The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews: Mostly Positive (1,107 reviews)
Release Date: May 22, 2013

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Buy Fallen Enchantress: Legendary Heroes

Packages that include this game

Buy Stardock Pack 2014

Includes 6 items: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012


Recommended By Curators

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Recent updates View all (22)

December 1, 2014

Hotfix for v1.8 Available

We've just posted a hotfix for Fallen Enchantress: Legendary Heroes v1.8 today. This update fixes a typo in one of the XML files which was causing the game to crash.

Special thanks to Primal_Savage and BlackSmokeDMax for making us aware.

7 comments Read more

November 25, 2014

Now Available: Legendary Heroes 'Battlegrounds' DLC, 1.8 Patch

The 'Battlegrounds' DLC includes 15 hand-crafted tactical maps that present new challenges and opportunities in combat. You may start out surrounding or encircled by your enemies, or need to defend or assault tight chokepoints. The visual variety in Legendary Heroes is better than ever with ruined Imperial highways, dark fortresses buried deep in desert sandstorms, and more.

More than 20 stamps for the map generator to use to create unique gameworlds for each playthrough are also included in the 'Battlegrounds' DLC.

Get the Battlegrounds DLC today for just $4.99 today:

Six new monsters are free with the 1.8 patch today, and the latest Fallen Enchantress: Legendary Heroes DLC adds 15 new tactical maps and more to keep every playthrough as fresh as possible.

Legendary Heroes v1.8 adds adds six all-new monsters with unique abilities to the game, including the flame-wreathed Gilden Lion and the battle-frenzied Obsidian Legion. The patch will be applied to your game automatically next time you connect to Steam.

Read the Legendary Heroes v1.8 patch notes here:

Thanks for your support, and happy conquering!

4 comments Read more


“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
314 of 395 people (79%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: November 28, 2014
When I first saw what Stardock wanted to do with Fallen Enchantress, I became excited. All those video diaries about the lore of the world, the customization options, and the options for what you could do made me very excited for the game! Then I paid $40 for a complete mess of a game that, aside from being buggy, was very much a half ♥♥♥♥♥ project that did not live up to my expectations. I gave up on that, but then I heard of the "expansion" to a bad game with a great concept: Fallen Enchantress: Legendary Heroes! Although it looked like the exact same game for the exact same price, it couldn't be completely the same, right? They probably had to change EVERYTHING to fix it, essentially creating a new game, right? Nope. As far as I'm aware, there is no difference except for maybe a new faction and maybe a new map. As such, here are the reasons why not to give Stardock any more money ever.

1). Tedious city building.
To me, this game looked very much like a customizable game of Civilization that, considering the modders of the popular Fall from Heaven mod for Civ IV were working on this, I expected it to play like Civilization. However, although some aspects of city building are similar to the Civ series, it falls considerably short of it. Settling of cities can only be on certain places, and those places start with a predetermined Food, Production, and Mana. Once you place your city, there is no way to work the surrounding land to enhance them. Instead, you gain more "resources" by building outposts next to resources (iron, crystal, and mana) and then build upgrades on those resources. Your cities do not take part in this process, instead being used solely for unit production. Although you can build buildings to "improve" your cities, they never really seem to improve them that much. The game decided to follow "a lot of a little is a lot" making city progression a very long and tedious task that does not factor in units or later buildings, meaning they take FOREVER to build.

2). Pointless Unit customization.
In the game, you start off with a hero and a settler. You can explore and complete quests with your hero, and found a city with your settlers. Once your city is founded, you are allowed to customize units much like you can customize your hero. At first this sounds really cool; the possibilities are seemingly endless with the amount of equipment you can give your troops to improve them. But then you realize that equiping a troop with horses doesn't make them cavalry, or that equiping them with spears doesn't make them spearmen. Instead, the game simplifies combat to three basic unit types: Ranged, melee, magic. As you can guess, each type dictates how each unit attacks, either from range with a bow or magic, or up close with a variety of melee weapons. Although each weapon has a unique "attribute" that gives them additional functionality, these attributes hardly matter during battle. The only thing that matters is how hard each weapon hits, which leads me to my next point.

