The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews:
Mixed (13 reviews) - 69% of the 13 user reviews in the last 30 days are positive.
Mostly Positive (1,393 reviews) - 73% of the 1,393 user reviews for this game are positive.
Release Date: May 22, 2013

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“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Customer reviews
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Mixed (13 reviews)
Mostly Positive (1,393 reviews)
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1,052 reviews match the filters above ( Mostly Positive)
Recently Posted
0.4 hrs
Posted: September 23
Terrible performance, not an interesting game.
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17.0 hrs
Posted: September 8
Game was fun for awhile, but I personally lost interest while trying to learn the more in-depth talent trees to start to formulate better strategies. Just know going in that it will take time to learn these things, don't expect to pick it up and be a pro right away. The game didn't pull me in QUITE enough to entice me to be patient. Got a decent amount of fun play out of it though.
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239.3 hrs
Posted: September 8
One of the worst games I've ever played, and I played few.
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27.6 hrs
Posted: August 28
its not bad i like it
Helpful? Yes No Funny
11.5 hrs
Posted: August 27
Pretty good.
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25.4 hrs
Posted: August 22
A 4X fantasy strategy game... for kiddos. A good game for children under 12 but nothing serious. If you want deep and real 4X strategy stick to AoW 3 or any other from the genre. Fallen Enchantress is designed for children, the tech trees, the tactical battles are way too simple for gamers who began thier 4X strategy experience with HoMM 3, AoW or Disciples. But hey, I don't say it's bad, to be honest it can be quite entertaining especially customizing your own units, or designing your own heroes and kingdoms.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
129.9 hrs on record
Posted: September 14
I feel bad that I hadn't reviewed this game. It's a really fun 4x game. Broken in some ways (your heroes can get wayy tooo "Legendary") but I actually enjoyed that to a degree like I did in morrowind and I found that it actually gave me more fun ways to play the game. No multiplayer. BIG downside.
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3 of 3 people (100%) found this review helpful
25.3 hrs on record
Posted: September 1
Being perfectly honest I have no idea how I ended up getting this game. Not sure if it was a gift, part of a pack of games I got for free on a random page or whatever, but it’s an actually quite interesting game. However as usual, I will start with the negative parts of it:

You know, this game let’s you create your own race, heroes and ♥♥♥♥ WHICH IS QUITE COOL, however something I totally HATE is not being able to edit that race. The first time you make your own, you'll have NO IDEA WHAT YOU’RE DOING, so being able to test it out and change what doesn’t work out should be a pretty normal thing to have. But no, the option isn’t there, which is disappointing.

Something that I also don’t quite like is how passive the AI always seems to be. If you don’t play in really high difficulty matches, it always seems that it’s me the one being an #sshole and invading others, as they never seem to make a move. And when they finally do, it’s some sort of suicidal attack that’s as pointless as a submarine on Mars.

Lastly, the game has a feature of not letting heroes die, but instead damaging them permanently. It’s a system I like, however if a hero gets killed by the last damn enemy, doesn’t matter how many heads he bashed into the ground, not only he doesn’t get ANY EXPERIENCE but he also gets injured for life. That’s bullsh#t. At least give him less XP, but not NO XP AT ALL!

However, ignoring the negative stuff, what do we have left? A weird mix between Civilizations and Final Fantasy Tactics… Of all things. Yeah, it’s a weird f#cking mix but it actually works quite well.

As I’ve said before, you create your own race and play against custom or default other races in open maps, what sets this game apart from other Civ clones however, is the RPG style it has. There are items, quests and monsters out there, and your heroes level up and get quite powerful as they grow.

The game also has a unit creator tool, quite basic but it gives you the choice of setting your own troops by default, as expensive and game-breaking as you see fit. It’s quite fun… But since enemies won’t use it, their troops usually never catch on to you.

Maps usually also have some story and mayor quests going on, something that I totally like. And since most players on the map will want to clear those out, it adds to the competitive nature of these kind of games.

Is it a good game? Yeah, it is. However it seems to be kinda obscure and not well known. I would recommend it for any Civilizations fan who wants to try something new, although as usual, on a good sale.

TL;DR Edition: Civilizations mixed with RPG and turn-based elements. A good mix, with a few problems that are easy to overlook. Good for fans of strategy games, and a solid purchase on a sale.
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1 of 2 people (50%) found this review helpful
132.9 hrs on record
Posted: September 19
Good game apart from the bugs. There are a lot of bugs that detract from the overall gameplay. Especially the map-making, bugged beyond saving and very difficult/frustrating to use.

Apart from the bugs the game gets very bogged down in the later stages of the game.

But the good out-weighs the bad, this reminds me a lot of MoM which I played a ton of back in the mid-late 90s. The ability to customize your faction and "wizard" is great, the rpg elements involving your heroes and units is great. The areas that you can cleanse and claim for your own and the quests also add a lot of replay value.

