Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews:
Mostly Positive (362 reviews) - 72% of the 362 user reviews in the last 30 days are positive.
Mostly Positive (4,729 reviews) - 77% of the 4,729 user reviews for this game are positive.
Release Date: May 14, 2015

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64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

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Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

Buy Galactic Civilizations III - Mercenaries Expansion Pack


Recent updates View all (53)

May 19

Get up to 66% Off in the Galactic Civilizations III Anniversary Sale!

Conquer the Galaxy in Galactic Civilizations III!
Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world
and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest.

With loads of extra DLC, an exciting expansion with 2 additional races, and endless opportunities
for both single and multiplayer experiences, Galactic Civilizations III: Gold is an adventure you
will love undertaking again and again.

Galactic Civilizations III: Gold Includes

Galactic Civilizations III
Conquer the galaxy through diplomacy, trade, culture, or conquest in the largest strategy sandbox ever made. How will you rule your galaxy?

Mercenaries Expansion
Add depth to the base game through the use of dozens of unique mercenaries, 2 additional races, a new campaign, and more.

Precursor Worlds DLC
Explore forgotten ancient worlds and encounter powerful Precursor anomalies, wrestle with new ideological choices, and discover exotic technologies that will expand your civilization.

Mega Events DLC
Face the return of the Dread Lords, declare war with Peacekeepers, fight terrifying space monsters, and more with these unpredictable Mega Events.

Soundtrack DLC
Enjoy the music from Galactic Civilizations III any time you like with over 2 hours of high-fidelity music across 40 tracks.

Revenge of the Snathi DLC
Encounter the face of evil in the form of a race of intelligent and squirrel-like creatures who have escaped from their prison world and want revenge.

Map Pack DLC
Explore several new and challenging maps ranging from 18-player arenas to smaller 2-player duels or create your own universe with the map editor.

Galactic Civilizations III - 66% off

Galactic Civilizations III: Gold - 50%-75% off

**Sale ends 5.23.16 at 1PM ET. Steam is required to play this game. Discount percentage is calculated based on products you already own for the Gold Bundle. If you don't own any Galactic Civilizations III products, the discount percentage will start at 40% off for the Gold bundle.

10 comments Read more

April 21

Massive Starbase Update for GalCiv III is now available!

Too many Starbases, not enough time? No problem.

GalCiv III v1.7 Brings Starbase update to solve all your management problems!

We know that many of our fans love playing gigantic-sized maps over sprawling hours of game play. The new Starbase update brings several new features and tools for reducing micromanagement and increasing efficiency for those late-game long hauls. Check out some of the update's highlights:

Queue Upgrades Directly from Shipyards
Constructors are ordered from the Shipyard that can deliver the upgrade in the shortest amount of time and will now automatically travel to the Starbase.

Plan Your Battles...and Your Retreats
The new "Battle Assessment" feature allows you to hover your mouse over an enemy fleet to see an estimation of your fleet's victory against them.

Sort and Group your Ships with Ease
New options make it easier to find the ships you want when you want them. Mark your "favorite" ships so that you can snap right to them in a hurry!

Make Friends, Not Enemies
The update to diplomacy has made it so that your allies are more likely to give you a good deal on trades! Trade value will now scale based on the game's difficulty setting and your relationship with other factions.

Easily Access Starbase Modules and Effects Info
The "Starbase Window" displays more detailed statistics and will aid you in managing the Starbase and the rest of your empire.

Maximize a Colony's Potential
The new "Planetary Alert System" will warn you when your influence, population, or approval are holding your colony back.

...and more!

To check out the full list of changes for v1.7, see the official change log here.

For more information about Galactic Civilizations III, please visit

22 comments Read more


“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

About This Game

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.


  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.


  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

System Requirements

    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (362 reviews)
Mostly Positive (4,729 reviews)
Recently Posted
( 62.4 hrs on record )
Posted: May 31
Lots of random bugs game will crahs when suing the custom ship builder
Helpful? Yes No Funny
( 65.7 hrs on record )
Posted: May 31
1. there is no strategic combat - you can only watch your retrded ai attack other retrded ai.
- so in my view if moo2 is setting this genre - where you made your econ so you could actually fight the ships you design - then this game is incomplete. if this game is a copy of lame and boring sid myers then good job - but still why play ? No user controlled fighting - no fun - no endorsement ! (for example if i desgin kiting fleet with long range misssles and thrusters- can I use that tatic? NO your retrded ai will charge the enemy and try to ram him, or come close enough to ram him). Main Point - let us do the fighting unless both players say \"auto combat\" !