3). Simplistic, boring, unbalanced combat.
The game was trying to go for a hybrid between TurnBasedStrategy and TurnBasedTactics. In this case, combat takes place on a relatively small grid (reminiscent of chess) with environmental textures that add nothing to said grid. Both teams start on opposite sides of the grid and must kill each other. This is typically how combat works in TurnBasedStrategies(like Tactics Ogre or FFTactics), however, it is not handled well. The only variety of the combat grid involves the textures, so every battle will essentially play out the same way. Mix that with units that have no range limits, and early battles become a slogfest that is determined by how many ranged units you have/can kill quickly. The most complex tactic is which unit to focus fire on. There is no positioning/elevation advantage, useful abilities, unit variety advantage, or change in AI behavior. The AI have a suicidal mentality, and why wouldn't they? It doesn't matter if they die while targetting a single unit, they are only there to be a pawn in the great battle of attrition. If this sounds like the game is challenging, don't fall for it. This only affects early game, late game is a cake walk due to how OP troops become. Troops, unlike heroes, can be upgraded in SIZE, meaning that more soldiers will be in that troop. This increases the health and damage of the troop unit with each additional member. This means that troops will EASILY out perform any amount of heroes at any level with any equipment. These essentially godly units can only be countered by other godly units, which are...never made. Once you reach the max level of equipment, its smooth sailing.

4). All around lack of variety.
Overall, there is very little variety in gameplay. All the possibilities of the game are quickly exhausted after a few hours. The only victory condition I am aware of is conquest, making the game easily beaten and done with. There is no point to unit variety, so unless you want to create a challenge for yourself, there is no reason to change it up. With no random map generation, Stardock has resorted to selling map pack DLC for maps that add no actual variety or unique experiences to the game. Aside from singleplayer random game, there is a "story/campaign" that apparently tells a lore driven story of...something. I have played the campaign and found it very similar to a random game with extra random scenarios. It is apparent that the developers wanted the antagonist faction to be an overwhelming superpower that the player had no chance of standing up against, but I felt no sense of ugency to complete the story objectives. The final objective is for you to bring your hero into a portal and fight demons as a final resort to stop the "invasion"(or something), but I found myself conquering their unneccessarily large quanitity of cities with ease(once again, late game cakewalk). However, stepping into the portal is a completely different story. Apparently your hero forgots to bring his army, because its him against max level demons. As you would expect, he gets easily slaughtered. This HUGE difficulty spike is artificial and unfair, as there is no way of preparing for it. Apparently the only way to win is to use magic the scenario GIVES YOU, meaning there is no way to prepare or create a solution.

In conclusion, if you like the premise of a customizable TBS/T game that is probably easily modded(?), then this game is right up your alley. It is VERY rough and definitely needs a modder's touch, but the core concepts are there and, in the end, that's all you can hope for...*cries*
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187 of 252 people (74%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: January 1
Not impressed. This game hits you from the start with unwanted hassle. You must create an additional user account on the developers servers to play the game. I don't want that. If a game is on Steam, it shouldn't need anything extra. No additional DRM or more accounts or anything. They want you to have an account so they can sell you tiny-expansions, which are annoyingly advertised in-game.

Then you start the game and find out it is unbalanced in a dozen ways.I have gone through the motions of playing the game, and It really just isn't fun. Maybe it's because I have played dozens of games like it (that are better or more interesting).
The designers created a complicated lore/item system, but forgot to make the game mechanic interesting.

I bought this on a steam sale. Still disappointed that I spent money on it. Still annoyed about having to create an extra account that I get emails for. Still annoyed at the publisher Stardock software.

