“he Who Fears Being Conquered Is Sure Of Defeat.” The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio.
Käyttäjäarvostelut: Neutraali (111 arvostelua) - 69% / 111 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 18. helmi, 2013

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Osta March of the Eagles

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“Paradoxiana at its most approachable and bellicose. Engaging engagements, feisty AI, low price.”
80/100 – PC Gamer

“If a real-time version of Risk on steroids mixed with Diplomacy's double-dealing sounds appealing, then March of the Eagles is well worth picking up.”
7/10 – Gamespot

“March of the Eagles may have more limited ambitions than its grand strategy cousins, but in limiting its goals it makes its successes more evident. It's a relatively brief and accessible strategy experience that's good alone and better with friends.”
7,9/10 – IGN

Tietoja pelistä

“he Who Fears Being Conquered Is Sure Of Defeat.”

The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio. The makers of Hearts of Iron and Europa Universalis now bring The Napoleonic War to life in this war-focused strategy game.

Main Features

  • Take command: Rise to power in the era of the Napoleonic Wars and move on to claim the control of Europe
  • Lead your nation: Attack your opponents and defend your nation’s border while the tension rises. Expand your nation with war, negotiation and keep your empire from falling apart
  • Europe is at your feet: Explore a historical topographic map in full 3D with a complete view of Europe
  • Command your troops: Use the combat order system and manage your troops to secure as much power as possible
  • Experience true warfare: Organize your armies, manage logistics, raid your enemy's supply lines and set the strategy for your armies, fleets and more
  • Use diplomacy: Form coalitions against other major powers
  • Explore the new idea system: Embrace new technology, military tactics and economical organization
  • Become the dominant power of Europe: Experience the Victory System that allows you to dominate the other powers on land and at sea
  • Multiplayer: Battle against your friends in this heavily multiplayer focused game where you can engage in multiplayer for up to 32 players
  • Customize your game: March of the Eagles gives you the chance to customize and mod in detail to create your ultimate wargame


    • OS:Windows XP/Vista/7
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 video card, 512Mb graphics memory required with a resolution of at least 1024 x 768 or greater
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Sound:DirectX® Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
Hyödylliset arvostelut
20/21 (95%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
13.1 tuntia pelattu
Julkaistu 5. heinäkuu.
Great Britain's navy cannot be stopped **AT ALL**. If you amass immense power as Prussia (a rightful great power) and desire to invade the UK, don't even bother. Oh, and France gets what France wants is a general rule of thumb here.

The game is too short. It's like a mini game. You have to mod the end date to actually have fun, which really feels stupid to have to do. Yeah, the game is based around the Napoleonic era, but it still should have extended to AT LEAST his death or historical banishment.

I wouldn't waste my money. Buy Victoria II. You'll have way more fun.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/6 (83%) arvioi tämän hyödylliseksi
3.0 tuntia pelattu
Julkaistu 15. elokuu.
This game has some really great potential, but there are a lot of issues holding it back that really hurt the experience.

Firstly, the AI. It's ridiculously grabby and cares little about what it's grabbing. France, for example, can and will take anything from stripes (yes, stripes) of sweden and finland (problematic for obvious reasons) to a chunk of northern portugal, while England, meanwhile, is happy to take Norway, Hannover, or even parts of Bulgaria.
Additional AI issue include ♥♥♥♥♥♥♥♥ diplomacy choices (in a game as Saxony, my Prussian overlord declared war on Sweden without reason, and followed it up on a war with Bavaria - inexplicably allied with both the English and French while they were coalitioned against eachother, only to white peace with Bavaria). And it's extremely rare to see a proper coalition war, sadly, where many of the greats get involved.

Regarding the combat mechanics (which could stand to be better explained, since the tutorial doesn't do a good job of telling you how to keep armies efficiently supplied or how that at least works), armies tend to fight to the death much of the time and it's sometimes difficult to tell what's going on (ck2 may have spoiled me there). Sieges can be very random as well, with morale not having a good amount of consistancy (ie, france seiging a high-level fort that suddenly goes from maximum morale to surrender - it may be more realistic but the events need to be more visible, and I honestly prefer the EU4 & CK2 methods better). Additionally, in costal provinces, even if you have a substantial amount of artillery, there doesn't seem to be anything preventing sailing in reinforcements of a fort, to the point of aburdity, where you DON'T want the siege to end, since the army will then pop out and engage you (which can be very bad - the besieged army somehow isn't disarmed at all or even impeded in any way, resulting in a besieging army that lacked some supplies being routed if you aren't careful).

Another gripe I had was how prestige determines the winnder when the year hits 1820 and there's nobody with complete naval and land dominace, which, while it mostly gives the win to the nation actually winning, it does sometimes get it horribly wrong. Some combination of factors (such as multiplying total dominace with prestige, military strength, and/or other factors).

I'm a big Paradox fan (I love CK2, Hoi3, and EU4), but I can't reccomend this to others. If you want Napoleon, consider the EU4 bookmarks.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/15 (60%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
14.6 tuntia pelattu
Julkaistu 17. elokuu.
Paradox open beta for europa Universalis` 4 combat system.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
13.1 tuntia pelattu
Julkaistu 20. huhtikuu, 2014.
War ended before fun started
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
151/177 (85%) arvioi tämän hyödylliseksi
18.9 tuntia pelattu
Julkaistu 16. joulukuu, 2013.
I love Paradox games, which is why it pains me to pan this one. Clocking in 200 hours with the likes of a Crusader Kings or a Europa game is easy for me to do, but at the 18th hour mark I decided this is simply a flawed game concept. The problem is that the game engine that Paradox uses so well covering their other grand strategy games does not scale very well when applied to the limited time frame of a Napoleon era game. Nowhere is this better seen than in the process of battles. The somewhat generalized battle system may be fine for a game that covers hundreds of years, but a game that only covers decades demands a more involved/detailed battle system. They make an attempt by allowing you to choose battle tactics for example, but you never get the feel for the difference as the battle zips by, typical in Paradox games. Napoleon's never ending pursuit for the definitive battle never feels fully realized. The player is left wanting more once the battle engages. The game desperately needed a sub system - or mini game if you will - that allows the player to engage in some tactical choices in the battles. In this way the building of the army and the choices you made in unit structures feels more important. And honestly, some of the other things so important and necessary in a long time frame game just seems like a distraction here. The diplomacy and coalition building system holds promise, but in practice seemed more tedious to me than fun or interesting. Once again, the engine that makes history dabbling sandbox play fun just does not scale as well in a game covering less historical time.

I really hope they take another shot at the era but next time take the time to design or better modify the game engine to better reflect the uniqueness of the simulation.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska