The latest installment of one of the highest-rated strategy series of all time, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.
User reviews: Mostly Positive (146 reviews)
Release Date: Aug 14, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stardock has always believed in extensive pre-release testing periods for our games. Involving our fans earlier in the process allows us to gather crucial gameplay, design, and balance feedback. Getting the game out on thousands of machines is a key part of hardware compatibility testing for us as well.”

How long will this game be in Early Access?

“Galactic Civilizations III will be in Early Access until April 2015, according to our current schedule (which is of course subject to change). During the beta, Galactic Civilizations is available for $44.99, five dollars off its regular $49.99 price.”

How is the full version planned to differ from the Early Access version?

“Currently, the beta is fun but incomplete. We’re still adding in major gameplay systems – diplomacy, trade, and the United Planets should be added in October with the combat viewer scheduled to follow later this year. Four more races will join the beta as time goes on as well. Plus things like polish and balance, of course, as we go along.”

What is the current state of the Early Access version?

“Multiplayer is fully functional. Core gameplay systems work. AI is pretty dumb by 2014 standards. Half the races aren’t in the game yet, nor are diplomacy, trade, the United Planets, or the combat viewer.”

Will the game be priced differently during and after Early Access?

“Galactic Civilizations III is $5 off during Early Access.”

How are you planning on involving the Community in your development process?

“We’ve already gotten a ton of valuable feedback from our community, both on design/gameplay issues as well as help in tracking down bugs. We actively monitor the forums both on Steam and at, and we do weekly livestreams at where lead designer Paul Boyer shows off internal builds and answers community questions as well as soliciting feedback on specific design points that we’re actively working on.”
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Notice: 64-bit Windows Required

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"Brad Wardell, CEO of Stardock was victim of corrupt journalism when a false claim of sexual harassment was spread on the internet."

Recent updates View all (11)

October 23

Galactic Civilizations III Beta Patch 0.51 Now Available

Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times.

Log into Steam to automatically patch your game.

Galactic Civilizations III Beta 0.51 Patch Notes

  • Tab now ends your turn if there is no actions pending
Major Fixes
  • Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable)
  • Memory utilization significantly reduced (30% less memory needed)
  • Game loads and shuts down much faster
  • Fixed inverted normal maps on flipped UV's (ie: this graphics programmer talk for "the ships look better now")
  • Removed the "Planet Name" debug string on the planet screen
  • Approval tooltip in the upper right now shows population growth
  • Awarded improvements are no longer shown as rushed or about to be completed in queues
  • Better strategic resource tooltip formatting
  • Prettier stat breakdowns that illustrate that indented entries are breakdowns of substats
  • Fixed a mismatched new income preview calculation in govern window vs real-life calculation
  • Fixed a nonsense number of defending ships in the planet tooltip
  • Fixed a crash in multiplayer when 3 players are trading at once
  • Fixed a desync in multiplayer if the player have their autosave turns set differently
  • Fixed a stuck turn caused by the AI trading techs with each other
  • Fixed a crash in battle confirmation
  • Fixed a desync in multiplayer from declaring war by moving onto another players ship
  • Fixed a crash from Galactic Events that target planets
  • Fixed an intermittent crash from the Patent Boards UP resolution
  • Fixed a crash when Pirates capture shipyards
  • Fixed an issue where the game could display the map before being fully loaded
  • Fixed an occasional crash when going into the planet screen
  • Fixed a bad value on the Xeno Archiology module which made relics 500% better than they were supposed to be
  • Fixed an issue where double click on the shipyard/starbase in main list didn't do anything
  • Fixed an endless eject popup loop issue
  • Fixed a crash from cancelled battles
  • Fixed a stuck turn when the AI has a battle planned
  • Shutdown happens much faster
  • Fixed an issue where treaty income wasn't being correctly saved
  • Fixed a crash if you were moving to a rally point and deleted the rally point
  • Fixed a crash if you closed the govern planet screen with hotkeys, then started a new game and opened the planet screen
  • Fixed an issue where you could colonize a planet more than once
  • Fixed an issue where the population popup wasn’t appearing for upgraded constructors departing planets
  • Fixed a crash when unlocking the Persuasion ideology
  • Fixed a crash when the United Planets Headquarters resolution ends

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October 16

Galactic Civilizations III Beta 2 Adds Diplomacy

Galactic Civilizations III Beta 2 has arrived! This major update to the beta adds diplomacy and all the trappings – trade routes, technology trading, alliances, the United Planets, and more. Log into your Steam client to automatically update your game.

