrating as critics complain it is. If you are on the fence, watch a few videos of gameplay on Youtube; I would still recommend snagging it on sale though.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
142.8 heures en tout
Posté le : 3 juillet 2013
TL;DR- Don't buy this game.

I forced myself to finish this one in order to review it for IGN, but if I ever have to look at it again I'll hurt something. The puzzle mechanics are confusing and unresponsive, the abilities work 40% of the time, the objectives are unclear, and the game never looks as good as the trailers imply it does. Don't waste your time.
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
11.6 heures en tout
Posté le : 4 octobre 2015
Review of Storm, also referred to here as the "Rain Cooldown Waiting Simulator"

Though it's touted as "family-friendly" and "serene," it is only so thematically. In terms of actual gameplay, it is anything but serene, and far beyond what any but the most obsessive-compulsive and patient kids will tolerate. In a nutshell, it is eye-poppingly, hair-tearingly, crying-out-loud frustrating, featuring arbitrary, artificial difficulty, abysmal controls, and more than anything, lots of waiting for the 10-second rain cooldown to go, go, GO. Come ON, do I have to wait another 8 seconds to try something else on the 23rd try, again? Really?

What I mean by "arbitrary" and "artificial" difficulty is that, too often, because of some minor quirk, the right solution doesn't work. In fact, there have been a number of levels where I did the correct solution to no avail, then spent another 30 minutes waiting for the rain cooldown timer over and over as I tried different solutions. When I checked the solution, it just worked differently -- like, for example, using lightning to destroy a land formation to free a boulder, but the boulder falls the wrong way for whatever reason.

The worst is when you're on a multi-step puzzle with really fussy steps that are time-consuming (mostly because of that awful rain timer) and unreliable, and the nature of the puzzle means that a messup in timing or pixel clicking accuracy (especially with the clunky, imprecise controls and UI) on step 2 or 3 means you get knocked back to step 1. I'm pretty patient with these sorts of things, but this just beat the hell out of my patience. It's just infuriating when you've finally gotten it to work right on step two of a conceptually-simple three-step puzzle after 20 minutes, only to be sunk by some quirk of the third step and have to start all over. My kids (10 and 13) scrunched their face and lost interest after giving a genuine, hours-long try.

You should not have to utter the words "life is too short for this" for a supposedly tranquility-inducing game.


I really want to like this game. I like the idea, I like the intent. But playing it is like threading a needle with an excessively thick and frayed thread, with a mandatory 10-second retry timer and a 75% chance that something will come and randomly knock the thread back out every time you've gotten it almost through, so you have to start over. It genuinely feels random all too often -- waiting for sparks from the grass fires to float in just the right way to a log somewhat nearby, waiting for the seed to float just right, etc. And then you're constantly fighting with the UI, since the mouse-scrolling is hyper sensitive and quickly shifts the screen whenever you get within two inches of one side or the other -- which you will do constantly as you try to drag the mouse just right to generate a wind path.

It's a puzzle game where the right solution depends not only on whether you did the right thing, but a confluence of factors, half of them outside your effective control, that sometimes really don't quite come together for many tries, forcing you to start over and repeat the frustrating sequence of these puzzles again.

Again, I want to like it, but the developers have made it just punishing because of artificial difficulty and poor controls -- it's not difficult because it requires cleverness, but because it requires a confluence of things that feel random and/or not practicably controllable (i.e., will the wind carry one of these sparks that long distance just right? I had to do the same action 10-20 times before it did it just right... etc.).

Developers, difficulty is good. Replay value is good. But the game being difficult because your controls are poor and because the structure of the game itself blocks successful interactions most of the time, even though the player does the right things, is bad. And forcing the player to repeat the right solution over and over and over, waiting patiently for that long rain cooldown timer, is not replay value.

While I appreciate the music and art style, I have come to be highly irritated by these problems in the game, and I can't but strongly recommend against it.

IF the rain cooldown timer was shortened reasonably and some of the more nose-scrunching puzzles (Winter days 3 and 4, for example) were made less unreliable, I might be more forgiving of its other faults. As it stands, I find that every time I quit this game, it's a rage-quit. Aaarghghgh and all that.

Side Note: I am clearly obsessive-compulsive myself, as else why would I have twelve hours in the game? I guess I feel I have to give it a run all the way through if I'm going to give it a review as unfriendly as this...? Maybe masochism. But you can't say I haven't given it a really solid look.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
Recommandé
1.1 heures en tout
Posté le : 23 juin 2014
I love this game. The puzzles are pretty easy, but the sounds are relaxing. Nice to play after a long day at work to just unwind and give my mind a little break.
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18 personne(s) sur 33 (55%) ont trouvé cette évaluation utile
Recommandé
1.1 heures en tout
Posté le : 27 février 2014
Beautiful game .. If you don't like puzzle games , don't buy it .. but it's really good
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
16.7 heures en tout
Posté le : 19 juillet 2014
Very fun game and gets very challenging on certain levels. I only wish there were more levels!
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Recommandé
11.4 heures en tout
Posté le : 8 octobre 2014
A nice little gem.
I really liked the way everything is kind of tranquil. Even the harder levels never get to hectic. It's not a hard game but it's not a pushover either. Over time you get new riddles with old game mechanics or new mechanics that allow for new combinations. I sometimes knew the solution but couldn't do it right and sometimes took a while to find the correct way. But I never thought it was unfair or based on luck.
The music also fit very well.
Recommended for those who can spare a little time next to the world of battlefield duty and are willing to not shoot anybody for a while. It worked for me.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Recommandé
0.3 heures en tout
Posté le : 14 juillet 2014
Great puzzle. When I started to play I thought: "What do I supposed to do here?", "WTF?!". But then I realized what is the target, how to solve it. This game is makes you to use natural powers to spread plants onto selected points. You can combine them to create specific effects.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Recommandé
3.3 heures en tout
Posté le : 29 novembre 2013
This game is wonderfully calming. There are some very challenging puzzles, and it's good to pass time with.
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