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Create, organize and communicate your game vision. Welcome to the first professional game design tool, articy:draft. You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool.
發售日: 2013年2月27日
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購買 articy:draft SE

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購買 articy:draft Commercial Version


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Upgrade to 2.x and save 50% - Feb 24th to Mar 3rd


Do you want to take your articy:draft experience to the next level? Now is your chance to get a lot of new features for half the price!
From February 24th until March 3rd you can upgrade from version 1.x directly to articy:draft 2.3 for 50% less and get the following improvements:

  • Excel roundtrip: Export to .xlsx, modify values and re-import your data into articy:draft.
  • Global variables: Organize your global variables and use them to design state changes during the game flow.
  • Conditions & instructions: Control the flow of your game by using the built-in scripting language. Check variables in conditions and change their values in instructions.
  • Document view: Create living design documents or write linear dialogues with convenient script formatting.
  • Text formatting and hyperlinks: Structure your texts with lists or use formatting to highlight important parts. Use links within texts to create even more cross-references.
  • Spell checking: Get rid of your typos. In 25 languages.
  • Location layers: Group your location objects in folders and toggle their visibility conveniently.
  • Advanced search: Use queries to find exactly what you’re looking for.
  • Calculated reference strips: Let articy:draft gather references automatically according to your custom query.
  • Export to image: Use the export to .xps to save your flows and locations as vector images.
  • Export Flow to Word: Export your branching flow structures into an easily readable .docx-file with hyperlinks.
  • Better performance: Everything is faster and more responsive - especially in large projects.
  • Improved usability: Built-in tutorials, faster template editing and many usability tweaks more make your work with articy:draft even more convenient.
  • Extended language support: The articy:draft UI is now available in Russian and Italian language.

Shop page: Upgrade to articy:draft 2.x

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Developer Diary: Sneak Peek at articy:draft 2.4


Curious about what's coming next? Our first developer diary provides a sneak peek at articy:draft's update 2.4. We’re focusing on two features that are very high up on the community’s most wanted list:

  • Simulation of flow logic to test conditions and variable changes right inside articy:draft and
  • Lots of improvements for the location editor.
You can read the developer diary on our blog.

1 則回應 繼續閱讀


“The sheer power of articy:draft has enormous capabilities for our games and we're super excited to make ANYTHING easier in our development pipeline!”
Paul Trowe, Replay Games

“With articy:draft I manage to stay on top of the complex stories I work on. It's the ideal tool for interactive storytelling. I wouldn't start a project without it anymore.”
Mattias Filler, Story Writer, Gothic series, Risen and Risen 2

“Congratulations for such an amazing product! articy:draft really rocks. It instantly hit me after I tried out the trial for about 30 minutes.”
Alexander Grunert, Lead Designer, A Crowd Apart

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Create, organize and communicate your game vision.

Welcome to the first professional game design tool, articy:draft.

You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool. With a strong focus on non-linear storytelling, articy:draft makes writing for games blindingly easy. Build branching story or dialogue flows and at the same time manage dramaturgy and player experience. You can create mission trees, game state graphs, and skill or tech trees with our unique flow editor. articy:draft also allows planning your levels and game worlds, designing all the objects in your game and even export the data for further use.

articy:draft SE is the single-user version of articy:draft and features everything from the professional single-user application (v1.5), so you too can benefit largely from the integrated workflow and asset management functionalities. articy:draft is the breakthrough tool for game design, drastically increasing efficiency and a joy to use throughout the entire production. The SE version is for non-commercial use only, unless you upgrade to the commercial license.

We ask you to upgrade to the full version of articy:draft some time after the release of your game. Once revenues are coming in, your rent is paid and family fed, we ask you to help pay our rent and feed our families. We count on your fairness to find the right time to upgrade. Just buy the upgrade here on Steam when you're ready.

Key Features:

  • Dare to branch out: Manage complexity in non-linear story structures with choices.
  • Write exciting dialogue: Write screenplay-like dialogue scripts and convert them into branching structures.
  • Experience your game early: "Play" your story structure in an interactive, PowerPoint®-like presentation mode.
  • Know your characters well: Define visual "character sheets" and create meaningful characters with depth.
  • Design objects: Create templates for items, weapons, vehicles and fill your database.
  • Make less mistakes: Structure and validate your data as you create it, work visually and stay on top of everything.
  • Link to external assets: Import assets and connect them to your design data.
  • Export your data: Create XML files, Excel® spreadsheets, or Word® documents.


