Create, organize and communicate your game vision. Welcome to the first professional game design tool, articy:draft. You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool.
Análises de usuários: Positivas (24 análises)
Data de lançamento: 27/fev/2013

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Recomendado por curadores

"This impressive management tool is perfect to track ideas for your games. Highly robust and unique that will surely make planning much more fun!"

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30 de outubro

Halloween Super Sale - 66% OFF



Have you been toying with the idea to buy articy:draft 2 SE for your game projects but thought it was too expensive?

Are you one of the more than 15.000 people that have articy:draft SE on their wish lists?

Would you like to upgrade your existing copy of articy:draft SE to version 2?

NOW is the time. This is the biggest sale in Nevigo history, and it’ll only last until November 3rd.

Happy Game Developer Halloween!

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12 de setembro

Celebrate end of summer - all articy products 65% off from Sep 15th - 22nd.

The long wait is over. Save 65% on all articy:draft products and DLCs in the week between September 15th and 22nd!



Starting Monday at 10 AM PST

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Análises

“The sheer power of articy:draft has enormous capabilities for our games and we're super excited to make ANYTHING easier in our development pipeline!”
Paul Trowe, Replay Games

“With articy:draft I manage to stay on top of the complex stories I work on. It's the ideal tool for interactive storytelling. I wouldn't start a project without it anymore.”
Mattias Filler, Story Writer, Gothic series, Risen and Risen 2

“Congratulations for such an amazing product! articy:draft really rocks. It instantly hit me after I tried out the trial for about 30 minutes.”
Alexander Grunert, Lead Designer, A Crowd Apart

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Sobre este software

Create, organize and communicate your game vision.

Welcome to the first professional game design tool, articy:draft.

You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool. With a strong focus on non-linear storytelling, articy:draft makes writing for games blindingly easy. Build branching story or dialogue flows and at the same time manage dramaturgy and player experience. You can create mission trees, game state graphs, and skill or tech trees with our unique flow editor. articy:draft also allows planning your levels and game worlds, designing all the objects in your game and even export the data for further use.

articy:draft SE is the single-user version of articy:draft and features everything from the professional single-user application (v1.5), so you too can benefit largely from the integrated workflow and asset management functionalities. articy:draft is the breakthrough tool for game design, drastically increasing efficiency and a joy to use throughout the entire production. The SE version is for non-commercial use only, unless you upgrade to the commercial license.

We ask you to upgrade to the full version of articy:draft some time after the release of your game. Once revenues are coming in, your rent is paid and family fed, we ask you to help pay our rent and feed our families. We count on your fairness to find the right time to upgrade. Just buy the upgrade here on Steam when you're ready.

Key Features:

  • Dare to branch out: Manage complexity in non-linear story structures with choices.
  • Write exciting dialogue: Write screenplay-like dialogue scripts and convert them into branching structures.
  • Experience your game early: "Play" your story structure in an interactive, PowerPoint®-like presentation mode.
  • Know your characters well: Define visual "character sheets" and create meaningful characters with depth.
  • Design objects: Create templates for items, weapons, vehicles and fill your database.
  • Make less mistakes: Structure and validate your data as you create it, work visually and stay on top of everything.
  • Link to external assets: Import assets and connect them to your design data.
  • Export your data: Create XML files, Excel® spreadsheets, or Word® documents.

