Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews: Very Positive (7,264 reviews)
Release Date: Jun 30, 2014

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Buy Divinity Original Sin

Buy Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Buy Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)


Recommended By Curators

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
Read the full review here.

Recent updates View all (40)

September 29

Minor Update for 1.0.177


If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.


Larian Studios

22 comments Read more

September 26

Polish is now available

Hello everyone!

For those of you that speak Polish: rejoice! You can now play Original Sin in Polish!

For those of you that do not speak Polish: you can also try to play it in Polish, but it's one tough language, let me tell you. In any way, we fixed a couple of small issues in English, French, German and Russian as well. (E.g. typos, magically generated items in English...)

Have fun!



61 comments Read more


“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:

  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack

System Requirements

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
10 of 13 people (77%) found this review helpful
30.2 hrs on record
I made a guy bleed his own blood and then electrified the pool of blood he was standing in to stun him, and then dropped a boulder on him. A poisonous boulder. And then I froze some blood and made enemies slip around on it. It's basically Magical ♥♥♥♥♥♥♥s: The Game. GOTY 2014
Posted: October 8
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10 of 13 people (77%) found this review helpful
111.2 hrs on record
It's like everything you ever wanted in a modern RPG... with some of the most snooze worthy combat ever. The writing is good, most VO is good, visually the game is decent if a little ugly at times, though it has its moments. I really enjoyed the story despite people always criticizing it.

Maybe it was because I played the game completely co-op, but the combat was just insanely boring. Add to that a few long "Explore the Town" sequences that, coupled with another player, are just long, tedious, and confusing due to one player talking to an NPC while the other is having trouble keeping up with the conversation.

The combat is a shame because the mechanics of it, the element system, debuff/buff system, etc is really good and invites player customization, but it is in its execution that it becomes a boring waiting game full of long, drawn out turns with long, elaborate cast times that really amount to nothing special.

The melee classes are also boring to tears. Play a mage and let your mercenary or hirelings do the melee'ing. They just aren't fun or creative type characters.
Posted: September 24
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7 of 8 people (88%) found this review helpful
32.2 hrs on record
Incredible game! When I first started following this game, I was put off by the amount of dialog that seemed to be present.
That is not an issue.
The dialog, while verbose, is broken up into easily read portions. Conversations are handled in logical ways. I have yet to run across any dialog that I wanted to "skip through". All of the dialog has added something to my experience, just as it should in a quality RPG.
The shear amount of things to do is incredible. I usually play my RPGs as a “good” guy; You know the type. I won’t steal, trespass, or try to break the game’s progress. Divinity WANTS you to do those things! Once I let go of my lawful tendencies, the game opened up on a whole new level.
Sneak into a house and rob in blind? Check.
Bust open a shop door? Check.
Murder an NPC for her possessions? Check.
Dig up a grave or three for lofty loot? Check.
In fact, had I not done at least a bit of this the game would have been much harder so far. This speaks truths to some aspects of real life experience as well. Not that I have ever done anything like that listed of course, but its possible out here, and possible in Divinity too.
Then there is the lovely, turn based, tactical combat. Personally, I haven’t seen enough combat! This system is enjoyable enough that I think it could be a game unto itself. Rain on a fire based enemy, zap it with a water based spell, and cause massive bonus damage, just as logic would dictate. Fire and lava on the map will actually heal those fire-based dudes, too. Nothing feels quite so bad as when that badass sword swinging melee fighter runs off, steps in lava, and heals for 3000 points (When he only has 150 HP to begin with!). Knowing you have to kill this thing in one turn so it can’t heal really puts the pressure on.
Opposite to that, catch on oil slick on fire. The fire will spread all over and enemies enveloped by it act accordingly, sometimes casting rain spells of their own to counter. Of course, casting rain now makes then wet, and they can be more easily frozen. I love this system, and many combinations exist. Poison arrow bombs. Electricity streaming through a newly created rain puddle. Teleport that bad dude into a lava flow for virtually instant death. SO MANY OPTIONS!
Exploration. The game is HUGE! I have about 25 hours in and have not completed the first area yet (I am told 100 hours for a first playthrough is not unreasonable). I am only at level 6 with my characters, too. I have found a way to “skip” past a lot of the content in the first area, but the next map harbors enemies that start at level 9. So, while possible, it’s not advised. The game does not put up an artificial barrier to block your progress (Or hasn’t so far). In the first town I was warned by the city guards that I was not strong enough but they would still open the gates for me, leaving the choice up to me.
The game will require some thinking outside of the box. Some of the boss fights you will face can be brutally hard. But with the proper application of strategy and using the tools at your disposal, all fights seem fair. Nowhere did I feel I had been cheated, either in battle or in the puzzles. And if you do feel so, the quick save and quick load function can be used anywhere.
So, tl;dr? If you even remotely liked Baldur’s Gate, Icewind Dale, Planescape Torment, this game will scratch that same itch.
Posted: September 24
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4 of 4 people (100%) found this review helpful
75.1 hrs on record
The Golden Age of the RPG

