“he Who Fears Being Conquered Is Sure Of Defeat.”The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio.
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Overall:
賛否両論 (138 件のレビュー) - このゲームのユーザーレビュー 138 件中 66% が好評です
リリース日: 2013年2月18日

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レビュー

“Paradoxiana at its most approachable and bellicose. Engaging engagements, feisty AI, low price.”
80/100 – PC Gamer

“If a real-time version of Risk on steroids mixed with Diplomacy's double-dealing sounds appealing, then March of the Eagles is well worth picking up.”
7/10 – Gamespot

“March of the Eagles may have more limited ambitions than its grand strategy cousins, but in limiting its goals it makes its successes more evident. It's a relatively brief and accessible strategy experience that's good alone and better with friends.”
7,9/10 – IGN

このゲームについて

“he Who Fears Being Conquered Is Sure Of Defeat.”

The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio. The makers of Hearts of Iron and Europa Universalis now bring The Napoleonic War to life in this war-focused strategy game.

Main Features


  • Take command: Rise to power in the era of the Napoleonic Wars and move on to claim the control of Europe
  • Lead your nation: Attack your opponents and defend your nation’s border while the tension rises. Expand your nation with war, negotiation and keep your empire from falling apart
  • Europe is at your feet: Explore a historical topographic map in full 3D with a complete view of Europe
  • Command your troops: Use the combat order system and manage your troops to secure as much power as possible
  • Experience true warfare: Organize your armies, manage logistics, raid your enemy's supply lines and set the strategy for your armies, fleets and more
  • Use diplomacy: Form coalitions against other major powers
  • Explore the new idea system: Embrace new technology, military tactics and economical organization
  • Become the dominant power of Europe: Experience the Victory System that allows you to dominate the other powers on land and at sea
  • Multiplayer: Battle against your friends in this heavily multiplayer focused game where you can engage in multiplayer for up to 32 players
  • Customize your game: March of the Eagles gives you the chance to customize and mod in detail to create your ultimate wargame