Requisitos de sistema

    Minimum:
    • Operating System:Windows XP SP3
    • Processor:2 GHz dual-core
    • Memory:2 GB RAM
    • Graphics:Latest graphics drivers
    • Hard Drive:300 MB HD Space
    • Additional:Windows 8 - 64 Bit, Windows 8 - 32 Bit, Windows 7 - Service Pack 1 - 64 Bit, Windows 7 - Service Pack 1 - 32 Bit, Windows 7 - 64 Bit, Windows 7 - 32 Bit, Windows Vista - Service Pack 2 - 64 Bit, Windows Vista - Service Pack 2 - 32 Bit, Windows XP - Service Pack 2 - 64 Bit, Windows XP - Service Pack 3 - 32 Bit
    Recommended:
    • Operating System:Windows 7+ (64-Bit)
    • Processor:Intel® Core™ i5 fourth generation or similar
    • Memory:8 GB RAM
    • Graphics:Dedicated nVidia or AMD graphcis card (no on-board graphics) with 1GB memory or more
    • Hard Drive:300 MB HD Space + space for created project data
    • Additional:Windows 8 - 64 Bit, Windows 8 - 32 Bit, Windows 7 - Service Pack 1 - 64 Bit, Windows 7 - Service Pack 1 - 32 Bit, Windows 7 - 64 Bit, Windows 7 - 32 Bit, Windows Vista - Service Pack 2 - 64 Bit, Windows Vista - Service Pack 2 - 32 Bit, Windows XP - Service Pack 2 - 64 Bit, Windows XP - Service Pack 3 - 32 Bit
Análises úteis de usuários
6 de 9 pessoas (67%) acharam esta análise útil
771.5 hrs registradas
Publicada: 4 de novembro
I've spent more time with this program than i have with skyrim... that is impressive on its own.
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2 de 9 pessoas (22%) acharam esta análise útil
16.0 hrs registradas
Publicada: 2 de novembro
First impressions review... has potential but there's a lot of GUI issues and it feels awkward. For example, adding and then renaming a flow object. Clicking on the flow fragment button on the toolbar appears to do nothing... so you're left pondering... I'll try right clicking to which it works here. It's not immediately obvious that you can rename the flow fragment. I double-clicked on the left hand tree to rename it as I would in Windows explorer etc. But still nothing. Context menu and rename is here (phew), and then the way it renders the name you're changing is corrupted :( To which a bit of guess work to change it.

Adding images is next up and i'm confused as the title "drag and drop objects here"... to which taking an image and dragging it into the box makes sense to add to it... Assets list and I find images node to which dragging and dropping onto this node. But again no luck.

Having said that the software has the potential, just not a fan of the non-intuitive program. Some significant improvements needed to be made to this to bring this program upto a 2014 quality product i'm afraid.
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96 de 110 pessoas (87%) acharam esta análise útil
75.8 hrs registradas
Publicada: 5 de agosto
As an organization tool, it's very powerful. However, the pricepoint is convoluted. It's really intended for non-indie studios. Additionally, there's a LOT of missing features in 1.0 which they added in 2.0. As someone who spent his Tax Return to help this software to get off the ground, being charged another 100$ to get the features the software should have launched with is offensive.

We early adopters were basically used as a testing ground for software we paid 300$ for, and then were asked to upgrade.

It's powerful. I'll make no arguments toward the value of the software. But the price-point/ethics of the developer are questionable at best.
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16 de 21 pessoas (76%) acharam esta análise útil
57.5 hrs registradas
Publicada: 21 de junho
This is a very powerful tool if you at all interested in video game story writing. You can create branching dialogue paths with ease, or if you want a script version of the story, this can do this as well. I would recommend getting the "DLC" for this software for the extra utilities that this brings. For as high of level of program as this is, and as much as you get, $100 is really not a bad price tag for a professional level design tool.
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7 de 7 pessoas (100%) acharam esta análise útil
136.5 hrs registradas
Publicada: 17 de outubro
TL;DR: This tool has been amazing to work with and has really helped organize my content but is laggy on lower spec'd machines.

I had a system to managing my content, flows, and notes with a hierarchy of folders and files and that system was working to a degree. But it was still more effort than I wanted and keeping track of all the different files and documents was becoming a daunting task.

When I saw this tool I wasn't sure what it would do different for me, but even having a single organized source of all the data was a selling point. Then I looked more into the customizable templates, data validation options, visual maps, character maps, and most importantly the journey flows that you can create and was thrilled at the features.

That said, I use this on two machines; my dev machine while developing and a laptop when I am out and about and want to log thoughts/ideas. On the dev/gaming machine it runs incredibly smoothly, no issue whatsoever, but on my laptop it is laggy. I won't argue the minimum requirements, but it has not been a solid experience on my lower spec'd machine.