Galactic Civilizations III Beta 2 Features:
  • Diplomacy – Make friends, broker deals, and threaten uppity neighbors in your bid for galactic dominance

  • Trade – Boost your economy through trade, or take a more proactive approach by raiding enemy trade routes

  • The United Planets – Enact game-altering edicts, embargo your rivals, or face the wrath of a galaxy united by defying the council’s resolutions

  • The Krynn – Take control of the Krynn faction: a conglomeration of alien species whose government is in the pocket of organized crime

  • Expanded Interface – Effortlessly command a galaxy full of colonies and fleets with rally points, mass upgrades, and more

A patch of this magnitude naturally comes with an enormous pile of content additions, balance changes, bug fixes, and tweaks to make the overall Galactic Civilizations III experience that much better. Read the full patch notes here:

We can’t wait to hear what you think! Happy conquering, but don’t forget that you have more options than the ForeverWar now.

Don't forget to catch our weekly dev stream on our Twitch channel (if you had, this wouldn't be your first glimpse of Krynn ships or the United Planets!), or catch up on previous dev streams on our YouTube page.

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About This Game

Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.

The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.

Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.

Feature List for Beta 1 (v0.40)

  • Conquer the stars
    Play as the Terran Alliance, Drengin Empire, Altarian Resistance, or Iridium Corporation
  • Compete with friends
    Up to 4-player online multiplayer for the first time in franchise history
  • Explore random maps
    Tiny/small/medium/large maps available, huge and immense still in development
  • Colonize new worlds
    Develop and terraform habitable planets into teeming tourist paradises, hellish forgeworlds, and anything in between
  • Race-specific technology
    Each race moves through the Ages of Expansion, War, and Ascension its own way
  • Design your starfleet
    Powerful ship designer lets players design ships from scratch or take advantage of pre-made blueprints
  • Choose your ideology
    Gain unique bonuses by following pragmatic, benevolent, or merciless paths
  • Mine galactic resources
    Miraculous materials like the antimatter around black-hole event horizons go into the construction of the most powerful warships
  • Invade the enemy
    Spread your empire across the galaxy through force (diplomatic, cultural, and scientific victory conditions still in development)

Future Features

  • Additional races
    Play as the Yor Singularity, Thalan Contingency, Iconian Refuge, or Krynn Syndicate
  • Choose your path
    Dominate the galaxy through military force, diplomatic intrigue, cultural hegemony, or scientific research
  • Reimagined combat
    Set your strategy and watch titanic clashes between grand fleets unfold in real-time
  • Diplomacy
    Interact, trade with, and threaten other races to accomplish your goals
  • Minor factions
    Conquer or befriend races that don’t share your galactic ambitions
  • Best-in-class AI
    64-bit game engine allows incredibly complex artificial intelligence routines, which grow smarter over time as the AI learns from every game it plays
  • Single-player campaign
    Continue the epic storyline of the Galactic Civilizations series
  • And lots more!

System Requirements

    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 5 GB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
17.0 hrs on record
Early Access Review
I do believe this game WILL earn a recommendation, and therefore I am cautiously assigning it now.

BUT BE WARNED: as of October this is more of an Alpha than a Beta. It is not that fun to play yet, as tactical combat and diplomacy are still forthcoming. The game structure is strong, and I believe it WILL be better than most 4x space sims out now ... but not yet.

