A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
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Дата выхода: 18 фев. 2013

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Об этой игре

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

Key Features:

  • Platforming and Turn-Based Strategy Coupled Together:

    Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat:

    The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals:

    Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc:

    Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds:

    Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer:

    Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes:

    After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players:

    String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Get The Original Game For Free!

    The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.

Системные требования

Mac OS X
SteamOS + Linux
    • ОС: Windows XP с пакетом обновлений 2 или новее
    • Процессор: с тактовой частотой 1,6 ГГц
    • Оперативная память: 2 ГБ
    • Монитор: с разрешением экрана 1024x768 или выше
    • Жесткий диск: 1 ГБ свободного места
    • ОС: Leopard 10.5 или новее
    • Процессор: Intel с тактовой частотой 1,6 ГГц
    • Оперативная память: 2 ГБ
    • Монитор: с разрешением экрана 1024x768 или выше
    • Жесткий диск: 1 ГБ свободного места
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
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Смешанные (всего 180)
Recently Posted
( 0.6 ч. в игре )
Опубликовано: 23 мая
Total ♥♥♥♥ compared to the first.
( 18.0 ч. в игре )
Опубликовано: 1 апреля
Having dabbled with a few other games by Arcen, I picked up AVWW2 not completely sure what to expect. I was quickly engaged in the mixed strategic and adventure mechanics, which are blended in a way that make them both completely necessary to win the game. Despite what some other reviewers claim, the game does in fact have mouse aiming, but it must be enabled in the highly customizable control settings (though playing on my laptop I had no issue using keyboard aiming). I thoroughly enjoyed AVWW2, and am coming back for a second playthrough.
( 0.7 ч. в игре )
Опубликовано: 31 марта
Not worth playing.
( 3.5 ч. в игре )
Опубликовано: 23 февраля
They took the legacy of the first game and made something completely different and inferior. It's nothing like the 1st game! They basically just stapled the name "a valley without wind" to it and wrote a crappy hybrid game with a great soundtrack.

The platforming is boring and clunky; They actually tell you that aiming with your mouse will make the game TOO easy. They literally coupldn't develope a computer game meant to use a mouse. They threw out Valley 1's controls and replaced it with a painfully floating/fuzzy unresponive slow mess. Some enemies are invulnerable unless you get within melee range despite both your main attacks being ranged. Just really lazy design choices meant to artificially create difficulty where they couldn't make the game properly.

The "strategy" is just a keep-you-head-above-water gind to win before you lose. When I was new it was hard to figure out and I felt like it was needlessly compicated. WHen I got hte hang of it it was worse than a face-book game.
One Man and his Droid
( 0.3 ч. в игре )
Опубликовано: 14 февраля
... I wasn't a fan of the first, but after spending a bit of time with the second (which seems infinitely better in terms of knowing what to actually do) - I can kind of see the attraction of this little game... great music, basic presentation but one in which your own imagination has to do a lot of the work... it's creative, varied and I can see why people would want to play this (nice random world generator keeps things fresh) - not a bad little game at all...
( 1.0 ч. в игре )
Опубликовано: 13 февраля
AVWW2 is a turn based post-apocolytpic land/resource management game wrapping a 2d Platformer. You move troops around the map to farm, build buildings, etc. to fight the evil head honcho who can show up and wreak havoc. Monsters spawn every so many turns.

There's a number of little nuanced details about the turn-based aspect which feels like much ado about nothing. The game, like its predecessor, beats you over the head with tutorial text for the management aspects of the game (although the platforming aspect does seem to carry a little less of the complexity baggage from the first game).

The platforming here is pretty uninspired. Moving feels sluggish; I was amazed that holding down shift actually slowed down my already slow character who can jump 4 stories high.

The game warns you about using mouse+keyboard (and actively makes it a chore to set what should be default) due to it being "overpowered for the game design". Okay, so fix your game design. Playing a platformer with 2 hands on the keyboard feels like junk. Trying to play this game with a controller only feels like junk. Trying to do a hybrid of those 2 feels like junk.

The music here is much better than the first, but that's not saying much. The graphics still feel lackluster for 2013. A SNES-era retro look would probably serve the game better than what it has which carries an air of mediocrity.

Unfortunately, the whole thing feels uninspired and boring in the most insipid way possible. Technically, it possesses the aspects and features a game should have, but so many things are either poorly implemented or not implemented in a way that makes them synergistic or relevant. On the scale of quality, this game lies in that precarious spot where many things sound good on paper, but it all fails to add up to something engaging. It's like the developer had a checklist of features that they think every game should have, and they checked them all off as development progressed, but they failed to take a cohesive look at the sub par results. The game takes no risk with unique gameplay aspects. I suspect the developers felt that the genre-blending would be that unique offering, but it feels like 2 poorly developed games smashed together.