2. there dosnt need to be a two after 1 (above)

3. a bug from a year ago has not been fixed yet - if you make a construtor with sensor module (to pick up stuff on your way) when you go to build a starbase it wont build (the build shipyard works though). the ship merely deselects itself.

4. planetary invasions and planetary defenses are autocalculated with not even the smallest of a visual effect. Once again if moo2 is setting theis genre then this game is incomplete. There should be a battle for the planet in another format simple version of command and conquer or 5 tanks on each side a city a mountains a river maybe and a tiny quick battle with a little bit of screaming - a man falling over in death - catching on fire - a HEAT burst- explosions. a little bit of extra fun for the winner - a little bit of anguish for the loser. In Moo2 There was even a little chance to steal a tech if you invaded. oops number 5 inc...

5. We cant steal or spy techs? No espionage in space ? really ? MOO2 had espionage as a possible theme strategy - The Darlocks with stealth ships and stealth during thier tatical combat - think clingons that could blow up your starbase if they wanted to via espianoge.

6. Star lanes - OMG thank you so much for not using star lanes ! +1 ( -5 stupid moo3 and

7 +0 this isnt revised version of moo2 ? i know i know

500 hrs on differnt accounts - over 1000 games played all the way through - gaming since dx266
Helpful? Yes No Funny
( 265.7 hrs on record )
Posted: May 31
Is an awesome game though it still has some glitches that cause sudden crashes in the game, specially at later stages were you have lots of ships and bases. Reminds me of master of orion.
Helpful? Yes No Funny
Phil the Cat
( 17.3 hrs on record )
Posted: May 31
While I have only played 17 hours, I feel as though I get the main premice of the game. I have not yet played the campaign.

To be honest, this game is underwhelming if you're expecting a full-fledged 4X Turn-Based Strategy. Civ V would be a much better choice, although I am slightly bias towards it, seeing as I have quite a few hours logged in it.


+Mechanics are good
+Awesome visuals, especially space battles
+Great Writing
+In-Depth tech
+Character development and story is unique


-Somewhat difficult to learn, I watched an hour of youtube before I got the main idea
-I found at least 3 typos, kind of shows how they are a little careless.
-There's about 6 races, compared to the 25-ish civ v + expanisions have
-$40.00 for what feels incomplete
-Scenarios grow very similar
-Actions get repetetive, especially during war

There are other things, but as of right now I cautiously recommend this game when it's on sale. There are certainly many other, more developed strategy games that feel more complete and are worth a more expensive price tag, but this game is definitely something I would reccommend picking up while on sale.
Helpful? Yes No Funny
( 249.4 hrs on record )
Posted: May 31
Having never played the previous Galactic Civilizations games I was hesitant to jump into the third. I had it recommended to me by a friend and I am glad I took a chance on it.

The high degree of customization for ships and player-made races, attention to detail of just about every facet of the galaxy, and the ability to take different paths to victory adds a lot of replayability to the game.

The learning curve for the game was steep. Although there is a tutorial for the game, there is very little in the way of detailed explanation to help a new player understand why their production or research is poor or how to utilize starbases for things other than mining or gaining precursor relic benefits. The tutorial enemy AI is completely unforgiving and doesn't care that it is the players first time out. I was up for the challenge though and found it satisfying to dig through the various menus. Using trial and error to determine how the synergy bonuses worked for each structure, how to build better ship designs, make bold research path decisions, consolidate and improve or expand recklessly are all part of what makes this such a fun game.

Load times are long, especially when connecting to a multiplayer game, anywhere from 30 seconds to 2 minutes for SSD equipped machines with 30Mbit connections. Crashes are a rare but frustrating experience, best mitigated by lowering the auto-save turn counter. AI civilizations tend not to have much in the way of unique dialogue or interactive options, those who aren't at war with me are always glad that I'm "walking upright", a response that seems oblivious to their various introduction messages. Warring civilizations don't seem to adjust their fleet composition to beat their chosen enemy, they also leave large defensive fleets spread throughout their occupied space even if they are needed elsewhere. I believe this leads to enemies who bankrupt themselves with high upkeep costs and build world impovements in seemingly arbitrary ways.

