Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews: Mostly Positive (1,108 reviews)
Release Date: May 14, 2015

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Recommended By Curators

"More of a refresh than expected, but still hands down the best modern way to conquer unknown space."
Read the full review here.

Recent updates View all (38)

May 21

Galactic Civilizations III v1.01 Available

The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.

The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.

Read the full patch notes here:

Thanks for your support, and happy conquering!

11 comments Read more

May 19

Galactic Civilizations III v1.01 Opt-in Available

The first post-launch patch for Galactic Civilizations III is now available on an opt-in basis. This patch enables custom races in multiplayer and fixes various data bugs and crashes.

Read the full patch notes here.

To enable the patch, do the following:

  1. Select Galactic Civilizations III in your Steam Library list
  2. Right-click and select Properties
  3. Select the BETAS tab
  4. From the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)
  5. Steam should pull down the changed files; if you ever want to go back, do the same as above but select default
Thank you for your support, and happy conquering!

7 comments Read more


“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

Design your own ships!

About This Game

Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?


  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, unique worlds and new challenges to face.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension or political alliance.
  • Story-based campaign: Galactic Civilizations III includes a campaign that brings players up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Player choices determine the capabilities of their civilization.
  • Custom ship design: Players have total control over how their starships function as well as how they look. Any ship you’ve ever imagined can be created or downloaded.


  • Massive scale: The new, 64-bit, multi-core engine increases the number of possible opponents from 16 to 128 with a similar explosion in maximum map sizes.
  • Ideology: Player actions advance their empires down the path of various ideologies, which unlock unique abilities, planetary improvements, and other bonuses.
  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games and much more.
  • Unique technology trees: Players can play as any of the eight major galactic powers (or design their own), each with their own unique technology tree, ships, colony improvements and abilities.
  • Faction Creator: To encourage massive gameplay, the game includes a faction creator that allows players to create a civilization with its own look, ships, technologies and even options for how the AI will use them.
  • New Battle System: Players assign their ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.

System Requirements

    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 15 GB available space
Helpful customer reviews
248 of 300 people (83%) found this review helpful
9 people found this review funny
995.2 hrs on record
Posted: May 18
My review could be different than most because I am going to review Stardock first and the game second.

Many games I have bought in the past I had no idea what I was getting in them, and what I was not.

I love Gal Civ 2 and when I heard Gal Civ 3 was going to come out I became a founder, why? because I wanted to see the development of this new Gal Civ game. So, I watched all the podcasts and read all the release notes. I watched features come and go and learned why from the developer himself. They were very transparent in everything they did and included in the game, they talked about its future and all that they had in store in DLC and just plain patches.
I have read a lot of peoples reviews claiming the Apha was a brick and condeming it in the early reviews, the problem to me on this, was that Stardock said it was a brick.
Stardock always in all its states of the game told the buyers long before the game came out the state it was in. Yet the reviews that said don't buy this game kept coming up on steam.
For some reason all the Statements that kept saying Stardock was ripping people off and not telling the people what kind of game they would be purchasing was 100% not true.

I suggest before you buy this game watch the streams, read the posts on the Stardock site and understand just what kind of game you are buying.
If you do this like I did there will be no disappoinments and you will enjoy the game for exactly what Stardock says your gaming experience will be.

Now My game review
First I will tell you the type of gamer I am . I play my games solo against the AI, never multiplayer so you will not see any thing about that mentioned in my review. I like immersive games and love the graphics, 3d , textures and partical effects in games. I zoom in and out to see details, in the games , I don't do quick moves, my graphics settings are the highest, I watch all my space battles and I like grand strategy , turn based games.

