“he Who Fears Being Conquered Is Sure Of Defeat.”The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio.
사용자 평가:
Overall:
복합적 (평가 131 개) - 이 게임에 대한 사용자 평가 131개 중 67% 가 긍정적입니다.
출시 날짜: 2013년 2월 18일

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March of the Eagles 구매

March of the Eagles - 4-Pack 구매

Includes four copies of March of the Eagles - Send the extra copies to your friends

 

평가

“Paradoxiana at its most approachable and bellicose. Engaging engagements, feisty AI, low price.”
80/100 – PC Gamer

“If a real-time version of Risk on steroids mixed with Diplomacy's double-dealing sounds appealing, then March of the Eagles is well worth picking up.”
7/10 – Gamespot

“March of the Eagles may have more limited ambitions than its grand strategy cousins, but in limiting its goals it makes its successes more evident. It's a relatively brief and accessible strategy experience that's good alone and better with friends.”
7,9/10 – IGN

게임에 대해

“he Who Fears Being Conquered Is Sure Of Defeat.”

The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio. The makers of Hearts of Iron and Europa Universalis now bring The Napoleonic War to life in this war-focused strategy game.

Main Features


  • Take command: Rise to power in the era of the Napoleonic Wars and move on to claim the control of Europe
  • Lead your nation: Attack your opponents and defend your nation’s border while the tension rises. Expand your nation with war, negotiation and keep your empire from falling apart
  • Europe is at your feet: Explore a historical topographic map in full 3D with a complete view of Europe
  • Command your troops: Use the combat order system and manage your troops to secure as much power as possible
  • Experience true warfare: Organize your armies, manage logistics, raid your enemy's supply lines and set the strategy for your armies, fleets and more
  • Use diplomacy: Form coalitions against other major powers
  • Explore the new idea system: Embrace new technology, military tactics and economical organization
  • Become the dominant power of Europe: Experience the Victory System that allows you to dominate the other powers on land and at sea
  • Multiplayer: Battle against your friends in this heavily multiplayer focused game where you can engage in multiplayer for up to 32 players
  • Customize your game: March of the Eagles gives you the chance to customize and mod in detail to create your ultimate wargame

시스템 요구 사항

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 video card, 512Mb graphics memory required with a resolution of at least 1024 x 768 or greater
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Sound:DirectX® Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
유용한 고객 평가
6명 중 5명(83%)이 이 평가가 유용하다고 함
41.6 시간 기록
게시 일시: 2016년 1월 23일
Not worth the money. It's rather unlike Paradox to throw a game together and never fix any of it, which is exactly what they did here.
이 평가가 유용한가요? 아니요 재미있음
6명 중 4명(67%)이 이 평가가 유용하다고 함
18.1 시간 기록
게시 일시: 2016년 1월 17일
A really enjoyable entry-point to the Grand Strategy genre. This game strips away all the complexities of economies, nation-development, and internal affairs; and leaves you with just the utter fun of War, War and more War. Outmaneuver England as Napolean and march on London; Put your skills of timing to the test as Prussia or the Ottomans. This game is excellent for beginners, but will keep veterans enjoying it for hours on end.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
64.6 시간 기록
게시 일시: 2015년 11월 17일
I would give a positive review for just about any Paradox title (yes, including Victoria II and Hearts of Iron III, as buggy as they may be), but this is a title I simply cannot baby for its mistakes.

To get one thing off the board immediately, I would NEVER recommend without this mod: https://forum.paradoxplaza.com/forum/index.php?threads/669074

The reason for suggesting that mod is that it takes you, instead, back to pre-Napoleon era just prior to when he became First Consul, thus there is more time to play and less satellites of France (aka more countries to play as). Plus, the mod offers new technology and an uncommon chance to gain cores on conquered provinces--thus the freedom to build units/ships there.
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That being said, I cannot recommend the game in its vanilla state for reasons of simplicity. This game wins favorable points for its astounding combat system; I absolutely love watching battles go on, regardless of the size, and what the generals can make of situations. ...which brings me to my first issue: Generals. Some countries get an abundant amount of generals, receive a few, and some receive NONE. You have to give me credit, I pulled off a save as Egypt where I conquered all of Africa, Spain, and the Ottoman Empire; easier said than done when you only have ONE general and NO admirals to work with. In this sense, the game's only friendly toward countries like France, Britain, Austria, Prussia, and Russia. Fair enough, those countries are the center of attention, but I shake my head at the disallowed freedom to TRY and rise up as a lesser power.