    • Operating System:Windows XP SP3
    • Processor:2 GHz dual-core
    • Memory:2 GB RAM
    • Graphics:Latest graphics drivers
    • Hard Drive:300 MB HD Space
    • Additional:Windows 8 - 64 Bit, Windows 8 - 32 Bit, Windows 7 - Service Pack 1 - 64 Bit, Windows 7 - Service Pack 1 - 32 Bit, Windows 7 - 64 Bit, Windows 7 - 32 Bit, Windows Vista - Service Pack 2 - 64 Bit, Windows Vista - Service Pack 2 - 32 Bit, Windows XP - Service Pack 2 - 64 Bit, Windows XP - Service Pack 3 - 32 Bit
    • Operating System:Windows 7+ (64-Bit)
    • Processor:Intel® Core™ i5 fourth generation or similar
    • Memory:8 GB RAM
    • Graphics:Dedicated nVidia or AMD graphcis card (no on-board graphics) with 1GB memory or more
    • Hard Drive:300 MB HD Space + space for created project data
    • Additional:Windows 8 - 64 Bit, Windows 8 - 32 Bit, Windows 7 - Service Pack 1 - 64 Bit, Windows 7 - Service Pack 1 - 32 Bit, Windows 7 - 64 Bit, Windows 7 - 32 Bit, Windows Vista - Service Pack 2 - 64 Bit, Windows Vista - Service Pack 2 - 32 Bit, Windows XP - Service Pack 2 - 64 Bit, Windows XP - Service Pack 3 - 32 Bit
36 人之中有 35 人(97%)認為這篇評論有參考價值
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101.4 記錄時數
Articy:Draft is a must have product for anyone interested in game design. Make no mistake; there is a learning curve to this tool as with any professional grade software. Once you've learned it, the productivity you'll gain will more than make up the initial learning time. I used the team version of Articy:Draft 2.1 in my Game World Creation class, and what it enabled the class to create is beyond anything I was expecting.

It can handle just about any game design task you can throw at it. Complex branching dialogs? Easy. Detailed NPCs with complex relationships? No problem. Have a massive game world with many areas interconnecting? Have at it. And once you're all done, hit the export button and get a nice XML file with all your text content ready for use in your game engine of choice.

* Price. You get what you pay for, but you will pay for it. Regardless of how awesome it is, $200 is a steep price to pay if you're doing this as a hobby. Knock that up to $300 if you want to go commercial.
* Export Formats. While I did list this in the Pro section, it's also a con as well. The docx export is difficult to read, almost to the point of being useless as a general purpose document. The xml format will take some serious digging through and studying to fully understand how Articy:Draft is linking things together. The product could really use some polish on this aspect.
* No resizing of areas. When you draw a zone in a location, there's no resizing it, other than grabbing it point by point and moving them around. This was a major source of headaches in my class as many groups discovered they had scale problems and needed to resize things. Much gnashing of teeth was done that day.

Bottom Line:
If you're serious about game design, buy this software. You will not regret it.
11 人之中有 11 人(100%)認為這篇評論有參考價值
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187.2 記錄時數
This is one awesome tool which I use to detail my RPG campaigns. I can create character sheets & monster sheets with ease, detail the flow of the campaign using Flow Fragments, and using the nesting feature, I can detail the scenarios with supporting documentation.

The best and most important feature for me is cross referencing. This allows me to link my maps, NPC locations, NPC images as well as monster images to all the campaign information previously created. Audio & video can also be linked, providing previously recorded dialogue/movies to be used as a gaming session is played.

During game play, I constantly refer back to the articy: draft campaign document to keep me grounded in the campaign design while allowing me to create and record impromptu additions to the story and plot lines, as rquired by the PC's actions and motivations.
10 人之中有 10 人(100%)認為這篇評論有參考價值
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11 篇評論
148.4 記錄時數
This software is a must have for any serious game designer. It has most of the tools you could ask for. One of the things i like the most is the color system. You can use colors to represent things and working with colors can (massively) boost your productivity. Not just that you can choose colors for every object you create (including npcs, story or locations) but also that there's a color scheme on the program itself and it's not just black & white, which again helps boost your productivity (black & white are boring colors).

I'm actively using it to develop games. And i've found various other uses for the flow chart system, for example i've designed my programming code with it (i.e. in what order i will write which parts of the program and how they are connected). The program is also excellent for story-writing, actually beyond excellent. It's perfect for that.

With the templates system you can apply whatever properties you like to anything you create.

The entities system is used to create NPCs, Monsters, Items and other such objects which can be referenced or linked to locations and flow fragments (story parts)

With a little out-of-the-box thinking, this program can be super useful in more things than just game design. The flowchart system could help you design virtually anything you'd like.

If you're interested in the program i highly recommend you try out the 2 week trial, the learning curve is there, but it's not steep so you can definitely learn to use the program in under a week just by doing.

If what you're designing is really important to you, this program is definitely worth it's price.
8 人之中有 7 人(88%)認為這篇評論有參考價值
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1 篇評論
10.9 記錄時數
The power of this tool is limited, however it is a nice instrument to organize your thoughts.

P.S. It must be noted that one should have GDD on hand before attempting a game gesign.
P.P.S. If you uncertain what GDD means, look here: http://www.gamasutra.com/blogs/JasonBakker/20090604/84211/A_GDD_Template_for_the_Indie_Developer.php
4 人之中有 4 人(100%)認為這篇評論有參考價值
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205.5 記錄時數
Very awesome software.. highly suggest it if you want to write a story. The node networks are very useful