4/10. If I was on a hypothetical deserted island and this was my only game.. I would play it. I guess.
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18 of 21 people (86%) found this review helpful
1 person found this review funny
985.1 hrs on record
Posted: January 2
Fallen Enchantress: Legendary Heroes is the most played game I own in my library. The game is beyond fun, it is everything a civilization builder should be and more. The freedom to customize your kingdom from citys, to commanders (heroes) and army units is above and beyond anything I've seen in the gendre. But were the game truly shines is it's hud system. The hud gives you at a glance all the pertinent information you require in an unobtrusive way. The game is beyond fantastic and I highly recomend it to everyone who wanted to rule a fantasy kingdom.
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24 of 34 people (71%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: January 21
This game is pretty good, just for a while. Combination of Heroes of might&magic and Civilization is really great idea and works. In my opinion this game doesn't offer you many options for tactics, just go and crush everything on your way, and it gets unentertaining after few wins, you do not even have to bother about your cities or resources, you can win just like nothing with one army running around looting and getting xp. I played just for 2 factions and made 2 wins - by conquest and completing master quest, and there is no more this game can give me, but few more DLC's which are really overcharged. I'd like it give it another chance, maybe later.

Good rating, still doesn't worth this price.

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17 of 22 people (77%) found this review helpful
1 person found this review funny
40.8 hrs on record
Posted: January 2
Civilization meets Heroes of Might and Magic. A decent 4x game with an indepth combat/hero system and the ability to make your own units. The cell shaded art style will be loved by some and hated by others. No multiplayer but still a pretty cool world filled with enough magical creatures and stuff for at least a few playthroughs. There is no multiplayer, just a freeplay/sandbox mode and two scenarios.
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18 of 24 people (75%) found this review helpful
1 person found this review funny
39.8 hrs on record
Posted: December 14, 2014
This is a 4X+ fantasy game that shows the years spent in its development and polish.

Standout Features:
- Huge game with a large technology tree, and many rules.
- Easy to learn but difficult to master (I take this as a plus......)
- Many ways to play, and many ways to win
- A variety of maps
- Resource Management - RTS Style for mana, iron, horses, etc
- Abilities for units
- DLC adds to the game and makes it much better
- Customization for everything: factions, leaders, city upgrades, unit design (alpha centauri style)
- Notably, good customisation for game start and in-game options. Really fine controls help you tweak things.

Standard 4X features:
- City building, unit creation, resources, unit leveling, maps, technology tree
- Good graphics
- Nice cloth map when you zoom out
- Modding

Fantasy features (not usually found in a 4X):
- champions
- faction attributes
- sovereign (leader) attributes
- magic: spells, mana, magic paths
- quests
- items
- wounds to champions

The only cons are:
- The AI is bad. This is typical, however, for the genre. Even Civ V AI was bad.
- No multiplayer. In any case, games are usually too long for efficient multi-player
- Help could have been more detailed for the more intricate aspects (and power players)
- Tiny game-provided campaign (but the customization should be enough to keep you occupied)
- Game balance could be slightly better
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8 of 9 people (89%) found this review helpful
1 person found this review funny
28.1 hrs on record
Posted: January 18
A 4x game that is part Civ 4, part Fire Emblem, extremely customizable and probably the most engrossing strategy game I've played in years. Definitely a solid buy.

More info:
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81 of 151 people (54%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: January 2
Free to play and try out on 1/2/2015. Download went great but when I went to start up the have to have a stardock account.

No problem, go to create one....error, contact Stardock. And again...and again.

10/10 Would downvote again for silly and unnesscary registration process.
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47 of 86 people (55%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: December 31, 2014
An unfinished, unbalanced, unresponsive game with a buggy GUI and a bad&buggy engine and no game-balance in sight. Even the old "Master of Magic" is better than this game and the AI is worse than the AI from "Civilization 1".
Oh and external registration required... Don't forget to uncheck the 'spam e-mail' from them.
It's just a bad attempt at their 'sequel' of "Master of Magic" that failed completely. But you can buy their fairly expensive DLC's that will vaguely remind you of the Tropico DLC's in terms of 'price to content ratio'.

