Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews: Very Positive (8,069 reviews)
Release Date: Jun 30, 2014

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Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

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Recommended By Curators

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
Read the full review here.

Recent updates View all (41)

October 30

Update Version 1.0.219

Hi everyone,

Today's patch contains over 150 improvements and more are coming.

FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.

Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.

You can read the full changelog on our forum:
Patch v1.0.219 Changelog

46 comments Read more

September 29

Minor Update for 1.0.177

Hello,

If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.

Cheers!

David
Larian Studios

22 comments Read more

Reviews

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
3,326 of 3,469 people (96%) found this review helpful
132.1 hrs on record
Posted: June 30
The short version:
Divinity: Original Sin aims to be a modern day Ultima 7 and is reminiscent of many of the older games in the genre, it will make many of you who did like games such as Baldurs Gate II and Planescape Torment very happy indeed, especially if you also like turn based tactical combat. Players will be able to create a team, make choices and see how the consequences of their actions bear out.

The long version:
This is a game with little to no hand holding and it does not insult your intelligence by making this game accessible to your five year old sister, no this game is a deep tactical turn-based RPG experience. Not only will you have freedom over your choices in the story (consequences and choices, even disagreements, will affect how things go), but also in how you get there.

You will be forced to interact with the world and speak to the people in it to gain information and quests, this is especially true as there are no exclamation marks over their heads telling you that this person is important or that they have information you need. It's also a game that rewards exploration, should you be careless enough you could find yourself completely missing out on certain quests. You can even kill most npc's in the game should you wish to do so (with the exception of a very few plot specific ones), but be careful of what you decide to do, there will be consequences for your actions.

There will be puzzles, lots of traps and mysteries to solve and interesting ways to approach many of the quests, you have the freedom to go wherever you want and the areas/monsters -wont- scale to your level, meaning you could die a very horrible death by exploring too far when you are low level. You could also be very skillful with the items/weapons at hand and somehow actually kill that level four troll while you are just a meager level two knight.

Being a rogue is especially fun as you can steal nearly everything, including snatching paintings off the walls, pick pocketing their weapons or even keys to their homes for a later "visit". Stealth is also very viable when stealing, but be careful, if you are caught people will dislike you and that will affect prices and information you can get, eventually you will be thrown into jail. Once there your partner can either come and bust you out or... well.. i wont spoil the surprise for you, suffice to say that there are more ways than one to get out of jail.

Party-based turn-based combat will encourage players to shape and control the game's environments, and to discover and utilize various skill and spell combos that you can choose for your party members

But the best part is the superb co-op experience, gone are the days when only player 1 gets to decide upon important decisions. You can both talk to any and all npcs and you both take part in dialogues during important events or with certain npcs, and should you two disagree on how to resolve a quest or dialogue you can have your characters argue over it. They will also react to certain things, for example, if you steal something your partner can start up a dialogue with you to either condone your actions or condemn them.

As to not spoil anything in the game this example is merely fiction and not present in the game. (Not to my knowledge at least)

example: You find a valuable gem on the beach and player 1 wants to sell it while player 2 wants to try and find the owner of it, stating that its immoral to take such a valuable object from someone who obviously dropped it.

Player one then gets a few different dialogue options to try and talk some sense into the other player's character, he can choose between a string of diffrent types of retorts and some might be intimidate, persuade, charm etc. After he has chosen his retort player two can choose a counter argument and will utilize the skill you chose and a game of rock, paper, scissors will commence, you will utilize the skillpoints in that particular skill you choose to gain an advantage over your friend in this game.

Depending on the outcome it will either be in favor of your decision or not, this will also give you points in various personality traits such as romantic or pragmatic depending on what you choose to say and these points will net you bonuses to your personality and other skills. Also it can be quite possible to make the two characters hate/love each other in the end.

This went on far longer than i intended so i will end this here by saying that the game is great and hopefully it will stay as amazing as it is now throughout the whole game (currently playing through it). Also, im Swedish so my english and grammar is not perfect, apologies for that.
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255 of 285 people (89%) found this review helpful
53.5 hrs on record
Posted: October 26
-Lacked the money to buy a minor heal spell for my knight.
-Infurated, began to murder every npc in town
-Their blood now serves as a healing source for my leeching talent

11/10

-----
Edit (since people actually took the time to read this)

I play this game along with my girlfriend in co-op mode. While i wouldn't consider myself new to this type of games, i was soon reminded of how hard RPGs can be.