While many Companies are trying to stop modding, Stargate is welcoming it, though I am not a hardscale modder that alone gets my approval

Cinema Graphics, the opening and the Campaign opening gets you ready to start playing the game and for once the massive fleets you se depicted in the cinema graphic inserts can be at your command and Stardock takes it further in the campaign the opening cinema makes you hate the Dregin (again this is only if you play immersive ) and want to kill every one of them, in the cinema you see, the pocket universe fleet emerge and you say wow what power and unlike many games that don't live up to or even come close to there cinema story , Stardock hands you that pocket fleet in your first mission and tells you to go destroy Dregin, Then they give you a spectacler battle viewer to watch it all unfold.
Missles streak across the screen, to be shot do by anti-missle systems, then beam weapons fire, and as the range closes, mass throwers throw projectiles into there victims, or they just bounce of the protective armor. Engine trails light up the screen, tiny to massive explosions dot the screen, there is no retreat in Gal Civ 3 only victor and loser. You can click on any ship for its vital information or slowly watch your fleet indicators turning from full strength to red while the top bar counts down you ships left in the fleet vs the enemies.
You can rewind and watch the battle again change the Camera view and watch it again.

Races available for play: There are less races for gal civ 3 then there were in Gal Civ 2 and Stardock explained this as the races appropriate for this story line, and Gal Civ 3 is more story based than Gal Civ 2. Stardock says that eventually the same races in Gal Civ 2 will be introduced as expansions with their further developed stories, but Stardock has included something to make your own story in the vast Gal Civ 3 universe a custom Race creator.

Here is my brief experience and out come using that tool. I decided to make an insect based race based of a picture I found in the race image library , I named the race its leader and all its drive and motivations very quickly in this tool, I wrote quick back story for flavor and after about an hour I had a race that I felt was very mantis bug like and put it into the game. So far it is one of the toughest un-yielding races I have ever run into, so once people get there custom races onto steam you can imagine all the possibilities Stardock has put out there to experience using this tool.
facing up too 100 different races with player written back stories will be quite exciting. My mantid race for instance will be quite a challenge.

Ok now onto building the universe to play in, from the development stream Stardocks goal was to make this game massive and if your computer can (and thank the maker mine can handle it) the amount of size and detail to their universe is mind boggling. There are so many different options of, size density, clusters, minor races, artifacts, richness, and the list goes on that you control or just through caution to the wind and put it all on random.

Now your victory conditions, there are about 6 victory conditions you can turn off or on , some , one or all I like to play with all my self , but if you are a warmonger conquest can just be turned on but just remember all the races AI will change to a conquest intelligence and races that were usually peaceful in nature will have no choice but conquest. Of course to me there is nothing more annoying than the count down victory of an ascension victory for another race way across the galaxy.

OK now the game builds the insane galaxy and I usually choose spiral to make it more like the milky way. On my computer it take about a minute to make it . Then poof lots of black and your home world, if your Terran its very familiar if not its a whole new experience. I no matter how many times I have played zoom all the way in and checked out my stars, planets, nebula's and ships, when you zoom in all the way you also get the ambient sound and hear the swirl of the nebular, the roar of the suns , with headphones of good quality the back ground noise is amazing, when you move your ships and the engines cut in with sound and trails to me its like sipping a good glass of wine, and the ships the default ships are amazing but Stardock throws in a custom ship builder so if you want the Terran,s to be the Federation from that famous TV and movie series and if you are a terrible ship builder , other people can build the ships and you can bring them into your game. Gal Civ 2 had the ship builder as separate interface right of the start screen and in this version you have to be in game to use it , many people in there reviews act surprised at this but again Stardock said they were going to do it and why and they also said in a future patch they would try to tab it the way it was in 2 but that the new way they handle the builder it is easier said then done. Now to me when a company says this is what they are doing and why , I am not surprised when I open 1.0 and the tab is gone.

The tech tree, again all the reasons why they did what they did was explained by Stardock so no surprises to me and its fully mod-able, it has nice pull downs with lots of information, I can see for meta gamers it to be way too clunky but for immersive gamers like me I spend a lot of time in the tech tree.

The planet screen, when you first start out you have few choices and they are important ones , but this is not a tutorial this is a review. The interface is loaded with info, probably to much for a meta gamer but great for me , again I check out everything from top to bottom , and many complaints i read in the forums about planetary invasion as an example, I laugh to my self and think how do you expect to throw off an invasion, without planetary defenses installed on your planet? This interface is a very common sense interface.