There are so many outstanding titles out there at the moment, Wasteland 2 and Shadowrun: Dragonfall DC are out, there are new Witcher and Dragon Age titles on the horizon.
It's a good time to be an RPG fan, but where does Divinity Original Sin fit into this hall of RPG fame?
Let's fire it up, build a character or two and find out!

A game with a lot of character

For a crunchy RPG the character creation doesn't feel as daunting as you might expect.
It's certainly not as initially intimidating as the also excellent Wasteland 2's character creation screen, that's not to say that character creation here is shallow, far from it.

You'll get to create two characters from the start (unless you pick the "lone wolf trait" which will give you some extra perks at the expense of your customised travelling companion.)

Experienced RPG'ers should be right at home here, pick a character class as your starting point, Knight, Wizard, Ranger etc, then tweak your attributes, skills and spells until you've got your perfect novice source hunter, ready to go out into the world and hunt some serious source!

Serious Sauce

A great power called the source exists in the world of Rivellon, a power once wielded for good but no longer.
The Wheel of Time turned and a great darkness invaded the land leaving the source forever tainted, its users driven to madness and destruction. Now only a brave few stand between Rivellon and this dark power which threatens to destroy it.
That's where you come in.

Murder She Wrote

In Divinity original sin you take on the mantle of a novice source hunter (well two novice source hunters, but who's counting).
You've been tasked with investigating the murder of a councillor in the town of Cyseal, It's suspected the source was involved and now, like a sword and magic wielding Jessica Fletcher, It's time to figure out "who dunnit"

There's your trouble!

As the game opens, you'll find yourself being unceremoniously dropped off on the sunny shores of Cyseal.
It seems a murder isn't the only problem the town is facing. The undead are at the walls and the Orcs are attacking from the coast.
Cyseal is a town with more troubles than you could shake a level 10 elemental staff at.

You Go First!

The game doesn't pull any punches, even before you make it into the town of Cyseal proper, you'll have your first tactical encounter which introduces you to the turn based combat mechanics.

Action points are the order of the day here, each character in your group (up to a maximum of four at any one time) will have a specific number of action points dependent on their stats and equipment. You'll spend these points moving, hacking, slashing and casting your way through these turn based encounters.

Combat in D:OS is a meaty and very satisfying experience, but it's not just about sorcery and swordplay, your surroundings can play a huge part in these battles too.

An Inconvenient Truth

Environmental destruction is par for the course here, and at first, you will probably do as much damage to your own group as you do to the enemy via environmental effects, that is, until you've figured a few things out.

Is the floor covered in oil? then you might want to be careful of stray sparks, a misguided fireball could send the whole lot up in flames, if you happen to be standing in the oil yourself, don't expect the environment to be forgiving, you'll burn along with all the rest.

The game can be punishing at times but you'll learn to use the environment to your advantage as you progress and after a short tutorial battle and dungeon crawl, you'll progress into the town of Cyseal.

It's here that the hunt begins.

The Great Hunt

When you make it into the town, you'll be greeted by a wealth of varied and interesting NPC's. A whistle stop tour of the dock front will start to open up various side quests quicker than you can say "That ships on fire!" and "Do I look like a recruitment agency?"

Don't worry, the in game journal does an excellent job of keeping the ever-growing quest details in order, a feature which I've found invaluable as a memory aid following those frequent occasions where the real world dares to interfere with my investigations.

Eye of the Beholder

The graphics do a fine job of enhancing the atmosphere of the game, from dark oppressive dungeons and gloomy rain soaked woodland to bright sunny beaches and the vibrant town of Cyseal itself, everything on screen adds something to the isometric glory.