For people that are new to the genre, this game can prove to be quite frightening, especially at the beginning, even in normal difficulty. The lack of direction given, or... the freedom of choice you have... makes the game quite confusing at first, which is why its highly recommended to always read the dialogue carefully. The game even gives you the option to read again the whole conversation through the conversation log tab.

Co-op mode adds to the fun of the game. The fact that you can play the entire game along with a friend makes it the more enjoyable to go through. While people can argue that co-op can make any game look better, Divinity: Original Sin, gives a further meaning to play with your friend, having the NPCs actually acknowledging your companion and not just simply having it there for the sake of having someone around. You can get to talk with your allies at any time, getting to know them more. At certain times, depending on your actions, you will even get short interactions with whoever is in your party that can boost certain traits based on the answer given. There is a meaning for your friend to be there, is not like other games where your co-op companion is just another clone of yourself.

The gameplay is fun. Turn-base combat system based on AP (Action points) is self explanatory, the more AP's you have, the more actions you can make in your turn. Each character has its own APs that are boosted by their attributes and gear.

You are given several classes to pick from though you are not prohibit from learning other classes abiilties. For example, my knight can use water-based skills which are the ones that can grant healing spells along with other water/ice abilities. As for character customization, its not really deep, in fact, i believe it might be one weak point of the game.

Overall, the game is incredibly addicting and fun. While the early levels might discourage newcomers, this game sure is one big reminder that classic-style RPGs are not dead and can show up at any time to surprise us and remind just how fun and frustrating they used to be. I was lucky enough to encounter no bugs so far, which is something i am grateful for seeing how i read some bugs around that can make progress quite more painful than what it should.

I would hate myself if i had to give a real numeric value to the game, so i will say this: "If you are curious about the game, buy it, you will simply not regret it"

One last thing, save often. F5 will be one of your strongest allies. (Not kidding, really, save often)
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175 of 188 people (93%) found this review helpful
36.2 hrs on record
Posted: November 1
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
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241 of 293 people (82%) found this review helpful
177.1 hrs on record
Posted: June 30
I've been waiting since the likes of Planescape Torment and Baldurs Gate 2 for a game to match their sheer perfection, many games came quite close, but Divinity Original Sin just manages to hit so many nails on the head its not funny. It looks great and still plays fine on my aging PC, it has a great storyline, it's two protagonists have some great interactions and dialogue. The voice acting is spot on and it has the most sublime OST.

The combat is turn-based but do not let this put you off, there are so many choices in combat with the interaction of spells with each other and the environment, that the game just begs you to experiment with different tactics.

This game just oozes pure class, it was a labour of love for Larian and it shows in every tiny detail of the game.
If you like RPG games (or even just pure quality games), you need to play this game, it is the benchmark I will use in comparing other games in future.

Well done Larian.
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193 of 237 people (81%) found this review helpful
40.2 hrs on record
Posted: June 30
The next Baldur's Gate/Neverwinter Nights/Fallout. Two-player coop for the main story line, with an editor that supports creation of 4-player coop campaigns (similar to NWN's editor).

Combat is turn based, built from what appears to be Pathfinder's table top combat rules, (attacks of opportunity, etc), but with Fallout's AP (action point) system, very elegantly done.

There is also a "social combat" system, where you and your friends can "fight" over dialogue choices in which a final winner ultimately decides the outcome of the conversation; this is done via rock-paper-scissors. Character's can gain or lose personality points based on the outcome of these conversations as well, (whether they are altruistic in nature or perhaps more cut throat). These stat changes also help in other areas later on.

Finally, a living, breathing world in which there are often times multiple possible solutions to a problem. Can't pick a lock? Bash the door (and possibly damage your weapon in doing so). Can't bash the door? SET IT ON FIRE! Etc. Want to try to steal something but someone is watching? Have your friend distract them with conversation! Is something burning that shouldn't be? Cast a rain spell or dump water on the fire. Want to combine abilities for combat? Have someone cast a poison cloud, and then ignite it with a flame arrow! The list goes on and on.