Overall, Galactic Civilizations 3 is an engrossing game that has already taken a ton of my free-time and will happily be given tons more.
Helpful? Yes No Funny
( 44.9 hrs on record )
Posted: May 31
I was hoping for a great game when I bought this and it turns out it is. It does have a bit of a learning curve and you definatly want to buy it with the expansions. The campain mode gives a decent storyline but can get difficult quickly if you arent used to the game. The mechanics are simular to civilization but with better customization. The music score is one of the better ones I have heard in a while.
Helpful? Yes No Funny
Homer J Gibson
( 47.6 hrs on record )
Posted: May 31
Enjoying this game so much forgetting to play others, lol.
Would like to so the option to try to run away or withdraw from battles in space and in planetary invations could add a bit more realium to the game play.
Apart from that a very good game.
Helpful? Yes No Funny
( 71.4 hrs on record )
Posted: May 31
It's ok, but nothing special. Gets repetitive quickly. Downloading from Workshop somehow doesn't work for me, even though I clicked "Activate Mods" in the settings.
Helpful? Yes No Funny
( 58.8 hrs on record )
Posted: May 31
This is a very addictive 4x game. I love the extensive and involved tech tree and the ship design feature is unique and very compelling. I undoubtedly will "waste" many hours of my life playing this one!
Helpful? Yes No Funny
( 46.0 hrs on record )
Posted: May 30
Hard to get used to. TBH I meant to buy Stellaris and accidently bought this, and was very angry. Now I really love it, its a great game, but horribly broken with its AI as they have huge advantages anything above normal. Like not having to pay matienience (AKA ♥♥♥♥ tons of money), but on Easy, where the AI has the same starting position as you, its kinda, well easy because once you know how to play you can usually beat them. It just seems like there is no in between difficulty, its either 2ez or What the ♥♥♥♥ mode.
Helpful? Yes No Funny
Frog Prinz
( 48.8 hrs on record )
Posted: May 30
Addicting game. Can't stop playing.
Helpful? Yes No Funny
( 16.0 hrs on record )
Posted: May 30
A complete waste of good money, this game was truly a let down
Helpful? Yes No Funny
( 68.4 hrs on record )
Posted: May 30
I am having alot of fun especially with the Multiplayer. The Tech trees are well thought out with each race's twist and deplomacy actually works. If your looking for a fun turn based game this is for you.
Helpful? Yes No Funny
( 49.1 hrs on record )
Posted: May 30
Learning curve is terrible, customization options are fun, load times are long, custom factions allow for more replayability.

Its fun but hard to figure out what to do.
Helpful? Yes No Funny
( 47.4 hrs on record )
Posted: May 30
Piece of Trash.
Helpful? Yes No Funny
( 51.9 hrs on record )
Posted: May 30
be careful out there
Helpful? Yes No Funny
( 99.3 hrs on record )
Posted: May 29
Finally a 4X game with really HUGE map.

Absolutely worth to buy it.
Helpful? Yes No Funny
( 49.0 hrs on record )
Posted: May 29
This game is very addictive. I have always liked Gal CIVs and this one does not dissapoint.
Helpful? Yes No Funny
( 60.5 hrs on record )
Posted: May 29
Pretty good stuff, I haven't played a great 4x space strategy game in years since MOO and MOO2 (and I haven't played Galactic Civ II, so my opinion is fresh for just this game).

Once you get the hang of the game you really get sucked into its depth. I played about 30 hours on the biggest galaxy size so far, the management is pretty good and easy to adapt to and figure stuff out as you learn the game mechanics. I only had to look a couple things up online that I wasn't able to figure out through the game, such as setting up a trade route. I think it would be cool if the freighter's had an option to create a trade route as part of it's command list.

Just a fair warning, at least on my machine, running a Corei7 intel (ASUS), win 10, GEFORCE GTX 960M. I still get lag clicking the turn button, just due to so much happening. I had a pretty big expanse (about 1/3 the galaxy, spiral and abundant). Occasionally the sound will glitch and no longer function when clicking on some of the buttons requiring me to reboot the game to get it functioning again. Those are my only problems with the game, but other than that the gameplay is super fun and addicting.

I strongly suggest giving it a shot if you want to try something new.
Helpful? Yes No Funny
( 31.2 hrs on record )
Posted: May 29
I have played The Galactive Civilization franchise for many years. This game a great revamp of those franchises. If you everplayed the others you'll love this game for the price that I bought. Got it on sale with all dlc's for 26 dollars. Well worth the money for what you get.I understand what others are saying though. This version does not blow your mind with any new ideas. It is though a better deal at this price point than Civilization BE. That franchise has been doing alot of cookie cutter stuff lately and it hasnt been very good. For the money and the memories it brings me I think this is a good buy.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
178 of 226 people (79%) found this review helpful
16 people found this review funny
Not Recommended
320.2 hrs on record
Posted: May 7
I got this game because GalCiv2 is one of my all time favorite games. I thought this would be more awesomeness with a better updated skin, but unfortunately it's not. Of course I picked up GalCiv2 after Anor, so maybe I'm used to something more mature?

