Take a deep breath and prepare for a tranquil journey through the seasons with Storm, an atmospheric, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life.
Användarrecensioner: Mest positivt (74 recensioner) - 71% av 74 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 27 jun, 2013

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Storm is one such independent game that brings something fascinating, fun, and different to the video game industry
86/100;Family Friendly Gaming

Even in the rare moments when the puzzles frustrated me, I was still completely in love with the beauty of Storm.

A great game that offers a unique challenge
8.5/10;Pixel Related

Om detta spel

Take a deep breath and prepare for a tranquil journey through the seasons with Storm, an atmospheric, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life.

Embrace the subtleties and strengths of nature to move a broken branch, fill a small pond or make snow fall to solve puzzles and create natural paths. Take your time and explore nature's nooks or simply enjoy the ambiance as you float, blow and bounce a seed to the perfect place to take root. Relax and enjoy Adventure, Challenge or Spirit modes, each set in gorgeous environments and enhanced by soothing, nature-inspired soundscapes.

  • Gorgeous Environments: Interactive environments react to your every move as you make a path for your seed's journey through 49 lush levels.
  • Background Soundtrack: Enjoy the soothing soundscapes created by indie developer and musician Terence Lee, who also came up with the original concept for the game.
  • Three Modes Over Four Seasons: Choose between Adventure, Challenge and Spirit modes for multiple levels of enjoyment.
  • Natural Controls: Use either an Xbox 360 Controller for Windows or a mouse and keyboard to manipulate the elements at your own pace.


    • OS:Windows XP, Vista, 7 and 8 (32 or 64)
    • Processor:Dual Core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Memory 256 Mb, ATI Radeon HD 2600 XT or NVIDIA GeForce 7900 GTX or more recent model
    • DirectX®:9.0c
    • Hard Drive:1300 MB HD space
    • OS:Windows XP, Vista, 7 and 8 (32 or 64)
    • Processor:Dual Core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Memory 512 Mb, ATI Radeon HD 2600 XT or NVIDIA GeForce 7900 GTX or more recent model
    • DirectX®:9.0c
    • Hard Drive:1300 MB HD space
Hjälpsamma kundrecensioner
5 av 7 personer (71%) fann denna recension hjälpsam
11.6 timmar totalt
Upplagd: 4 oktober
Review of Storm, also referred to here as the "Rain Cooldown Waiting Simulator"

Though it's touted as "family-friendly" and "serene," it is only so thematically. In terms of actual gameplay, it is anything but serene, and far beyond what any but the most obsessive-compulsive and patient kids will tolerate. In a nutshell, it is eye-poppingly, hair-tearingly, crying-out-loud frustrating, featuring arbitrary, artificial difficulty, abysmal controls, and more than anything, lots of waiting for the 10-second rain cooldown to go, go, GO. Come ON, do I have to wait another 8 seconds to try something else on the 23rd try, again? Really?

What I mean by "arbitrary" and "artificial" difficulty is that, too often, because of some minor quirk, the right solution doesn't work. In fact, there have been a number of levels where I did the correct solution to no avail, then spent another 30 minutes waiting for the rain cooldown timer over and over as I tried different solutions. When I checked the solution, it just worked differently -- like, for example, using lightning to destroy a land formation to free a boulder, but the boulder falls the wrong way for whatever reason.

The worst is when you're on a multi-step puzzle with really fussy steps that are time-consuming (mostly because of that awful rain timer) and unreliable, and the nature of the puzzle means that a messup in timing or pixel clicking accuracy (especially with the clunky, imprecise controls and UI) on step 2 or 3 means you get knocked back to step 1. I'm pretty patient with these sorts of things, but this just beat the hell out of my patience. It's just infuriating when you've finally gotten it to work right on step two of a conceptually-simple three-step puzzle after 20 minutes, only to be sunk by some quirk of the third step and have to start all over. My kids (10 and 13) scrunched their face and lost interest after giving a genuine, hours-long try.

You should not have to utter the words "life is too short for this" for a supposedly tranquility-inducing game.

I really want to like this game. I like the idea, I like the intent. But playing it is like threading a needle with an excessively thick and frayed thread, with a mandatory 10-second retry timer and a 75% chance that something will come and randomly knock the thread back out every time you've gotten it almost through, so you have to start over. It genuinely feels random all too often -- waiting for sparks from the grass fires to float in just the right way to a log somewhat nearby, waiting for the seed to float just right, etc. And then you're constantly fighting with the UI, since the mouse-scrolling is hyper sensitive and quickly shifts the screen whenever you get within two inches of one side or the other -- which you will do constantly as you try to drag the mouse just right to generate a wind path.

It's a puzzle game where the right solution depends not only on whether you did the right thing, but a confluence of factors, half of them outside your effective control, that sometimes really don't quite come together for many tries, forcing you to start over and repeat the frustrating sequence of these puzzles again.

Again, I want to like it, but the developers have made it just punishing because of artificial difficulty and poor controls -- it's not difficult because it requires cleverness, but because it requires a confluence of things that feel random and/or not practicably controllable (i.e., will the wind carry one of these sparks that long distance just right? I had to do the same action 10-20 times before it did it just right... etc.).

Developers, difficulty is good. Replay value is good. But the game being difficult because your controls are poor and because the structure of the game itself blocks successful interactions most of the time, even though the player does the right things, is bad. And forcing the player to repeat the right solution over and over and over, waiting patiently for that long rain cooldown timer, is not replay value.

While I appreciate the music and art style, I have come to be highly irritated by these problems in the game, and I can't but strongly recommend against it.

IF the rain cooldown timer was shortened reasonably and some of the more nose-scrunching puzzles (Winter days 3 and 4, for example) were made less unreliable, I might be more forgiving of its other faults. As it stands, I find that every time I quit this game, it's a rage-quit. Aaarghghgh and all that.

Side Note: I am clearly obsessive-compulsive myself, as else why would I have twelve hours in the game? I guess I feel I have to give it a run all the way through if I'm going to give it a review as unfriendly as this...? Maybe masochism. But you can't say I haven't given it a really solid look.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
0.1 timmar totalt
Upplagd: 5 november
Fresh and inspiring!
Var denna recension hjälpsam? Ja Nej Rolig
30 av 34 personer (88%) fann denna recension hjälpsam
8.2 timmar totalt
Upplagd: 21 december, 2013
The description says it all, Its quite a tranquil journey. Sometimes you just need to get away from the zombies and guns to deflate. Storm has brought me that calmness i wanted. I'm really picky about puzzle games, but this just had me interested. I love the nature setting, it looks beautiful and has good music. I'm a sucker for good music. If you've played Flower you'll probably like Storm.
Var denna recension hjälpsam? Ja Nej Rolig
20 av 24 personer (83%) fann denna recension hjälpsam
1.1 timmar totalt
Upplagd: 28 november, 2013
While I'm only on Day 8 of Spring, this game has a unique combination of serene calmness and "what the f--k" difficulty. I'm quite surprised that this game isn't more popular.
Var denna recension hjälpsam? Ja Nej Rolig
35 av 52 personer (67%) fann denna recension hjälpsam
3.3 timmar totalt
Upplagd: 22 juni, 2014
The idea is very good, but:
- controls are atrocious, especially autumn tornadoes, it feels like pure random luck with them.
- cannot set sensitivity or rebind keys, menu controlled by keyboard only, game is mostly mouse.
- the places where the seed is suppose to go are sometimes same color as everything else, and you have to guess.

Overall it feels like better Bad Rats.
Var denna recension hjälpsam? Ja Nej Rolig