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Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Release Date: Jan 17, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Learn more about Early Access.

What the developers say:

Early Access gives you the chance to support the development of Divinity: Original Sin. You'll receive the full game upon release and immediate access to the beta which currently contains the first 20 hours of the game. Be aware that some features may still be rough around the edges. Improvements will be added regularly.

If you want a polished experience, we advise you not to play the Early Access version. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to influence development with your feedback or if you want to get a taste of things to come.

In case you're wondering, the money we make via Early Access is being invested back into the game. Divinity:Original Sin is very important to us and we are totally committed to making this a truly epic RPG.

The Early Access version contains both single-player and cooperative multiplayer modes but to play in multiplayer, your friend will also need and an Early Access copy of Divinity: Original Sin.

Divinity:Original Sin will ship with a very powerful RPG editor with which you can make your own RPG adventures. These you can then share (and play) with other players. It is currently not part of the Early Access version, but we're hoping to add it soon.

We will be updating the game regularly. It's important to know that save games will not be compatible between versions.

The game will be available in several languages, but the Early Access version will only be in English. New languages (French, German, Russian, Polish) will become available upon release.

New areas may be added during the Early Access phase, but the idea is not to release the entire game world prior to the final game launch. We’d like to avoid there being too many spoilers out there for other players.

Your feedback is very important to us, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity:Original Sin.

Thank you in advance!”
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Buy Divinity: Original Sin


Buy Divinity: Original Sin - Duo Pack

Includes 2 copies of Divinity: Original Sin plus Beyond Divinity and Divine Divinity. Send the 2nd copy to a friend!


Recent updates View all (11)

Hotfix 1.0.239

April 8th, 2014

Hello everybody!

Thanks to your feedback we managed to isolate a couple of crashes which were affecting a lot of players. This hot fix (which does not affect your save games) should fix these problems.

- Fixed big crash issue related to effects
- Possible fix for missing icons and portraits
- Fixed picking issues for characters
- Fixed crash in action machines
- Fixed crash in MultiEffectHandler

Have fun!

17 comments Read more

Divnity:Original Sin goes Beta!

April 2nd, 2014

Hello everyone!

We can finally rename Divinity: Original Sin ALPHA to BETA. We have entered the final stages of development.

Our changelist for this update is so large, it doesn't even fit in this announcement, so click on through at the end to go to the Larian Forum for a complete list. Here are the new things only, the bugfixes are listed on the forum:

- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature. This will delay your turn until the end of the round
- Added a large amount of new statusses
- Added environment/weather system
- Added a lot of new AI routines to give more intelligence to NPCs and enemies
- You can hit surfaces with melee weapons now.
- A lot of enhancements to pathfinding
- Poison clouds will react to fire damage now
- NPCs can use cone based spells now
- Added new SSAO option
- Added Chat UI
- Added invulnerable status
- Added CanSee and CanShoot calls to AI
- Show game over screen when players are dead
- Sitting or sleeping now heals the character
- NPCs can open doors now
- Added correct descriptions to potions and consume results
- Added new shovel system
- Show overhead text on answers of other players in multiplayer
- Character can enter sneak now in combat
- Added touch skill animations
- Added file packing to further decrease load times
- Added continue button to main menu
- Completely revised character creation system
- Added first tutorial system
- Added system to better manage status visuals
- Added Ash and Ice death models
- Oil will slow players down
- You can start a single- or multiplayer game
- Added effect when hitting with elemental damage weapons
- Added camera interpolation system
- Added texture packer to decrease load times
- Added rain of arrows skill
- Added trap detection talent
- Physics for character will animate now
- Added weatherproof talent
- Added Vase container
- Added new cursors for ground attacks
- Added toggle armour to character creation screen
- Added 3D scene to main menu
- Added system to highlight all characters in you view
- The camera will focus better now on events happening during combat
- Added intro video