Pros- This game looks great. The graphics don't disappoint, the ships and effects are awesome. Building your own ships is a lot of fun and some of the ships on the workshop are amazing. The new planitary setup where adjacency matters makes for more thoughtful colony decision making. Creating you own faction also has a lot of fun options to try.

Cons- I really don't like having to setup the same treaty (open borders, exploration, etc) every 50 turns. Having to babysit diplomacy, while possibly realistic, is not something I enjoy in a game. The AI is also illigical to put it mildly. Factions constantly beg you for free stuff (tech or money), then you suffer a diplomatic penalty with them if you don't give it to them. How is that a good idea?

Anyway I was stoked for this game and was disapointed. Maybe it'll be better in the future, but right now I cant recommend.
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100 of 128 people (78%) found this review helpful
4 people found this review funny
Not Recommended
102.1 hrs on record
Posted: May 19
If you liked GALCIV 2, play that instead.

Fact is, they are playing the same game that Maxis has with the Sims: release the same game with better graphics and dumbed down gameplay, then sell expansions that basically just add in some of the features from the previous games' expansions.

The AI is dumb, the gameplay is dumbed down, there are fewer races and special events, there's no choosing a government now, you just upgrade to a better form over time.

It's still a fun game, I guess, but the fact that I really wanted to play a space game and couldn't find the email/password to my old stardock account is probably the only reason I got so much mileage out of it.

Don't buy it unless it's on sale.
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69 of 103 people (67%) found this review helpful
3 people found this review funny
Not Recommended
7.5 hrs on record
Posted: May 19
Do yourself a favor and get Gal Civ II. You will get more bang for your buck with a complete experience. Avoid this cash cow designed to milk the name of the franchise till it dries out. Releasing content that should be in the game, as overpriced DLCs.
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52 of 76 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: May 19
I played the hell out of GalCiv2. Then, much more recently, I wanted a fix of GalCiv-like 4X gameplay, and picked up Endless Space to hold me over unti GalCiv3. And proceeded to play the hell out of it.

I was really excited when GalCiv3 finally dropped. But half an hour into playing it, I realized something surprising: I like Endless Space a whole lot better. Endless Space feels more like "real" galaxy exploration instead of moving tokens on a gameboard. The discoveries and events feel more story-like, wheras in GalCiv3 they just feel like excuses to click through and get resources. The graphics in Endless Space are far more beautiful, and the music is far better.

The truth is, for me Endless Space IS GalCiv3. And GalCiv3 is... well, it's GalCiv2 Remastered. I've gone back to playing Endless Space, and I'm looking forward to the sequel.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
45.0 hrs on record
Posted: May 22
My first small review of this game was negative. Mostly because I never played in this game series. So, it was difficult to start without reading a manual.

But after I read a manual I can see - it is quite a nice and exciting game.

So, I recommend this game. Thank you to developers team and sorry for my first negative review.
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16 of 21 people (76%) found this review helpful
66.9 hrs on record
Posted: May 7
I played the first two gal civ games for quite some time. This third one seems get the balance between micromanaging and the fun of 4x games just about right. I do kind of miss the galactic news reports from the previous games, some of those were hilarious. The tech tree can be a little overwhelming for those of us that like to research everything but now it acts more like a tool for customizing your game play style. Over all I recommend this game to anyone that liked the previous iterations of the game or that likes 4x games in general. I came to the party late so didn't get to experience the world wheel for each colony but I think it was ultimately a good thing they got rid of it. The focus buttons make life easier for those of us that like some micromanagement but aren't compulsive about it.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
52.1 hrs on record
Posted: May 20
To be fair, GalCiv III had some isses at the start as most games do these days unfortunately. It has progressed though, through a steady stream of updates and DLC's. As it is now, I think it is pretty good. There is nothing that really sets it apart from its predecessor really aside from better graphics, and a few minor updates. Its a safe bet if you like II.

As a side note, I did buy Stellaris, and decided to shelve that until it gets updated after playing a couple of games. I came back to GalCiv III after a long break, and I am currently enjoying it.

