Verfasst: 11. Juni
Give it a chance. You'd be surprised who's breaking up the new order.
Stupid games. Scatterbrained games. Half-baked, dozy developers! We are angler of a watery expanse, the salt chuck composed of lowly, high-budget, invulnerable endeavors, forced down the throats of whiny PC-owning, sweaty computers and consumers. Yet, in this miserable ocean, a lone seafarer of incomparable greatness, treads along these hopeless economic waters, with the row of 3d firs person shooter's retribution, and paddle-boat of introspective creation. This sailor lays waste to all sweaty ogres and gross trolls in the way!!! Sea Snakes (EA games), Monsters (FunCom), very poisonous sea anenomes (BigHouse Games), and the sea serpent of them all (Minecraft ripoffs), have attempted to destroy our noble warrior but the spirit of promising individual economic pursuit and unfiltered, dynamic, organic game generation.
Standing miles away from the steed's overwhelmingly luminscent vessel, stands yourself. A clear, uncomplicated PC-gamer, ready to get his hands on the next big release, like Valve's "Left For Dead 2", Minecraft (from Sweden), or Starcraft. Those were the memories that remind you today what big, things, mean! Suddenly, the largest tsunami you could even see comes crashing into your frail teenage body, densely compressed water projectiles penetrating your life-source™. You are drowning. Big time. Oxygen out of your longs like nobody could know, and then, crash, punches from the sea. Grand theft auto throws a fist into your meesly, uneducated and easily entertained stomach, while Super Hexagon, and the likes of other joke titles of the 2012 indie "community" come splashing into your earing holes. Now, now. Don't be afraid. It's like you've seen god. (long break here before you read the next part) You've seen god a million times in a single second. This hero from the boat out of the tsunami of fu ked up games reaches for you hand and takes you along.
At the fastest speed ever, much more than light, you are exposed to a new reality. Your new comrade's unparalleled navigation skills take you to a stellar new reality. Here, in his hand (one box), he hands you the game: Cubemen 2. Now, sure, you may have been the hotshot who thought he'd be alive when his grandkids could buy this game, but this was no joke. You feel the game's unique physical presence, much like its effect on PC-gamers in the cyber universe. You delve into this portal of freedom. You feel lifted from the obligations of rushed-out, hollywood mega graphix, game games. Cubemen 2's incentivizing achievements, complicated gamemodes rivaling league of legends and mobas combined, awesome skin customization, and general reliability as a serious gaming situation, ramps up the intensity that the original title obtained awareness for.
I'm surely not one to romanticize my thoughts on sequels, but for the first time ever, I'd really love to take this one out on an e-date.
Cubemen 2, 2000 hours won't even fill your void for this game. Not even.