10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
使用者評論: 極度好評 (1,116 篇評論)
發售日: 2013 年 01 月 15 日


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"RPS's 15th best puzzle game ever"


10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:

Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music


Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
8 人之中有 8 人(100%)認為這篇評論值得參考
7.8 記錄時數
張貼於:03 月 9 日
A surprisingly fun game, 10,000,000 gave me more far more enjoyment than I had expected when I initially purchased it for a few dollars. Though the game is primarily a Match-Three, every single type that you match provides an effect that drastically alters your current encounter. Match three (or more for an increased effect) swords, for example, and you'll unleash a physical attack; match three magic wands, you'll cast a magical attack; match three keys, you'll unlock a treasure chest or door, etc.

The game is quite challenging, though each time you run through a dungeon path you'll acquire gold, experience, and items that will aid you in future runs. Gold can be used to upgrade your equipment (swords, staves, shields, armor, etc.) by choosing a specific trait such as the sharpness of your sword (critical chance) or the material that it is made out of (base damage). Experience can be used to purchase training upgrades which enhance abilities such as your lockpicking skills and increasing damage against certain enemy types.

All in all, it's a cheap game with a good amount of fun to be had as long as you keep that in mind.
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41 人之中有 25 人(61%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
14.1 記錄時數
張貼於:02 月 21 日
+ Great "match 3" mechanics
+ Pretty good chip-tunes and pixel art (if you're into that sort of art)
+ Delivers the "just one more turn" mindset
+ Equipment upgrading mechanics

- Very repetitive and has little to offer
- Relies on pure luck for extremely high scores
- Obviously a mobile port, even though it is ported well for PC

10,000,000 is a "match 3" type puzzler with a "retro" art style with chip-tune music and pixel graphics by EightyEightGames. As with most games of this type, you don't need many words to describe how you play.

The core gameplay consists of sliding rows and columns of various icons so that three or more align, making the aligned icons disappear and making new ones fall out of the top to replace them. The spin that 10,000,000 has to offer is that you're a prisoner of a dungeon, and you must score, well, 10 million points to get out. You earn points by killing monsters and opening doors and chests, by matching staffs and swords, or keys, respectively. Matching backpacks gives a chance of earning items, which you can then use to kill monsters, to give you more time in the dungeon or to open chests and doors. There are also wood and stone icons, which give you those as a resource that stays the same between playthroughs. There are two other, similarly working resources: experience and gold, which are earned by killing monsters and opening chests. Once you run out of time in the dungeon, you return to the main hub where you can use the resources you've amassed to upgrade your statistics in rooms that can be upgraded. To progress through the dungeon you must complete quests such as "match x amount of y tiles", or "make x amount of triple matches". Eventually, a quest involving scoring a set amount of points during a round appears, and upon completing the quest, you gain a new rank and may now start the next run further in the dungeon.

Now, that looks like a ton of words, but that is literally all the game has to offer. There is nothing else in this game (apart from the ending, which I won't spoil, but trust me when I say that I wouldn't need many more words to describe what happens after getting 10,000,000 points).

The game sports a "retro" feel to complement the mechanics, which works fine. The pixel graphics are good, but not amazing. The music is also pretty nice, but there aren't many tracks. After a few runs, it gets very repetitive, to the point where I, a person who usually sticks through with a games music until the end, had to use my music library instead.

Unfortunately, all of these facts point toward the game being an obvious mobile port, designed to be played in short bursts of playtime. As a result, the interface is a bit huge when playing in full screen, and the options menu is very lackluster (not that it needs to not be, given the simple graphics of the game).

The RPG-ish equipment upgrading mechanics aren't bad (I love it when the name of your armor changes based on the aspects you choose to upgrade, possibly giving names such as "immovable cloth ring mail" or "soft diamond shirt"), but what's the point of having a visual representation of your character if he looks like a pixelated Indiana Jones regardless of whether he has mythril plate-mail or a cloth shirt? It's not like there's thousands of equipment possibilities.

Overall, 10,000,000 feels very repetitive. It's good at what it does, and presents a spin on the "match 3" puzzler mechanics, but this doesn't remove the repetitiveness problem completely. The equipment upgrades seem like an after-thought because of how they do not affect the character visually. This game hangs in the balance between "I recommend it" and "I don't recommend it", but equipment non-visualization forces me to say that I don't recommend 10,000,000.

This does not mean it is a bad game at all, but I just wouldn't recommend it to anyone but the most hardcore "match 3" fans. The developers still update the game though, so I promise to change the recommendation if they do visualize the equipment upgrades. In my opinion, a good "match 3" has to have a good core system and a great spin on the formula. Visualizing the upgrades would make the spin in this one great, instead of "just" good.

EDIT 2015/05/28 - Noticed I misspelt the title of the game every single time by forgetting the commas. Whoops...
這篇評論值得參考嗎? 有趣
13 人之中有 10 人(77%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
7.7 記錄時數
張貼於:02 月 7 日
One of the most addicting games I've ever come across. Looks highly unspectacular, even ugly, and the playfield icons are not the most readable. Doesn't matter, this game will destroy your life. And you'll love it anyway. You'll match tiles until your eyes bleed and your fingers fall off.
Also it has a killer soundtrack. I'll never get tired of the dungeon themes.

Last night I found out that 10,000,000 is a very good hotseat game, and two people playing together sometimes can help each other out with pointing out tile combinations.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
5.3 記錄時數
張貼於:05 月 16 日
Great wee indie title. Definately worth the purchase.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.5 記錄時數
張貼於:07 月 7 日
This game is simple. You run dungeons, defeating monsters by solving puzzles and matching tiles. You gather resources to rebuild your busted-up castle. Duldrum as that may sound, this game is an absolute blast. Low requirements, catchy music, and fast-paced, addicting gameplay makes this game a must buy for anyone needing to pass a little time. Definitely recommended.
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