- Made changes so screen ratios > 16:9 work well now
- Added pickpocket UI
- New tooltip positioning system (works better with very wide resolutions)
- New loadingscreens
- New main menu art
- New skill tab
- Added RockPaperScissor UI
- Added secrets icon to maps
- Changed way UI fades work (works better with very wide resolutions)
- Equipment has toggle helmet visibility now
- Reworked character creation UI
- Target info now shows status names for NPCs
- Added subtitle system
- Itemsplitter is closed when the journal opens
- Added background to item splitter UI

- Always allow a client to connect to its local server
- Made adaptations so connections to local client/server will not go through the networking layer.
- Fixed bug causing ghost clients to appear in the multiplayer menu when restarting server while there are clients connected
- Avoid client always enabling UPnP, even when connecting to local server or a LAN address
- Avoid connecting / staying connected to NATPunch server if not required
- Various other small improvements and tweaks
- Fixed minor bug causing local client to be identified as NATPunch server

- Tutorial dungeon and introductions
- Opened up the rest of Cyseal (cathedral, charred plains...)
- New Witchcraft skills:
+ Oath Of Desecration
+ Malediction
+ Enfeebling Touch
+ Bloodletting
+ Blind
+ Absorb The Elements
+ Summon Undead
+ Summon Armoured Undead Decapitator
+ Destroy Summon
+ Vampiric Touch
+ Drain Willpower
+ Mass Weakness
+ Horrific Scream
+ Enfeeble
+ Death Punch
+ Invulnerability

- New Warrior skills:
+ Draw Blood
+ Crippling Blow
+ Helping Hand
+ Rage
+ Eroding Strike
+ Divine Light

- New Ranger skills:
+ Infect
+ Survivor's Karma
+ Ricochet
+ Treat Poison
+ First Aid
+ Doctor

- New Elemental skills:
+ Burning Touch
+ Cold Immunity
+ Bitter Cold
+ Headvice
+ Slow Current
+ Water Of Life
+ Summon Wolf
+ Midnight Oil
+ Wildfire (Haste)
+ Fortify
+ Bless
+ Farseer
+ Become Air
+ Poisoning Immunity
+ Shocking Touch
+ Burn My Eyes
+ Freezing Touch
+ Self Immolation
+ Invisible
+ Petrifying Touch
+ Smokescreen
+ Featherfall
+ Summon Bloodswarm
+ Electrified Immunity
+ Cleansing Water
+ Explode
+ Burning Immunity
+ Blessed Earth
+ Immolation
+ Remove Petrification
+ Mass Disease
+ Summon Spider
+ Lava Core
+ Nature's Curse
+ Make Invisible
+ Mass Slow

- More items can now be destroyed, moved and picked up
- Better shovel/digging mechanic
- Treasure now drops potions other than just healing
- Set container visuals for different containers
- Creating certain combos (res potions, arrows) has become a bit easier
- There are now recipes and lore books in Cyseal
- Created water arrows
- Melee enemies avoid heroes with the Stench talent
- New char presets
- New visuals and portraits for character creation and customization
- Short and long descriptions of presets
- All staffs now do a type of elemental damage
- Rats now give hints and lore about the world
- Added more guards to Cyseal area

Have fun!

Full changelist including fixes:

57 comments Read more
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“I'm really digging Original Sin. I am digging it hard enough to strike oil.”

“Larian's latest is living up the early promise and is right near the top of my most wanted list”
Rock Paper Shotgun

“Divinity: Original Sin aims to be nothing less than a modern-day Ultima VII, featuring a ridiculously interactive and detailed world... Is it worth playing right now? Yes!”
PC Gamer

About the Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity:Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

System Requirements

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9c compliant
Helpful customer reviews
390 of 442 people (88%) found this review helpful
101 products in account
1 review
61.6 hrs on record
I backed this game on Kickstarter and have had lots of fun in the alpha so far. If the bugs that are currently in the game can be worked out before release, then I'd heartily recommend it to anyone who's a fan of RPG's.

The game has some interesting ideas, and from what I've seen so far I think the experience can only be enhanced by playing it in the two player cooperative mode that will be available on release.

The turn based combat is fun, beyond the generic "villager" conversations that crop up everywhere, the dialog is interesting, and little puzzles keep you from facerolling your way through without putting any thought into what you're doing.