For me, quite a significant issue is the lack of countries that can be freed; specifically, countries like Scotland, Norway, Iceland, Finland, Hungary, Romania, Serbia, etc. do not exist in the game, so they may not be liberated. AT THE VERY LEAST, Norway couldn't have been made available to liberate? Why not!? I don't give a horse's ♥♥♥ if "Norway didn't exist until 1905"; this is a game of imagination and 'what ifs'. If as France I wage war on Denmark, conquer Norway; I want the freedom to pretend that as part of the terms of peace I'm enforcing, I insist on a "Norwegian Norway". If conquering everything is how I'm going to play the game I'd just go play a more amateur title, like Supreme Ruler; I expect much more from my all-time favorite development studio.

Lastly, let me argue that the coalition system is confusing beyond comprehension (at least to me). Yes, the coalition leader must subsidize its members, but even so, if I'm at 200+ relations with France and in a PERFECT geographic and militaristic position to strike an enemy, why is Napoleon so anal on letting me in? I wish I could have a summary of reasons returned to me like in most other Paradox titles. In this sense, getting a coalition invitation is like a surprise birthday gift to me; only that I most often decline when I do receive an invite on the grounds that I'm unprepared for war.

Overall, I admit, I am almost on the fence on this one. With the mod posted above, I would recommend this game for one gold reason:

March of the Eagles may be overpriced, amateurish (compared to other titles), and essentially a mini game title. Be that as it may, it is a SUPERB game to gift a friend who's new to grand strategy titles. Want someone to start playing EUIV/CKII/Vicky with you but they're unsure of whether they want to buy such expensive titles? Send them this way, this will give them an idea of what to expect in the better titles.

Treat this game like a mini game title or "get to know Paradox" game for newcomers. Admittedly, $60 for the 4-Pack doesn't sound that bad, if you have 4 people you'd like to trick into the unresistable allure that is grand strategy.

Criticize, debate, ask, praise, as you desire.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
14.8 시간 기록
게시 일시: 2014년 6월 4일
마치 오브 더 이글은 패러독스사의 시험작으로써 나폴레옹 전역을 배경으로 하며 특히 전투에만 특화되있다. 병종들은 유로파나 크킹처럼 보병기병포병 이런식으로만 나뉜게 아니라 선보병,척탄병,근위대,하이랜더,라이플맨,예거,경보병,주둔-선보병,빨치산,훗사르,용기병,체사르,창기병,흉갑기병,포병,기마포병,해안포병,보급대 등등으로 세분화되며 모두 다 다른유닛으로 구분된다. 이여단급 유닛들을 합쳐서 군단을 만들어야지 제대로된 전투가 되는데 합쳐진 일개 군에서도 좌측중앙우측예비 4개로 나뉘어지고 그래서 사령관들도 각각 하나씩 총 4명이 필요하다(그래서 보통 나라당 사령관 숫자가 최소 100명이 넘는다). 전투는 중앙과 측면 총3부대가 서로 격돌하고 한부대가 무너지면 측면노출로 인해 더 박살나는등의 더 다채로운 전투를 한다(그래도 결국엔 수치와 숫자놀음). 전투쪽에만 치중해 있기때문에 역설사 게임중에서 전투에선 굉장히 좋은 모습이 있지만 정말 불편한 외교, 단순한 캠페인과 게임진행등 사실상 버려진 시험작이다. 역설사게임을 한다면 한번쯤은 해볼만 한정도의 게임.
이 평가가 유용한가요? 아니요 재미있음
186명 중 160명(86%)이 이 평가가 유용하다고 함
18.9 시간 기록
게시 일시: 2013년 12월 16일
I love Paradox games, which is why it pains me to pan this one. Clocking in 200 hours with the likes of a Crusader Kings or a Europa game is easy for me to do, but at the 18th hour mark I decided this is simply a flawed game concept. The problem is that the game engine that Paradox uses so well covering their other grand strategy games does not scale very well when applied to the limited time frame of a Napoleon era game. Nowhere is this better seen than in the process of battles. The somewhat generalized battle system may be fine for a game that covers hundreds of years, but a game that only covers decades demands a more involved/detailed battle system. They make an attempt by allowing you to choose battle tactics for example, but you never get the feel for the difference as the battle zips by, typical in Paradox games. Napoleon's never ending pursuit for the definitive battle never feels fully realized. The player is left wanting more once the battle engages. The game desperately needed a sub system - or mini game if you will - that allows the player to engage in some tactical choices in the battles. In this way the building of the army and the choices you made in unit structures feels more important. And honestly, some of the other things so important and necessary in a long time frame game just seems like a distraction here. The diplomacy and coalition building system holds promise, but in practice seemed more tedious to me than fun or interesting. Once again, the engine that makes history dabbling sandbox play fun just does not scale as well in a game covering less historical time.

I really hope they take another shot at the era but next time take the time to design or better modify the game engine to better reflect the uniqueness of the simulation.
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