Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews: Very Positive (10,063 reviews)
Release Date: Jun 30, 2014

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Buy Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Buy Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)


Recommended By Curators

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
Read the full review here.

Recent updates View all (43)

March 19

Italian language available

Hi everyone,

The team at Larian is very happy to announce that -- thanks to the impressive efforts of the game's great fan community (Sciarada Team, specifically) -- Divinity: Original Sin is now officially available in Italian.

Larian put together a video to celebrate the occasion: (you can turn on the Italian subtitles)

Work on the translation started in September, and the team has brought in four waves of testers throughout the process to ensure the translation is of high quality. Team leader Giuseppe "Chantalion" Cappariello told us that translating the orc language, finding the right words to make rhymes in Italian, and trying to preserve Larian's "surreal" humour throughout the game has been "delightfully hard and terribly fascinating." Other members of the team include Giuseppe's second-in-command Chris "Patarimanno" Benassi, as well as Marco "Malkot", Luigi "Jakelr", Enrico "Goatboy" and Enrico "Tanosblood".

You can find out more about the translation effort on the Facebook page:
or on the RPGItalia forums:

57 comments Read more

January 30

Patch v1.0.252.0

It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:
When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cloud icon next to them. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You can remove saves manually from the cloud by deleting them via the in-game menu. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Upload speeds will depend on your Internet connection.

FAQ for Cloud:

  • Do the cloud saves work cross-platform (Mac <-> PC)?
    * Yes, you can sync from PC to Mac and Mac to PC.
  • What happens to my old saves?
    * They remain locally on your current PC. Only new savegames made in patch and beyond will be uploaded to the cloud.
  • What happens when my quota is full?
    * Your newest saves are uploaded to the cloud and oldest saves are removed from the cloud. This does not mean you lose your saves. They are just removed from the cloud, but stay locally on your PC.
  • What do the icons mean in the save/load screens?
    * "Cloud with arrow" means the save will be uploaded to the cloud upon exiting the game. "Cloud with x" means the save will be removed from the cloud upon exiting the game. A normal cloud means the save is correctly in sync.
  • How do I turn on/off Steam Cloud?
    * You can do this by clicking through the following steps: Library > right click on game > Properties > Updates > Steam Cloud > Check or uncheck the checkbox at the bottom.
  • Note: since the game is DRM-free, it can be started manually from the game folder while steam cloud is syncing. Do NOT do this, as it can possibly corrupt your steam cached cloud files. You will not lose any saves, but the cloud will be confused as to what is in sync and what is not. Please only start the game via steam, if steam is running.

We added the following hotfixes with
  • loading of a save with missing mod dependencies now throws correct error message instead of crashing
  • fixed possible crash during/at end of combat (texture issue)

Bug Fixes:
  • Gameplay Blocked when talking to Leandra while escaping from Death Knights
  • Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene
  • Equipment usable in skill bar
  • "Send to Homestead" appears in context menu if you start new game after loading save
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider
  • Ingame time incorrect after loading a save and then starting a new game
  • Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account.
  • Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog

Mac specific changes:
  • VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
  • OpenGL specific fixes for flickering objects
  • OpenGL performance improvements
  • Effects library updated with camera effect
  • Smoother zoom and scroll
  • Books rendering issues with OpenGL
  • Mouse right click in fake full screen was not working

Balancing changes:
  • Chimaera (script improved)
  • Dietmar (bugfix: enemies won't turn invisible again on save/load)
  • Lighthouse Horror (bugfix: scripting error)

Black Cove
  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)

Luculla Forest
  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
  • Void Shepherd (bugfix: killing the shepherd now ends the fight)
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
  • Rafflesia (bugfix: now summons level 14 flowers)
  • Shadow Summoner (now stronger & faster)
  • Spider Queen (bugfix: now summons level 14 spiders)
  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)

  • Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)

Dark Forest
  • Anguish Demon (removed one summon, making the fight a bit easier)
  • Fire Demon (summons void dogs faster)
  • Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
  • Braogg Spiritchaser (doesn't end turn after summoning anymore)
  • Tunnel Mushroom (made non-teleportable)

Stats changes
  • Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
  • Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
  • Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
  • Rebalanced Willpower & Bodybuilding throughout the game
  • Rebalanced physical & magical resistances
  • Some creatures had high dexterity and were difficult to hit
  • Pure elementals (fire, water, air, earth) now have proper resistances and immunities
  • Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)

Editor Update:
  • We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods

89 comments Read more


“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:

  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack
  • [/list]