システム要件

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 video card, 512Mb graphics memory required with a resolution of at least 1024 x 768 or greater
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Sound:DirectX® Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
Customer reviews
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Overall:
賛否両論 (138 件のレビュー)
Recently Posted
Downright.
( 記録時間: 22.3 時間 )
投稿日: 6月18日
Recently I brought Ageods"Thirty year's War "and found the tutorial to be an untidy mess which I could not untangle thus rendering a reputedly good game completely unplayable to me. This is not the case with "March of Eagles", its tutorial is fine,clear ,go through it and you are up and underway,easy.I think some distance from playing well,in my case, but as noted before underway..But is the game itself any good? Is it better than " Napoleon Total War"? It's certainly good to play,and fun to work things out but I don't think it comes even close to Napoleon T.W... Ok the battles are just results,I think est la Victoria 2 would be much better. Watch your forces and the battles ebb and flow sort of thing,.This game does give you a good selection of forces to enlist.And you can allocate commanders and arrange your troops and fiddle and fart about messing with harbours, depots and pretty cool horse drawn supply wagons.That's very good,as is the music,and I rather like the map." March of Eagles" functioned perfectly in the 6 and a bit hours I've played it.No glitches or crashes..Everything is laid out to hand neatly,and the game bungs out wee alarums pretty regularly to players who are playing at easiest and are trying to hide out in the backwater that is The Ottoman Empire.
So, forget about the excellent other game by you know who,I shouldn't even have mentioned it ,this is a fine functioninable game in it's own right. It's good fun and plays well.Also at the moment it's cheap as.Recommended.
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HuskofCorn
( 記録時間: 8.1 時間 )
投稿日: 6月15日
A very bare bones game.
I bought this on sale for $5, and I still want my money back. This game has barely anything going for it and its normal price tag of $20 is absurd for the content available. Like most paradox games, you can play as any country. However, only a few of them are worth playing as, and you can't even win the game with most of them. There is little variety between countries other than starting position and a game can be finished in one sitting. So basically once you've beaten the game a couple times, you've gained the full experience it has to offer.
Really low quality by paradox standards, I would rather get castrated than buy this game again.
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Polygon
( 記録時間: 8.6 時間 )
投稿日: 6月14日
Bought the game today, through the sale, per the recommendation of a friend who likes it. My understanding is the vanilla game has potential, but falls short in in delivering a total game. It leaves a lot to be desired. That said, my friend pointed me to the 1792 mod, which gives the game greater depth and historical accuracy, and, I must personally say, makes the game quite enjoyable. I particularily like the additon to the battles of giving you a "break-down", hour by hour, of major events that transpired that were instrumental to the engagement. Moreover, I like the aspect of adding wings to each army- each army has a left, center, right flank and reserve- and you can personalize that.
The game could be more robust in depth and options, but overall I give it a 7 out of 10.
Also, for the record, no crashes on my end.
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DogBoyGenius
( 記録時間: 3.8 時間 )
投稿日: 6月4日
hahaha mroe like march of the mattias
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amynase
( 記録時間: 24.9 時間 )
投稿日: 6月1日
Game was abandoned by devs like a month after release. Was too expensive for that.
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m.kernahan.mk
( 記録時間: 66.1 時間 )
投稿日: 5月29日
Boring ♥♥♥ game, with a small and repetive scope.
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NeoAmishman
( 記録時間: 4.2 時間 )
投稿日: 5月15日
total bunk.
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G_G
( 記録時間: 28.4 時間 )
投稿日: 4月13日
criminally underrated game. discontinued dev support is ♥♥♥♥ed up but gameplay is good as it hones in on warfare at all levels.
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masterofhacks ScDm
( 記録時間: 11.5 時間 )
投稿日: 2月17日
It's an entry level grandstratigy however for expert granstratigy players it is probibly the owrst one as it is so generalized in such a short period of time
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Blücher
( 記録時間: 41.6 時間 )
投稿日: 1月23日
Not worth the money. It's rather unlike Paradox to throw a game together and never fix any of it, which is exactly what they did here.
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Most Helpful Reviews  In the past 30 days
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 24.9 時間
投稿日: 6月1日
Game was abandoned by devs like a month after release. Was too expensive for that.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.6 時間
投稿日: 6月14日
Bought the game today, through the sale, per the recommendation of a friend who likes it. My understanding is the vanilla game has potential, but falls short in in delivering a total game. It leaves a lot to be desired. That said, my friend pointed me to the 1792 mod, which gives the game greater depth and historical accuracy, and, I must personally say, makes the game quite enjoyable. I particularily like the additon to the battles of giving you a "break-down", hour by hour, of major events that transpired that were instrumental to the engagement. Moreover, I like the aspect of adding wings to each army- each army has a left, center, right flank and reserve- and you can personalize that.
The game could be more robust in depth and options, but overall I give it a 7 out of 10.
Also, for the record, no crashes on my end.
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5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 8.1 時間
投稿日: 6月15日
A very bare bones game.
I bought this on sale for $5, and I still want my money back. This game has barely anything going for it and its normal price tag of $20 is absurd for the content available. Like most paradox games, you can play as any country. However, only a few of them are worth playing as, and you can't even win the game with most of them. There is little variety between countries other than starting position and a game can be finished in one sitting. So basically once you've beaten the game a couple times, you've gained the full experience it has to offer.
Really low quality by paradox standards, I would rather get castrated than buy this game again.
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Most Helpful Reviews  Overall
13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 8.2 時間
投稿日: 2014年10月5日
フォーカスしている点とゲームシステムが合致していないように思います。
このゲームは明らかに戦争にフォーカスしており、作戦級ゲームを多く手掛けているAgeodが初期に関わっていたという点からもそれは伺えます。つまり軍司令官的視点にフォーカスしているということです。
しかし、システムはParadoxらしく外交や内政などプレイヤーに国家指導者の視点を求めるものになっています。

このふたつの視点がごっちゃになっているため、外交・内政を含めた大戦略を考えたい人にとっては、かなり物足りない内容である反面(Victoria等と違い内政が単純なため、戦争しないとかなり暇なゲーム展開になります。)戦争ゲームをやりたい人にとっては軍事作戦に集中できないものになっています。加えてシナリオが一つしかないため、特定の軍事キャンペーン(モスクワ遠征とか諸国民戦争とか)を遊ぶことはできず、後者のタイプの人にとっては、かなりマイナスになると思います。