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9 of 9 people (100%) found this review helpful
38.4 hrs on record
Posted: May 20
I do like a good 4Xing from time to time, and when I do, Galactic Civilisations 3 (GC3) fills that hole for me. This is important because I have the following options to satiate my need for space empiring: Endless Space, Sins of a Solar Empire: Revellion and Homeworld. If I had to choose between the 3, I would choose GC3, followed by Endless Space.

My main gripe with GC3 is the lack of species to choose from. I feel like the devs spent this time on developing and integrating modding tools into the game to allow anyone to create their own civs very easily. Creating your own civ involves having some artwork, selecting/creating some ship designs, writing some fiction and ultimately filling in survey with a lot of tickboxes to determine the AI's behaviour and the advantages of the species - and perhaps because of how easy they've made it, I find it irritating that they couldn't have added many many more species. There are around 5 species in the vanilla version. I think the mercenaries DLC adds two species.

The range of ships also suffers from a lack of content but not to the same level - I am less upset about this however as the ship editor is excellent and there are some modders who have created impressive forgeries of licensed ships such as Star Wars, Star Trek, Games Workshop and BattleStar Galactica. Civilisations from these licenses are also available but this content is far less impressive and none of it comes close to the quality of vanilla content.

Galactic Civilizations 3 is pretty good as far as 4X space games go. However it's more akin to games like Civilization 5, Age of Wonders and Endless Legend then it is to other space 4X games like Endless Space and Space Empires. This is not necessarily a bad thing however, and as the quality of what is there is so high I end up playing GC3 over it's competitors anyway.

Overall I would recommend the game at 20 NZD which is ~ 30 USD.
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9 of 9 people (100%) found this review helpful
65.0 hrs on record
Posted: May 22
With the sale at the same $10-$15 GET IT NOW. If you likes GalCiv 2 then you'll like GalCiv3. Not much has changed other than the graphics which are massively updated, the map size is now mind bogglingly huge and the modding is fantastic. Building on planets is far more tactical now as adjacency matters big time. The battles however fall short of the huge ones youre used to in GalCiv2, and the AI seems dumb as hell sometimes. Make sure you turn off conquest as a victory condition otherwise every game seems to be a rush to invade and ignore all the other techs. Military starbases seem utterly useless as all they do is slow enemy travel unless they decide to attack it directly. Economic starbases are the way forward with the ability to put 5 or 6 per planet for HUGE boosts in industry.

Get it on sale, as I paid nearly $75 for it plus all the DLC and I dont think it's worth that price. But overall I would recommend if you enjoyed GalCiv2.
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17 of 26 people (65%) found this review helpful
1 person found this review funny
Not Recommended
92.5 hrs on record
Posted: May 20
I bought this game as a fan of turn based strategy games looking for something different. I've played through a few games and overall I think I got bored of it pretty quickly.

I think this is one of those games where if you want to put 100 hours into a round and customize your ships to the nth degree, it could be fun. But for those without all day long to spend micro designing your fleets, it's quite a grind.

Here's my major gripes:

1) The culture aspect is super unbalanced. You can win the whole game by just playing super defensive and focus heavily on spreading your culture. You can turn planets to your own side by doing nothing.

2) Some aspects of the game just aren't useful for anything. I.E., military starbases. They're purely defensive, and they don't even get involved in a battle unless the enemy specifically attacks them. It would make way more sense if they provided defensive coverage in a "zone".

3) They spent time creating some visuals for space battles. You see them in the screenshots for the game. They add absolutely nothing to the overall content of the game. Yeah its kind of fun to watch it like twice, but then you just end up turning all of it off because it takes a long time for the game to have a "space battle" that had an outcome calculated before the battle started. Should have spent that dev time adding other cool things.

4) Diplomacy AI is weak. To be fair, almost no game gets this right.
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20 of 33 people (61%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: May 21
Did not enjoy this one, played GCII for many many hours but only burned a few on this - upgraded grahpics but worse diplomacy and AI version of the same game. Could not bring myself to play it any more than a few hours.

Back in the day GCII was unrivaled but there are way better 4X games out there now. Save your money and buy one of those.
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23 of 39 people (59%) found this review helpful
3 people found this review funny
Not Recommended
465.9 hrs on record
Posted: May 20
I'm a big fan of Gal Civ 2 and when I saw that they made a new one with I was very excited. From the screen shots it looked very pretty and I particulary like the hex maps. Unfortunately playing the game is a lesson in frustration.