I have faith that Stardock is working hard on this at the moment, but I may change this to not recommended if progress slows too much. (I am not really a fan of this -- "pay for it now, you will get it later" business model but I just couldn't resist trying the game when given the chance)
Posted: October 5
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
1.5 hrs on record
Early Access Review
I love Stardock, they are a Dev team you know will come good and support there products and i love most of there games.

With GC3 they are sticking true to the series, and that is a good thing.

But i do have some reservations:

1 The UI is almost the same as GC2, now staying true to the series is awsome but that does not mean you have to use a real old UIm the UI to be honest is horrible and i hope they at least modernise the UI and Icons etc.

2 Sound, non excistant, just music, awkward to add sound effects to games like this but i hope we get some sound fx.

3 Resolutions, only the main stream Resolutions seem to be supported at the moment, ie i tried with 2560x1080, it sort of works but is a bit off, i really hope they fix this asap.

The usual bugs and missing features are to be expected from a EA game and the game is looking like it is on the right track, i just hope they support more resolutions, add sounds, a much improved UI and alot of polish for a game in 2014.

At the moment it did seem like GC2.5 to be completely honest, there still is alot of work to do.

For now a thumbs up as its Stardock and i have faith.
Posted: September 30
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2 of 2 people (100%) found this review helpful
10.6 hrs on record
Early Access Review
Best game I've played so far. Love it, then again I bought a founder pack, mainly because I think that this game will rival many of the others that are coming out or will come out. I like the GC series because of the massive ammount of customization that is allowed, and the infinite possibilities that you can have in a game, with amazing replay value, it seems that only one in several hundred games may be similar, the AI is ever learning with development, and it learns from each encounter with you that is has, You have missles it has beam weapons? It will place anti missle defences on its ships, you start using other weapons it will make fleets of ships strong in each weapon and defence. Its a always changing universe. Though I'm still waiting for a custom race or something similar :P
Posted: September 30
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2 of 2 people (100%) found this review helpful
33.4 hrs on record
Early Access Review
Still in beta and already a good game. If you follow the dev stream, you have info on what to come and it will be one hell of a game :)
Posted: October 3
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Early Access Review
If you've played Galactic Civilizations 2 you'll enjoy the sequel. Bigger maps, bigger budget and more ambitious. It is still a beta, with all the negatives that implies. But the pieces are slotting into place and the grand vision is clear and pretty. Trade is due in soon, along with an additional race. The Dev streams have been fun to watch, just to hear "what is that?!" when they see good-bad-bugs like an anomaly placed inside an elerium or some other strange quirk that needs fixing.

Little details that make this feel better than GalCiv2:
- I like the building adjacency bonus. The screen feels familiar to anyone who's played galciv while adding a new mechanic that makes it important not just what you build but where you build it.
- The ship designer is getting a lot of work, and the ship models and creations look wonderful already. (Lots of Star Trek ships can already be seen on the forums and I'm sure once the game is in a final state it won't be long before there'll be lots of fun mods to choose from.)

- I can't play as the Yor yet! Nor the Iconians! (Also why did they have to kill off... ah nevermind, the story must be told, even if some have to die in the telling).
- Buggy, not unplayable but the odd ctd so save often and keep the map size down for now.
Posted: October 7
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1 of 1 people (100%) found this review helpful
14.2 hrs on record
Early Access Review
Awesome Game, Needs its updates already!
Posted: September 29
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1 of 1 people (100%) found this review helpful
21.9 hrs on record
Early Access Review
Spent a good bit playing this game, loved every second of it. In it's current beta state it's still a bit buggy (however I left it running overnight for 8 hours and then returned to play, so it doesn't get worse over time, just how beta-stage games are), never crashed on me. If you were a fan of Gal Civ II, then this is definitively a continuation of that game and the few new mechanics introduced already make a positive difference.