System Requirements

Mac OS X
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
37 of 54 people (69%) found this review helpful
92.9 hrs on record
Posted: January 1
Don't you miss out on this masterpiece. Seriously, don't. It's a crime to not buy this game at its current prize! This game adds so many countless of hours which you can just soak your tiny head into like a gigantic sponge... So many hours and so much replay value, it would be a shame to see you waste your money on a mindless shooter when this game is at your doorstep, begging to get in. If you love old-school RPG's like me, then this is definitely a must-have.
Was this review helpful? Yes No Funny
27 of 37 people (73%) found this review helpful
128.1 hrs on record
Posted: December 30, 2014
This game is wonderful. In a year otherwise flooded with terrible games and inexcusable moneygrabbing plain awfulness, Divinity: Original Sin stands out. The developers loved it and listened to the community and it shows - A passion for RPGs and a love for the setting is poured into this game. More specifically, this game has the best combat seen in an RPG ever. Ever. Character development is interesting and every combat is tactical enough that it always feels like it matters how you play. Did you die in a combat and have to reload? Try a different tactic, some different spells and different movements and even the thoughest enemy can be beaten. To clarify, what makes it so beautiful and awesome to play is that it manages to be tough and challenging without being unfairly punishing.
That said, the story is so-so - A half-bad fantasy novel with a run-of-the-mill story. It's not terrible or anything, but you will soon forget what you were doing in favor of just finding another exciting battle to put your sword in.
Was this review helpful? Yes No Funny
23 of 31 people (74%) found this review helpful
1 person found this review funny
440.6 hrs on record
Posted: December 3, 2014
Divinity: Original Sin (D:OS) serves as a testament to counter the culture of modern gaming. Larian allowed nothing to hinder their vision for their creation; their love for games and the players who enjoy them serves as the greatest foundation in the making of D:OS. From gameplay, design philosophy, dedicated patches post-launch, Larian has such confidence in their product because they have faith that their players would appreciate their steadfast, dedicated approach than cave in to the poison of modern culture.

Whether you love or hate Divinity, one could not deny the amount of love, respect, and effort Larian put into this game. It's an example that anyone should be following in their daily lives.

As a result, D:OS performs marvelously on all fronts.

Graphics: It's a CRPG, so let's set the bar realistically. Rivellon in D:OS is simply gorgeous. The colours and art bring out the atmosphere of the locations. Weather effects are sharp and clear. Spell and weapon effects are a charm to behold. The attention to detail and polish makes this play like a modern game.

Sound/Voice Acting/Writing: The sound effects are solid. There is nothing I do in game where the sound effects were inappropriate or unconvincing, from combat to walking through different weather terrains. Not all NPCs are voiced, but when they are it is definitely well written and acted out convincingly. Voice acting was always a strength when it came to Larian's games and I really did wish that there were more of them in D:OS.

Writing is another one of Larian's strongest skills. Taste in writing is subjective. The two previous games share this trait and D:OS doesn't escape this formula. Unlike them, most of the writing is read rather than voiced. It doesn't make the writing any less effective, yet the voice acting in the previous games also displayed the skills of the voice actors and how Larian will not attempt at anything less than stellar.

Music: Although taste in music is subjective, you cannot accuse Larian for doing their soundtracks poorly. The quality is excellent.

Story Progression: The beauty about how this game works is the content comes to you the more you talk to people. The more people you talk to, the more quests you get, the more variety of solutions to solve quests open to you. Character abilities could be enhanced through dialogue. It also gives you the freedom to kill quest givers, emphasizing on the lack of hand holding in this game. For those who complain about the main story progression is in reality linear and how it is pretending to be open world, I might need to remind you that Dragon Age: Origins was also linear in spite offering 5 factions to recruit. In addition, in Fallout: New Vegas you were not advised to take the shortest path to get to Vegas from the beginning. I loved both games and they both failed at attempting to make the main story feel non-linear.

Combat: Combat is turn based, and that is subjective. The use of environment as a key addition to your tactics, however, is worthy of praise. The game encourages you to make good use of all the elements at your disposal so you are capable of winning a battle you would not otherwise win by capitalizing the terrain. If the terrain is not in your favour, the option of making your own environment is there. The doors of variety are open, making every battle a different one.

DRM/Microtransactions: It has no reason to exist.

Free Companion DLC: This action is extremely pro-consumer and it speaks volumes of how Larian treats their players. These two members give your party a good mix up and adds variety to the game. Larian had no reason to do this for free, but they wanted players to have more experiences than less.

Kickstarter Success: Larian proved to us that they are very capable of not cheating money that came from good faith. Given the amount of abuse and horror stories from many developers that failed to create a game to live up to the expectations or simply scammed the contributors, D:OS is a beacon of example.

All said and done, no doubt this is a 10/10, right?

No. I adore the game and it's my favorite game of the year, but it's not a 10/10. D:OS does so many things right so well that it's all the more glaring when it does something wrong.