まとめると、そもそもVictoria、Europa Universalisのような大戦略・国家戦略ゲームをしたい人向けではありませんし、ナポレオニックの作戦級ゲームを求めているならば、AgeodのNapoleon's Campaignsの方が優れていると思います。

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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 31.4 時間
投稿日: 2013年2月27日
久々にパラドゲー有料βに参加した。

Paradox歴史ゲーム最新作。ナポレオン戦争ゲー。
システムはEU3を戦争に特化させた感じ。ユニットの種類や戦闘時のパラメータが大量に追加されている。
最初はとっつき難いがゲームに慣れてくれば楽しめるようになる。
この辺を面白いと思うか面倒なだけの不要要素と見るかは人それぞれで評価が分かれそう。

プロヴィンスが地域の中心的な都市(例えばパリ)とその周辺地域(パリに対してはエヴルー)に分けられ、中心都市さえ占領すれば周辺地域は占領せずともよく、周辺地域だけが占領されても敵が移動した時点で中心都市の守備隊が(?)勝手に取り返してくれるという変更は塗り絵の手間を大幅に減らす地味に大きな改善。
同盟国・衛星国がInfamy(悪評)を下げるためにしか使えなかったEU3DWなどと比べて軍隊の供出の面で大幅に役立つようになったのも良い。

このゲーム最大の特色であるDominance(支配、優勢)システムは良かった。
その国から見た重要拠点、例えばフランスであれば陸はカッセルやワルシャワ、海はハンブルクやリスボンなどを占領することでLand DominanceとNaval Dominanceの得点を稼いでいくというもので、両方とも100点を超えればその時点で勝利となる。
これによりただ漠然と国境を広げていったり自分で目標を定めて征服していく国土成形作業だったりしたEU3とは違い、侵略に戦略的な意味が生まれた。
もちろんパラドゲーらしくこれを完全無視して好きなように征服する遊び方もできるのも素晴らしい。

欠点は有料βらしくUIがEU3DWなどに比べて微妙な出来だったりとか、いわゆるピンポン(退却する敵軍を追い掛け回す玉突き状態)がEU3より悪化してたりとか、
フランスのDominanceポイントにロンドンとモスクワがなかったりとか(これには理由がありそうだが単純に俺が残念。ブリテン上陸とモスクワ遠征にゲーム的な意味がないので)色々あるが、個人的に一番残念なのはゲーム開始が1805年であること。
ナポレオニックゲーとは分かっているが、できれば1791~93年あたり開始でフランス革命戦争からやりたかった。
何より1805年の時点で既にフランス一強なので、フランスで遊んでもゲーム的に盛り上がりに欠けるのが辛い。
ゲーム期間の問題は今後のDLCに期待したいが、作り込みも価格もライトな本作に果たしてDLCは出るのか謎。

全体的にEU4開発に向けての新システム導入の試金石的な雰囲気があるゲームだが、一本のゲームとしてもしっかりできてるので遊ぶ分には問題ない。
ともあれEU3などのパラドゲーを楽しめてナポレオニックが好きな人、または戦争特化のEU3をやりたいような人にはおすすめ。

☆3.5/5
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.0 時間
投稿日: 2014年12月19日
歴史的事実に即して、マップを用意し兵士のコマを並べ将帥を配置して、そこで作り手が満足してしまった。その気持ちは分からなくはないが、ゲームとしては面白くない。フランス陸軍は欧州最強!ただし海戦ではイギリスに勝てなくて海は渡れません。それでは、どう打開しましょうか、がこのゲームでは出来ない。あらゆる局面でひたすら数で押すだけしかないのだ…。戦争とはそういうものなのかもしれない。しかしそこはプレイヤーの創意と工夫とこだわりでもって介入したいのである。
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190 人中 164 人 (86%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 18.9 時間
投稿日: 2013年12月16日
I love Paradox games, which is why it pains me to pan this one. Clocking in 200 hours with the likes of a Crusader Kings or a Europa game is easy for me to do, but at the 18th hour mark I decided this is simply a flawed game concept. The problem is that the game engine that Paradox uses so well covering their other grand strategy games does not scale very well when applied to the limited time frame of a Napoleon era game. Nowhere is this better seen than in the process of battles. The somewhat generalized battle system may be fine for a game that covers hundreds of years, but a game that only covers decades demands a more involved/detailed battle system. They make an attempt by allowing you to choose battle tactics for example, but you never get the feel for the difference as the battle zips by, typical in Paradox games. Napoleon's never ending pursuit for the definitive battle never feels fully realized. The player is left wanting more once the battle engages. The game desperately needed a sub system - or mini game if you will - that allows the player to engage in some tactical choices in the battles. In this way the building of the army and the choices you made in unit structures feels more important. And honestly, some of the other things so important and necessary in a long time frame game just seems like a distraction here. The diplomacy and coalition building system holds promise, but in practice seemed more tedious to me than fun or interesting. Once again, the engine that makes history dabbling sandbox play fun just does not scale as well in a game covering less historical time.