At the text length limit.
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104 of 123 people (85%) found this review helpful
1 person found this review funny
68.6 hrs on record
Posted: May 19
General features (can be viewed as pros):

-Race customization is fairly detailed
-Ship designer is good, even better because you can use pre-existing models and modify them to your own tastes
-Certain resources are linked to certain celestial bodies eg antimatter surround black holes, elerium in nebulae, etc. So a savvy player, upon seeing a nebula knows to explore it fully incase there is elerium and that a black hole is likely to have some antimatter surrounding it.
-powerful resources like antimatter are more limited, but using them is non-destructive so there wont be buyers remorse, ie you'll get the resource back if you destroy the building/ship that uses it. This also allows you to use resources early in buildings tech, and then recycle it when a better option arrives, meaning that a player who can manage his resources well will do better than one who just holds onto resources until a "top tier" usage for them is unlocked.
-massive maps are possible, so with the right settings it doesnt feel like a "small" galaxy or that you're running out of space (until late game)
-starbases used intelligently can give an edge at all points in the game, especially economic starbases. eg rather than waste a building slot on your planet to raise approval, just get the approval upgrade on the starbase linked to the planet.
-able to finely control research/economy output/dedication on planets individually, but also with the "govern" tab you can do this en mass, saving time. Same applys for upgrading ships, etc.
-every planet has an event, which some may find annoying, but I think is good, allows you do add a slight layer of uniqueness to each planet as well as develop your ideology.
-its actually more beneficial long terms to dabble in all ideologies to some extent, as long as your primary ideology has most points you wont have an ideological shift. This means you dont have to do the unrealistic option (as in some games with ideologies/religions) and devote 100% to an ideology. This also means, if desired, you can play on the basis of the moral choices involved for events/planets and still do OK in terms of ideological benefit (as opposed to number crunching the statistical/numerical benefits for each choice planet, etc)

- diplomacy at first seems well developed, but that's only for early game. Late game diplomacy is at best, shallow, at worst, buggy. "Benevolent" ideologies seem to hate pragmatic ideologies as much as "malevolent" ideologies, which is silly and means that as a pragmatist, you need to kill anyone else who isn't a pragmatist and can only really form alliances with other pragmatists. This makes a diplomacy victory in a large game close to impossible without a decent military (because you need to kill anyone who refuses to ally with you), which means its always going to be predominantly a conquest based game.
--continuing on for diplomacy: enemies will gladly colonise planets within starsystems you have partially colonized and there's no warning to tell them to ♥♥♥♥ off (as in games like CIV 5), and the same for resources. Early game is basically en-mass resource grab if you dont want to be screwed over mid/late game.
-pirates/barbarians in 4X games are normally some kind of great equalizer early game to prevent a military/expansion snowball (eg sins of a solar empire, civ, etc), but in this game they're just annoying and dont do much besides kill the occasional scout. also, AI dont appear to be bothered by pirates, so its just a player handicap.
-once you start going balls to the walls crazy large military, the game will start glitching out your "military power" parameter, which means for the purposes of diplomacy, one turn later everyone will think you're the weakest, declare war/♥♥♥♥ with you even though you could wipe them out. this also contributes to the impossiblity of a diplomacy victory (without killing loads of people)
-terraforming in the incorrect order can cost you between 1-3 tiles per planet, which is a fair amount. eg if you use a higher grade terraformer on a "easy" tile, you wont be able to terraform the "harder" tiles, as late game you can terraform as many "easy" tiles as you like, meaning its better long term to hold off on terraforming until you've researched it fully as it isnt always clear which tiles are "easy" or "hard".
-money is weak, it can take anywhere between 5-15 turns to be able to afford to rush construction (pretty much the only use of money, besides upgrading your military ships) whereas focusing on manufacturing allows you to build anything in 1-3 turns. Basically as long as you break even with your economy, you can just focus on manufacturing and research. Its actually usually better to just decommission old ships and build news ones rather than upgrade them (which will make you bankrupt quick if you have a large army)
---In other words with the diplomacy + economy balancing, there is no viable economy based strategy or peaceful based strategy. No matter what, you will always need the strongest military regardless of your intended method of victory (unlike some other 4X games, where you could have an adequate military and with good diplomacy/economy still obtain most victory types you desire). And basically to get the strongest military you need to focus on research and manufacturing.
- united galaxies is but a shallow addition to the game, furthermore, if someone ever defies (which is almost always), they are permanently booted, which can lead to the ridiculous situation of having a united galaxy meeting of 2 members, while the other 6-10 races are "defiant" (yet have not formed another united galaxies).