Ear of the... Earholder

Whilst some NPC's are voiced, most are not. However, there are enough lines of dialogue scattered around to give the game flavour, most of which are so full of character and voiced with such vigour you can't help but smile.

Lines like "I wouldn't let an orc within 500 yards of my loving nature" and "No one has as many friends as the man with many cheeses!" are great examples of the wonderfully written and often funny dialogue that awaits you here.

Schizophrenic Encouragement

The writing is sharp and witty and the interaction between your characters can be hilarious, you can even get into arguments with yourself!
A good example of this happened to me early on in my play through when I wanted to dig up a body to follow a lead in my investigation.
I was just about to start wielding my trusty shovel when my comrade in arms objected.

In situations like this, you can find yourself choosing the dialogue options for both sides of the argument.

I couldn't help but get on my high horse about the sanctity of the grave and disturbing the dead with my second character, whilst my first glared on, shovel in hand quipping about short sighted sensitivity derailing the investigation.
If arguments like this reach an impasse then your comrades will resort to a quick game of rock, paper scissors to resolve the conflict.

This is amazing fun and can lead to alternate paths you might not have considered previously as part of your investigation.

The road is long

Divinity is long game.
If you're the obsessive type and feel the need to complete every side quest on offer then you can expect to spend nigh on 100 hours in Rivellon, so you'll definitely get your monies worth with regards to content................... (snip)

( To view the full review (and others) please take the time to visit )
Posted: October 3
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8 of 12 people (67%) found this review helpful
76.9 hrs on record
Whilst Divinity had polished gameplay and visuals, it's story read like D&D fan fiction written by a 12 year old.
Posted: September 24
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4 of 5 people (80%) found this review helpful
67.2 hrs on record
It's been a while since I've fallen in love with a game as hard as I have with Divinity: Original Sin. It is a game with many glaring flaws, and those flaws are part of the reason I've come to love it. It's not everyone's cup of tea, but those who can stomach its initial few sluggish hours will find a meaty turn-based RPG that pays thorough respect to its CRPG predecessors like Baldur's Gate.

Those familiar with pen & paper RPGs, as well as roguelike elements, will feel right at home here. Combat is tough and involved. The game uses mechanics familiar to paper players while being relatively accessible to modern gamers (none of that THAC0 nonsense!). Larian has developed a smart, stern RPG that offers its charm in its unforgivingly old-school game design with absolutely zero handholding. Very few map markers. No quest arrows. Why am I surrounded by level 15 invincible enemies at level 10?!

If you like Dungeons & Dragons or TBRPGs in similar veins like Shadowrun Returns, you owe it to yourself to play Divinity: Original Sin. Best enjoyed with a friend who will antagonize you.
Posted: October 15
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2 of 2 people (100%) found this review helpful
78.0 hrs on record
Just like Baldurs Gateused to be. There are a few minor things, like the teleporting pyramids almost feel like cheating at some points, but the vast majority of the game is polished and plays very well. Looking forward to trying co-op!
Posted: October 12
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2 of 2 people (100%) found this review helpful
64.8 hrs on record
This is great if you want something a bit different and a relaxing casual coop to play with a mate. It combines some good open-world RPG with more intense turn-based-strategy and I feel the mash-up works well. As an Open-World game there's also plenty of scope to do things with or without your coop partner, which is a nice change from games like Diablo 3 that force you to stick together the entire time.

It's hard. Really hard. But that's refreshing too. Stick with it though and it's delightful and rewarding.
Posted: October 6
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2 of 2 people (100%) found this review helpful
12.4 hrs on record
Takes a bit to get used to, there is a lot to learn. Once you do, you are in for one of the most amazing experiences. This could be the deepest game I've played. Your imagination is the limit, huge amounts of customization, great exploration, epic battles and loot. This is everything you ever wanted in an RPG.
Posted: October 20
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3 of 4 people (75%) found this review helpful
66.3 hrs on record
Another fine RPG from Larian studios, but not without it's faults.

