Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews: Very Positive (7,615 reviews)
Release Date: Jun 30, 2014

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Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

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Recommended By Curators

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
Read the full review here.

Recent updates View all (41)

October 30

Update Version 1.0.219

Hi everyone,

Today's patch contains over 150 improvements and more are coming.

FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.

Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.

You can read the full changelog on our forum:
Patch v1.0.219 Changelog

34 comments Read more

September 29

Minor Update for 1.0.177

Hello,

If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.

Cheers!

David
Larian Studios

22 comments Read more

Reviews

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
41 of 42 people (98%) found this review helpful
36.2 hrs on record
Posted: November 1
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
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19 of 22 people (86%) found this review helpful
39.9 hrs on record
Posted: November 4
I've got so many pros to say about this game, that I have to make a tl;dr for the tl;dr!!! If you ever were a fan of Baldur's Gate Series, Icewind Dale, or other turn based rpgs, this is a MUST-PLAY!
I also recommend it for PnP (pen 'n' paper) players (as I am one). The thing I love about games with this concept, is that they aren't typical dungeon crawling and boring games. Your characters develop with almost every click you make. Many options in dialogs, and you are free to do almost anything you want inside the game's borders.

(DUAL WIELD)
Just a comment for the dual wielding, as many seemed disapointed that there isn't that feat-skill in the game. I know it would be cool to have a 2*1h character, which can attack multiple times, but as it seems the developers didn't implemented it. Was it difficult to make changes in the code they had so far? Was it because they thought 1h is easier than 2*1h to handle (as the offhand has to have some penalties)? Was it because of the game's balance? Either way, with a rogue and a dagger at level 3, you can make 8 backstabs in a single turn. This overflows the gap for me, and makes me laugh.

Thank you for your time reading my review.
Sincerely,
eThi.
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11 of 12 people (92%) found this review helpful
76.9 hrs on record
Posted: November 6
Complexity. It’s an old RPG trait largely forgotten by a lot of gamers and ignored by most developers. If you like your RPG’s action-oriented and filled with commodities such as quest markers, move right along. Divinity: Original Sin from Belgian developer Larian assumes you’re prepared to actually figure out quite a bit all on your own. It provides a large game world and simply lets you wander around in it. Areas aren’t closed off, all quests can be finished in at least two different ways and you won’t be punished for playing your own way. It brings about the kind of design philosophy that really should exist in every RPG, regardless of its style, combat system or any other differentiating feature.

The story follows two main protagonists who start out as Source Hunters trying to figure out a local murder mystery. Naturally, soon they find themselves involved in something much bigger including an orc invasion, undead uprising, mad kings in a frozen land inhabited by elementals and they’ll even visit other dimensions and take to the heavens. Unfortunately, this is the weakest part of the game as the writing isn’t particularly compelling and the characterization is awfully shallow, especially regarding the playable characters. Speaking of which, apart from the two main characters, you’ll be able to recruit more people along the way. However, you’ll only be able to keep up to four in your party. Any others will await for your call in a place called the Hall of Heroes if you get the urge to switch them up a bit.

The only real reason to switch characters is to try out different classes and tactics. The character upgrade system is extremely deep and customizable, each class is extremely different with a load of unique traits, abilities and spells. And it’s extremely flexible as well. Just because you committed to a certain class at the beginning doesn’t mean you’re stuck with it if you change your mind. On the contrary, you can mix things up and create something like a rogue specialized in fire spells. You can customize all characters further with weapons and equipment you find along the way. And there’s a ton of loot in this game. Upgrading and customizing your character as well as constantly finding new loot is a huge source of addiction and probably the biggest motivation to continue playing.

Original Sin has a turn-based combat system which is awesome because it’s not an under-the-hood system with pause, but with actual turns akin to a regular turn-based strategy game. Apart from being able to witness the myriad of different combat styles, the combat shines thanks to its fantastic convergence of elemental powers. For example, summoning rain will create puddles on the ground and will make your enemies wet. Throwing a lightning bolt onto one enemy will fry him, but will also zap anyone standing in a puddle nearby. Then you can throw a fireball which will dry out the puddles and create mist that will cause enemies to have limited sight. Frozen surfaces will make characters slip and fall, spilled poison can be ignited for additional damage, the possibilities are nearly endless. Naturally, considering that everything you cast on the battlefield will affect your party as well, you have to be careful what you’re doing at all times. It’s just a superb system that never gets old.