meh features:
-culture. you must have decent culture to stop other races culture from "flipping" your planets, it also creates territorial space and (I think) it allows your ships to fly further into enemy space. problem is that if your culture is too strong it flips the planets of other races, including that of your allies. this makes your allies weaker and it entirely possible for them to be wiped off the map (further adding to the difficulty of a diplomacy victory). It also may land you a bunch of crap planets that you dont want to deal with. Fortunately you can give the ♥♥♥♥ planets to the minor races (who are immune to culture flipping)

note: most of these issues dont apply to multiplayer games, this is predominantly a critique of single player. although culture flipping feature will suck when playing co-op with friends.

Do I regret buying the game at full price? a bit
am I enjoying the game? yes
should you buy this game full price? only if you plan to win/enjoy by conquest every time or if you only care about multiplayer
should you buy this game on discount? yes, if it were at 25% discount it would be a good price
it should be noted that stardock have a good trackrecord for improving/patching their games post release, so I anticipate that some of these issues I have raised will be gone in the future.
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57 of 70 people (81%) found this review helpful
2 people found this review funny
34.2 hrs on record
Posted: May 18
Okay so I have about 22 hours under belt so I am going to weigh in here. While I owned and played a good deal of GC1 and GC2 they were always so/so to me. I enjoyed them and got my money out of them but they never really engaged me as much as I would like to have been able to say that they did. GC3 so far is holding my fancy though pretty good. It has some flaws, the AI like most 4X games sucks at diplomacy. The biggest sell to me is the HUGE maps. I like games that go into the 500-1000 turn range and this game has that in spades with the larger maps.

The game does suffer from some CTD (Crash To Desktop) from time to time but that is when I am on huge and larger maps, and it is somewhat expected with a new game. The CTD haven't really hurt my progress as I save often but they could cause someone to be upset if they don't save enough.

One bad thing is that Stardock is clearly in the game for the long haul and has plans to release DLC and expansions regularly. This is a plus and minus. I like a steady stream of content but there are some things that I feel like were left out of the game just to be an easy sell later on like Spies and other races. This isn't a huge deal though as I am a game collector and I don't mind decent DLC/expansions. I spend a small fortune with games like Crusader Kings 2 and Europa Universalis IV so I am used to this sort of deal. However if you want a full experience I would suggest waiting later and picking up the game in a few years (if you can wait that long) for a complete edition at a sale price.

But if you enjoy the genre and don't mind having to pay as you go for features to be added here and there the game is worth the money.
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35 of 50 people (70%) found this review helpful
1 person found this review funny
39.6 hrs on record
Posted: May 18
If you combine Distant Worlds and Civ 5 you get this game. It's deep enough to be fun but not so deep that it is a chore or a micromanagement nightmare.
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66 of 106 people (62%) found this review helpful
46 people found this review funny
22.9 hrs on record
Posted: May 18
Won a diplomatic victory by using a fleet of custom built battlestars to exterminate all other races but one then allied with them. Peace through superior firepower. 11/10 would recomend
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19 of 29 people (66%) found this review helpful
2 people found this review funny
31.8 hrs on record
Posted: May 18
Fantastically deep 4X game. I can't comment on how similar this is to GalCiv 2 since I haven't played it, though. I really like the non-combat victory options, they are very well fleshed out which makes them very satisfying. I've been playing with a friend too and that's been enjoyable as well.
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23 of 37 people (62%) found this review helpful
2 people found this review funny
27.5 hrs on record
Posted: May 20
As of the 1.0.1, the short version is: watch for updates and wait a little before you decide whether to buy this.

And the long version:

  • The general principle of play is sound. It's often indistinguishable from Civilization V, but that's not a bad thing (unless you're paid to judge works on uniqueness.)
  • The depth added by designing our own combat units is interesting and allows for more freedom than other similar games when planning strategy. For example, rather than stumble about blindly or use up mass allowances on combat vessels, you might take a page from modern AEW&C. Or perhaps develop a raider doctrine with long-range, independent vessels capable of hunting alone. Or combine the two and create hunter-killer teams. There's huge potential to evade some of the worst aspects of min-max play in just this one concept.
  • Spaceships!

