Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews: Very Positive (10,965 reviews) - 91% of the 10,965 user reviews for this game are positive.
Release Date: Jun 30, 2014

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Recent updates View all (45)

October 27, 2015

Here comes the Enhanced Edition

Today is the day!

Our busy little brains and fingers have worked for months and months making Divinity: Original Sin - Enhanced Edition. We've made thousands of changes to the original game, adding controller support, local co-op splitscreen, full AAA voicing, new quests and situations, new difficulty modes, and an entirely new ending featuring several new regions. We’ve put our hearts and souls into the Enhanced Edition, and we’re proud to release it into the world.

If you have Divinity: Original Sin in your Steam library, you are getting this game for free and you will find Divinity: Original Sin Enhanced Edition in your Steam library as a new entry.

It is out now!

In case you're wondering "What's changed?", feel free to peruse the changelog over at the Larian Forums:

96 comments Read more

September 18, 2015

The Enhanced Edition and Divinity: Original Sin 2

Hi everyone!

There’s a lot of Divinity: Original Sin news doing the rounds that we’d like to share with you!

First off, soon you’ll get free version of Divinity: Original Sin - Enhanced Edition in your Steam library if you purchased Divinity: Original Sin. That means you’ll then have Divinity: Original Sin & Divinity: Original Sin - Enhanced Edition in your steam library, at no extra cost!

And for you console fans, Divinity: Original Sin - Enhanced Edition is also coming to XBOX One and PlayStation®4 (the console version will be sold separately from the PC version).

Second, we’re currently running a Kickstarter campaign for Divinity: Original Sin 2, the sequel to Divinity: Original Sin!

If you back us now, you’ll get a steam code for Divinity: Original Sin 2 the moment alpha & beta access is available and you’ll also help us make the game better because all the money that goes into the Kickstarter goes directly into the game.

Obviously, you’ll also get a copy of the final game.

More news on Divinity: Original Sin 2 can be found on our Kickstarter page:

In short, Divinity: Original Sin 2, the much-anticipated sequel to Gamespot’s PC GOTY 2014, is a brand new take on the innovative systems that made its predecessor a modern day classic.

Featuring 4-player competitive or cooperative questing, five playable races, and a world that reacts to your deeds, origins, and choices, Divinity: Original Sin 2 will be a storycrafting and gameplay experience unlike anything the world of RPGs has ever seen before.

See you around!

90 comments Read more


“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:

  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack

System Requirements

Mac OS X
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Storage: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Storage: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
181 of 199 people (91%) found this review helpful
123 people found this review funny
121.1 hrs on record
Posted: October 25, 2015
Here's how to game basically sums up:

ME: "Hey, you see those skeletons up there?"
MY FRIEND: "Yep. We are level 6 and they are level 8. There's no way we can beat them."
ME: "Okay here's what we do. I'll drop a barrel of oil here and you send Wolgraff stealthed into the middle of them. Have him place a line of oil barrels weaving through them. Then I'll run in and stun one of them to start the fight. As soon as they see us, I'll shoot an exploding arrow and ignite the chain of oil barrels we placed. When they turn to attack Wolgraff, just send him the teleporter pyramid and he can teleport back to us. Finally, they will all try to run out of the burning fire, and as soon as they step into this little puddle of water in front of us, you electrocute them. Since they will be stunned, we can pick them off slowly with our pathetic weapons. Sound good?"
MY FRIEND: "Uhhhhh. . ."
ME: "Great! Here goes!"

10 seconds later: BOOM. ZAPPP. THUD.

ME: "It worked!!!!"

We walk away without a scratch
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72 of 94 people (77%) found this review helpful
9 people found this review funny
90.2 hrs on record
Posted: August 25, 2015
Rating - 76/100
Recommendation - Grab it, but wait for free enhanced edition upgrade (Edit: I've been told the upgrade is no longer free, so get the Enhanced Edition instead!!!!)

Classic PC RPGs have absorbed hundreds (even thousands) of hours of my life since I was a teenager, but after all these years, I can't say for certain that I love them. There are aspects about them that I absolutely adore, and there are aspects of them that make me grind my teeth.

Take Baldur's Gate, for example. It's classic. Iconic, even. For good reason, too. It's solidly-built, has a beautifully-designed world, interesting characters, a great story, and a fantastic open-world feel. It also has brutally-difficult try-try-again fights, a moderate lack of direction, and quite a few bugs/glitches. The first time I played BG, I had a game-breaking bug 30 hours in, and was dead in the water.