I particularly enjoy the feature of choosing sponsors for shipyards, which makes them much more effective facilities that do not require extensive infrastructure or research. The graphics aren't dramatically different (which I actually like), they're just cleaner and clearer. The core gameplay mechanics haven't been altered either, which I like as well (the method through which starbases are upgraded remained the same, planets still have the grid), they really retained a lot of Gal Civ II, making the game very easy to pick up after not having played in years. Needless to say they didn't try fixing anything that wasn't broken to begin with, like many other companies do with the sequels of their most successful games.
Posted: October 11
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1 of 1 people (100%) found this review helpful
33.1 hrs on record
Early Access Review
I'll have to agree with some of the reviews I've seen for this game. This game is NOT in beta, its in early alpha. LOTS of features are missing and there are alot of broken mechanics still but otherwise with what works its a great game. I enjoy the ship customization as I can tell the advansment from the second game. I can see once this game is released it'll be a great turned based strategy game that me and my friends will be having lots of fun with! Its definitely a recommend game if your alright with LOTS of bugs and features just not being there, but at launch I'd definitely say pick it up!
Posted: October 17
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Early Access Review
I have really enjoyed the few hours I have played however I am uninstalling untill the game is farther along. I just don't want to ruin the finall finished experience. All in all I sure like how it is shaping up though!
Posted: September 30
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1 of 1 people (100%) found this review helpful
31.6 hrs on record
Early Access Review
The game is just great, even before complete release, and I've fallen for its grace, detail and especially the Ship Designer. Only thing I miss is for some of those Terran models that has a hangar door in it to be bent - I'd love to create circular shapes or hangar arms if possible. That is all I'd like to be added.

The gameplay itself is fun enough, but limited due to it still being Beta - some things are however still in 'Alpha' - the AI for one. The planets are nicely detailed, if not a bit lacking in construction. A few more building slots would make it a little more fun and easy.

The mechanics largely work as well, but saving any custom ships or save the game still does not work properly, and loading a game is impossible, since saving one is equally impossible. But it will be remedied later.

In overall? I strongly recommend this game to GalCiv fans, and people that enjoy games similar to it - and especially to people that just love or even LIVE the game JUST to design custom ships - or redesign ships from other franchises. But when it comes to buying the game, I say it is up to you.

Admittedly, given so many core mechanics and side-mechanics are still missing, I have to agree with Waddles the Pig; the game is still in alpha, or late alpha, mostly.

That is about all I have to say, I think, and anything I've missed will likely be covered by someone else.

I do however really hope that Stardock adds the ability to export and import our custom ship creations, either to use in a different game or in another Civilization, or give it to other players. A bit like mods, I guess - that would be sheer perfection! Ship-sharing!