Divinity: Original Sin is a fantastic looking game, however the art style isn’t particularly distinctive and falls under usual fantasy tropes a bit too often. The same can be said about the soundtrack, it’s definitely pleasing and appropriate, but just doesn’t really stand out in any way. My biggest complaint about the game is that it can be incredibly obtuse at times, particularly regarding the puzzle design. You will actually get hints from books and other sources, but I honestly don’t know what frame of mind you have to be in to figure some of this stuff out. This can get especially frustrating due to how big the world is and considering that a lot of quests span across multiple huge areas.

Divinity: Original Sin is one of the big Kickstarter success stories – a rewarding, addictive and unapologetic hardcore RPG brimming with complexity, gameplay depth and content breadth. If only it had a more motivating story, more interesting characters and a more unique game world, it would have been a masterpiece. Still, a few design quibbles aside, this is a great game that will delight anyone looking for a true RPG that brings back cherished genre values and wraps them up in a modern package.

8 OUT OF 10 (GREAT)
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12 of 16 people (75%) found this review helpful
47.0 hrs on record
Posted: November 7
For me, games is good if :
1. Make me think HARDER
2. Make me FEAR
3. Make me MAD
4. Make me forget about LIFE

It's what i call FUN!
This game is one of those games that made me not regret having bought it, that's RARE..:)
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7 of 8 people (88%) found this review helpful
20.5 hrs on record
Posted: November 19
Da good: The combat. It is tactical and fun and makes me feel smart when I beat an encounter. Lots of different ways to approach a fight.

Da ok: The music. It sounds fine but instead of there being music to fit whats going on in the game there's just several music tracks that play randomly at strange times, like playing a weird 60s beach party tune while I'm fighting skeletons in a cave.

Da bad: Inventory management and selling of things. I don't like games where merchant NPCs have a set amount of money. It's realistic I guess but I end up having to bounce between multiple people all over the city to sell all the junk I get and it gets tiring so I end up not picking up junk loot and now I don't have money.

The entire inventory system is a mess to look at and having to move items between party members to inspect or repair is kind of a pain. There's not enough item icons either so if I wanted to find a certian chest armor in my stash I'd have to mouse over all of them because they all have the same icon.

fun game though
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13 of 20 people (65%) found this review helpful
85.4 hrs on record
Posted: November 2
If you like RPG, turn-based battles, co-op - then this game is for you.
I will not talk about what a good story here, as there are well crafted world, perfect music here. I'll just say that many things in this game are not what they seem, and I will give a couple of tips:
  1. Do not steal from the cats, they can be mages or call for backup, and the whole tavern will protect the cat.
  2. Co-op in the game is not an empty phrase, will make you decide to help the cat find love or not, if you do not agree then you ... Rock-paper-scissors!
  3. Humour - really good.
  4. Read everything in the book can be written, but that would be the "Dictionary of the language of the Titans" can save your life.
  5. Buttons everywhere and they are very small, they are a real hell.
  6. The first task in the game may be the last, no pointers, and if they are, they will not help. Lost? Ask the road in rats or rabbits, by the way, if you see something that hare stole the snowman's nose and snowman wants to bang him, think can hare knows too much?
  7. Remember, the combination of the elements of your salvation, if you see a Fire Elemental - induce rain and it loosens.
  8. SAVE! Always and everywhere! Want to dig a grave, but the stove you said: "do not" Believe me - do not.
  9. Imps, you either hate them or love, but it's better to send them to the guards catch geese.
  10. Note that if you have a choice before the quest - to safe, there are two achievements. Speaking of achievements, they are very nicely decorated and funny named.
  11. The class, in the beginning choose a pre-history of the hero, the game is not precluded from making a thief warrior, and a warrior of the magician. Create a knight, and then turn it into a Paladin or even create an archer-Pyromancer, and can be at the end of the game from the magician to become a warrior? Yes please, do what you want, then you can.
P.S. The editor of the character is relatively limited, but rich enough to create a unique character.
http://steamcommunity.com/sharedfiles/filedetails/?id=334996004
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8 of 11 people (73%) found this review helpful
95.2 hrs on record
Posted: November 10
GG Larian Studios, that was the greatest compliment and review for this game from me. Recommended game for RPG fans out there - 10/10
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4 of 4 people (100%) found this review helpful
47.4 hrs on record
Posted: November 11
+ very rare attention to details, both in graphics, music and storywriting
+ huge amount of missions, quests, and gameplay lenght, it is easy to sink 40-50 hours into one playthrough
+ an old-school, Baldur's Gate-style RPG with a new coat
+ Lone Wolf trait option for single player (only 2 chars intead of 4)
+ everything you do is permanent (although you have to pay attention to the character development)
+ great coop possibilities, with Workshop, even for 4 different players
+ adjustable difficulty