The game doesn't hold your hand, but if you're into RPG's, your so interested in seeing what the next person is doing, or how to solve the next puzzle that you wouldn't want it to anyway.
Posted: January 17th, 2014
Was this review helpful? Yes No
371 of 424 people (88%) found this review helpful
177 products in account
1 review
1.4 hrs on record
Told a guy to steal a fish and got him arested. Then went to the prison, freed him, and murdered him. 10/10
Posted: February 2nd, 2014
Was this review helpful? Yes No
193 of 236 people (82%) found this review helpful
428 products in account
10 reviews
20.9 hrs on record
Certainly an unexpected arrival of triple A quality

Topview action-rpg with turnbased combat, the graphics are nicer then most topview games though ofcourse not that near to next-gen quality ;D

The movement is smooth, it reacts nicely to mouseclicks and the pathing seems to work very well mostly (at waypoints it still tends to stand behind the portal instead of in front). The dialogue is nice and allows for alot of changes in the world that actually really affact you (even in this early stage.. ive almost tried murdering everything/everyone once to see what would happen XD)

Sometimes there are a bit to much choices (like 10 or more) but thats rare and doesnt bother to much as you dont need to talk to everyone anyway.

The combat is nice. Atm some spells might need a better visual effect showing what area it will do damage in and ofcourse alot of the spells and stats are still missing. Nonetheless the combat system works quite well and it feels really good. The turnbased system is one that ive not been used to in a while but its almost like second nature anyway. At higher level mobs and bosses it can get quite tricky and will require tactics.
Luckily enviromental stuff works great .. some things arent in yet but making people slide and fall with ice, guiding electric dmg with water, burning oil etc. you spill out of barrel or lighting poisonous gasses is funny as hell.

Aside from that.. exploration and gazing. I kept looking around at all the wonderous things at the side of the road and i hated every sign/roadsplit for making me have to choose.. i wanted to see everything XD
The itemsystem is compact and simple (atm sorting inventorydoesnt really work well). This means you have a nice amount of combinations you can do.. you can combine nails with wood or a stick to make a spiked mace, buckets to make bucket helmets etc. etc. I myself havent fully gone into this but accoding to Larian there will be a massive amount of funny combinations.

The one thing i really feel lacking atm is character customisation. Which includes customising character at creation, amount of skills available atm and amount of character-relationship stats. However as these are a big part of the game, they will come.

The graphics are nice. At first i thought it was slightly bloomy but after a while you realise it just fully fits the game and it just looks great. The performance.. depends. On low-end PCs it runs amazing mostly, at high-end PCs it still runs well, but not as good as expected and people with SLI sometimes have problems with it.

Thats about it.

Do realise... this is alpha
Posted: January 17th, 2014
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169 of 219 people (77%) found this review helpful
311 products in account
24 reviews
5.8 hrs on record
So far this game is turning out very well! It is by the same makers of one of my favorite RPG's of all time, Divine Divinity!

Divinity: Original Sin has some great dialogue, tough choices and handles very well, even for an early release. Do yourself a favor and buy into this now if you love roleplaying games! The whole game will be playable in coop with a friend or two, these choices are hard as hell to pick even in solo play but I can imagine in coop these decisions in the game world will be realy ahrd to agree on!

Awesome dialogue, good controls, fun gameplay, interesting characters and a gameworld that is fantastic. And that is only the begining! This game is looking to be one of 2014's best rpgs, buy now!

if you enjoyed the old ultima rpgs, or the old divinity rpgs, this is JUST what you need!
Posted: January 17th, 2014
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115 of 149 people (77%) found this review helpful
317 products in account
37 reviews
7.0 hrs on record
If you enjoy isometric RPGs I highly recommend taking a look at D:OS. The combat is Turn Based instead of Real Time with Pause and they did a good job leveraging some of the added tactical depth such a system allows for. The elemental reactivity in the combat system is a feature I wish more games would utilize. There are tons of skills, items, and multiple solutions for quests. It's very well written and the comedy fits nicely.
Posted: January 17th, 2014
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