Crafting is similar to the Android game "Alchemy" or Minecraft, in which you start with basic items, combine them, and can ultimately craft higher level items. This game should be a crafters dream.

The voice additions really bring the world to life, but can be a bit annoying in crowded places, as you hear multiple conversations going on at the same time. The developers will hopefully tone this down a bit.

The world is gorgeous, filled with little details that can be seen by zooming in closely, and your characters perception trait will help you spot items (press and hold alt). Characters range from dark and evil, to light hearted and humorous (see if you can find the very old talking clam), and is reminiscent of Baldur's Gate.

Also, NO QUEST MARKERS! The world does not hold your hand in this aspect. It does give you tools, such as waypoint markers for your map, that help you keep tabs on where certain things are, and it will auto-populate the map with buildings of notable remark, but the rest is up to you. You will have to enjoy reading.

All that said, for old school RPG'ers longing for the days of old, with a new modern technology, wait no more.

Divinity: Original Sin should scratch that itch. I've spent too much time typing this, game on!
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243 of 347 people (70%) found this review helpful
86.7 hrs on record
Posted: September 7
I spent several dozen hours in this game, so why do I, insanely enough, do not recommend it?
First of, I gave up on it. Haven't finished it and cannot bring myself to try. It's not that it's too hard, the game is pleasantly challenging but not inherenty difficult.
What's the problem is 2/3 of that time had nothing to do with moving ahead in the game, or even doing side things that are fun. Not even on getting to understand the game. Rather just dicking about, trying to figure out what the developers had in mind.

It's a real shame, because for the first dozen hours, everthing is perfect. It's what everyone who desire a Baldur's Gate 3 wanted. Unfortunately, the developers tripped it up on a very fundamental level.

One, they showed all their cards at the very beggining. After the first 10 hours, I've already seen everything the game had to offer, the other 70 or so I just levelled up. Sure there's some plot or something like that, but past maybe 20 hours it doesn't hold any real mystery either. After I decided that I don't feel like playing anymore, I checked just in case what was still ahead and turns out I was right - if the game went straight to the final confrontation, I would have missed almost nothing.

Secondly, Larian wanted to make a game that doesn't lead you by the hand, but rather forces you to think and analyze in an open environment. It went sour at the part where the solutions to the problems are hardly logical. Or rather, you as the player can logically deduce them, but the game won't let you follow up on that. That is because some of them still depend on a single item (hidden in an incospicious or even purposefully obscure place) fireing the script or putting a pointer on the map (that you would not be able to pinpoint in any other concievable way). The reason why this killed the game for me is because those are the key points of the game that progress the story. And because of the open world, otherwise plentiful dialogue solutions and criminal lack of hints, it's easy to think something will present itself at some point, you just need to explore more. What it turns out to be is just one missed mundane container/hidden mound/hidden trapdoor that held the crucial piece.

To give a good example, in the very first part of the game, just a few hours in, you need to find a villan's hideout. It's crucial because it's a story moment, it ends the first main story quest. I already figured that out at the time, without having to refer to walkthroughs. The game hinted as much. I had a spell that would reveal it, I just didn't know where it was.
Thinking it might be an overarching storyline, that someone somewhere along the line would give me an actual hint, I merrily went through more than half the game. It's open world, there was no clue whatsoever that I was NOT supposed to do that. Sure, some things didn't make as much sense, like new names being dropped and old one never mentioned again for no good reason, but it all just added to the mystery.
At some point later in the game, I randomly got an amulet that would lower a force field on an area that (which I know now, but didn't know at the time) is suppose to follow up right after the villian lair. I went to lower the force field and that's where things got funny. When I entered a conversation with a character found there, another character chimed in. The problem is, I broke the game sequence. The character that chimed in wasn't actually there. He wasn't there, because I didn't visit the villain lair. At that point I sensed something is wrong and looked online. Turns out I could have completed the quest from the get-go, I simply missed one inconspucious shelf that had a journal. Up to that point, it's characters pointing you to important places in corversation. I didn't even imagine that the designers would step down to something as trivial as a map pointer, something that went against everything they tried to establish until then. Nevertheless, the journal put a pointer on the map. Entering the lair fired scripts, fireing the scripts put the characters in their correct places, finishing the quest. No overarching, no subtle clues, just bad design.