This is DanRagr47, signing off! Have a good one!
Posted: October 10
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
Gal Civ II was the best, this one will be too! These guys know what they are doing.
Posted: September 27
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Early Access Review
It's looking grait but we need the ability to make our own custom race like in GC2.
Posted: October 23
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2 of 3 people (67%) found this review helpful
13.5 hrs on record
Early Access Review
It will make you make the weiner face.
Posted: October 2
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
26.0 hrs on record
Early Access Review
♥♥♥♥ yea
Posted: October 18
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
56.0 hrs on record
Early Access Review
Posted: October 21
Was this review helpful? Yes No
0 of 6 people (0%) found this review helpful
106.7 hrs on record
Early Access Review
I'm tired of getting screwed in the grand strategy arena. It took CA all this time to finally fix rome2 and they call it the Emporer Edition. They should have called the first release the f'd up plebian crippled soldier edition. Now I was stupid enough to buy into the beta for this game. I thought a beta was an almost complete game with a few rough issues. They should have called the alpha where you only get half screwed. For those of us who spent the money we should at least get weekly updates so we can still think it's going to be a kick-♥♥♥ game.
Posted: October 7
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0 of 10 people (0%) found this review helpful
1.3 hrs on record
Early Access Review
Anyone know if i can get my money back?
Posted: September 26
Was this review helpful? Yes No
4.0 hrs on record
Early Access Review
As a long term GC2 player who goes back year after year to play GC2, I thought I just had to get this game. Well I didn't and I dont like, I dont like it one bit. If you want to be a beta tester then sure, get this game. If you think you are getting a game like GC2 only better - WAIT. It might get better it might not. Civ5 NEVER got better, purchased and played about 5 times. HATED IT, and now I go back and play older version of Civ. And I can see GC3 going the same way. Why didn't they just do a GC2 EE. I love Baldurs Gate EE. There is not a game released in the last 10 years which comes close to being as good as Baldurs. Now I to wait another 5 years till someone comes up with a decent game - Bugger!
Posted: October 24
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283 of 360 people (79%) found this review helpful
37.4 hrs on record
Early Access Review
When is beta a beta?
When about half of the UI buttons are greyed-out and read "COMING SOON" and your game is missing one of its' major mechanics (the Diplomacy in its' entirety)... Yeah, I'm sorry Stardock, but you don't get to call your game a "beta" yet. Late-alpha at most. Certainly nowhere near beta.
When the chance of getting the game running off the bat is something of a 50-50 due to a graphical bug that can render all UI text invisible, you're not a beta.
Now, I only recently got into the Gal Civs 3 "beta" but from what I've gathered on the game's forum, that little issue has been around since the last apha build. So there's that to look forward to if you just got the game.
The issue's "easily averted" by telling the game to not use your dedicated graphics card. And once you're past that, well then- Welcome to Gal Civs 3: COMING SOON. Ok, I won't rip on an Early Access game for not having all its' features present. But really?
"Beta" implies you're "feature-complete". I.e- you've implemented all of the major mechanics and features you intend for your game and are balancing and tweaking them for best effect, along with dusting for the odd bug.
The current state of the Gal Civs 3 "Beta 1" is missing all sorts of features. From tactical combat to the above-mentioned Diplomacy mechanic. Instead, once you meet another faction you're immediately considered "at war forever", which makes playing against more than one opponent tricky at best since they will all kinda gang-up on you. Even if they them selves are technically at war with eachother, the AI will much prefer targeting your ships and colonies over other factions'.
Targeting ships and other stellar... targets (wow, such vocabulary) in itself is kind of underwhelming since fleets in themselves aren't really a thing yet either. Meaning most of the combat will involve single ships. Winners are auto-determined by a stat-check and apparently nobody bothered telling captains that retreat is an option.
The game also seems to have a hard time letting go of its' pre-made ship designs. It generates a "new version" of the stock designs every time you unlock a new technology (even if it had nothing to do with spaceships). What's either sadder or funnier about it (also irritating) is that they're not even slightly different than the previous version it gave you. Unless you've unlocked a new module, that Corvette M1459 will be the same as the Corvette M1458. It just adds the next number up after the name of the design. No, game... I know you spent many a sleepless night over those blueprints but why would I use designs that are inferior to the ones I come up with. That and mine are inspired by Star Trek... Yours look good and all, but again... Star. Trek. (I mean the designer literally has all the parts you need to make your own TOS Enterprise or TNG Warbird.)
Speaking of the ship designer. Who's the genious that made the background pitch black and then gave the parts' no lighting effects when viewed from below? I already wear glasses. You're not helping, game... The camera controls are also glitchy at times and somewhat frustrating, but that can be deat with. The designer also fails to tell you what direction is forward. Or to give you a unified indication of which direction you're augmenting a part (dimensions are relative in space). So if you ever wanted to see how the USS Enterprise moves in reverse... You can do that...