The sharing and collaboration options are also very exciting, though I have not had an opportunity to test those out yet.
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11 de 15 pessoas (73%) acharam esta análise útil
17.3 hrs registradas
Publicada: 17 de julho
A very useful tool, especially for creating branching quests. But is too expensive for indies.
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8 de 13 pessoas (62%) acharam esta análise útil
143.8 hrs registradas
Publicada: 8 de agosto
The Most amazing and flexible story outlining program out now!!! a Must Buy... NOTE: if you plan on getting it... the basic version is fine... but for features such as actual code insertion and mechanics design... upgrade to Articy:Draft 2.
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9 de 21 pessoas (43%) acharam esta análise útil
0.5 hrs registradas
Publicada: 29 de junho
Amazing software, excellent for indie devs
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4 de 21 pessoas (19%) acharam esta análise útil
1.0 hrs registradas
Publicada: 6 de agosto
Not that great, not worth buying.
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2 de 18 pessoas (11%) acharam esta análise útil
6.8 hrs registradas
Publicada: 6 de outubro
unfinished.
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61 de 64 pessoas (95%) acharam esta análise útil
325.0 hrs registradas
Publicada: 26 de novembro de 2013
Articy:Draft is a must have product for anyone interested in game design. Make no mistake; there is a learning curve to this tool as with any professional grade software. Once you've learned it, the productivity you'll gain will more than make up the initial learning time. I used the team version of Articy:Draft 2.1 in my Game World Creation class, and what it enabled the class to create is beyond anything I was expecting.

Pros:
It can handle just about any game design task you can throw at it. Complex branching dialogs? Easy. Detailed NPCs with complex relationships? No problem. Have a massive game world with many areas interconnecting? Have at it. And once you're all done, hit the export button and get a nice XML file with all your text content ready for use in your game engine of choice.

Cons:
* Price. You get what you pay for, but you will pay for it. Regardless of how awesome it is, $200 is a steep price to pay if you're doing this as a hobby. Knock that up to $300 if you want to go commercial.
* Export Formats. While I did list this in the Pro section, it's also a con as well. The docx export is difficult to read, almost to the point of being useless as a general purpose document. The xml format will take some serious digging through and studying to fully understand how Articy:Draft is linking things together. The product could really use some polish on this aspect.
* No resizing of areas. When you draw a zone in a location, there's no resizing it, other than grabbing it point by point and moving them around. This was a major source of headaches in my class as many groups discovered they had scale problems and needed to resize things. Much gnashing of teeth was done that day.

Bottom Line:
If you're serious about game design, buy this software. You will not regret it.
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20 de 22 pessoas (91%) acharam esta análise útil
197.3 hrs registradas
Publicada: 9 de dezembro de 2013
This is one awesome tool which I use to detail my RPG campaigns. I can create character sheets & monster sheets with ease, detail the flow of the campaign using Flow Fragments, and using the nesting feature, I can detail the scenarios with supporting documentation.

The best and most important feature for me is cross referencing. This allows me to link my maps, NPC locations, NPC images as well as monster images to all the campaign information previously created. Audio & video can also be linked, providing previously recorded dialogue/movies to be used as a gaming session is played.

During game play, I constantly refer back to the articy: draft campaign document to keep me grounded in the campaign design while allowing me to create and record impromptu additions to the story and plot lines, as rquired by the PC's actions and motivations.
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14 de 17 pessoas (82%) acharam esta análise útil
162.3 hrs registradas
Publicada: 16 de dezembro de 2013
This software is a must have for any serious game designer. It has most of the tools you could ask for. One of the things i like the most is the color system. You can use colors to represent things and working with colors can (massively) boost your productivity. Not just that you can choose colors for every object you create (including npcs, story or locations) but also that there's a color scheme on the program itself and it's not just black & white, which again helps boost your productivity (black & white are boring colors).

I'm actively using it to develop games. And i've found various other uses for the flow chart system, for example i've designed my programming code with it (i.e. in what order i will write which parts of the program and how they are connected). The program is also excellent for story-writing, actually beyond excellent. It's perfect for that.

With the templates system you can apply whatever properties you like to anything you create.