The problem is, there are multiple exaples of that. Or of the game not even giving journal with a point but leaving you to stumble around. Multible times I rustled around just digging up every mound and looking through every container, taught by the above example. And that's the un-fun 2/3 of gameplay I talked about. Exploration is fun when there's interesting new things to discover. Here it's akin to pixel hunting because otherwise the game doesn't progress. I just had to find out if it was just me being stupid or the game having a weaker moment. Turns out that from that point on, that was the whole game. Almost everyone had this problem, the only difference was some defending it as "hardcore RPG gameplay".

And that's Divinity: OS past the first dozen hours of gameplay - pixel hunting to level up to fend of monsters while pixelhunting some more, hoping to god you didn't just waste a whole afternoon because you missed something vital ten hours ago. And there will be wasted afternoons.

And that's why I cannot reccomend it with a clear conscience.
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67 of 81 people (83%) found this review helpful
116.2 hrs on record
Posted: July 8
I do not need to give you an extensive review of Divinity: Original Sin, simply because it is one of the best, if not the best RPG to ever grace the gaming industry in 15 years.

Divinity: Original Sin hails from the golden days of classic-RPG gaming, unlike what you have seen in a decade and more. While some of you "RPG" gamers may think, feel, and believe that you have been playing classic RPGs in the past several years, you may not have been and have probably been mislead. Modern games nowadays consists of action-adventure games with light RPG elements. Some, a little more on the moderate side to be fair. Don't get me wrong, I enjoy some of those video games as well.

Everything that you have heard; all of the nice, great, admirable sensations, emotions, and good feelings about Divinity: Original Sin hold true in every regard. It is an exceptional game. It is AMAZING. And, I don't do throw those two adjectives around a lot in describing any form of media, art, video game, and all things in general.

Personally, I have a video game syndrome that some of you guys may experience as well. I rarely play video games in long sessions. Often times, they are just not that good. They do not hold your attention - probably because they are average or below average. Sometimes, they are decent to good games, but they lack a certain quality that gives you that gamer's spark that you have been looking for in a long time since. It isn't nostalgia, it is not because the stupid character creation lacks a hair style that you so-really want that it drives you insane because an OCD condition. It isn't because of that at all. It lacks greatness. Not to be confused with arrogance, pompous attitude, or entitlement. No. Divinity: Original Sin is just that - it is divine.

Divinity: Original Sin is elanvital in every meaning and sense of the word. It's enigmatic, divine, classic, brilliant, and it dares to touch on several aspects of creativity while being true to itself. Divinity: Original Sin knows no bounds, and it has surpassed everything that I expect, wanted, and needed from a excellent video game.

- My pick: Game of the Year 2014 (nothing will change my mind)
- Five Stars
- RPG game of the year
- Tons of Charm
- Humoristic - includes dark humor, as well as light and funny humor
- Classic, and a classic RPG in every aspect
- Classic-RPG done right in modern times
- Larian has done an amazing job and they have exceeded all of my expectations
- Most-improved developer, with a close tie to CD Projekt Red
- Continued Customer Support
- Highly responsive to customer's needs with technical issues and difficulties
- Developer/Community Manager responds to posters
- Amazing graphics and a beautiful game engine
- Optimization is well done! DoS runs smooth at 80fps+ on maxed settings
- Tons of PC options catered to PC gaming - you will not be disappointed
- Be prepared to be hooked for several hours, if not up to a hundred hours and more!

You really owe it to yourself to play this RPG of a game.

Rating: 9.8 out of 10
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115 of 164 people (70%) found this review helpful
107.4 hrs on record
Posted: July 3
I zapped a dog who was standing in a puddle. I didn't notice my entire group was also standing in the puddle. We all got stunned for 2 turns. Since I was stunned I couldn't even hit ESC to reload my game. I was forced to watch as the computer killed all my group.
10/10
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45 of 56 people (80%) found this review helpful
30.0 hrs on record
Posted: July 2
This game came out recently and I've dropped about 20 hours in, so here are my thoughts!

In Divinty: Original Sin you play two source hunters who have come to Cyseal to solve a murder. From there, the plot escalates and the setting becomes increasingly varied and interesting. Exploration is a highlight in this game with tons of secrets, quests and character to be found often tucked away in little hidden areas. You are given the chance to create both source hunters at the start of the game. Original Sin follows a classless system that encourages minor multiclassing without becoming a jack of all trades, as certain enemies are immune or even absorb certain elements.