Character Customization: Due to how the character progression is designed in D:OS, hybrids can easily become mediocre if points are allocated wrong. This limits one's creativity and encourages pures to be made due to simplicity and efficiency. Despite that, pure builds also have a problem from the inaccessibility to crucial spells. The best example is the Two Handed Knight. Both AoE attacks are very limited in the game. One of them can only be selected through character creation. The other one comes very scarcely. Respec removes all abilities you have, thus you cannot make any errors on an AoE Knight. How could handicapping a build and punishing trial and error exist here? Players won't know any of this information unless they read up all the info before hand.

RNG: Although it's a necessary system, this makes an already slow game even slower. Players want all the legendary gear vendors sell and will reload the game over and over until they find the pieces they want. Vendors reset their inventory every level and thus this happens with multiple vendors on every level up. Any loot-able source that can drop legendaries will have the player reloading the game until a desired piece drops.

Crafting: As wonderful it may be to see that there is little hand holding and the abundance of freedom, I wish the crafting wasn't so overwhelming. It's annoying to be bombarded with so many different items and have little idea regarding how to use them. I don't want the game to be simple, but it would've been great if there was something to point players towards the right direction.

What do all have in common?

Time Consumption: The above factors all contribute to many very time consuming activities in addition to the 80 to 100 hours it requires to finish the game. The game is marvelous in its own right indeed, yet when it demands this much time from its players it's vital to make the experience as efficient as possible. Let's face it, we all have a limited of time each day to play games due to real life commitments, and Larian needs to figure out how to make the most use of our time when we offer it. It's frustrating to be engaged in a game for hours just to find yourself accomplishing little.

What's even more tragic is that Larian had no intention of doing this. They embraced all the ideas they wanted in a great game, worked so diligently to create a masterpiece, and yet in oversight their creation caused a dilemma that would've easily destroyed games of lower caliber. That proves just how powerful and brilliant D:OS is. When you're doing stuff it feels like DA: Origins. When it doesn't it leave you hungering more for what could have been if the pacing was more efficient. I believe it could potentially surpass DA: Origins with the last stroke of polish.

Regardless of these flaws, due to my adoration to Divinity, I'll be giving all the time that's required of me to experience D:OS thoroughly. However, not everyone will be compelled to give Larian such grace, and this notion hurts the presentation of the game. No one can justify why there's little to no progress in a game after putting hours of their free time into it.

I pray that there are upcoming DLCs and detailed patches that could remedy the issues. D:OS was ever so close to perfection.

Final Verdict: 8.7/10 (How I wish this was a 9/10)

This package of love, respect and care is only $40. Support Larian for what they do and there will be hope that their next Divinity game will outperform Original Sin. They are real risk takers, unafraid to make whatever they feel is fun, and have the integrity, talent, character and dignity to back it up.
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
2 people found this review funny
73.0 hrs on record
Posted: January 1
Let's see... Halibut.... Sheep's cheese.... Tomatoes!!! This ♥♥♥♥♥ NPC!!
Was this review helpful? Yes No Funny
26 of 40 people (65%) found this review helpful
82.5 hrs on record
Posted: December 1, 2014
it tries to do a lot and doesn't really accomplish it all but it's a really solid "old-school" rpg with lots of very interesting systems (moving boxes! crazy teleporter pyramids!), decent questing with fairly witty writing and a combat system that's pretty dynamic and challenging, tho inconsistently so.

overall a pretty fun game, one with a lot of shortcomings but also with enough interesting stuff to make up for it
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
1 person found this review funny
95.4 hrs on record
Posted: January 18
The best classic-style RPG since Dragon Age: Origins.
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
1 person found this review funny
220.5 hrs on record
Posted: January 2
dont buy it. you'll quit eating, bathing, and listening to your wife complain about how long you've been at the computer. it will ruin you.

This feels like oldschool Dragon Warrior and Ultima 1 or 2 meets modern day tech. It's really horribly addictive. It's not easy, either, and god help you if you play it on hard, but man it's fun.
Was this review helpful? Yes No Funny
13 of 18 people (72%) found this review helpful
1 person found this review funny
82.2 hrs on record
Posted: December 28, 2014
Great D&D style turn based, RNG RAGEFEST, strategy game I have ever never actually planned on buying until I decided "fuq it, i'll buy two copies."


Divinity: Original Sin saved against bad review: Rolled 97. Needed 51.
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228 of 421 people (54%) found this review helpful
1 person found this review funny
79.6 hrs on record
Posted: January 29
Divinity: Original Sin is a mixed bag. There are plenty of positive reviews out there. I personally enjoyed the game enough to beat it, but I will be focusing on the negative. The main reason for this is there are many mechanics in the game that are frustrating as a player and I think people should at least be aware of these issues. And if RPGs already aren't your cup of tea, these issues are probably enough to make it unenjoyable.