- rock-paper-scissors game (adds to the luck factor, I personally didn't like it)
- and advantage is also a disadvantage, it is not for everyone, due to the length and difficulty level

If you were ever amazed by a 3rd person RPG, this is your game, and by buying, you also support an independent developer.
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6 of 8 people (75%) found this review helpful
40.6 hrs on record
Posted: November 26
Divinity: Origin Sin is a top-down, turned-based Role-Playing-Game that does without the hand-holding, 'let me guide you through my story and you'll learn to love it' experience. There's a huge emphasis on freedom; genuine freedom, not the kind that lets you do what you want for five minutes before prompting you there's a quest you should be doing. In short, Divinity: Origin Sin raises it's middle finger to the concept of guidance and allows the player to decide what to do and when to do it.

Graphics:

In every aspect, this game is beautiful, and arguablly one of the best looking games, not just within it's genre, but within in all games, ever.

From the huge towns filled with NPC's to the lonely mountain passes, the game world feels alive and genuine; never do you feel like you're following a path, you feel as you should, as if you're exploring this huge, open world with a story behind it, and everyone within.

It's difficult to describe the graphics in this game purely because they're done so well. There is particle effects, high-quality textures, gorgeous lighting and a strong sense of atmosphere everywhere you go. You might be exploring an old celler, in which case it's misty and gloomy, whilst in town centres the sun is pumping pure beauty upon the entire world. The game is simply gorgeous and without doubt, the best looking game within it's genre, by a large margin.

Audio:

From the subtle creeks of floor-boards to the raging torrents that is the mountain pass winds, Divnity: Origin Sin delivers a flawless experience in auditory experience.

The best possible way to explain the quality of audio in this game would be to ask you to think of a game, any game at all that you think has the best audio. You might say Amnesia because it's subtle but terrorfying or perhaps you might say Child of Light for it's amazing soundtracks, and both would be correct, and I'm sure other examples you might have suggested would be too, but most games have one particular aspect within it's audio that's memorable or excels in some aspect. This isn't true for Divinity: Origin Sin. This game excels in every aspect, from voice acting to the empowering shimmers and charges that spark when casting a spell.

It's simply perfect - And that's not a comment I would make lightly.

Gameplay:

Divinity: Origin Sin is a turn-based game, but only within combat. Outside of combat you're free to explore and roam the world in any way you please. You might find yourself engaging enemies that are a few levels higher than you; you might help an old man steal some fish, then report him to the guards and watch him be dragged away to prison or perhaps you simply want to go around the entire world slaying every single living thing that stands in your way. Freedom is what makes Divinity: Origin Sin so immersive and enjoyable, you're never tied down or told what to do, or when.

This game is hardcore, but not in regards to it's difficulty, more in terms of how it presents itself. There are no exclimation marks above NPC's heads to signify importance. There is no charts or tables to show you crafting receipes. There is a lot missing, but it's a very positive aspect of the game that makes it so much more enjoyable and immersive than other Role-Playing-Games. To find out how to craft a weapon, a potion or how to cook a pie, you must find a book, or a note and read it. You won't unlock the receipe, everything is available to craft as long as you know how to do it. Once you find the receipe, you simply need to refer back to it when creating the item. When deciding to complete quests, to find out where to go or what to do, you must talk to NPC's and listen. The information given to you is only useful if you read what was said. There will be no waypoint given or a 'Hey, good job finding that clue, i'll remove all challenge from this game and simply tell you what to do now'. It's challenging, but rewarding.