The entities system is used to create NPCs, Monsters, Items and other such objects which can be referenced or linked to locations and flow fragments (story parts)

With a little out-of-the-box thinking, this program can be super useful in more things than just game design. The flowchart system could help you design virtually anything you'd like.

If you're interested in the program i highly recommend you try out the 2 week trial, the learning curve is there, but it's not steep so you can definitely learn to use the program in under a week just by doing.

If what you're designing is really important to you, this program is definitely worth it's price.
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15 de 19 pessoas (79%) acharam esta análise útil
126.2 hrs registradas
Publicada: 20 de fevereiro
There are both good and bad things about Articey.

The good is that the program is very effeciant, easy to pick up and use, and can be used exactly how you need to use it. For that I am able to combile long list of cards for my cardgame projects, plan out complex dialogues for videogames or drama, and do other things that can be difficult without an all in one like this. I highly reccomend the basic edition of Articey for that.

Now for the bad, and why I say only buy Draft SE and not the DLC's. For one they are PATCHES. You are paying a hundred dollars for what every single other software on the market supplies for free. They are denying you content in a later patch and requiring you to pay more. For those with a bunch of capital and success it's not that bad; but for indie guys like me it's a complete ripoff. All the patches let you do is more features it should already have, including being able to use the exports (The base version only gives you a buggy microsoft file type as a choice)

If you want to try Articey, it's only a matter of time until their software is forked and availible for free somewhere else. So unless you have the money to pony up I would pass on this unless it's on sale. Don't get me wrong it's a great tool and I heartily reccomend getting it but the Dev's had made it clear they refuse to provide a quality product unless you buy the software three times (Which is effectivley what the DLC is)

AVOID UNLESS IT'S CHEAP
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13 de 16 pessoas (81%) acharam esta análise útil
235.9 hrs registradas
Publicada: 11 de janeiro
Very awesome software.. highly suggest it if you want to write a story. The node networks are very useful
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13 de 16 pessoas (81%) acharam esta análise útil
126.9 hrs registradas
Publicada: 22 de março
Absolutely love this software. Makes game creating and story writing a breeze! Seriously, forget Word or mindmaps, this is where it is at!
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9 de 12 pessoas (75%) acharam esta análise útil
37.3 hrs registradas
Publicada: 25 de fevereiro
This is a very interresting piece of software for any game developer of any sort and level of professionalism.
Beyond its clear usefulness for indy and professional realm, I would also highly recommend this software to all game design and game programmer schools to develop more constructive and critically thought games and that is for all domain of a video game, mechanics, designs, and more to achieve and emphasize on product fulfilement and quality.

The software is fully functional, it requires "some" learning curve but nothing from outer space. price is a bit steep to be honest, but this software could very quickly become a game development standard tool worldwide if people at Articydraft keep bringing more functionality and FLEXIBILITY that could and would supplant traditional GDD and TDD platforms and methods.
On my side and from the very little experience I have with this software, I can say with confidence I am more than ready to give Word, excel, or others like Open Office a kiss of goodbye, kick those out as Articydraft can make it happen.
I am moving a GDD and TDD onto a Articydraft as we speak.
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8 de 11 pessoas (73%) acharam esta análise útil
61.5 hrs registradas
Publicada: 6 de fevereiro
A wonderful tool if you enjoy writting stories or organizing your thoughts. Very versitile easy to use. worth every penny!
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12 de 19 pessoas (63%) acharam esta análise útil
12.2 hrs registradas
Publicada: 25 de dezembro de 2013
The power of this tool is limited, however it is a nice instrument to organize your thoughts.

P.S. It must be noted that one should have GDD on hand before attempting a game gesign.
P.P.S. If you uncertain what GDD means, look here: http://www.gamasutra.com/blogs/JasonBakker/20090604/84211/A_GDD_Template_for_the_Indie_Developer.php
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5 de 9 pessoas (56%) acharam esta análise útil
135.6 hrs registradas
Publicada: 2 de abril de 2013
Great program for organizing all your thoughts, ideas and for multiple endings. I loved the flow chart and the blueprinting. XML export was really nice as well!
Você achou esta análise útil? Sim Não