The music is extremely terrible, the sound effects seem like they are 20 years old. Ambient sounds are hardly present, if at all and the graphics are... barely doable.

You can't start a city wherever you want, you must do so on predefined locations. That is a serious limitation for me.

Moving units on the world map can be a bit slow (the game needs to calculate the pathing or something). Even with low settings and a fast PC, I can't get it improved at all even though all my cpu's and videocard and such are only running at like 20%. There is something really wrong with this engine.

The GUI is very unresponsive and if you are too fast (like you return to the main menu while the game was about to show you a level-up menu or something) the game gets permanently stuck.

The AI may randomly invade you with pioneers (settlers) that destroy your improvements.
The AI may ignore neutral monsters and plays a different game than you. They won't be attacked as often (or not at all). According to the devs this is a bug that they are investigating... Pretty serious if you ask me.
The AI is just stupid in general and can not even remotely be called 'intelligent'. It's artificial and that's it.

And the AI just goes like all ICS (infinite city&outpost spam) on you:
Yeah they put a pioneer in every single spot they can get even if it's totally useless... Frustrating over 9000.
Either go in perma war and kill their pioneers before they start a city/outpost, or fill all the gaps yourself. But unlike the AI, YOU have to defend your cities/outposts from neutral monsters, they don't.

This company should at least have bought an existing engine if they can't create their own and those graphics and music and sfx... It seems as if they had no budget for this game at all.

Oh and did I mention the random crashes? Even on streams and Youtube I often see people saving, not because they fear the battle but because they fear that the game might crash.

I can't find a single reason to buy this game. Well, perhaps the first 5 minutes of the game can be fun but that's about it.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
52.5 hrs on record
Posted: April 30
Mod it until crash . .
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5 of 6 people (83%) found this review helpful
1 person found this review funny
63.0 hrs on record
Posted: January 10
I gave FE:LH yes to reccommed because I felt it had some very nice gameplay features. I like the idea champs level up and can use items. The customization is awesome. To be able to design a unit type during play and start producing them is outstanding. For the most part the game is fun and easy to use. Now for some of the things that you should be aware of before you jump in. Serious pathing issues on game. for example it will show that you can make it to the enemy in one move. showing a straight line. when you click button your pawn is sent off on a zig zag course and does not make it there or leaves you in an enemy controlled zone even though your army and enemy army were in your zone. This sometimes leaves your army open to a spell attack that can seperate or decimate your army alowing the enemy to mop your army up. unfortunately once movement has begun there is no way to stop. some operations require double click and other single. This lends to accidental clicks and the auto end turn finishing turn before your done. lastly the most frusting for me, but bare in mind i stlll like to play, is on larger maps when map is nearly all occupied. The game starts crashing. At first i thought memory issues or graphics or what not but, this is what i found. when game crashes and i validate files one file fails. Validation fixes it and when it crashes again same file fails. I personally can continue on like this but when it happens every 4-5 turns it gets a little annoying.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
229.1 hrs on record
Posted: January 11
Civilizations + Heroes of Might and Magic = Fallen Enchantress. Awesome game with a lot of backstory. I tried it during the free weekend, bough it and been playing since. I just wish they threw in a campaign mode like. Age of Wonders so you can bring your leader through it leveling all the time. Starting up new games on like my 4th I finally got the lvl 15 acheivement, but even there I'm only a quarter threw magi abilities. I wanna keep leveling the same character. Also the game sorely lacks anything to do with water.(I mean besides water magic) Are boats that hard? Couldn't the undead just walk? Why won't my dragon actually fly so he could go over mountains and such? Other than some minor quips here a crash or two there, I'd highly recommend this to fans of either civilizations, HOMM, or even Age of Wonders though this falls short of that game by a bit. Even they had catapults and giant spiders taking up like 2-4 slots; meanwhile, my 100x the size of me dragons take up one slot :p