Divinity: Original Sin goes out of its way to be misleading, time wasting, and obtuse. If you're someone who enjoys not looking at a wiki when playing a game, you'll be hard pressed to do that with this game. I'll begin with a list of scenarios that have happened to me and then go into more depth. This may come across as nitpicky, but the more you play the game the more you realize scenarios like this are fairly common.

In one particular boss fight, I struggled for 2 minutes trying to align my mouse perfectly so I could actually hit the boss. The hitbox of enemies doesn't match the actual sprite, sometimes it is much smaller. This is a problem when the screen gets cluttered and you have multiple people wailing away at a boss. Sprites also move in an "idle" animation while the game is waiting for you to make your moves, causing the tiny hit box to move around while you're trying to click. If you click at the wrong moment (very easy to do), well you just moved your character, perhaps took a reaction attack from the opponent, moved through poison or fire, and now you can perform fewer actions as you move back to your original spot to try again. Eventually, I figured out the hitbox was essentially a 2x2 grid (almost down to the pixel) centered on the persons head, but it required so much precision I got so ♥♥♥♥♥♥ off trying to stab this boss, I just simply reloaded the game and waited for them to move out of the bush before starting combat. You can rotate the camera or press "b" to do a top down mode, but sometimes this doesn't help either (though top down works ~99% of the time, but it took about 60 hours and a friend to find out this particular camera angle usually works).

I decided to do a temple of trials for a particular quest line. Halfway through I realized the opponents in the temple are too strong for me to deal with at my current level. But there's a certain set of switch puzzles that took an infuriating amount of time. The game leads you to believe that if you try enough pots, barrels, and boxes the switches will open- but no, you can only use activate two of the switches with those. You need a very precise weight to trigger all the switches. That's okay, if I hadn't tried about 100 pots/barrels/boxes before looking at a Wiki to realize the game was just screwing with me at this point. Now you usually can leave areas without any real penalties, but my party contracted rot- which is essentially incurable by normal means and requires a rare item and ticks down your health by 1 health per turn until its cured (to a minimum of 1 health). Now you can use a rare item later in the dungeon, but considering I had to reenter the temple and reaquire rot to finish the quest later, I decided not to. But this required me to run around the game for 5 hours until I found the relatively rare item to cure the condition (and it only happened because my friend happened to tell me where two were that I missed). In the meantime I had to heal my party about every minute so the rot didn't chunk my health.

There's a perception stat that helps you see hidden things, along with making you have a higher crit percent. If only it actually helped you be more perceptive against enemies. I was derping around a cave and sort of knew some enemies were coming up, so I casted increased sight. Shame it didn't matter, the invisible enemies lurking in the bushes don't trigger until you trigger an enemy in broad sight further up no matter how perceptive your character is. They also can't be hit until they move once. So if you took the main route and kept your party close, you're now horribly flanked regardless of what statistical and personal decisions you made. Your only option is to reload the game and keep your party further back and then agro with a ranged weapon. Why not reward the player for actually planning instead of running semi-scripted battles and reward reloading the game because now you know how its scripted? It feels like most of the challenge from ordinary fights is from these scripted events given where I'm at in the game, and not the actual fight itself.

Other major complaints:

1. Nearly every fight in the first map involves fire and/or poison. Contracting one of these twice is enough to kill a party member early without healing, and if they come into contact with each other they explode. The end result is you spend a disprorptionate amount of time running away to remove poison/fire early in the game. There aren't any real countermeasures available early, at least not ones you can afford/waste skill points on. It's nice in small doses, but it seems like the later in the game it gets the more prone my screen is getting coated with hazards from magic spells. If I had a rain spell I could just clear it, but I don't (party choices- too late to turn back, and I can't find a skill book).

2. Vendor randomness severely limits your spell and equipment choices. You don't learn spells/skills like a typical RPG where you level up and learn them- you need skill books. Which would be fine, except vendor loadouts change when you level, and if something isn't there, it isn't there. There are some presets or high probability skill books that are almost always there, but the rarer stuff is hard to get. Later in the game there's more vendors which helps alleviate this problem, but you can go through the game and not know a spell even exists until a boss smashes you with it. Some people would argue this increases the replayability of the game, but if I don't read a wiki I don't even know what I'm missing. There's also not an awful lot of choice in the early game, because what you have often comes down to what drops/spawns in dungeons. Isn't this typically when characters start to differentiate? Leveling didn't feel particularly rewarding as a result.