Divinity: Original Sin is certainly similar in that some-good-some-bad regard. During my playthrough, I found a lot to love, and a lot to hate. The story is well-crafted and interesting (although it does ramble), the characters each have their own motivations/backstories (and quests), it's open-world enough for you to miss important things if you aren't paying attention, the graphics are pretty good, and it's a meaty enough adventure to please anyone flying high off a recent dose of Baldur's Gate 2.

Now, before I list the cons I found, I have to re-state that I did enjoy the game. I definitely recommend it overall (especially since the enhanced "remastered" version is coming out for free soon), but there are bound to be people out there just as nitpicky as me, so I have to list what bugged me.

First of all, the difficulty in the first half of the game is RIDICULOUS. You will always be in an area, able to explore at your heart's content, surrounded on all sides but one by enemies that will curb-stomp you into oblivion. As a result, this "open-world" game is ostensibly linear, given there's only one area you can go to unless you want your face and limbs rearranged, redesigned, or removed. Then, once you hit somewhere just after the mid-point, battle difficulty falls off a cliff, and you'll be skating through gigantic brawls with ease. I can't really count that as a con, though, since it was a welcome relief for my poor molars.

Following right along with the difficulty, the balance in the game is really bad. For the first 50 hours, I built my main character as a ranger. She had high dexterity and speed, a fantastic legendary bow, and a full complement of gear boosting her bow skills. Battles were difficult, but doable. Then, 51 hours in, I found a unique dagger with high damage. I equipped it just to see what a dagger was like (changing literally nothing else I had equipped, even MY SKILLS), and became untouchable. Having spent 2/3 of the game outfitting myself as a ranger, and barely having any dagger skills at all didn't matter. One tiny equipment change, and I was zipping around the arena like a meth-head on fast forward, poking fatal holes in enemies left and right. I wasn't sneaking or backstabbing, just walking right up to mages and barbarians alike, and handily beating them toe-to-toe.

Granted, in RPGs, certain builds will always be more viable against certain enemies, but there were no scenarios that proved difficult for my little stabbing princess. It was funny and all, but when there is that big of a difference between build strengths, there is a problem. To be fair, there were a few pretty solid mages behind me providing support, but that half-♥♥♥♥♥ little dagger build was making even Madora (who is a BEAST of a warrior) look silly. I kid you not when I say I alone went head-to-head with the final boss while the rest of the team was cleaning up the trash he repeatedly spawned. It was so overpowered, it reminded me of the old JRPGs of my youth, when I would give all the best gear/upgrades to the main character, and trickle the hand-me-downs to the rest of the team (and it would be perfectly viable).

I wasn't trickling anything down to the rest of the team here, though, since each character had an almost completely unique set of equipment requirements. I had a ranger, a warrior, a spell-mage, and a wizard, all of which were focusing on different stats.

Before I switch down to talk about the smaller niggles and quirks, I have to talk about the combat system, the glitchy, buggy, nothing-short-of-poorly-designed combat system. The main problem I had with it is that enemies dance around a bit while they're idle, and there's no way to pause while giving orders, so targeting is a big fat ol' pain. Essentially, when you click on an enemy to attack, there's a chance the enemy's idle animation just leaned back and roared, making the game think you want to move to the spot of ground right where their head used to be. Even taking off my shoes won't help me count the number of times my character wasted an entire turn running across the arena to stand next to the enemy I just told her to shoot. Plus, there is no way to pause or cancel orders, so bye-bye turn, and good luck standing right next to that massive flaming demon, ranger. Literally the entire game, I was on edge about pixel-perfect mouse positioning and idle animations when I attacked.

Plus, getting the mouse cursor to recognize enemies is not the easiest thing to begin with. If a small enemy is standing behind a larger one (according to the camera), they can literally be impossible to target, even if the character you're controlling could reach out and slap them. I was BEGGING for free camera rotation (it only swivels maybe 30° currently) and a dedicated pause button.

