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A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
Data di rilascio: 18 Feb 2013
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Pacchetti che includono questo gioco

Acquista A Valley Without Wind 1 and 2 Dual Pack

Include 2 oggetti: A Valley Without Wind, A Valley Without Wind 2

Acquista A Valley Without Wind 1 and 2 Dual Pack - Four Pack

Send the extra copies to your friends!

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Official 1.500 “Linux Support” Released!

17 Luglio 2014

This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too.

The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux!

License Keys No More

Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)

Enjoy!

5 commenti Ulteriori informazioni

Informazioni sul gioco

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

Key Features:

  • Platforming and Turn-Based Strategy Coupled Together:

    Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat:

    The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals:

    Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc:

    Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds:

    Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer:

    Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes:

    After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players:

    String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Get The Original Game For Free!

    The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.

Requisiti di sistema (PC)

    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space

Requisiti di sistema (MAC)

    Minimum:
    • OS:Leopard 10.5 or later
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space

Requisiti di sistema (Linux)

    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
Recensioni utili dai clienti
14 di 15 persone (93%) hanno trovato questa recensione utile
383 prodotti nell'account
59 recensioni
6.7 ore in totale
This version basically uses the same base principles as the first part. But here they totally removed some aspects of game (like never worked outpost management), weakened other (like platforming), and strenghten third (strategy mostly). Resulting game is much more interesting than amorphous A Valley Without Wind 1, but still too similar to it for my tastes. Can be quite enjoyable, if you like neverending stream of upgrades, random respawning monsters and action missions in platforming environment - wrapped up in turn-based strategy about gaining resourses against invincible foe.

7/10
Pubblicata: 8 Luglio 2014
Questa recensione ti è stata utile? No
6 di 8 persone (75%) hanno trovato questa recensione utile
116 prodotti nell'account
1 recensione
3.2 ore in totale
If you liek side-scrolling games with a very strong stratigic element, this is the game for you. It's been in developement for some time, and has kept some of the best elements of the first game (visuals, themes, music, atmosphere) with superior gameplay and far fewer bugs.

Although it didn't recoomend mouse-aiming, I found controling it with just a gamepad or keyboard too difficult for it too be fun.
Pubblicata: 17 Maggio 2014
Questa recensione ti è stata utile? No
5 di 8 persone (63%) hanno trovato questa recensione utile
429 prodotti nell'account
10 recensioni
12.8 ore in totale
A great little game for those of us who have played everything. Exploring the map, building to get the resources you need, beautiful graphics and one of the best soundtracks ever. I really recomend playing with a gamepad tho. Its really designed around a gamepad.
Pubblicata: 21 Marzo 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
209 prodotti nell'account
9 recensioni
14.2 ore in totale
There's some interesting ideas here, and it's a multiplayer game in the strictest sense of the word, but at the end of the day when you cross genres you want to blend them rather than keep them in their own awkward boxes. This game has an art style that will be off-putting to many, but I found it charming in an odd way. The different powers are interesting, but could be a little more imaginative and balance between them is basically non-existant. For the most part, the powers don't make good use of the movement- and neither do the randomly generated maps that generally end up being narrow tunnels to fall down and strange ceilings. The boss fights are slightly better by being a little more open, but overall it's very static and repetitive.

The game has a metric ton of good ideas, but the implementation and integration is so poor that everything steps on each other's toes. In addition the game uses strange terminology and despite explaning itself is still pretty difficult to puzzle out. Figuring it out is kind of fun, but once you unlock the puzzle you realize that it's a lot simpler than it lets on in a bad way and it's more about getting lucky early on with a co-operative starting area than anything else. Speaking of Co-op, it is barely functional and requires a great deal of patience. Still, it's nice to have the option to be able to suffer together.

To it's credit, I can't say I didn't have any fun, but bad platforming, dissonant storyline, confusing mechanics and characters and luck-based play (a decent beginning can trivialize the hardest difficulty but a bad one makes all but the easiest one impossible) as well as terrible implementation of platforming means I'm not going to be missing it.
Pubblicata: 3 Maggio 2014
Questa recensione ti è stata utile? No
6 di 13 persone (46%) hanno trovato questa recensione utile
654 prodotti nell'account
8 recensioni
0.2 ore in totale
Backlog Clearing #4

Had good expectations of A Valley Without Wind 2 considering how #1 went. However it has became annoying to play the sequel. Developers tried to implement some strategy towards the game and also change how the movement / spell system works.

Could'nt bear playing it for long, I would suggest anyone trying to play A Valley Without Wind 1 instead.
See my review of the prequel here: http://steamcommunity.com/id/demonasgodz/recommended/209330/

1/10
Pubblicata: 12 Aprile 2014
Questa recensione ti è stata utile? No
9 di 10 persone (90%) hanno trovato questa recensione utile
279 prodotti nell'account
27 recensioni
0.7 ore in totale
Lultimo titolo di Arcen Games infatti non sembra aver fatto tesoro di alcuni errori commessi dal primo titolo di questo loro brand che attingeva a pieni manid ai cosiddetti metroidvania-like; ossia giochi che uniscono una componente marcatamente platform ad una più avventurosa e action, il tutto spesso condito con elementi anche da gioco di ruolo e, nel caso in questione, con anche una componente survival.

A Valley Without Wind 2 parte da qui, un gioco che genericamente ci ricorda un Unepic ma che tenta di trascendere il suo stesso genere, tra l’altro già im♥♥♥♥♥♥♥ito proprio per la sua essenza da metroidvania, infilandoci anche un pizzico di strategia a turni. Lo scopo del gioco infatti sarà non solo quello di superare livelli pieni zeppi di mostri, tramite anche l’utilizzo di equipaggiamenti vari e la possibilità di avere svariati incantesimi e abilità specifiche, ma anche quello di esplorare una mappa ad esagoni dove poter muovere unità, raccogliere risorse e costruire edifici per resistere alle cicliche invasioni di mostri che renderanno la nostra missione salvifica sempre più difficile. Un tutorial non sempre molto chiaro, pero’, aiuta a rendere questa ennesima commistione di generi un po’ indigesta e alla lunga un po’ frustrante.

Vieni a leggere la recensione completa su TheShelterNetwork.com: http://theshelternetwork.com/a-valley-without-wind-2-unoccasione-persa/
Pubblicata: 27 Novembre 2013
Questa recensione ti è stata utile? No