  • Rather buggy for a game priced in the AAA range. Not that AAA titles are bug-free at first release, but that doesn't make it less annoying to pay more to buy less quality earlier. The ship designer in particular is a bug-ridden mess. And that's not a small problem for a game with few other reasons to play it over similar titles.
  • The ship designer user experience--bugs withstanding--would have been reasonable ten years ago. Not today; especially with other, cheaper, vehicle building games out there such as Kerbal Space Program. It's so out of line with modern user experience it feels like Stardock is laughing at us. I've little hope this will improve much, as perusing the early access forums reveals players were pointing out some of the current problems long ago.
  • At times, it feels like Civilization V with a different skin; same pleasures, same annoyances. From the direction early game faction scouts and settlers drive play to the over-engineered leader "discussion/diplomacy" screens containing dialogue even less relevant than a response from Eliza, it can feel an awful lot like an outside contractor team revamped Civilization V without understanding it--and therefore not knowing how to qualitatively improve it.
  • The user interface glitter and glam leaves the impression the team wanted to match Civilization V dollar for dollar, but ran out of time or money. And that is a shame, because so many great games have shown us glitter, sprinkles, and twirly umbrellas in the user interface don't fundamentally improve the play experience and here that money and time was clearly needed elsewhere, e.g., the help system.
  • The help system. Or lack thereof. A few tutorials that start strong and fizzle out. Little to nothing in-game and no real manual to speak of. This is a game much like chess, where mechanics are made up solely to balance one another and so one's intuition and life experience have nothing to contribute (and folks who paid even slight attention in physics or astrophysics 101 are going to be at a disadvantage.) So direct explanation of mechanics of play is essential, and almost entirely missing. Again, for cheaper titles with established forums and wikis, this is palatable. Not so for a title priced in this range.
  • And, the big problem. The play simply does not balance when playing the largest map sizes. And the largest map sizes are presented as a significant differentiator from other like-minded titles.

I hope Stardock builds upon this in the coming months with updates; it's a game I'd love to love. There's a mountain of potential here if they find the budget and courage to come at some of the genre's problems and their solutions with fresh eyes. But, today it's not in the same league as other titles in the same price range nor is does it have the unique personality or creativity of its cheaper, indie brethren.

I've played around with this a little more. Few more things I've noticed:
  • The opponent AI feels inferior to Civilization V, or even to Eliza. I feel as if I've I've as much chance of calling a random die roll as guessing what an AI-controlled opponent will say or do. Not to mention to the glaring inconsistencies, e.g., declaring war one turn and telling you they'll probably declare war on you the next. There's no sense of connection or rationality.
  • The battle mechanic, or lack of one, is uninteresting, even pointless. You move your ships onto enemy ships (or vice versa) and a seemingly straight calculation is performed to determine the winner. I've tried saving and loading a dozen times before a few close battles and saw zero variation in outcome. Moreover, you have no input on battle tactics other than selecting as part of ship design what role a ship will play, i.e., you fix ship roles before construction. But that's not a real problem: roles are too simplistic to have any profound effect. You cannot call a retreat, ships gain no experience and have nothing to differentiate them from one another. Very like chess, very unlike other modern, deep 4X titles.

After a little more play; the feel is even more cardboard, generic, soulless. There's nothing to differentiate it from deeper, more accomplished titles except the concept of a ship designer; and that sabotaged by a poor implementation in comparison to its competitors.
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15 of 22 people (68%) found this review helpful
1 person found this review funny
117.8 hrs on record
Posted: May 19
Started playing back in Beta. had a ton of issues and what not, thats to be expected. their support was good. course i have the distinction of playing this game while i have windows 10 technical preview. which at the time of the review is not supported by stardock.

Even so as i waited for windows to get me a decent update. which it finally did. i poured a bunch of hours into this game.
realy good game i must say.