My final issue (and the big one) about the combat system is that it straight-up lies. For example, Madora will be standing right next to an enemy, and to attack him, she requires 4 AP (action points). In reality, though, once you click to attack, Madora BACKS UP, giving the enemy an attack of opportunity (despite never leaving melee range), and costing an extra movement AP. Your turn plan is now screwed up, and you're injured. Sometimes those little details are signalled to you beforehand (it shows movement and attacks of opportunity), but sometimes they are not. Plus, it's not unheard of for skills that cost 6 AP, for example, to show you on the hot bar that they're only really going to cost 4 AP (they really do cost 6), so pay attention. Let's also not forget that the game often incorrectly calculates how many AP you will need to use. I noticed this a lot towards the end of the game. My dagger girl's attack cost 2 AP, but sometimes when I'd be standing right next to an enemy, it would say 3 AP required. When I attack, only 2 AP are used (as should be the case), but then it again says my next attack will cost 3 AP while it really costs 2. Repeat until you only have 2 AP, when the game will hold up its hands and stop you. Nevermind that you should only be using 2 AP and ARE using only 2 AP each time you've stood in that exact spot and attacked that exact enemy that exact turn, if the game thinks you need 3, you're done.

There are a bunch more problems with the combat system, but to sum up, it can't be trusted, and it is the undeniable weak point in the entire game. I would have very few complaints if they fixed it.

Other than those issues, the game is pretty great. It has 70+ hours of content, enough exploration/quests to keep you busy the whole time, full campaign co-op, multiple companions you can bring (Madora and Jafar were my 2), a whole slew of attributes/skills/perks to build your unique character with, and just about anything else you would expect from an isometric RPG. It's a fantastic example of how isometric cRPGs can be brought forward into the future.
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85 of 132 people (64%) found this review helpful
64 people found this review funny
66.4 hrs on record
Posted: August 20, 2015
i blinked and a month of my life was gone
Was this review helpful? Yes No Funny
31 of 48 people (65%) found this review helpful
25.8 hrs on record
Posted: December 24, 2015
The Larian sense of humor is not for everyone. It goes beyond the narratives in the game and extends to 'practical jokes' in the game mechanisms. Where some may find scenes 'charming' I often found them irritating. Where some may find OP enemies 'challenging' I simply thought they were filler forcing the player to waste a lot of time seperating mobs to pick them off one by one. My playtime here is not long because it wasn't much fun. The character builder was joyless. The 'crafting system' was a migraine. Presumably if you persevere and get out of the first town the game should improve. After all this, why a thumbs up? Because we have a duty as gamers to taste all the fruit in the garden. Just because I didn't enjoy it doesn't mean you won't.
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9 of 9 people (100%) found this review helpful
12.6 hrs on record
Posted: January 13
Divinity: Original Sin (Classic) is a beautiful role playing game featuring strategic turned based party combat in an imaginative medieval setting, all while introducing you to a unique dual-dialouge system between 2 heroes you create at the beginning of the game and play through the game with.

What is a "Dual-Dialogue" System? Imagine playing the game as 2 characters, you prioritize one character as your main character, so you think for him/her and make decisions for them on their behalf but there is what makes it different from other role playing games - your secondary character has a say in your choices, they can agree with you or disagree with you and if they disagree with you, then that choice can change the out come of the quest or the storyline as a whole. You cannot control them but they may change the mind of an npc for example which may make you angry. So think of it as simulating playing co-op with a real human and being able to communicate with them on making choices throughout the game's timeline. Similar to old school dungeons and dragons pen and paper games in that respect.

I feel that is one of the game's main selling features as it makes the game very unique.

The graphics of Divinity: Original Sin are beautiful, it's a modern looking rpg with an old soul and it reflects on the art style it possesses. I love Larian for this.

A stealth element. The game features alot of sneaking, lock-picking and diversions. I found it very entertaining to find I could enter a shop with one character, start a conversation with the shop owner and while in mid-conversation, switch to the other character and sneak in to steal weapons and other items because the shop owner was distracted.  Small things like this make me really enjoy this game.

The combat is difficult but fair. You must think about your moves ahead of time of you want to survive. Know when to preserve energy or run.

The storyline doesn't take itself to seriously, there are animals to talk to and alot of moments that might make you laugh out loud. There is alot of depth here though.

This game features crafting. You can craft items such as different kinds of arrows. So if you are a lovecraftian, you will feel at home here. But don't worry you don't HAVE to craft there is tons of items already in the game as well.

To close this review before I keep talking about how great this game is all morning long, this game has everything you might want from a western rpg, mixing modern gameplay aesthetics wiith old-school traits of the genre as well. It's a great game I think any rpg fan will enjoy!
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