4/10. There are far better turn-based strategy games and far better platform shooters. This game is neither a jack nor a master of either trade. Save your money for something with far more polish and presentation.
( 56.1 ч. в игре )
Опубликовано: 4 февраля
A cool game about wizards that splits its time being a fully multiplayer platformer and a technically (but not actually) multiplayer strategy game.
( 77.6 ч. в игре )
Опубликовано: 31 января
A Valley Without Wind 2 is nothing like A Valley Without Wind 1. So many of the things that made me eventually love Valley 1 — it takes a while to wrap your head around that game, and you might give up before you realize you love it — are missing in this overhaul, which has just been released as a separate executable available for free to owners of Valley 1. Valley 2 has no crafting, no collectibles, no inventory, no spell customization, no fancy traversal gimmicks, no dungeon exploration, no grinding. It is basically missing 90% of the gameplay that dragged me into Valley 1. The sorts of moments I detailed here are entirely gone. Even the music is different. The original game’s 8-bit retro ditty has been replaced with a Japanese pop song, but in English. So what Valley 1 fan is going to want anything to do with Valley 2?

A Valley Without Wind 2 is a streamlined side-scrolling action platformer embedded in a turn-based territory control boardgame about trying to contain a rampaging demon and mostly failing. There. That’s the basic pitch. The action platformer bits are mostly about moving to the far side of the level. Your goal isn’t necessarily to kill the various hopping, crawling, flying monsters; it’s to stay alive while getting past them. As you play the action platformer level for any given tile, you spread your control of the map. Map control lets you earn more resources by moving pieces around the board representing your band of resistance fighters. They gather resources, knock down obstacles, take on minor monsters, and power special superbuildings.

But Valley 2 has a brutal clock mechanism that crawls out of the center of the map. Imagine an invulnerable — or is she? — demon running around the board, trashing your buildings, casting total ♥♥♥♥ spells that render swathes of territory uninhabitable, murdering your dudes, and scattering the survivors like terrified sheep. You have to stop this demon by getting super powerful, which is going to take about as long as a JRPG, give or take ten hours. Until then, the demon is going to mess stuff up and you can do precious little about it. Some power fantasy.

Like Valley 1, Valley 2 can be awkward on the overworld. Arcen Games comes up with brilliant ideas that often stretch beyond their interfaces. Despite the basic boardgame mechanics, there is almost no boardgame elegance here. But the basics of exploring the world and keeping your survivors alive are a fantastic hook, and I can’t think of many games that offer this basic experience. This is no city builder. This isn’t about reconstruction. This is a survival horror strategy game about refugees trying to survive a cataclysm in progress, a cataclysm that chases them around the map and often drives them into fatal corners or flushes them down economic death spirals. Choose your difficulty level wisely.

The actual sidescrolling action is superlative, perfectly suited to a gamepad controller and featuring more colorful and elaborate artwork since Valley 1. I thought Valley 1 was weirdly gorgeous as it was, but Valley 2’s graphics overhaul makes it more conventionally gorgeous. The more significant change is Valley 2’s new sense of focus in place of Valley 1’s wide-open spell choice and customization. Now you must choose a pre-set class. Each class has four attacks, varied by power, range, how they’re aimed, whether they use ammo, and so forth. Attacks also vary by “caliber”, which determines which attacks punch through which other attacks. If you really want to finesse the gameplay, caliber is an important consideration for playing defensively. You’ll want to build up a concentration bonus by not taking damage, so driving back enemy attacks with a higher caliber is an important part of avoiding damage, particularly in the confines of underground areas.

The classes are imaginative and no one names a character class like Arcen Games. Who needs paladins and barbarians when you have featherologists, ashists, lumbermancers, and entropicists? But there are so many that I’ll never use most of them, even though they’re randomly doled out five at a time as you progress through a game. I wish Arcen had focused on fewer classes, and therefore made each one more important. As it is now, once you go up a few tiers, it’s like a racing game where you have a garage full of cars but no reason to use any beyond your two or three favorites. But those two or three favorites sure are sweet. Why would I ever not use my sleetlock with his freeze flamethrower and fancy magnetic ice?

Valley 2 is a long game with some pleasant surprises waiting on the map and even in the narrative. Unfortunately, for a game that seems so perfect for replaying, there’s no persistence. When you win or lose, you simply win or lose. As it is now, Valley 2 is like playing through a long RPG with randomized elements that you can play again if you want. Which would be fine if it wasn’t the strategy game that it is.