Now after Beta and full release.
Thanks to Windows 10 i once again had issues playing. but that got resolved once my graphics card sent out a windows 10 driver. which soon allowed me to play this game again. and i soon put in another 20 hours on the spot playing the campaign. Which i found to be a lot of fun so far.

Overall this is a good game and will be supported for some time to come. like 7 years of support!

Down side is, yea it's 1.0 and still has bugs, but what game doesnt?

Would i recommend this game?? yes!! even more so if you love 4x
is it worth the current price?? yes!! but you can put it on your wishlist and wait for a sale, thats what i did during beta.

Now i just have to wait for win 10 to be released, which should clear up any bugs i have now. game runs fine otherwise.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
24.0 hrs on record
Posted: May 19
I am a new comer to the Galatic Civilizations Series, but I love strategy games from Total War to Civilization 5 and Beyond Earth. Today i'm writing this review to help out potential buyers... BUT MOST IMPORTANTLY THE GAME MAKERS!
1- Fun overall, dont have much time under my belt. But its very fun for its genre and i dont see myself getting bored anytime soon.
2- Ship and Race making is very interesting, in-depth, and cool!
3- Campaign is fun and interesting to choose a certain "path".
4- Immense customization for costume games!
2- When im playing and i get the amazing, oh so critical first couple ideolgie points. When i go to unlock ones such as the free constructors and planet settlers AND THEY DONT APPEAR OR WORK! DA HELL! FIRST IDEOLGIE POINTS ARE CRITICAL!
3- Make a better tutorial! I still haven't figured out how to set up a dam trade route! I may be dense at this, but cmon!
4- During the campaign (Even on the second mission) the enemy factions have ships x5 beyond yours. You have to spend up too 4 WHOLE fleets to destroy or capture one ship/planet with only 3 defenders? Da hell?

Games fun, don't get me wrong. I'm sure i might be missing a few tips, but that's the point! Teach us that stuff! More and better tool tips or something! Its an incredible indepth strategy game, but its not fun stumbling around blind.
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15 of 23 people (65%) found this review helpful
33.5 hrs on record
Posted: May 18
I'm a fan of the Galactic Civilizations series, however I feel this game steps backwards in a few areas. The shipyards, while a cool idea, can be annoying. If you don't have a fleet strong enough you can't defend your shipyard from aggression, so they made the shipyard overpowered in the early game which can be annoying if you have pirates right outside your doorstep. You also can't build starports on your home planet which is probably because you'd have a planet building two ships at once. But all you need to do is make it so that a planet with a starport can't build ships at shipyards. The fact that you can't build starports on planets is contradictory to the campaign where Earth built a massive armada at the height where planes fly without a shipyard. The last negative is the campaign. While this game's main draw is the singleplayer sandbox, the campaign deserves the same attention the gal civ 2 campaign got. There's three missions, 2 cutscenes (the first one being the best part of the campaign) and some nice dialogue. I beat the campaign in two days. I won't spoil the end, but trust me it's not worth it. Also it doesn't explain the rest of the story, which I was hoping for. I was also hoping Stardock would explain how the Iridium Corporation came to be in game. That way you wouldn't have to search for it on the website. But at the end of the day it's all about the money and I think Stardock is going to release a dlc and force it's customers to pay to complete the story. I was really hoping Stardock wouldn't stoop to that level. As for the rest of the game I think it's a fantastic game. I wished they still had those mega events from gal civ 2 because as far as I know there are none. Final Verdict is 7/10, mostly because the story was very disappointing and the shipyards oh god the shipyards. However I do recommend the game for 4x fans.
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7 of 8 people (88%) found this review helpful
36.0 hrs on record
Posted: May 18
great game if you like games like civ 5 and want it set in space get this very well made game looks great and not to hard to get into.
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10 of 14 people (71%) found this review helpful
48.6 hrs on record
Posted: May 20
This game is great, been playing it for around 18 hours or so. It reminds me of the previous installment. The thing i like the most so far is you can have much larger universes now when playing. The largest map size is called insane. I always played custom games on the previous version on the largest map possible with max civs too. I love playing a grand, long game that takes forever to finish. I really can't say there is much i do not like about the game except that it does not come with a wide variety of pre-made factions but you can create all the custom factions you want to have more opponents if you wish. It's just all the good things i liked about the previous installment on a grander scale. More and bigger is better imo. Keep up the good work. I am looking forward to expansions that add more races and possibly more tech trees, or custom tech trees would be cool. The more techs and variety the better and more interesting the game will be. I guess the biggest weakness at the moment even though it's not a big deal, is the game needs more variety.