7/10 for me, could've been much higher apart from the bugs. Currently downloading SK, hoping that has a bit more polish to it.
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1 of 2 people (50%) found this review helpful
79.1 hrs on record
Posted: September 17
well done
im happy with my purchase..
i keep playing this game very now and then...
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Most Helpful Reviews  Overall
185 of 201 people (92%) found this review helpful
59.2 hrs on record
Posted: November 25, 2013
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

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242 of 280 people (86%) found this review helpful
2 people found this review funny
22.4 hrs on record
Posted: November 14, 2014
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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370 of 461 people (80%) found this review helpful
2 people found this review funny
Not Recommended
61.4 hrs on record
Posted: January 15, 2014
This game... I was really excited to play Fallen Enchantress: Legendary Heroes. I'm a big fan of tactical and turn-based strategy games and I couldn't wait to dig in. On paper, this game has pretty much everything a strategy fan could ask for. Your developing kingdom or empire has a lengthy tech tree with three distinct branches. You can engage your armies in tactical combat, controlling each troops movements a la Tactics:Ogre or just let the battle play out automatically from the overworld. You can use your sovereign to cast tactical and strategic spells, decimate enemy armies, and tame dragons to fight alongside your army. You can even customize your avatar, kingdom history, racial traits, and design all of your units.
The list of things to do in this game is just about inexhaustible... which is likely where everything went wrong.

This game is an incredibly un-polished experience, so much so that I wonder if the devs even test-played it, as this very much feels like a game that is still in late beta stages. In my opinion, this is because there's just so much going on, that the developers were incapable of playtesting everything thoroughly. I ran into more than a few save bugs and stability issues, and late game lag is incredibly common, even on a very high-end rig. While the environment art is pretty exceptional and overa-all enjoyable, I found the character models to be among the most hideous designs I've ever seen. They are amateur at best and downright ugly at worst. While not a core component, I did feel like something was lost in the customization when no matter which outfit I picked, my sovereign still turned out to be an eyesore.

But, due to the insane levels of customization and depth of gameplay, all of these foibles could be easily overlooked if not for one glaring, inescapable issue.

The AI in this game may be the worst artificial intelligence I've ever encountered in a game of any kind. There are extremely limited diplomacy options, which basically boil down to: pay money, or be paid money for peace, neither of which are very fun or exciting. While more are unlocked later in the game, you're unlikely to ever see them before going to war. The AI seems to have one goal and one goal only: to declare war. It might declare war in the first five minutes of meeting you, or it might wait for five hours, but you can be damned sure it's going to happen.

The way that the AI decides friend from foe is a complete and utter mystery to me. More than once, the enemy AI went from being my best friend (green happy face) to being at war with me the next turn, which was completely baffling. Once at war, the AI will throw every platoon it has at you. It will send all of its troops straight to their death, over and over again, never adjusting its strategy, until it has completely exhausted all of its kingdoms resources and must surrender to you.

At the end of the day, I want to recommend this game so badly, because there is just so much going on that begs to be explored. But no matter how great the rest of the game is, there is just no way around the AI.
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326 of 414 people (79%) found this review helpful
5 people found this review funny
Not Recommended
14.5 hrs on record
Posted: November 28, 2014
When I first saw what Stardock wanted to do with Fallen Enchantress, I became excited. All those video diaries about the lore of the world, the customization options, and the options for what you could do made me very excited for the game! Then I paid $40 for a complete mess of a game that, aside from being buggy, was very much a half ♥♥♥♥♥ project that did not live up to my expectations. I gave up on that, but then I heard of the "expansion" to a bad game with a great concept: Fallen Enchantress: Legendary Heroes! Although it looked like the exact same game for the exact same price, it couldn't be completely the same, right? They probably had to change EVERYTHING to fix it, essentially creating a new game, right? Nope. As far as I'm aware, there is no difference except for maybe a new faction and maybe a new map. As such, here are the reasons why not to give Stardock any more money ever.

1). Tedious city building.
To me, this game looked very much like a customizable game of Civilization that, considering the modders of the popular Fall from Heaven mod for Civ IV were working on this, I expected it to play like Civilization. However, although some aspects of city building are similar to the Civ series, it falls considerably short of it. Settling of cities can only be on certain places, and those places start with a predetermined Food, Production, and Mana. Once you place your city, there is no way to work the surrounding land to enhance them. Instead, you gain more "resources" by building outposts next to resources (iron, crystal, and mana) and then build upgrades on those resources. Your cities do not take part in this process, instead being used solely for unit production. Although you can build buildings to "improve" your cities, they never really seem to improve them that much. The game decided to follow "a lot of a little is a lot" making city progression a very long and tedious task that does not factor in units or later buildings, meaning they take FOREVER to build.