The gameplay of D:OS is a highlight and one of the most talked-about features. There are dozens of interesting reactions between spells, skills, status effects and different types of terrain. A charging warrior can slip on ice, a cloud of steam can be zapped to turn into a cloud of static, or a wet, chilled enemy can be frozen on the spot. All of this makes for fun, tactical combat. It initially seems slow but you'll want the time to plan, as the game is incredibly difficult, especially during boss fights are fights against large amounts of enemies. They too use status effects often.

Now, for the graphics and sound. The visuals are highly customisable via the settings, allowing the game to run on old machines, whilst also allowing for some impressive visuals and effects on newer rigs. Animations are average, but spell and skill effects look very nice. One negative is the enemy animations. Some get unique effects, but I often saw generic enemy mages using generic animations for spells of different elements, which was boring and a little confusing. The sound is fantastic, the game has high-quality voice acting for both the player characters and NPCs. There's ambient dialogue which repeats a little too often, but has a very charming Fable-like to it. 'Noone has as many friends as the man with many cheeses!' The music is absolutely top-notch in every respect. Eargasms all round.

Thank you for reading my review!
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49 of 63 people (78%) found this review helpful
39.9 hrs on record
Posted: November 4
I've got so many pros to say about this game, that I have to make a tl;dr for the tl;dr!!! If you ever were a fan of Baldur's Gate Series, Icewind Dale, or other rpgs like them, this is a MUST-PLAY (only this one is a turn-based and not a real-time pause)!
I also recommend it for PnP (pen 'n' paper) players (as I am one). The thing I love about games with this concept, is that they aren't typical dungeon crawling and boring games. Your characters develop with almost every click you make. Many options in dialogs, and you are free to do almost anything you want inside the game's borders.

(DUAL WIELD)
Just a comment for the dual wielding, as many seemed disapointed that there isn't that feat-skill in the game. I know it would be cool to have a 2*1h character, which can attack multiple times, but as it seems the developers didn't implemented it. Was it difficult to make changes in the code they had so far? Was it because they thought 1h is easier than 2*1h to handle (as the offhand has to have some penalties)? Was it because of the game's balance? Either way, with a rogue and a dagger at level 3, you can make 8 backstabs in a single turn. This overflows the gap for me, and makes me laugh.

Thank you for your time reading my review.
Sincerely,
eThi.
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74 of 105 people (70%) found this review helpful
36.9 hrs on record
Posted: October 8
I made a guy bleed his own blood and then electrified the pool of blood he was standing in to stun him, and then dropped a boulder on him. A poisonous boulder. And then I froze some blood and made enemies slip around on it. It's basically Magical ♥♥♥♥♥♥♥s: The Game. GOTY 2014
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34 of 39 people (87%) found this review helpful
141.4 hrs on record
Posted: October 3
The Golden Age of the RPG

There are so many outstanding titles out there at the moment, Wasteland 2 and Shadowrun: Dragonfall DC are out, there are new Witcher and Dragon Age titles on the horizon.
It's a good time to be an RPG fan, but where does Divinity Original Sin fit into this hall of RPG fame?
Let's fire it up, build a character or two and find out!


A game with a lot of character

For a crunchy RPG the character creation doesn't feel as daunting as you might expect.
It's certainly not as initially intimidating as the also excellent Wasteland 2's character creation screen, that's not to say that character creation here is shallow, far from it.

You'll get to create two characters from the start (unless you pick the "lone wolf trait" which will give you some extra perks at the expense of your customised travelling companion.)

Experienced RPG'ers should be right at home here, pick a character class as your starting point, Knight, Wizard, Ranger etc, then tweak your attributes, skills and spells until you've got your perfect novice source hunter, ready to go out into the world and hunt some serious source!


Serious Sauce

A great power called the source exists in the world of Rivellon, a power once wielded for good but no longer.
The Wheel of Time turned and a great darkness invaded the land leaving the source forever tainted, its users driven to madness and destruction. Now only a brave few stand between Rivellon and this dark power which threatens to destroy it.
That's where you come in.