Original Sin is a very open ended RPG, and truly they have succeeded on this front, almost to a fault. No areas are off limits and it's very easy to stumble into an area quite over the party's head. The game is built around these freedoms and the engine and game systems in place do a fantastic job at allowing you those freedoms. There was one point where this freedom was troublesome for me, and I eventally arrived at a point where I was unable to progress and unsure why. Some google research led me to a "quest" (not in my journal) that I needed to do in order to do another thing... to do another thing... to progress in the story. I don't want to give more details, as it would be spoilers, but needless to say there probably should have been a quest entry for the initial "wall" that I hit.

All that aside, the game is very well done. The combat is fun and the enviornmental interaction is all top notch. The skills are interesting and you can make quite a few different types of characters. Combining spell effects leads to interesting combinations and allows you to think outside the box in order to overcome battles that may have otherwise been too difficult for your party.

What the game makes up for in open-endedness, it lacks in story. The story isn't awful, by any means, but the above-mentioned "wall" that I hit made it so I basically put a pause on the story for 75% of the game and then was rushed through all of it hours before the finale. Sort of silly.

Graphics are good, writing is acceptable, and I encountered very few bugs.

Overall, would recommend, but don't feel bad if you have to look at a guide online a few times.
Posted: September 24
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3 of 4 people (75%) found this review helpful
58.0 hrs on record
One of the best RPG'S on steam hands down but still falls short of perfect due to a couple of bad design decisions. 8/10
Posted: September 26
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1 of 1 people (100%) found this review helpful
98.7 hrs on record
I'd write a review, but its been difficult enough manipulating the keyboard to type this brief sentence with my massive erection in the way. 10/10
Posted: October 3
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1 of 1 people (100%) found this review helpful
121.8 hrs on record
Excellent game but I'd value it at about $20, replayability is limited and you cannot progress the game by using in game hints and problem solving skills, You'll need to consult the web to progress some quest with impossibly hard to find buttons or random clicking sequences or hidden walls that don't light for interaction like every other object in the game.

If this game has a mod that focused on the battles/character progression and loot aquisition i'd be inclined to play a lot more.
Posted: October 2
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1 of 1 people (100%) found this review helpful
272.1 hrs on record
In short: An extremely good classical RPG.

For the elders:
I wouldn't say it's on par with Baldur's Gate 2 or Torment, but yet it's not far behind either. It will surely bring you good memories. They mixed new stuff ( coop, better UI, ergonomy and graphics) with good old stuff which made good cRPGs good at our time. Plot is very nice, and gameplay very addicitve (I personally spend hours crafting stuff).

For younglings: This is the best game for you to introduce you to a great game type which was left aside for a good while. If you like this one, you're on a great path, which will include (in any order) Baldur's Gate, Icewind Dale, Arcanum, the two first Fallouts, and Planescape Torment (My all time favorite).
It might be harder than your average game, but like every game (not just video games), overcoming the difficulty is proportionnaly rewarding.

9/10 A must buy.
Posted: September 28
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1 of 1 people (100%) found this review helpful
96.2 hrs on record
D:OS is very similar to many traditional RPGs like the Infinity Engine games (Baldur's Gate etc). The view is top down, game is turn based and focus on party & space management, so if you liked those games you'll probably feel at home.

The game has a lot of good stuff that can surprise you. It's not completely open, but it's open enough that you don't feel like you're forced to walk down a corridor or something. Your biggest restrictions are usually going to be facing monsters of higher levels than yours, but with a good enough team you can still deal with those 'soft' barriers and just explore the way you want to.

The combat system resolves a lot around elemental manipulation. Basically, elemental spells in this game modifies the environment, which could be used for your advantage. For instance, you can drop oil on the ground, then set it on fire to cause damage over time. You can cast rain to create ponds of water, then use lightning spells to stun all enemies in the pond. These are very important during the early phases of the game since your characters usually have very limited options.

Character building is neat. It's possible to build absolutely overpowered characters that just break the game, but I think it's absolutely fine for a PvE game like this. Magic/skills are fairly diverse, it's not blazingly amazing but fits the game. A lot of elemental madness to tinker with.

It's not without problems though. The game's story is relatively weak. The writing is something you'll expect from a Divinity game, it's cheeky and not very serious (which can be a huge turn off if you're into a good story). The game is also very long, 80+ hours if you just try to finish every quest. Part of the reason is because battles take quite a long time and the fact that you have to spend quite a lot of time traveling. The combat, while very difficult early on, can be a breeze later when your characters have already been fully developed.