Other than that, I don't have any major complaints. Some part models are missing thumbnails and the player-made ships don't have thumbnails as well, but at this time, that's a non-issue.
The designer is really impressive, quirks aside. Other "reviewers" compare it to the Spore one, since I'm guessing the one from Gal Civs 2 is before their time. But to compare it to its' past iterration would be like comparing a crossbow and a rifle.
Although not that graphically advanced, the fidelity of the game's textures is impressive. I can see why they're going for the whole "64-bit development only". And both the devs and I do mean it- if you're hoping to somehow frankenstein this on a 32-bit machine- forget it, the warning at the top of the Steam page is there for a reason. Even the smallest maps available are quite big and the game renders everything at all times. Ship icons on the map are the fully-rendered model of the ship in question, rendered to its' fullest. There can be a dozen black holes on the map, all animated and spinning at all times, as well as stars with planets and moons; and although planets don't spin around their suns (yet?), the moons do. There's also nebulae, dust clouds and asteroid fields, as well as randomly generated wormholes that can be used as shortcuts around the map (if you don't mind not knowing where you'll end up). And everything's always on. For all factions. The game doesn't drop a single model off memory.
Which means that A) It runs like a truck. Alt-Tabbing is guresome, albeit not impossible, even when running it in a window. Loading times are also a pain. With optimisation it's probably gonna get better. But then again B) The actual in-game response is really nice. Once everything's been loaded at least once, the only long waits you're gonna have are if you're loading between multiple saves. You'll still get the odd stutter but that's usually when the game autosaves and takes only a second.
The technology and ideology trees are vast. Really, really vast. If you thought the "tech-web" from the upcoming Civ: Beyond Earth was staggering... This might just one-up it. While not an "interconnecting web with randomised technologies" and still sticking to the tried-and-true linear tree, each faction gets its' own, separate, technologies with different benefits, increasing the variety available to the player. The whole "age of expansion, war and ascention" thing means that at certain times, different techs will cost more or less turns, depending on what tree they're from. Since the ages actually progress as you research technologies under them, it also means that you can't actually research every single technology (as far as I can assume, haven't gotten to the end yet; will change as I do).
The ideology system is equally interesting, albeit as of yet not fully-featured. As you colonise worlds you'll get events with a Pragmatic, Benevolent or Merciless resolution. Each adding to a pool of points you can spend towards some form of passive benefit. That's pretty much all there's to it right now but I'm intrigued at how they advance this feature.
And that sums it up, for now. The AI is from what I can tell limited to "expand as much as possible and produce as many ships as possible" which usually means they have control of about half the map by the time you encounter them and from then-on you get regularly assaulted by the stock "bomber" ships of the faction of your choosing, only later, and then still rarely, being "graced" by a larger vessel's incursion. Imagine someone releasing a swarm of mosquitoes that only comes in small waves and you have a bug-zapper and infinite supply of repellant. Not really a challenge unless on higher difficulties but I'm expecting that to change once they add Diplomacy and fully-feature the tactical combat.
Other than that, I have nothing else to say about the Galactic Civilisations 3 "Beta".
Due to Steam insisting on the "yay-or-nay" system, I'm going to "thumb up" this just because I have faith in the franchise.
However. I will insist on what I said in the begining. A "beta" is "feature-complete" and Gal Civs 3 is anything but that. Do not buy into it at its' current version ("Beta 1"/Ver 0.40) unless you're absolutely OK with not having a fully-featured game. As a long-stanging Kerbal Space Program fan, I can deal with that. But you need to answer that question for yourself. Think before you buy.

Addendum: I would strongly recommend the opt-in patch.
Posted: August 19
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360 of 521 people (69%) found this review helpful
20.6 hrs on record
Early Access Review
This game is great, in its current state you can have hours of fun in a single battle spanning over a large map. I like the research as it currenty is and the shipbuilder looks like its going to be the best of its kind, its actually very similar to the spore animal builder but looks like it'll work a lot better. Its in a great state for an early-mid alpha and a rock solid foundation for the best GalCiv game yet.

Unfortunatly thats why and the only reason why I've given it a thumbs down, they are selling it as a beta, I bought it as a beta only to boot it up and find its nowhere near out of alpha. I can't even get more than 3 ships in a fleet vet which is making battles quite difficult later on. Probably a good 50% of features are missing.

However I will change my review when this changes and the version actually represents the game state. I'm sure this is going to an excellent game, just don't expect to get a feature filled game, its not beta yet.

Posted: August 17
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