The combat is much alike what you would expect. Every character involved within the combat scenario will take turns, have a set amount of action points and, if they choose, can reserve points for future turns. The system is very fluid and intuative. What makes the combat, and gameplay so enjoyable however, is the emphasis on environmental interaction. See a group of enemies standing in water? Why not zap them with lightning and fry them? -No? How about we freeze the water and stick them in their place. Perhaps you want to spill some oil and ignite it, or perhaps use a teleport spell to throw an enemy off a cliff. If you can think of it, you can probably do it.

Narrative and Lore:

Now I'll admit, I'm not the kind of person who is likely to sit down and read every piece of lore or material in a game, especially not role-playing-games. I generally don't have the patience nor' interest, so perhaps this next statement will give some meaning to the quality of the writing in this game.

I've played for about 15 hours, at the time of writing this review, and have read every single piece of material I've found, and generally find it annoying when I then switch to co-op, and have my partner skip through it all. The writing in this game is really well written, and because of the nature of the game, enaging and meaningful. I know if I don't read it, I won't know what to do. It's almost like a very intelligent scheme plotted by the developers to discourage skipping through material, and I like that.

Co-op:

The game allows for four characters to be played at any given time, in co-op, you can play alongside another player and control up to two each. There is no limations in co-op, everything you can do it single player, you can do it co-op, but arguablly, it's more enjoyable when played with a friend due to a feature that allows you to argue amongst your characters about what choices to make it quests. Perhaps I want to slay the target, whilst you want to help them. Lets discuss it with in-game dialouge, then argue and see who wins. It's genuinally enjoyable and adds a new layer to the immersion of the games experience.

There is also a mod, for those interested, that allows the game to be played four-player co-op, so if that's of interest, good news for you!

Mods and Editors:

That game supports workshop, mods and even comes with the developer tools to create your own custom campaigns. I've toyed around with this a little, and not being a guru of game development software, I can say it's actually pretty easy to use. There is some script-writing to do when creating dialouges, cutscenes or combat sequences, but there are plenty of easy-to-understand tutorials that can be found within the discussion pages of the Steam community hub as well as on media sites such as YouTube to help guide beginners in creating their own mods.

Whilst I'm unlikely to spend much time using these features myself, it's a great addition to have and ultimately means there's a huge pool of endless content to play with once you've completed the main game. That's never a bad thing.

Overall:

Divinity: Origin Sin is a beautifully crafted RPG that was obviously created by developers who genuinally cared about their product. Every aspect of the game feels polished once, and once again. The game runs perfectly at maximum settings on my GTX 760 and AMD FX-8350 at more than 120FPS solid, without hiccups. The gameplay is hugely enjoyable, the lore is engaging and the hardcore approach to giving the player complete freedom makes this one of the best turn-based role-playing-games, ever.

No game is without it's flaws ~ I just can't single out anything I dislike, honestly it's near perfect.

It's a masterpiece, a genuine must buy for any RPG fan.
~One of the most enjoyable and engaging experiences to be found within gaming.
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8 of 12 people (67%) found this review helpful
7.9 hrs on record
Posted: November 15
Killed by an explosion while digging up a grave with a bucket on my head.

Would dig again 10/10
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3 of 3 people (100%) found this review helpful
19.4 hrs on record
Posted: November 12
I have never played any of this series at all so I'm giving this review without the past tinting it in good or bad way for those that might not know anything about the game. So I will give you with the bit I've played my first impressions with what I think is good and bad.

Since I got it I haven't been able to get out of it... in a good way. I'm totally addicted and found the game that suits me to the max. This is turn based, so it gives me time to think without pressure yet still sitting on the edge of my seat at the fight.

It kind of threw me in the beginning though on character creation because I didn't know it was a duo... I was quite perplexed when I had to create two and customize them. (again I've never played any of the earlier ones so not even sure if that is how they worked in those) But the whole two character thing had be curious right off the bat. I figured it was basicly like a skyrim of a different flavor, story, etc etc. But it isn't and it is! For me, it's perfect. It guides you along at the beginning yet gives you freedom to experiment and explore to start you out. Perfectly balanced in my opinion for a brand new person. They are great at the queues you need to not salp you in the face eyt pop up at the perfect time with suggestions. They aren't obnoxious at all, but definitely letting you know about a new feature.