Overall I'd highly recommend. Do take note that it's quite time consuming though.
Posted: October 6
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1 of 1 people (100%) found this review helpful
67.4 hrs on record
A fantastic game to play with a friend, this game starts off a bit slow and difficult but quickly becomes extremely interesting and provides many hours of enjoyable gameplay. The turn based combat system can be quite deep, allowing you to make use of a variety of combos to lock down or blow up your enemies (e.g. a pool of oil may be cast, slowing enemies, and followed up with a fire based spell igniting the ol and everyone within while the smoke blinds them). There is also far more to this game than just combat: you can sneak around town stealing, use an extensive crafting system to get better equipment and make many changes to the story you experience through converstation.

I have played through the game once and plan to do so again.
Posted: October 11
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1 of 1 people (100%) found this review helpful
22.5 hrs on record
Must buy.
Baldurs Gate / Dragon Age party roaming/exploration: Check
NPC interaction with reputation system and well written dialogues: Check
Turn based combat offering quite some good tactic challenges: Check
Full inventory management and item fun: Check
Beautiful world graphics: Check
Inter-party dialogue system: Check

The only thing that might be not liked, if anything, could be the enemy design. There is a degree of freedom in the design, that does not keep you 100% inside that classical fantasy feel. You will find enemies that look more like they are taken from a Marvel comic book at times. So while it has all the features of an old school top-down party-RPG, it sometimes strays a bit from the expected path of a "classical fantasy world" and goes into a slight humorous direction.
Posted: October 4
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1 of 1 people (100%) found this review helpful
64.4 hrs on record
I have to tell, that this game delivers in all aspect. Close to a perfect gaming experience.
You can customize the characters you start with in many different ways, absolutely deep combat system, takes time to learn what does what really. I only figured out some stuff around level 8-10, which it was too late, but never mind, I'm gonna play through this game in the future, that's for sure.
The music is great, it really fits the game, tho after 60 hours of gameplay you'll find them not so great, even tho they are. Especially like the one playing in the main menu.
The game finally is built on being more rewarding. No minimap locations are given for quests, you'll have to figure them out on your own, tho some of it proved to be somewhat more difficult, I personally used a wiki page for like 5-7 quests, how to solve them or what to do.
The story is incredible, it really tries to be out of the ordinary, and it succeeds.
The enemies numbers are a bit of a problem sometimes, but with the right tactics you can overcome them, and also finding the appropriate area to go sometimes results in wandering around for tens of minutes.
Also this is probably the first game I did all the reading, not just skipping the texts and conversations. I mean ALL the reading. I've read everything put into the game.
Towards the very end I found the lvl 19 monsters too powerful, but I think I should've done my heroes right from the beginning and I woulnd't have had this problem.
The Hero-chain-system is somewhat annoying, having to break them and re-connect them all the time if you want them to start the battles where they actually are, not in formation. Also, healing back up all your characters gonna often take time, since they cannot start another spell until they finished with one, this is only a minor thing tho.
I totally feel the scrolls are wasted, all those scrolls for nothing really, there weren't one time I decided I should use them instead of taking action with my heroes. Well, there was, but I could count them on one hand.
Also I found that the timer on buffs are good for battles (3-5 turns per buff), but in real-time it lasts only 20 seconds, so you cannot really make anything of it, like pre-buffing your guys before battle, cuz the first summon will wither away by the time you finish putting the last eagle-eye on the archer. Btw archer. Why set apart bow and crossbow, when the staff and the maces, axes swords fall under the same 'two handed' category ? blah. Well. Great Game anyways. 8.5/10
Highly Recommended
Posted: October 4
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1 of 1 people (100%) found this review helpful
126.8 hrs on record
Spent the first two hours clicking on just about every object I could see. Then finally got to a town and, oh boy, just about every npc has something to say. This is going to take up most of my time and I can see that I will get frustrated a lot, but it will be a very good frustration. Already found someone to team up with and love the fact that you can join in/skip conversations anytime you want, as long as your close to the other player. A lot of reading is needed in game and, I guess, out of game to fully understand the whole game. Not a game that you can just pick up and go.

8/10 It may go up or down as I progress.
Posted: October 4
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1 of 1 people (100%) found this review helpful
47.8 hrs on record
Its a fun game but its buggy as ♥♥♥♥, played it for 2 hours already and ive already encountered 6 bugs...
Posted: October 4
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