Murder She Wrote

In Divinity original sin you take on the mantle of a novice source hunter (well two novice source hunters, but who's counting).
You've been tasked with investigating the murder of a councillor in the town of Cyseal, It's suspected the source was involved and now, like a sword and magic wielding Jessica Fletcher, It's time to figure out "who dunnit"


There's your trouble!

As the game opens, you'll find yourself being unceremoniously dropped off on the sunny shores of Cyseal.
It seems a murder isn't the only problem the town is facing. The undead are at the walls and the Orcs are attacking from the coast.
Cyseal is a town with more troubles than you could shake a level 10 elemental staff at.


You Go First!

The game doesn't pull any punches, even before you make it into the town of Cyseal proper, you'll have your first tactical encounter which introduces you to the turn based combat mechanics.

Action points are the order of the day here, each character in your group (up to a maximum of four at any one time) will have a specific number of action points dependent on their stats and equipment. You'll spend these points moving, hacking, slashing and casting your way through these turn based encounters.

Combat in D:OS is a meaty and very satisfying experience, but it's not just about sorcery and swordplay, your surroundings can play a huge part in these battles too.


An Inconvenient Truth

Environmental destruction is par for the course here, and at first, you will probably do as much damage to your own group as you do to the enemy via environmental effects, that is, until you've figured a few things out.

Is the floor covered in oil? then you might want to be careful of stray sparks, a misguided fireball could send the whole lot up in flames, if you happen to be standing in the oil yourself, don't expect the environment to be forgiving, you'll burn along with all the rest.

The game can be punishing at times but you'll learn to use the environment to your advantage as you progress and after a short tutorial battle and dungeon crawl, you'll progress into the town of Cyseal.

It's here that the hunt begins.


The Great Hunt

When you make it into the town, you'll be greeted by a wealth of varied and interesting NPC's. A whistle stop tour of the dock front will start to open up various side quests quicker than you can say "That ships on fire!" and "Do I look like a recruitment agency?"

Don't worry, the in game journal does an excellent job of keeping the ever-growing quest details in order, a feature which I've found invaluable as a memory aid following those frequent occasions where the real world dares to interfere with my investigations.


Eye of the Beholder

The graphics do a fine job of enhancing the atmosphere of the game, from dark oppressive dungeons and gloomy rain soaked woodland to bright sunny beaches and the vibrant town of Cyseal itself, everything on screen adds something to the isometric glory.


Ear of the... Earholder

Whilst some NPC's are voiced, most are not. However, there are enough lines of dialogue scattered around to give the game flavour, most of which are so full of character and voiced with such vigour you can't help but smile.

Lines like "I wouldn't let an orc within 500 yards of my loving nature" and "No one has as many friends as the man with many cheeses!" are great examples of the wonderfully written and often funny dialogue that awaits you here.


Schizophrenic Encouragement

The writing is sharp and witty and the interaction between your characters can be hilarious, you can even get into arguments with yourself!
A good example of this happened to me early on in my play through when I wanted to dig up a body to follow a lead in my investigation.
I was just about to start wielding my trusty shovel when my comrade in arms objected.

In situations like this, you can find yourself choosing the dialogue options for both sides of the argument.

I couldn't help but get on my high horse about the sanctity of the grave and disturbing the dead with my second character, whilst my first glared on, shovel in hand quipping about short sighted sensitivity derailing the investigation.
If arguments like this reach an impasse then your comrades will resort to a quick game of rock, paper scissors to resolve the conflict.

This is amazing fun and can lead to alternate paths you might not have considered previously as part of your investigation.


The road is long

Divinity is long game.
If you're the obsessive type and feel the need to complete every side quest on offer then you can expect to spend nigh on 100 hours in Rivellon, so you'll definitely get your monies worth with regards to content................... (snip)


( To view the full review (and others) please take the time to visit www.review-well.com/ )
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32 of 36 people (89%) found this review helpful
68.9 hrs on record
Posted: October 15
It's been a while since I've fallen in love with a game as hard as I have with Divinity: Original Sin. It is a game with many glaring flaws, and those flaws are part of the reason I've come to love it. It's not everyone's cup of tea, but those who can stomach its initial few sluggish hours will find a meaty turn-based RPG that pays thorough respect to its CRPG predecessors like Baldur's Gate.