3, The AI is extremely hit or miss. If you reload a game and play a fight, sooner or later the enemies do really derpy things. An example is my friend ignited an oil barrel which caused a plume of smoke around the boss. The boss sat still and burned to death because it couldn't see outside the cloud and the skeletons refused to cross the fire. A boss just sits there while eating projetiles and spells because it can't see? Another fight later has a boss that can summon a quasi-AOE fire spell that can do like 300 damage. Turns out the best way to beat him is to reload until the boss sits around ♥♥♥♥♥♥♥ its turns on other stuff and just pray to your deity he doesn't ever use it. I can't help but feel something is being lost when that's the extent of the AI and how I'm using the save/load system.

4. I feel like for being a fairly open game, it goes out of its way to force me down a certain path, Which would be fine, but having to wander around until you find monsters that are about your level and just reloading/running away when you don't feels ham fisted. Enemy level spikes don't feel natural, and often I'm unsure where to go becaues its possible to have 10+ concurent quests fairly easily. The game really doesn't prime the player enough by having difficult but barely possible fights to let them know it might be a bad idea to keep wandering down this road.

I could go on, but I'm running out of space. Suffice to say there's a lot of flaws in this game, and it tends to compound as the game goes on. There's so many simple improvements that could have been made.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
88.6 hrs on record
Posted: January 9
PC GOTY 2014 no doubt!!

People who love hardcore RPGs like Baldur's Gate, Icewind Dale, Neverwinter Nights, or Arcanum will surely fall in love with this game. It's so rare these days to find this kind of games when most RPGs are action oriented.

+ Beautiful world, beautiful graphics
+ Environmental effects!!! For example: You can wet the grounds and cast air spells to electrify all enemies who stand above it or cast oil spell and burn the grounds.
+ So many possibilities when creating a character. A two handed warrior/sorcerer hybrid? Sure. A mage who good at sneaking and backstabbing? Sure.
+ It's quite hard and challenging without making you frustrated. Make sure you create a balanced team without overlapping abilities and skills between your characters. For example: Only take bartering or charisma skill in one of your character, not more.
+ A long RPG. It could litterally takes 50 hours or so to finish the game.

- Rock Paper Scissors. Too bad in many occassions, you have to play this mini game to win an argument. Daft.
- Annoying NPC especially in villages. They keep talking, shouting and mumbling the same dialogues over and over.

In short, get this game! You won't regret it
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99 of 181 people (55%) found this review helpful
3 people found this review funny
114.3 hrs on record
Posted: February 8
After over 100 hours of gameplay, I finally managed to slog through this game to the end, if only just to say that I completed it. Don't get me wrong, I don't absolutely hate the game; it's just that it more than overstayed its welcome in addition to having significant flaws.

First of all, the crafting system is just horrendous. It's extremely unintuitive and tedious. Let's say you want to create a magic scroll. You must first acquire yourself an ink pot and a quill. Good luck with that, because no vendors sell them. I ended up having to steal them from a friendly NPC. You must then combine them by dragging the icon for the quill over the icon for the ink pot, then stand by and watch a progress bar fill, in order to create an "Ink Pot & Quill". Now you have to get some pixie dust. Find a bone and grind it to dust using a mortar and pestle; oh yeah, you need one of those as well. Now find a stardust plant and throw it in the mortar and pestle to create stardust. Now combine the bonemeal and stardust to make pixie dust. Now sprinkle some pixie dust on the ink pot and quill to make "Magic Ink Pot and Quill"! Now find an axe and a log of wood. Hack up the log with the axe to get a few wood chips. Now find a bucket and search all over town for a well. Draw water from the well into the bucket. Combine the water and one pile of wood chips to make one "Mush of Wood". Now search all over town for a furnace. Throw the wood mush on the furnace; lo and behold: One sheet of paper! Now kill a dangerous Water Elemental and take its essence. Rub the water essence on the sheet of paper to make a "Blank Water Scroll". Now is the moment we've all been waiting for! Use the magic ink pot and quill on the blank water scroll to create... oh, no sorry, your crafting skill is too low. Now go kill dozens of insane demons and level up in order to increase your crafting. Great, can we craft the scroll now? As I was saying, use the magic ink pot and quill on the blank water scroll to create... wait for it... a random, low-level, one-time-use water magic scroll! You managed to do all of this without any indication in game of what you needed to do! Wasn't that worth it guys?

The loot in this game sucks. Mainly you will find more ingredients for crafting and lots and lots of vendor trash. It's hard to afford anything in the beginning, but keep picking up those garbage items and dozens of hours later you'll be swimming in gold! Which goes back to my previous point: why would you craft anything when the items you craft are inferior to the gear you will inevitably have already found by the time you figure out how to craft anything?

I like that this game avoids the "follow the pointer" trend in modern video games. However, the game world is quite large and it would be nice if there was some—any—indication of where you need to go without exploring every square inch of the map. Want to know where some place is in town? Too bad you can't just ask an NPC, because they don't have that interaction programmed in. Want to delve further into your current quest objective in order to understand what it is you're trying to accomplish? Too bad, because the one relevant NPC can only tell you some generic, fluff dialogue.

