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Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey - anything you can imagine.
Release Date: Mar 18, 2013
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Buy Incredipede

$9.99

Reviews

"If you’ve ever felt that Dr Frankenstein’s career path was for you then Incredipede will have you laughing maniacally with joy for hours on end"
Indie Game Magazine

"Unsettling and beautiful"
PC Gamer

"A physics based game done right"
Total Biscuit

Steam Greenlight

About the Game

Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey - anything you can imagine. You can give her antlers or a tail, use nature as a blueprint or strike out in weird new directions. Control Quozzle as she learns to swing through the trees, climb sheer cliffs, dance over rivers of lava, and even soar through the air on thermal winds.

Incredipede was made by a small team headed by Colin Northway, author of Fantastic Contraption. It was written while traveling in over a dozen countries including Honduras, Turkey, Japan, and Costa Rica.

  • Make and control a staggering array of creatures
  • 120 levels in three beautifully crafted worlds
  • Send your creatures to your friends to try to control
  • Use the Level Editor to create your own puzzles
  • Immersive ambient soundscape

PC System Requirements

    Minimum:

    • Processor:1.6Ghz processor
    • Memory:1 GB RAM
    • Hard Drive:200 MB HD space
    • Additional:Some old graphics cards may not support the hardware acceleration in Incredipede. The complete list of supported cards is here: http://blog.r3c7.net/stage3davailablegpu/

Mac System Requirements

    Minimum:

    • Processor:1.6Ghz processor
    • Memory:1 GB RAM
    • Hard Drive:200 MB HD space
    • Additional:Some old graphics cards may not support the hardware acceleration in Incredipede. The complete list of supported cards is here: http://blog.r3c7.net/stage3davailablegpu/
Helpful customer reviews
17 of 19 people (89%) found this review helpful
540 products in account
3 reviews
1.8 hrs on record
A beautifully made puzzle game. Woodblock-styled art and woodwind themed music, together with a fun game mechanic make a really excellent package.

Something significant to note are the achievements - they were a treat.
Posted: November 25th, 2013
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27 of 37 people (73%) found this review helpful
1,088 products in account
51 reviews
0.3 hrs on record
Incredipede might be the easiest game on Steam to 100%/Perfect. Using an "out-of-game" system relying on you doing task that is not checked in any way let you confirm your own achievements with the click of a button so you can simply earn them all in seconds. Quite like the look of the game as really has its own style with a very fitting soundtrack.

Personally I think its a missed oppertunity as the game itself is quite an interesting physics platformer-puzzle I would have enjoyed playing through in the hunt for achievements. Reminds me of a mix of World of Goo and the Triachnid avalible in The Basement Collection.



Time to 100%: < 1 minute.
Posted: January 1st, 2014
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10 of 10 people (100%) found this review helpful
463 products in account
10 reviews
2.1 hrs on record
Incredipede is basically a functional and fun version of QUAP. This is one of the coolest paltformers I've ever played, because unlike other games of type you can't just hold down right arrow key and expect you creature to reach the end of the level. With every creature you have to sit down and figure out how to actually move it's body. I really annoyed making sense of the seemingly random movements of the more complex pre-made creatures.
And let's not forget Incredipedes unique art style. You don't get to see animated wood cut illustrations every day. Thomas Shahan, who was the artist for this game, really deserves a giant bag of cookies. And the same goes for Colin Northway, who programmed this game in flash! I never would have thought that a flash game could look this well and still run at a consistent framerate.
Note that the base game isn't all that long. It took me 2h to clear all levels(60) in normal mode(normal - play with pre-made creatures, hard design your own creatures). But there's always community levels if you crave more Incredipede action. So if length is a factor for you when it comes to this kind of games you have been warned.
Posted: December 7th, 2013
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3 of 3 people (100%) found this review helpful
1,028 products in account
61 reviews
2.4 hrs on record
이 게임은 과거 플래시로 만들어졌던 각 관절이 따로 노는 묘한 조작감의 육상 게임과 흡사하다.
하지만 묘한 조작성에서 그치는 것이 아니라, 퍼즐게임으로 승화시켜버린 작품이다.

스테이지 초반엔 그냥 열심이 앞으로 가면 되는 쉬운 난이도지만..
점점 진행함에 따라 묘한 조작을 통한 이동으로 해당 월드 클리어를 위한 재료를 모아야한다.

스토리가 없는건 아닌데...쿼즐이라는 주인공(눈알괴물)이 바다에서 출발하여 숲을 지나, 날고 기며 그녀(여자다!)의 동생인지 언니인지를 찾아가는 스토리다.(근데 몸집 크기를 보나 포스를 보나 만나러 가는 대상은 언니인 것 같다)

월드는 3개로 이루어져 있으며 있으며, 각 월드마다 여러개의 스테이지가 존재한다.
여러 스테이지를 클리어하며 다음 월드로가기 위한 재료를 모아야 되는게 기본 진행 방식이다.
해당 월드를 클리어하기 위해서 굳이 모든 스테이지를 완벽 클리어할 필요가 없다는게 맘에 들었다.
스트레스가 적은 퍼즐 게임이라고 보면 될 것이다.
PC용 말고 모바일용도 있는데 라이트하고, 종종 즐기기 위해선 오히려 PC용보단 모바일용이 더 좋을 것 같다.

하지만...
하다보면 흥미를 느끼기가 개인적으로 좀 힘들었다는게 단점이라고 할 수 있겠다.
가면서 점점 더 조작 난이도가 괴랄해지기도 하기 때문이다.

뭔가 풍요로운(?) 느낌의 BGM을 들으며 진행할 수 있는 플탐 짧은 퍼즐 게임.

다만, 유저들 끼리 스테이지를 창작하고 공유하며, 자신의 크리쳐를 만들어 퍼즐을 풀 수 있는 샌드박스 비슷한 모드가 크게 장점이라 흥미만 있다면 플탐이 기하급수적으로 늘어날 것이다.
Posted: March 18th, 2014
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5 of 7 people (71%) found this review helpful
528 products in account
7 reviews
12.7 hrs on record
This is one of the stranger games you can play. You traverse through various levels using creatures made up of "legs" and "muscles". At the start these are all creatures designed by the developer but later you make your own. I found it to be a very interesting concept but the design was lacking. Creatures just don't behave like anything you would expect and getting them to do what you want is a chore. It can become quite frustrating at times. Designing them sounds like fun but making anything with some complexity is quite difficult. I really can't recommend this to the general gaming community but I still found it a worthwhile distraction so some small minority will likely enjoy it to some degree as well. Overall a nice attempt with an interesting concept that just doesn't quite come together.
Posted: December 14th, 2013
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