Those familiar with pen & paper RPGs, as well as roguelike elements, will feel right at home here. Combat is tough and involved. The game uses mechanics familiar to paper players while being relatively accessible to modern gamers (none of that THAC0 nonsense!). Larian has developed a smart, stern RPG that offers its charm in its unforgivingly old-school game design with absolutely zero handholding. Very few map markers. No quest arrows. Why am I surrounded by level 15 invincible enemies at level 10?!

If you like Dungeons & Dragons or TBRPGs in similar veins like Shadowrun Returns, you owe it to yourself to play Divinity: Original Sin. Best enjoyed with a friend who will antagonize you.
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62 of 87 people (71%) found this review helpful
92.4 hrs on record
Posted: July 17
This stuff is seriously addictive. Beware.
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95 of 143 people (66%) found this review helpful
104.4 hrs on record
Posted: October 3
I'd write a review, but its been difficult enough manipulating the keyboard to type this brief sentence with my massive erection in the way. 10/10
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37 of 46 people (80%) found this review helpful
76.0 hrs on record
Posted: July 6
Divinity: Original Sin is far better than anyone could have reasonably expected. While its excellent world interactivity and in-depth crafting system were things which were talked about and demonstrated before the release, and the typical Larian humour in quests and writing could be expected, its sheer level of quality in other regards is simply off the scale.

The battle system may be the best in any computer role playing game ever created. The combination of a full set of modern features, including attacks of opportunity, with an initiative / action point system, free movement and a highly polished user interface is a joy to play and strategize with.

However, what truly sets the game apart is the versatility in terms of player agency which it offers. Ideas which you might never even consider in other games, or which might not even be possible to attempt, are not only possible to execute but actually work. This level of interactivity, combined with the very well developed system of elemental area effects and their interaction, allows for an almost infinite number of possibilities for solving situations, both in battles and during exploration.

I highly recommend this game to anyone who likes using their head while playing.
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32 of 38 people (84%) found this review helpful
121.3 hrs on record
Posted: July 4
Having not put as nearly enough hours as I'm going to be putting in, i have nothing but great things to say about this game. I did not play any of the other divinity titles, so this is my first hand experience. If you've read any of my other reviews, i don't really like to waffle on, but merely state all the points i either like or dislike about a certain game - so that if you choose to read my opinion you have further more information to add to your own, and make descision of whether or not to purchase.

- One of the best games (in my opinion) to ever come out of early access
- Great Design decisions
- A Charming and fantastic looking topdown
- An addictive and enthralling turned based combart system
- Great Interactive questing system (especially co-op)
- Big Open Areas with much to explore
- A belly chuckling sneak/covering mechanic
- Not too shabby voice acting
- A wide range of classes and abilities
- Satisfying skills and particle effects
- AI is smart (And i've had no problems with it)
- Great Dialog to infuse with
- Great Crafting/Trading
- An Amazing SOUNDTRACK
- A two-player co-operative experience not to miss!
- All round amazing RPG experience

One of the best titles I've played on PC to date, an honest 10/10 for me.
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55 of 77 people (71%) found this review helpful
47.0 hrs on record
Posted: November 7
For me, games is good if :
1. Make me think HARDER
2. Make me FEAR
3. Make me MAD
4. Make me forget about LIFE

It's what i call FUN!
This game is one of those games that made me not regret having bought it, that's RARE..:)
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36 of 45 people (80%) found this review helpful
43.4 hrs on record
Posted: July 1
Divinity: Original Sin is one of the best RPG's I have ever played on the PC.

Larian Studios have really put their heart and soul into this title.

The dialogue, voiceovers, and especially the music are all well executed. I very much enjoy the art style of the game, and all of the vibrant colors in the envorinment and abilities.

The interaction with spells/abilities and the environment is phenomenal. Cast an oil spell that will slolw enemies, and follow it up by casing a fire spell that does its initial fire damage, and 100% chance to inflict the burning status ailment.

Larian Studios' decision to use turn-based combat instead of real-time combat has paid off. You will question your moves on every turn in combat. If there are too many enemies to deal with (within your level range), look around, there is almost always a way to equalize the battles, you just need to have the right tools.

The ability to have companions/mercenaries is great. Equip your comrades how ever you see fit, and make them your mule by stashing all your crap in their inventory!