I could go on, but the final criticism that I want to raise is that the writing is just not compelling. It's one of the most ham-fisted and saccharine takes on the "world is ending" trope I've ever seen. It would have been nice if I could just go on adventures with some nuance and intrigue, rather than having to prevent existence from coming to an end by a contrived plot device.

Not recommended.
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7 of 8 people (88%) found this review helpful
77.9 hrs on record
Posted: April 26
After completing the main story line, I can honestly say this was really good game. My thoughts are based on co-op game from top to bottom.

+ Character interactions with each other are well made and bring nice touch to game. It's too seldom when you can argue with your co-op partner in these games. But luckily Divinity delivers nicely with this.
+ Battles are well made and there are plenty of different aspects you need to take into account. Personally I was little disappointed that hardest battles where in the first 20 hours of playing. It might be that towards the end you know the battle system better, or you are overpowered, but I would have hoped last fights would have been a bit harder. All in all battles are still a huge plus for this game.
+ Puzzles are challenging and it is fun to complete them, you need to study the environment and lorebooks and talk to other characters. But puzzles are not too hard for you to complete, they just might take some time. Better have a character with good perception, it helps a LOT.
+Side quests, a large diversity of different quests, some totally random and some so obvious, but these side quests bring plenty of diversity and they challenge you on different ways than the main story.

- Maybe a bit sloppy main story, and it felt somewhat forced. Don't get me wrong, it could have been a lot worse.
- We completed the game with the same "sidekicks". Once we tried to hire a new hero to our party, but they seemed to be a bit useless, and changing from your normal sidekick to the new one was made little bit annoying, as all the stuff that the other one was carrying needed to be transfered first to your main characters inventory and from there to your new sidekicks inventory.
- SPOILER!!! You can't continue to play with your characters after beating the final boss. Personally i would have liked to return to town as hero and still keep doing some side quests.

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9 of 12 people (75%) found this review helpful
60.8 hrs on record
Posted: January 16
Great game, I wish i could dedicate the time it deserves to it.

20 hours into it I had no choice but to switch to easy and consult google about some of the most annoying puzzles.
Since every point of XP is so important I felt forced to complete everything there was, even sidequests I had zero interest in and riddles that are just bad and provide no satisfaction when finally figuring it out.

Opposite to all the freedom this game offers, for which I loved most of the time I spent with it, the chore to do these 10% of quests I hated finally led to decision not to continue. Combat is getting boring on easy, but normal is way to time consuming for me, because I refuse to quicksave and reload all the time.

Maybe I played it wrong, maybe I should have started over at some point when fully understanding all the mechanics, I definitely wasted a few points now and then at the beginning. I probably should have exploited the random loot generation, like it is recommended by many people and I guess playing in 10h sessions during the holidays until early hours doesn´t make puzzle solving any easier.

To come to a conclusion of the above rambling: It is one of the best games of 2014 and I also respect the approach to let the player figure out everything the hard way, even if this means that guys like me who haven´t played such hardcore RPGs for a long time probably need to start over after 10-20h.

What would have helped in my case would be a difficulty between easy and normal, where I would be able to skip a few things and have challenging battles along the main story line.

Visually, the game is splendid and apart from the annoyingly jumping camera I was constantly amazed.
Epic story and awesome writing, makes the massive amount of reading surprisingly enjoyable (the abysmal writing in most games recently infected me with the habit to skip through most dialogues and sequences, Original Sin is a welcome antidote)

Looking forward to whatever follows, would crowdfund so I could annoy the heck out of the Devs during early development :)
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32 of 58 people (55%) found this review helpful
1 person found this review funny
89.4 hrs on record
Posted: March 6
I don't understand the unconditional love and hype for this game. Yes, there are definitely fun parts, but the game is riddled with bugs (some of them game-breaking), flaky behavior, and bad design choices. It feels like the first 10 hours were made with loving care and then it gets progressively more and more rushed until a the end it's nothing but fight after fight with treasure and XPs being shoveled at you so you'll hurry up and get to the end of the leveling treadmill.

We experienced a game-breaking bug at the end of the game which wouldn't allow us to get into the Source Temple (the crystal that opens the door was a bugged non-object that we couldn't use and wasn't recognized by the game). I took notes during the game, here's my thoughts. As you can see, there are way more negatives than positives. Overall, I don't feel I could recommend this game.

+ Great visuals. Seriously, the artwork is fantastic. A little cartoony at times, and textures are inconsistent, but the volume of eye candy more than makes up for any visual shortcomings.
+ Game doesn't level-scale, meaning if you level up and come back to an area that was previously too hard, you will have an easier time of it. It really gives you a sense of gaining power.
+ Has co-op! And the co-op actually works pretty well. It was so nice to be able to play this with my wife.