I really hope they take another shot at the era but next time take the time to design or better modify the game engine to better reflect the uniqueness of the simulation.
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78 人中 69 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 44.7 時間
投稿日: 2014年3月4日
For fans of the Total War series who like looking at the bigger picture. Or an excellent entry level Paradox Interactive grand strategy game.

When I bought the game I was a complete Paradox Interactive noob but I always liked the idea of their truly-grand strategy games. However, having played the demos for Europa Universalis III and Hearts of Iron II, I was convinced I would never be able to get my head around the complexities of Paradox's games. This all changed with March of the Eagles. The era in which the game is set is right up my street and the scale of the campaign map was like nothing I'd experienced before ('scale' is a relative term here).

People familiar with strategy games will be fimiliar with the basic concepts here. You destroy your enemies and take their land, simple. However, in MotE the immediate gains (land) you make are much smaller than those in other games such as the Total War series. This may sound boring to some but I assure you the opposite is true. Because you have to fight harder for every inch, when you eventually destroy a nation it is all the more satisfying.

Every nations on the map is playable from launch (no DLC is a rarity these days) which adds replayability to the game. I had the most fun playing as a lesser nations and working the larger powers against each other. Personally I recommend one of the Italian nations.

Educational and fun!?!?!

What suprised me is what you learn while playing this game! If history/national geography interests you then this game is great. I can now name a lot of lesser Germanic/Burgundian nations such as Nassau and Hessen which I didn't know once existed. There are also event pop ups which add little to gameplay but provide educational fun, such as I never knew that Napoleon named his brother the King of The Netherlands. Fun fact!

Diplomacy:
The diplomacy element and associated AI is not the greatest in any game ever to be honest but it does the job perfectly well. There is a 'coalition' mechanic in this game which is a unique concept as far as I am concerned. This basically means that you and a bunch of other nations rally behind a super-power (Prussia, Austria, Russia, Ottomans, French or British [and Spain, but not really]) to defeat another super-power which results in an unbreakable alliance. This is a nice idea and historically relevent and probably the best feature in the game.

Combat/War:
Let's be honest. You auto-resolve most of the battles when playing Total War and that's why you're here.

Basically the meat and potatoes of the game. If you're not planning on going to war there is not much point in playing the game. There are no live battlefield engagements in the style of Total War or Age of Empires but frankly they are not needed. While nine times out of ten combat boils down to who has more men, there are still other elements that effect the outcome in subtle ways. There are a variety of units avaliable to build but they are essentially pictures which represent statistics. But specific army composition is not necessarily what the game is about for me (though the right balance helps). For me it is not the who, but the where and when.... and also who a bit. Having the right amount of men in the right place at the right time is how you are going to win, not by numbers and blitzkrieg tactics. Also, with the exception of Russia and the Ottomans, you are not going to survive alone. You need friends. When you build an epic alliance as Britain with Naples, Prussia, Bavaria and Piemonte against the French this is where the game shines. It's even more fun to watch all those nations instantly turn against you for their personal gain as soon as the war is over. In this respect the game is extremely Machiavellian, and I love it!

The combat is further complicated by the need to balance resources such as money and manpower. Compared to other Paradox games this level of resource management is childs play, but it is still on a par with other conventional RTSs.

Famous historical characters such as Horatio Nelson and Napoleon make cameos which is a nice touch. They come with combat bonuses and can lead you armies/navies.

Graphics:
Acceptable. There is not a lot to be said here as the game essentially consists of a map and a few character models. It looks nice, don't get me wrong, but it is what it is. If you're going to be persuaded either way by graphics for a game like this you're probably in the wrong place. Be warned, there are a lot of menus but that is fine. You find your way pretty quickly.