I think it is an amazing and creative touch about the dialogs you have that affect the game between your two characters that you choose how it goes. There are different options. They really thought out of the box on this one. I'm an animator for the film TV and gaming industries and not much impresses me. But this one did.

the only negative thing I can say about it is the camera. though it's not hard to get the hang at all on rotating it, they put a limit on it severely so you have to zoom in to see through walls at times, which is a feature of the game, not a bug. It just messes up my immersion a wee bit, but i'm sure I will get used to it soon enough.

I just love the barter / selling / buying system a LOT. items are as good as gold and visa versa. it took me a couple times to realize I could switch between the characters in the same selling / bartering menu, but it's something that isn't hidden at all either.

I could go on and on about it but in a nut shell, it's just amazing and I'm totally addicted and that is a huge feat to do with my line of work.

Create an awesome day and kudos to the awesome creativity to the devs. it is totally worth the price!

~ ish
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4 of 5 people (80%) found this review helpful
47.9 hrs on record
Posted: November 20
An amazing almost nostalgic RPG experience. It fails to deliver on certain aspects of story and character development, but offers a lot of unique features that enhance the isometric gameplay experience and bring it into the next decade of gaming. Bottom line; It does a great job in breathing new life in to a classic gameplay style that keeps players entertained and immersed in the dynamic environments. I rate it a 8/10
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2 of 2 people (100%) found this review helpful
33.2 hrs on record
Posted: November 3
If you enjoy turn-based combat then this is certainly the game for you, combat in this game is simply good. Of course it has it's flaws, like bugs(which seem to be fixed with new patches frequently enough), or the bad writing, but at least it doesn't take itself seriously. All in all it's still a good game.

tl;dr
good for combat♥♥♥♥
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2 of 2 people (100%) found this review helpful
5.0 hrs on record
Posted: November 10
If you like RPG's the likes of D&D this game may be for you. It really shines in co op however, if you have someone to play with then consider doing a blind run together. So far have only really played with a buddy, but damn it's good. The gameplay feels smooth and responsive, and the narrative and ambience is instantly immersive. At this point I've only played a bit, but it exceeded my expectations. It's a game worth looking in to for anyone who loves RPGs.
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1 of 1 people (100%) found this review helpful
13.7 hrs on record
Posted: November 26
Terrible controls
- You can't do a full rotation around the characters
- Clicking for actions and to move results in a lot of frustration like:
+ Trying to pickpocket but you walk into the person, getting you caught
+ Accidentally breaking the law, such as stealing bread when you're trying to walk to the table
+ Miss your backstabs and having to walk back into position, wasting AP.
- Game setting is unclear on how to enable online, it's in the menu but nooooooooo, they don't tell you
- Stuff not labelled clearly; things like:
+ How many points in crafting do I need to combine arrow heads?
+ What does the ability do?
+ What exactly do the numbers mean? Like, 50 in defense, defence as in what? % block? % dodge?

All these little problems pile up and turn this game into something akin to a spiked rubik's cube. It's interesting but it's a pain to play with.
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1 of 1 people (100%) found this review helpful
50.4 hrs on record
Posted: November 23
Best way to describe this is mostly this game is like neverwinter nights 2 add the detail of ultima and some of its UI there you go you have divinity Orignal sin. i am so thankfull this is like neverwinter so few games like it anymore.
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2 of 3 people (67%) found this review helpful
31.3 hrs on record
Posted: November 10
Possibly the best RPG I've ever played.

I will be honest though and say that even though the limited amount of voice acting in the game is amazing, I do wish that it was fully voiced. That being said, the writing is phenomenal for a video game. It's been quite some time since I've played a game that had such good writing.

Do yourself a favor and BUY THIS GAME!!!
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2 of 3 people (67%) found this review helpful
13.9 hrs on record
Posted: November 18
If you're a fan of classic, old school era RPGs, then this game is definately worth a solid look. Fans of the Baldur's Gate saga will be most at home with this game.
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2 of 3 people (67%) found this review helpful
50.7 hrs on record
Posted: November 24
This is my GOTY for 2014. Never thought I'd find myself addicated to an RPG in a long time.
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3 of 5 people (60%) found this review helpful
35.4 hrs on record
Posted: November 8
awesome game, 8/10
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