- Some undead can be poisoned. But practically no other enemies in the game can be. I eventually stopped using poison arrows because everything was either immune to it or worse, healed from it.
- When resurrected, character sometimes comes back in T-pose and stays that way until exiting (no animations, just glides around in T-pose).
- Constant falling down if you're on an ice patch. Even high bodybuilding doesn't seem to help. On the contrary, enemies almost never fall down on ice.
- Debug draw rays are frequently visible on characters controlled by your co-op partner when casting spells.
- Running water (like creeks) isn't treated as water (doesn't make creatures in it wet, electricity and other clouds dissipate on it immediately).
- Shooting a stunning cloud arrow on a wet area won't make it electrified, only a stunning arrow will work.
- Enemies seem to have an incredibly high level of immunity/resistance to everything (specialty arrows like poison/charm/knockdown are pretty useless past the early levels)
- Initial story is interesting (murder mystery) but quickly changes to a convoluted "save the world because fabric of time is unravelling with demons and ice prisons and blood stones and dimensional rifts" mess that's impossible to make sense of.
- Crafting system is tedious and can mostly be skipped. It feels very tacked on. There's no crafting bench which would help with the UI and recipes. Instead, you have to find and drag things around in your inventory and whether it works or not is a baffling trial-and-error process (two small healing potions can be combined into a larger one, but two medium potions can't?). You can find books that hint on how to craft things, but unless you enjoy paperwork/memorization, you'll do like everyone else and look them up online, which means you'll spend half of your crafting time outside the game.
- Enemy AI is very flaky. Enemies tend to get stuck a lot or skip their turns. It's as if they disregard viable-but-dangerous options in their behavior trees (like walking through a fire area even though they have high resistance to fire), and it leaves them in a stuck state where they do nothing and eventually pass their turn. All the while you get to sit there and wonder if you game is frozen.
- Enemy AI will also sometimes be stupid and run off - probably trying to take a long convoluted path to get to you - and you have to chase them down because otherwise you're stuck in combat while they run all over the map like an idiot.
- Sometimes you "succumb to death" without knowing what killed you. I had to look up this one area online to find out why I kept dying for no reason. A little extra explanation of what happened would help sometimes.
- My enjoyment of the game was inversely proportional to the length of time I played.
- Save scumming is required, and even encouraged by the game. You'll die a lot, or your game will become bugged, and you'll have to reload and replay stuff over and over until you figure out the perfect order in which to do things or how to keep your characters from stepping in the wrong spot.
- Pixel-hunting for tiny switches on walls or floors is required. A lot. We had to come back to many areas we couldn't finish after looking them up online only to find there was a small hidden switch somewhere. Main quest lines should not require pixel hunting to finish. That kind of stuff is fine for side-quests or extra loot opportunities.
- Too much dependency on levels. If you are two levels below your enemies (especially early on), they are nearly impossible to defeat. However, if you are one level over your enemies, they are trivial to defeat.
- Smoke doesn't seem to affect enemies' line of sight. They can target you even in the thickest smoke areas - ones you can only move through because you can't target anything past your face. This has the side effect of making smokescreen arrows completely useless. I mainly noticed this after level 10 or so, it seemed like before then smokescreens would help sometimes.
- My game would crash to desktop when exiting about 80% of the time.
- Enemy "idle" animations are way too exaggerated. Elementals look like they're practically disco dancing when they're supposed to be idle. This has the side effect of making them hard to attack, since you have to click on them while they're dancing around. And if you mis-click, you get to have fun watching your character walk over to them, sucking up attacks of opportunity and walking through fire/poison along the way. You can hit "B" to go into an extreme top-down mode for combat targeting, but really this wouldn't be necessary if the idle animations had been toned down.
- The game trains you to trust certain things and then pulls the rug out from under you at random times. For instance, there is one place that has mounds of dirt that if you dig them, explode for 32,000 points of damage, killing you and anyone around it instantly. Why do these dirt mounds explode? Who knows! Just reload and don't dig there next time.
- It's extremely easy to accidentally double-click the End Turn button, which if your characters are right next to each other in initiative order will skip the following character's turn.
- Maps with tons of dangerous fire areas are just annoying, because your party pathfinding AI will not avoid cutting through lava areas and getting insta-killed.
- If you drink an armor potion (and probably any potion that "casts" a spell on you) while muted, you won't get the benefits of the potion while muted. It's as if the game treats potions as spells, which don't work while being muted.
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8 of 12 people (67%) found this review helpful
46.1 hrs on record
Posted: January 2
I am really enjoying this one,
Is it like the classics like Baldurs Gate, or Torment: Planescape?