* Do note that Divinity: Original Sin only supports 2-player co-op in a drop in/out type of game. At the start of creating a new co-op campaign, you'll create two new heroes. Those two heroes will be the playable characters for you and your friend for the remainder of the campaign. If you wish to reroll, you must start a new co-op campaign with two new heroes! If your friend has to leave for a bit, s/he may log off, and you can do mundane things like sneak around town and pickpocket everyone until they get back! Their character will become AI until they log back into your game.

** There is apparently a Divinity: Original Sin 4-player multiplayer mod! I have not tested it, but I'm sure it's awesome!


---

My rating: 9.3/10
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28 of 32 people (88%) found this review helpful
76.9 hrs on record
Posted: November 6
Complexity. It’s an old RPG trait largely forgotten by a lot of gamers and ignored by most developers. If you like your RPG’s action-oriented and filled with commodities such as quest markers, move right along. Divinity: Original Sin from Belgian developer Larian assumes you’re prepared to actually figure out quite a bit all on your own. It provides a large game world and simply lets you wander around in it. Areas aren’t closed off, all quests can be finished in at least two different ways and you won’t be punished for playing your own way. It brings about the kind of design philosophy that really should exist in every RPG, regardless of its style, combat system or any other differentiating feature.

The story follows two main protagonists who start out as Source Hunters trying to figure out a local murder mystery. Naturally, soon they find themselves involved in something much bigger including an orc invasion, undead uprising, mad kings in a frozen land inhabited by elementals and they’ll even visit other dimensions and take to the heavens. Unfortunately, this is the weakest part of the game as the writing isn’t particularly compelling and the characterization is awfully shallow, especially regarding the playable characters. Speaking of which, apart from the two main characters, you’ll be able to recruit more people along the way. However, you’ll only be able to keep up to four in your party. Any others will await for your call in a place called the Hall of Heroes if you get the urge to switch them up a bit.

The only real reason to switch characters is to try out different classes and tactics. The character upgrade system is extremely deep and customizable, each class is extremely different with a load of unique traits, abilities and spells. And it’s extremely flexible as well. Just because you committed to a certain class at the beginning doesn’t mean you’re stuck with it if you change your mind. On the contrary, you can mix things up and create something like a rogue specialized in fire spells. You can customize all characters further with weapons and equipment you find along the way. And there’s a ton of loot in this game. Upgrading and customizing your character as well as constantly finding new loot is a huge source of addiction and probably the biggest motivation to continue playing.

Original Sin has a turn-based combat system which is awesome because it’s not an under-the-hood system with pause, but with actual turns akin to a regular turn-based strategy game. Apart from being able to witness the myriad of different combat styles, the combat shines thanks to its fantastic convergence of elemental powers. For example, summoning rain will create puddles on the ground and will make your enemies wet. Throwing a lightning bolt onto one enemy will fry him, but will also zap anyone standing in a puddle nearby. Then you can throw a fireball which will dry out the puddles and create mist that will cause enemies to have limited sight. Frozen surfaces will make characters slip and fall, spilled poison can be ignited for additional damage, the possibilities are nearly endless. Naturally, considering that everything you cast on the battlefield will affect your party as well, you have to be careful what you’re doing at all times. It’s just a superb system that never gets old.

Divinity: Original Sin is a fantastic looking game, however the art style isn’t particularly distinctive and falls under usual fantasy tropes a bit too often. The same can be said about the soundtrack, it’s definitely pleasing and appropriate, but just doesn’t really stand out in any way. My biggest complaint about the game is that it can be incredibly obtuse at times, particularly regarding the puzzle design. You will actually get hints from books and other sources, but I honestly don’t know what frame of mind you have to be in to figure some of this stuff out. This can get especially frustrating due to how big the world is and considering that a lot of quests span across multiple huge areas.

Divinity: Original Sin is one of the big Kickstarter success stories – a rewarding, addictive and unapologetic hardcore RPG brimming with complexity, gameplay depth and content breadth. If only it had a more motivating story, more interesting characters and a more unique game world, it would have been a masterpiece. Still, a few design quibbles aside, this is a great game that will delight anyone looking for a true RPG that brings back cherished genre values and wraps them up in a modern package.

8 OUT OF 10 (GREAT)
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