It’s a minor miracle that Arcen Games could revise Valley Without Wind 1 so completely without simply upgrading it, that they have instead made a completely separate game that plays so differently and creates a unique type of experience based on getting your ♥♥♥ kicked.
( 3.5 ч. в игре )
Опубликовано: 30 января
Damn, this game's reviews should be a crime... It's actually a bit like Coors Light. Very underrated but a cool, refreshing take on the metroidvania/turn-based strategy genre.
( 0.9 ч. в игре )
Опубликовано: 27 декабря 2015
As you can see from the mixed reviews, this game is a mixed bag. I don't really know how to describe it, VWW2 is not really an engaging game, it not horrable or anything, but still it feels empty. I guess the over arking plot of this game is to be to be empty, which the game accomplishes. The thing that turned me down was that the game feels unfinished kind of empty, like "this game has great potential" kind of empty. I don't know, its's just kind of mah
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0.4 ч. в игре
Опубликовано: 15 октября 2014
Игра нудная и первая и вторая часть не понравились играть надоедает в первые 20 минут если брать эту игро то с хорошей скидкой
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0.2 ч. в игре
Опубликовано: 26 ноября 2013
Считаю игру одной из худших покупок, хотя она и стола немного в момент релиза.
Мне всегда жаль ругать игры, ведь разработчики в них вкладывают как минимум частичку души.
Да, можно тыкать меня носом в тот факт, что не прошёл до конца, не разобрался полностью в геймплее, не проникся любовью и пониманием к игре. Но с первых же минут на экране происходит чёрти что! С первых же минут желудок сжимается и пытается извергнуть содержимое на клавиатуру. Что 1, что 2 часть - тяжёлая наркомания. Вот честно, не рекомендую тратить деньги.
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13.9 ч. в игре
Опубликовано: 6 июля 2014
Как и первая часть — это в крайней степени не обычный и самобытный платформер.

Что понравилось? занятный геймплей, рандомно-генерирующиеся локации, необычный сеттинг, cильно упрощены локации и теперь по ним не так утомительно путешествовать, подчеркнули стратегическую сторону геймплея.

Не понравилось: хреновый дизайн большинства мобов, убрали огромных боссов, локации сильно повторяются

Геймплей представляет из себя платформер и пошаговую стратегию. Причём, во второй части этой игры упор был сделан именно на элемент стратегии и грамотном управлении повстанческих сил. С эти связано пару интересных фишек, которых не было в первой части. Например, чтобы попасть в локацию вечных морозов или лавовые локации и не загнуться там после минуты нахождения, раньше было предусмотрено создание специальных скафандров, теперь же необходимо захватывать башни рассеивания мороза и башни рассеивания тепла соответственно; появилась необходимость в отстройке разрушенных зданий и их переоборудование под клиники/заводы/фермы/бараки, потому что юнитов на карте поджимают призванные монстры и стало важным поддерживать жизнь и добывать ресурсы для строительства, иначе game over. Теперь можно получить крутые апдейты, украв имплантанты c роботизированных исследовательских станций, которые как раз пришли на замену рунам.

В плане платформера все осталось почти без изменений: носимся по локации, валим минибоссов и в итоге добираемся до самого Demonaica. После чего игра, кстати, не заканчивается, на карте останется ещё трое его приспешников и архи-демон — Elder, их можно выследить и завалить, но не обязательно. Официально игра закончится ровно после убийства Demonaica.

Во многом игра была упрощена, но тем не менее, чтобы въехать в то какогохренатутпроисходит и как в неё играть нужно пару часов времени, которым многим не хватает и дропают раньше, чем снизаходит озарение. Хотя на самом деле штуковина интересная.
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15.4 ч. в игре
Опубликовано: 26 декабря 2015
На любителя, я бы не советовал покупать.
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2.5 ч. в игре
Опубликовано: 10 июля 2014
Я конечно не хочу осквернять игру но некоторые минусы я выделю.
1.В игре очень странная логика(я даже не хочу приводить примеры)
2.Нет русского языка
3.Я пробовал играть по интернету, но у меня не получилось

Ну и есть плюсы
1.У игры есть карточки
2.Особенная 2D графика
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0.5 ч. в игре
Опубликовано: 3 января 2015
класноя игра но требует времени что б разабратся
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2 из 6 пользователей (33%) посчитали этот обзор полезным
0.2 ч. в игре
Предрелизный обзор
Опубликовано: 6 января 2013
Лучшая игра в мире!Ьлизард со своей Дьяблой нервно курит в сторонке!
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1 из 4 пользователей (25%) посчитали этот обзор полезным
3.6 ч. в игре
Опубликовано: 17 марта 2015
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4 из 11 пользователей (36%) посчитали этот обзор полезным
0.2 ч. в игре
Опубликовано: 3 апреля 2013
Хотел написать, что лучше бы это была игра о Cheetahmen'е, но все равно никто не знает кто это такой.
Если вы можете осилить тонну англ. текста, то можете скачать эту игру. Лично я поиграл минуту, а потом вышел в главное меню, чтоб послушать музыку - она там красивая, но в самой игре музыка кал.
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0.1 ч. в игре
Опубликовано: 6 декабря 2013
Продолжение скучной , баганной и глупой AVWW.Только на этот раз интересное , менее глючное и более интереснее.
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