Right from the start, even with habital planets set to abbundant the nearest dozen starts to my starting location have no useable planets. When I finally can reach the other civs territory they have a lot of planets. This of course has a massive effect as the game progresses. They are able to get a lot of planets right out of the gate, which means they get a big boost to every stat. Looking at the graphs, all of mine have very little growth and theirs sky rocket.

Oh and let's talk about how civs will go hostile to you for no reason and reguardless of what your diplomacy is.

This wasn't just one game, this is every game. I've restarted several dozen times and it's the same story every time. I've tried changing the settings from the start and same results. I can only conclude that either I'm unlucky in the extreme or this sort of thing is done on purpose.

I'm going to unload the game for now and wait for another update and see if anything changes. For myself this game is just to broken to play and there is no way I'll spend any more money on expansions in the hopes that they somehow compensate. Very disapointed.
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5 of 5 people (100%) found this review helpful
12.8 hrs on record
Posted: May 24
The game is really fun and anjoyable, Took me a bit to understand at first but once I did I had tons of fun! I suggest for your gameplay to make your own custom races to battle against. It's quite fun,And beware the space templars BEWARE.
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9 of 13 people (69%) found this review helpful
43.2 hrs on record
Posted: May 12
It's a pretty standard 4x space game. If you've played one before you know what to expect, bbut where his game really shines is in it's ability to customise your own ships and space stations. While other games let you do this as well, you were severely limited in what you could do and many times your tweaks were either merely cosmetic or only affected the stats of a pre existing model. In this game you can build it from the ground up and every bit of equipment has it's own model. It's like building in Kerbal Space with offensive weaponry.
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4 of 4 people (100%) found this review helpful
14.3 hrs on record
Posted: May 23
very good game. buy it if you like Civ or 4X turn based games.

play the easier difficulty if you're new.. the AI can be pretty brutal even at normal difficulty.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
44.9 hrs on record
Posted: May 24
I was actually planing on sleeping tonight, but I guess not...
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3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: May 22
I've yet to successfully launch the game without crashing before finishing the opening cutscene.
This was my original review, and it was negative to start.
However, within 24 hours of posting this, the developer commented with an explanation. I replied, and again, within the day, recieved detailed instructions on how to possibly remedy the situation.
I followed the instructions, and, unfortunately, the game still crashes. I am changing the review to a positive one, with this description, out of sheer respect for how this game is managed. It's just impressive to see a developer take time out of their schedule to personally help one customer.
This review is not positive for the gameplay, which I have not experienced, but for the level of service provided by the dev.
I won't pretend to have a powerful graphics card, it's just an integrated intel in an acer laptop. I bought this game expecting it to fail, so I could wait for optimization, or to get a better computer.
In short, I haven't been able to play the game, but it's the thought that counts, and a lot of that certainly went into my poor little case. Thank you, The_Gear, for your consideration, and you, dear reader, for the hour and a half that went into reading this novel of a review.
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8 of 13 people (62%) found this review helpful
Not Recommended
10.5 hrs on record
Posted: May 19
I don't think this is a bad game. I don't think it's a great game. It is sometimes fun, sometimes frustrating (as it should be) but what it's not is GalCiv. GalCiv2 was what everyone needed after a long time had passed since MOO2. Obviously, based on that success, fans were expecting another home run with GalCiv3. And what they got was a single.

There's not much new. If anything, it feels "streamlined" and has less overall "stuff" than GalCiv2 did. That could just be my perspective but I'm certainly feeling less involved this time around. I have mixed feelings about the AI as sometimes it was incredibly smart if not too smart and other times I shook my head in embarassment for them. It just doesn't seem consistent at the mid-to-high difficulty levels.

Visually, which is usually not a 4X game strong point, it's pretty but it's not mind blowing. The game has held my attention for 4 or 5 moderately long sessions so far. I'll play it through a few times but if you're expecting something above and beyond GalCiv2, I just don't feel that it's here.

That said, this is WAY better than the MOO reboot in Early Access. Yikes, that thing is a mess.
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2 of 2 people (100%) found this review helpful
58.2 hrs on record
Posted: May 24
Its a great game, I loved the second one when it fcame out years ago. my only complaint is the graphics during the planet managing screens don't seem like they've seen much love. The different upgrades are still represented by flat, boring 2d sprites. other then that an A plus game worth your time.
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2 of 2 people (100%) found this review helpful
34.5 hrs on record
Posted: May 25
Everything it's cracked up to be as a 4X strategy game. If you enjoy the genre you'll get your money's worth.
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