Best part is you can completely customize the factions and leaders to your liking. I love customization.
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14 of 24 people (58%) found this review helpful
22.8 hrs on record
Posted: December 27, 2014
a lot of the reviews you are going to hear about this comes from the incredible disappointment felt in the previous iterations - Elemental: War of Magic was a game I liked a lot but was pretty broken, and then it was remade to fallen enchantress, and finally legendary heroes. It has come a long way. One of my favorite games of all time is Sins of a Solar Empire so I am the kind of guy that gives Stardock the benefit of the doubt. This version of the game seems to be exactly what we were looking for. It's an RPG first, with strategy elements, and has really great combat. This is probably my last purchase for the Winter sale but I saved the best for last and look forward to dropping a couple hundred hours into this.
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2 of 2 people (100%) found this review helpful
48.5 hrs on record
Posted: January 12
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2 of 2 people (100%) found this review helpful
9.4 hrs on record
Posted: March 1
I found this game in the bargain bucket in a game store. It was buy three games for £10 and after ages of searching for three games i was interested in i bought them and i have to say it was one of the best purchases i have made in a while. (Especially after seeing it's price on here.)

Now this game doesn't exactly look (graphics wise) that brilliant- especially when comparing it to some games these days, but i think that can be excused. As this game is excellent. I have only put in 9 or 10 hours so far, but those 9 or 10 hours have been both brilliant and frustrating.

My first game (after the tutorial) was fantastic. I was against two easy opponents, but i walked all over them and i had so much fun doing so. My second game i picked a map that was way to small for all 5 of us and as such we soon ran out of room and were all arguing with each other and i probably would have got destroyed if i didn't sorta rage-quit. xD My third game has gone a bit better, but i am still not exactly "Top of the food chain" so to speak and i can totally forsee a long and exciting game ahead of me.

The factions are interesting and quite varied and you can make your own too, which is pretty cool. The heroes are also cool and often amongst the most powerful units in the game and i rather enjoyed making my own hero too- though again they don't look brilliant. The monsters.....sometimes don't look great, but that's not too important really. And can often be excused when your getting destroyed by them or if your good and actually beating them. I love the quests that pop up on the map and give me fun things to do. I've got some seriously powerful units from some of these quests. And i really love the building aspect in the cities. It's simple, with a lot of choice (when it's all researched) though i do feel there could be a lot more base units in the game, but then you can also design your own too, so there could be if you had the time to make them. And i rather like the battle system as well.

So i would totally recommend this game to everyone. :) (Though perhaps not at full price.)
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3 of 4 people (75%) found this review helpful
13.4 hrs on record
Posted: January 4
Lots of cool options and custimization for both hero units and regular units. Factions have slightly different play styles, though it's nothing drastic. You can even create your own factions along with a main character for it.

It has a bit of a learning curve, but not too steep. The action tends to slow down after you defeat all the lower level creatures in the area, and have to start venturing towards other players. Diplomacy was simple for me: I liked having clear answers and numerical values during trades instead of having to guess whether your diplomat is skilled enough to overcome the hatred between your nations, as seen in other 4X titles.

If you like 4X games as well as RPGs, I strongly recommend this game. Doesn't seem to have a strong story line, but if you can invest in giving your own characters a voice, there's plenty to commit to.
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1 of 1 people (100%) found this review helpful
53.5 hrs on record
Posted: January 14
Good game for DnD nerds and such. Little buggy and crashes sometime, but awesome replay value.
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1 of 1 people (100%) found this review helpful
21.6 hrs on record
Posted: January 15
very grat game i realy llke tis game.
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1 of 1 people (100%) found this review helpful
148.4 hrs on record
Posted: January 15
7.5/10 - Great Game with a good amount of replay. Bad pathing issues. Average AI. Focusing now on the Mods to see if they can fix some of the bigger bugs. Fed a need for a new game on this category... looking forwards to the next expansion.
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: January 20
Good Turn-based strategy. A little to little stuff to do. It's very easy to fade away for a couple of hours tho ^^
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