2). Pointless Unit customization.
In the game, you start off with a hero and a settler. You can explore and complete quests with your hero, and found a city with your settlers. Once your city is founded, you are allowed to customize units much like you can customize your hero. At first this sounds really cool; the possibilities are seemingly endless with the amount of equipment you can give your troops to improve them. But then you realize that equiping a troop with horses doesn't make them cavalry, or that equiping them with spears doesn't make them spearmen. Instead, the game simplifies combat to three basic unit types: Ranged, melee, magic. As you can guess, each type dictates how each unit attacks, either from range with a bow or magic, or up close with a variety of melee weapons. Although each weapon has a unique "attribute" that gives them additional functionality, these attributes hardly matter during battle. The only thing that matters is how hard each weapon hits, which leads me to my next point.

3). Simplistic, boring, unbalanced combat.
The game was trying to go for a hybrid between TurnBasedStrategy and TurnBasedTactics. In this case, combat takes place on a relatively small grid (reminiscent of chess) with environmental textures that add nothing to said grid. Both teams start on opposite sides of the grid and must kill each other. This is typically how combat works in TurnBasedStrategies(like Tactics Ogre or FFTactics), however, it is not handled well. The only variety of the combat grid involves the textures, so every battle will essentially play out the same way. Mix that with units that have no range limits, and early battles become a slogfest that is determined by how many ranged units you have/can kill quickly. The most complex tactic is which unit to focus fire on. There is no positioning/elevation advantage, useful abilities, unit variety advantage, or change in AI behavior. The AI have a suicidal mentality, and why wouldn't they? It doesn't matter if they die while targetting a single unit, they are only there to be a pawn in the great battle of attrition. If this sounds like the game is challenging, don't fall for it. This only affects early game, late game is a cake walk due to how OP troops become. Troops, unlike heroes, can be upgraded in SIZE, meaning that more soldiers will be in that troop. This increases the health and damage of the troop unit with each additional member. This means that troops will EASILY out perform any amount of heroes at any level with any equipment. These essentially godly units can only be countered by other godly units, which are...never made. Once you reach the max level of equipment, its smooth sailing.

4). All around lack of variety.
Overall, there is very little variety in gameplay. All the possibilities of the game are quickly exhausted after a few hours. The only victory condition I am aware of is conquest, making the game easily beaten and done with. There is no point to unit variety, so unless you want to create a challenge for yourself, there is no reason to change it up. With no random map generation, Stardock has resorted to selling map pack DLC for maps that add no actual variety or unique experiences to the game. Aside from singleplayer random game, there is a "story/campaign" that apparently tells a lore driven story of...something. I have played the campaign and found it very similar to a random game with extra random scenarios. It is apparent that the developers wanted the antagonist faction to be an overwhelming superpower that the player had no chance of standing up against, but I felt no sense of ugency to complete the story objectives. The final objective is for you to bring your hero into a portal and fight demons as a final resort to stop the "invasion"(or something), but I found myself conquering their unneccessarily large quanitity of cities with ease(once again, late game cakewalk). However, stepping into the portal is a completely different story. Apparently your hero forgots to bring his army, because its him against max level demons. As you would expect, he gets easily slaughtered. This HUGE difficulty spike is artificial and unfair, as there is no way of preparing for it. Apparently the only way to win is to use magic the scenario GIVES YOU, meaning there is no way to prepare or create a solution.

In conclusion, if you like the premise of a customizable TBS/T game that is probably easily modded(?), then this game is right up your alley. It is VERY rough and definitely needs a modder's touch, but the core concepts are there and, in the end, that's all you can hope for...*cries*
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64 of 67 people (96%) found this review helpful
432.3 hrs on record
Posted: November 27, 2013
If you are old enough to remember Master of Magic from the glory days of pc gaming, and Age of Magic, you will know what this game is. 4X in a fantasy vein with great customization ability for factions and leaders. Stardock has been doggedly working to improve the game since it's first incarnation as Elemental, so ignore reviews of earlier iterations and check out the more relevant (and very positive) critical reviews.

If you pick up FE:LH, there is no need to buy any of the earlier games. As for DLC, though I have everything and enjoy them, the Undead faction DLC is the only one that really adds some enjoyable toys to the mix, unless you're like me and enjoy monstrous maps, in which case the map pack is worth picking up.

Like most Stardock products, the developers seem to honestly care about their creations and their fans, constantly tinkering with their games long after release, just like Microprose back in the day. Never been disappointed with anything in their catalog.
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88 of 106 people (83%) found this review helpful
4 people found this review funny
Not Recommended
15.3 hrs on record
Posted: March 25
DRM Warning! You cannot use this game without creating a Stardock account.

That means that to install the game 10 years from now on a new PC, you have to trust that Steam and the Stardock validation servers will both be functional. Given that Impulse which was once Stardock's baby is now slowly agonizing in the hands of a third-party, I'm not sure I would put my money on the latter.

Personally Steam is enough DRM for me, thanks. I bought this in a bundle and wasn't exactly pleased to find out about the account requirement after the fact.

Note that you can get a truly DRM-free copy of the ultimate edition on Personally I don't like the game enough to re-purchase it (still trying to figure out if it gets better in the long run), but I thought I'd let you know.
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