Sound/Music:
The sound effects are passable to the point of being simply passive. Again, there is not much to report. Music on the other hand is where Paradox always delivers and this game is no different. It feels thematic but also extremely epic. The music adds further grandeur to the game which may not exist otherwise.

Conclusion:
The way Steam works the chances are this game will come up in a Steam sale soon enough. If it drops below £10 ($13ish) and it sounds like it might be your thing just get it and blame me if you're disappointed. I doubt you will be. If you want to get into Paradox grand strategies but don't know where to start then this is the one for you! It's simple enough to pick up easily but deep enough not to be considered a glorified tutorial for the other games, yet it introduces you to the essentials of Paradox grand strategies. For me it was a gate way drug and now Paradox is one of my all time favourite game developers.

The downside. To be brutally honest after playing Crusader Kings II and Victoria II, among others, I don't see why a seasoned Paradox fan would buy this if they don't already own it. It brings nothing new to the grand strategy table. It was so good for me because it was my first expericence with the genre but if you know the genre already then there is little for you here. It's good, yes. But there are other Paradox games which are better (the aforementioned Crusader Kings II is my favourite so far).

Arbitrary numbers

For the uninitiated Paradox virgin: 8.5/10 (buy at any price)

For the Paradox veteran: 6.5/10 (buy at a reduced price)
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89 人中 75 人 (84%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 33.9 時間
投稿日: 2014年5月21日
What you see is what you get. Due to lack of sales, PDS will not be working further on the game whatsoever. No updates or expansions. The game is very unfinished and very lacking of features you would expect in a Napoleonic War game. The way I see it as, is that it, like Sengoku, was a title intended to hold fans off while they make a big game.

I am sad to say there is no reason to get this game over Crusader Kings II, Europa Universalis IV, Victoria II or the newly announced Hearts of Iron IV. This is coming from a huge fan of PDS.
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50 人中 49 人 (98%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 13.6 時間
投稿日: 2015年3月24日
This is a game judged harshly for what it isn't and what people thought it was instead of for what it is and what it was meant to be. What this game isn't is a grand strategy game seeking to model every cultural and economic aspect of running a nation in Europe in the early 19th century. What this game is, to put it simply, is a Napoleonic version of Hearts of Iron. It's purely a war game and that's all it aspires to be, and as a war game it's pretty enjoyable.

Thus the mechanics of everyting relating to the military are deeper than most, if not all, Paradox games barring Hearts of Iron itself, and everything else is simplified. You can't adjust taxes (though can take out loans in an emergency), you don't need to justify declarations of war, war begins almost immediately after you unpause the game, and technology is represented as a linear set of techs organized by category that you purchase with "idea points" that accumulate each month.

The entire point of the game is the military and that's where the depth comes in. Similar to Hearts of Iron, provinces are very small to allow for maneuvering, and most importantly, armies are extremely customizable.

  • First, each army has a main commander as well as up to four subcommanders, one each for the left, right, center flanks, and the last for the reserves.
  • Then, units in the army can be manually distributed between the flanks and the reserves so it's organized just how you like it.
  • Finally, the main commander and the four sub commanders all have independent tactics you can set for them, with the main commander having unique ones. Some examples include scorched earth, standing your ground, delaying, entrenched defense, feint, etc. with each having their own requirements that need to be fulfilled in order to be usable (for example, "feint" requires the flank to have at least 15% light infantry and 15% cavalry in order to work).

So you could have a right flank that entrenches and stands their ground, a center flank of line infantry that conducts a feint, and a left flank of elite guards that conducts a counter punch to enemy troops caught in the feint, each with the perfect commander to accentuate the tactics. As an added bit of Napoleonic immersion, it tracks the number of enemy flags captured for each brigade, which had an deep impact on troop morale.

The possibilities are endliess and no two armies are alike. Unlike every other Paradox game that isn't Hearts of Iron, this game's combat isn't a simple matter of just shoving two doom stacks into one giant province, watching floating numbers for a few seconds, and the other one scurrying off. It's about creating highly customised and unique armies commanded by countless possible commanders in order to give yourself a tactical edge. Combat is deep, nuanced, constant, and satisfying.
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