All and all 8/10 score.
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11 of 16 people (69%) found this review helpful
5 people found this review funny
53.3 hrs on record
Posted: May 19
Great game but horribly buggy and un balanced. Its hilarious when one nation is just murdering everybody, and nearly everyone is at war with this faction, however every NPC elects them to be the United Planets chairman... 3 times in a row.
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12 of 18 people (67%) found this review helpful
21.8 hrs on record
Posted: May 20

Seriously... I should have gone to bed an hour ago... but I didn't, because I spotted a Drengin fleet and went for it, reduced their military power to less than mine for the first time in this "mission". Then I built a new "culture bomb" starbase on the edge of their space, my new invasion platform (this is a long way from home so it took a while) then I got my ships into position at the new launch pad... and now I really really gotta go... honest....

It took me a few hours to "get back into this" after going of most TBS and 4X games after Civ 5 (used to be huge fan) I've played the odd strat game since, such as EU4, or Endless Space, but generally the whole genre has become over saturated with average games pretending to be "the next big thing" that people play while they are waiting for the next great strategy game to come out.

Well this was the game I was waiting for.

Played and loved previous versions, It's been a long wait, but it was certainly 100% worth it.

Edit: Dang it the moment I lay down for bed I realised.... I forgot to build a transport! So much for my invasion starting first thing next play session!
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21 of 36 people (58%) found this review helpful
61.3 hrs on record
Posted: May 18
The game appears to be polished with excellent campaign story/cut-scenes and a full roster of features allowing exceeding customization and even multiplayer.

I would recommend the hell out of this game if it was still in beta, but I feel like I got stung with this release date. I watched and waited for release hoping to avoid the insane frustration that is getting MANY hours into a complex and large 4x game only to find game instabilities and bugs blocking me from ever finishing (if I had a dime for every broken 4x I purchased on Steam...)

Much like Sly's hoverbike in Judge Dredd, this is an excellent game; IF you can keep it running. But I cannot in good conscious recommend it in this state. There are memory issues and internal program handling faults when dealing with large item stacks and heavy turn event processing that can consistently bring this game to it it's knees with a dump/CTD that happens as quickly as closing a browser window. And nothing I've been able to resolve with extensive troubleshooting and far more than is needed computer specs (i7, 12Gb phy mem, 4Gb vid)

Wait until this actually makes it's way to a stable release with patchnotes acknowledging and addressing these issues. There is suspicious little conversation permitted about them on these and developer forums.
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33 of 59 people (56%) found this review helpful
4 people found this review funny
12.1 hrs on record
Posted: May 19
Game is filled with bugs, to the point it's unplayable. All sorts of different issues that causes the game to crash to desktop, none of which in my experience are performance related either. Try to join MP and it crashes, try to perform certain actions within the game and it'll crash. With no real response from Stardock support.

Aside from the bugs it's not a deep game for a 4x, right now anyway. You'll see a lot of the same dialogue and events within your first game alone. AI behaves oddly as well, for example civilizations that are far weaker than you will demand that you make weekly payments to them.

The ship designer is very nice though and well done, basically a game within a game.
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28 of 50 people (56%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: May 17
Wow, after a 14 month beta... the final release comes out and I can't play it. I'm getting the fairly common, "it works once after you install the game and crashes every app launch after" bug. The beta's never did this! Anywho, wait for the first two major patches folks. The only way for me to play the game is by doing a full uninstall and then reinstall of the game. That takes 30 minutes each time.... ugh,.. that's now how gaming is supposed to work in 2015.

Even when I do play, the game is so full of bugs (see the game forums) that I wonder if Stardock took any QA by the fan base into consideration. For the times that it does work and not bugging out on some thing or another, it's actually quite fun but I'm not wasting any more time on it until the patches start coming in. (And no, it's not my pc's specs. I have a monster of a rig that runs way more complex stuff with ease.)

