The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews:
Mostly Positive (1,395 reviews) - 73% of the 1,395 user reviews for this game are positive.
Release Date: May 22, 2013

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“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Customer reviews
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Mostly Positive (1,395 reviews)
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1,054 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
129.9 hrs on record
Posted: September 14
I feel bad that I hadn't reviewed this game. It's a really fun 4x game. Broken in some ways (your heroes can get wayy tooo "Legendary") but I actually enjoyed that to a degree like I did in morrowind and I found that it actually gave me more fun ways to play the game. No multiplayer. BIG downside.
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4 of 5 people (80%) found this review helpful
25.3 hrs on record
Posted: September 1
Being perfectly honest I have no idea how I ended up getting this game. Not sure if it was a gift, part of a pack of games I got for free on a random page or whatever, but it’s an actually quite interesting game. However as usual, I will start with the negative parts of it:

You know, this game let’s you create your own race, heroes and ♥♥♥♥ WHICH IS QUITE COOL, however something I totally HATE is not being able to edit that race. The first time you make your own, you'll have NO IDEA WHAT YOU’RE DOING, so being able to test it out and change what doesn’t work out should be a pretty normal thing to have. But no, the option isn’t there, which is disappointing.

Something that I also don’t quite like is how passive the AI always seems to be. If you don’t play in really high difficulty matches, it always seems that it’s me the one being an #sshole and invading others, as they never seem to make a move. And when they finally do, it’s some sort of suicidal attack that’s as pointless as a submarine on Mars.

Lastly, the game has a feature of not letting heroes die, but instead damaging them permanently. It’s a system I like, however if a hero gets killed by the last damn enemy, doesn’t matter how many heads he bashed into the ground, not only he doesn’t get ANY EXPERIENCE but he also gets injured for life. That’s bullsh#t. At least give him less XP, but not NO XP AT ALL!

However, ignoring the negative stuff, what do we have left? A weird mix between Civilizations and Final Fantasy Tactics… Of all things. Yeah, it’s a weird f#cking mix but it actually works quite well.

As I’ve said before, you create your own race and play against custom or default other races in open maps, what sets this game apart from other Civ clones however, is the RPG style it has. There are items, quests and monsters out there, and your heroes level up and get quite powerful as they grow.

The game also has a unit creator tool, quite basic but it gives you the choice of setting your own troops by default, as expensive and game-breaking as you see fit. It’s quite fun… But since enemies won’t use it, their troops usually never catch on to you.

Maps usually also have some story and mayor quests going on, something that I totally like. And since most players on the map will want to clear those out, it adds to the competitive nature of these kind of games.

Is it a good game? Yeah, it is. However it seems to be kinda obscure and not well known. I would recommend it for any Civilizations fan who wants to try something new, although as usual, on a good sale.

TL;DR Edition: Civilizations mixed with RPG and turn-based elements. A good mix, with a few problems that are easy to overlook. Good for fans of strategy games, and a solid purchase on a sale.
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2 of 2 people (100%) found this review helpful
163.2 hrs on record
Posted: September 26
The best game in the long series Stardock made. Far more options then the games after this and far more replayable.
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2 of 3 people (67%) found this review helpful
132.9 hrs on record
Posted: September 19
Good game apart from the bugs. There are a lot of bugs that detract from the overall gameplay. Especially the map-making, bugged beyond saving and very difficult/frustrating to use.

Apart from the bugs the game gets very bogged down in the later stages of the game.

But the good out-weighs the bad, this reminds me a lot of MoM which I played a ton of back in the mid-late 90s. The ability to customize your faction and "wizard" is great, the rpg elements involving your heroes and units is great. The areas that you can cleanse and claim for your own and the quests also add a lot of replay value.

7/10 for me, could've been much higher apart from the bugs. Currently downloading SK, hoping that has a bit more polish to it.
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2 of 3 people (67%) found this review helpful
79.1 hrs on record
Posted: September 17
well done
im happy with my purchase..
i keep playing this game very now and then...
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1 of 7 people (14%) found this review helpful
Not Recommended
17.0 hrs on record
Posted: September 8
Game was fun for awhile, but I personally lost interest while trying to learn the more in-depth talent trees to start to formulate better strategies. Just know going in that it will take time to learn these things, don't expect to pick it up and be a pro right away. The game didn't pull me in QUITE enough to entice me to be patient. Got a decent amount of fun play out of it though.
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1 of 8 people (13%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: September 23
Terrible performance, not an interesting game.
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1 of 22 people (5%) found this review helpful
5 people found this review funny
Not Recommended
247.9 hrs on record
Posted: September 8
One of the worst games I've ever played, and I played few.
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Most Helpful Reviews  Overall
186 of 202 people (92%) found this review helpful
59.2 hrs on record
Posted: November 25, 2013
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

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243 of 281 people (86%) found this review helpful
2 people found this review funny
22.4 hrs on record
Posted: November 14, 2014
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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Recently Posted
Paragon of Badassosity
247.9 hrs
Posted: September 26
Master of Magic left a legacy and a hole that's never quite been filled. As far as turn-based fantasy strategy games go, this probably comes the closest.

Yeah, the graphics are terrible, but honestly I don't care a lot about graphics in a strategy game. Endless Legend made really pretty strategy game and while it's nice, it doesn't feel as robust as Fallen Enchantress. There's tons and tons of content, and even playing the same race / sovereign multiple times will give you a different experience. In fact if I had to call out one failing, it'd be the AI, but the AI in most other strategy games also super sucks, so this is pretty much par for the course.

I realize that this game was built upon the crap-fest that was Elemental : War of Magic, but this is also a testament to what developers can do when they get community feedback on why their game sucked. What we have today works and is a lot of fun.

Still haven't gotten a mage high enough to summon Delin though, and that makes me sad. :'(
Helpful? Yes No Funny
0.2 hrs
Posted: September 25
Stardock account no longer required for activation.
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