Nope, it's a modern turn based high fantasy RPG, with a text driven narrative,

The story, and game are fairly open ended, and I've ofen stumbled on quests by accident, or though blunder's
I like the combat difficulty, yes sometimes the AI has shown itself to be less than stellar(to the good fortune of my party)
but the game has proven to be entertaining, it's slower pace, strange arching story line, and intense moments of combat have been very satisfying, although I have passed over certain elements of the game on my first runthrough ( crafting, and potion making) the game has given me enough loot to ignore that aspect (thankfully because it's not really something I dig)
But it has allowed me to tailor my party to my absolute liking, and is very flexible once you get your party mixed right.

The graphics and sound are very nice, I especially like the cinematic audio cues during combat, it truly adds a little Oomph where other turn based games lose their flair.
I wish there was a more telling narrative that bound me to my characters,
this is the biggest failing point in regards to the comparisons to the classic 90's RPG's
Is this the perfect Rpg?
no it has some problems I've had issues with stability and the game crashing, forcing me to re-
fight bossbattles, and mundane searching around for quests or items
Really thats my only gripe, the save system crashes, and it's stability have detracted from what I would really say is so far the best orginal RPG since the Banner Saga(not a comparison of the two games, but a observation of quality, and originality).

Bottom Line Worth playing?
Yes, Easily, Heartily Recommended
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4 of 5 people (80%) found this review helpful
1 person found this review funny
40.8 hrs on record
Posted: February 9
Talked to a rat. Rat squeaked and told me, "Let me know if you need a thing" and ran away.

+1 Romantic, +1 Pragmatic

I'm in love.

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4 of 5 people (80%) found this review helpful
103.5 hrs on record
Posted: February 4
A modern classic. I lost weeks within this game and I can't remember being so addicted and enchanted by a game the way I was with this one. The battles are actually challenging, hard, itrensting, I took my time over-thinking each step, saving, trying again, getting stronger and better, and this game is not short either which is great because playing it I never wanted it to end and when I realized I am close to end I got slightly sad.

This game has a soul, you will indeed fall in love with it.
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4 of 5 people (80%) found this review helpful
136.7 hrs on record
Posted: March 2
A throw back to the classic rpg games we all loved years ago! Divinity: OS has brought back the "damn it, I'm late for work" scenario and it feels so good! You'll find yourself spending an hour in town looking around, talking to people and looting when all you went for was a simple pickaxe!

A beautiful free roam huge open world with turned based combat and no classes, make the character(s) you want to play...customize their look / stats / abilities / traits etc...random loot, a branching story, plot twists, secrets, crafting, magic and plenty of humor along the way, think Diablo meets Baldur's Gate, they have a threesome with Neverwinter sprinkle some modern day graphics on the bed and Divinity: Original Sin is born!

Sooo many quests, side missions, items and things to see...80+ hrs and we're only about half way through (respec'd a few game hours ago), combat is tactical and the animations are great!! We've already fought goblins, trolls, skeletons, shamans, wildlife, death knights, witches and even ourselves at times...(when your tank is charmed, RUN! hah)...I can only imagine what lies ahead!?

Co-op is a blast, control 1, 2 or 3 of the party members (your friend controls any you don't) and outfit / spec however you see fit, you don't have to stick together either which is very buddy can be in town selling stuff while I'm off fighting zombies or exploring etc!!

The RPS (rock, paper, scissors) mini-game makes deciding wether or not we should rob the merchant we just sold a bunch of gear to much more enjoyable when your buddy can change the outcome of a conversation (disagree with you) and possibly turn that simple transaction into a battle for you life!

So far it hasn't been an easy journey...we've lost some good companions along the way...but we'll make it, we will strike down every last bandit and every undead creature that stands in our way...not only to honor those who fought beside us, but to cash in on all this sweet loot we've found hah!

If you're looking for a classic, no hand holding style RPG that will probably end with you sitting alone at the computer while your wife and kids head for her sisters, PICK THIS or not!
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5 of 7 people (71%) found this review helpful
1 person found this review funny
34.0 hrs on record
Posted: February 6
Killed a main boss by throwing it in a fireball trap and didn't end my turn and went afk as it slowly died. Came back 20 mins later: Quest done. 10/10 would exploit again.
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6 of 9 people (67%) found this review helpful
3.1 hrs on record
Posted: February 7
Divinity is pretty fun. Has a much slower pace than Diablo III because of the turn-based combat. The story and lore of the game is surprisingly good. Conversations are not all VO which is a negative for me, I prefer not to feel like I'm reading a novel when I'm gaming, but some don't mind that aspect. This is an 'old school' RPG through and through. This is one of those games where you will get the most enjoyment if played with a friend.
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