At some point, i'll amend this review if things turn out well.
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57 of 106 people (54%) found this review helpful
6 people found this review funny
18.7 hrs on record
Posted: May 17
I played a game for 7 hours today on a super big map with a custom race against 7 factions. I was doing well, having fun... then I crashed. No big deal, I thought. Tried to load an autosave. Crashed during loading. Tried to load the autosave before that, crashed. In fact, it crashes each time I try to load anything from that game. My 7 hour long in-progress game is unrecoverable. I'm not too pleased with that.

It's not a bad game. Honestly, it's a hell of a lot of fun. I can forgive minor interface glitches and some strangeness with the ship designer, but 5/5 loading crashes are unforgivable. Crashes are only forgivable when we can rely on saved games to restore our progress. When we can't rely on saved games... well, that breaks the spirit to continue playing. I am hoping for a substantial bug fix patch before I try again.
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5 of 6 people (83%) found this review helpful
30.0 hrs on record
Posted: May 18
Not a review.

NOTE - Brad from Stardock Dev Team has announced in a recent community post upcoming DLC

"There's going to be 3 DLC released in 2015 with the first one next month which will add a map editor and a series of "balanced" maps.

Some of the features we are excited adding in the "relative" near term include:

a. A crafting system.

b. Commanders.

c. More controls to reduce late game micro management.

d. New game features that make the game evolve over the course of a given game. That is, REWARD players for investing in a cabinet (think Presidential cabnet) to run parts of your empire so that you don't have to personally micro on these huge maps if you don't want.

e. A lot more diplomatic features including more formalized lend/lease type features.

f. A lot more diplomatic features that revolve around creating intergalactic laws (there's a reason people traispse through people's ZOC, it's not an oversight).

g. A LOT LOT more with those resources and things you can do with them.

h. A lot more with regards to gray market, black market and kind of quasi-war stuff (read up on the 1790s for more info).

i. A lot more with invasions, espionage, funding opposition, destabilizing, inciting rebellions.

j. A lot more on serious galactic events.

k. More satisfying fleet battles both visually and how the player can feel more control over them (not tactical battles but giving more priorities to things).

l. A lot more technology options to allow players to play the game differently (this is an offshoot of the cabinet concept and political party concepts but rather has to do with being able to recruit personnel to "get things done" for you on things you don't want to micro manage).

That's just a few of the things off the top of my head."

The game works and is still playable aside from some bugs, low FPS, and the screen freezing on turns.

I recommend this game.

With that said, I like this game and find that it has potential, but....

probably best to wait a few weeks or months until the game is better patched. If they optimize the game and integrate some new features like steam workshop, espionage, etc. it will have more re-play value. Otherwise, it is like a rehash of GalCiv II as many owners point out.

If you want to buy the game anyway, I suggest you watch some let's plays and dev team twitch live streams, look through the Galciv forums, and ask some owners of the game on steam what they like and dislike about it first before purchasing the game.
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5 of 6 people (83%) found this review helpful
22.4 hrs on record
Posted: May 22
Would be a great game if it didn't crash every 5-20 turns. At one point I would open the game, play for 2 turns and it would crash, after restarting 5 times I gave up and didn't play for a few days. Now it lasts about 20 turns. Another review indicated that it happens if you try to do anything during the wait for turns, however, for me it just randomly crashes. And while it is software and waiting a few days shouldn't have any effect (not like it's an overheated computer or something waiting to cool down) it randomly started lasting longer after waiting. Makes me feel like it's saying "Oh, hey you've been playing too much, go do something else."

I've resorted to setting the autosave feature to save every single turn, which keeps me from losing anything (aside from any major actions I take on a turn which I then have to redo), but I still have to go through the whole relaunching and loading the game and have to put up with even longer time between turns with the saving.

Overall, I like the game itself, it's a good addition to the series. But it would be nice if I could actually make it through a game. You can see I've put in 22 hours in the past 2 weeks and I've yet to finish a game, conquer a single empire, or even find all the civilizations on a large map. I'm about to shelf this game and give up on the $50 I spent until it's patched up some.
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