The latest installment of one of the highest-rated strategy series of all time, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.
User reviews: Mostly Positive (201 reviews)
Release Date: Aug 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stardock has always believed in extensive pre-release testing periods for our games. Involving our fans earlier in the process allows us to gather crucial gameplay, design, and balance feedback. Getting the game out on thousands of machines is a key part of hardware compatibility testing for us as well.”

Approximately how long will this game be in Early Access?

“Galactic Civilizations III will be in Early Access until April 2015, according to our current schedule (which is of course subject to change). During the beta, Galactic Civilizations is available for $44.99, five dollars off its regular $49.99 price.”

How is the full version planned to differ from the Early Access version?

“Currently, the beta is fun but incomplete – though it’s getting close! The space combat and planetary invasion viewers are the only features yet to be added, and they should make it into the beta in early 2015. The AI will continue to improve throughout the beta, and balance and polish are never-ending tasks.”

What is the current state of the Early Access version?

“Multiplayer is fully functional. Core gameplay systems work. AI is pretty dumb by 2014 standards. We think what’s in is pretty fun, though. The biggest improvements between beta and release at this point will be (massive) AI improvements and something approaching actual balance.”

Will the game be priced differently during and after Early Access?

“Galactic Civilizations III is $5 off during Early Access.”

How are you planning on involving the Community in your development process?

“We’ve already gotten a ton of valuable feedback from our community, both on design/gameplay issues as well as help in tracking down bugs. We actively monitor the forums both on Steam and at http://www.galciv3.com, and we do weekly livestreams at http://www.twitch.tv/stardock where lead designer Paul Boyer shows off internal builds and answers community questions as well as soliciting feedback on specific design points that we’re actively working on.”
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"Brad Wardell, CEO of Stardock was victim of corrupt journalism when a false claim of sexual harassment was spread on the internet."

Recent updates View all (13)

December 11

Galactic Civilizations III Beta 3 Now Available

Weak fleshlings beware, the Yor Singularity has arrived!

Beta 3 adds everyone’s favorite synthetic sociopaths, who laugh at the idea of feeding their colonists or worrying about growth rates. Need more population? Just build some new units to augment the Singularity’s physical capabilities. Simple.

Also included in Beta 3 are big-moment cinematics done by our in-house team to mark occasions like your first capital ship launched or first colony founded, and our first pass at combat animations including visible damage states for starships.

We’ve also dropped in unique art for many events, made the UI reflect your empire’s color (GalCiv III is approximately 62% less blue, on balance), added a ton of (perfectly realistic) sound effects to many objects in space, completely overhauled balance, and much more.

Read the full patch notes here: http://forums.galciv3.com/459763

Thanks for helping us beta test Galactic Civilizations III! Please drop us your feedback and bug reports on the Steam forums or official boards, and swing by our weekly livestream (Fridays at 3pm Eastern) to get a sneak peek of the latest build and ask lead designer Paul Boyer your questions.

Happy conquering!

17 comments Read more

November 5

Win $1,000 in the GalCiv III Ship Designer Contest!

Get cracking on the best darn ship you can put together, because we’re adding eight finalists’ designs to the release version of Galactic Civilizations III – and entering those eight finalists into a community-voted bracket that awards $1,000 to the ultimate winner.

Submit your ship to the contest here.

Here’s how it works:

Anyone can enter the contest – you don’t even need to personally own a copy of the game. Simply submit your design via screenshot, and the Galactic Civilizations III team will hand-pick eight finalists who will have their design included in the final game.

Once those finalists are chosen, we’ll run a community-voting bracket where you all get to determine who advances toward the grand prize of $1,000.

The schedule looks like this:

  • November 5-16: Submissions are open.
  • November 16: Submissions close.
  • November 19-21: The bracket begins with Round 1, Matchup 1. Voting is open to the community. Whoever gets the most votes advances.
  • November 22-24: Round 1, Matchup 2 is open for voting.
  • November 25-27: Round 1, Matchup 3.
  • November 28-30: Round 1, Matchup 4.
  • December 1-3: Semifinals, Matchup 1.
  • December 4-6: Semifinals, Matchup 2.
  • December 7-9: Final Round! Fight!
  • December 10: The ultimate winner is announced.
  • December ??: Beta 3 released, adding ship-to-ship combat, the Yor faction, and much more to the game!
Good luck, and don’t forget to check back for the voting rounds that begin on November 19!

# # #


FAQ
Can–
Let me stop you right there and suggest that you read the rules of the contest. Many of your questions are answered there.

Is the contest open to non-US residents?
Yes, though every entrant is responsible for knowing the laws of the jurisdiction where they live. All offers void where prohibited.

Can I submit multiple ships?
Yes, but we reserve the right to be annoyed if you spam us, which probably won’t help your chances of being selected. Probably try to stay under five submissions.

Can I submit a ship I designed a while back and posted to the official forums/Steam community?
Sure, any Galactic Civilizations III ship qualifies.

Can I submit a ship made in the Galactic Civilizations II editor?
No. Only ships that can be successfully imported into Galactic Civilizations III are eligible.

I missed the submission deadline. Will you consider my ship, pretty please?
Nope, sorry.

I have another question that isn’t answered here.
If it truly isn’t answered in the rules (it probably is), ask it here or by tweeting @stardock.

2 comments Read more
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Reviews

“One of the greatest 4X games of all time finally gets a follow-up”
PC Gamer

“I had a really good time with it. I got sucked into the "one more turn" mentality for hours.”
Escapist

“The sci-fi setting, highly-detailed ships, and immersive galaxies take the game a step above the current competition.”
Gamerant

Design your own ships!

About This Game


Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.

The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.

Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.

Feature List for Beta 3 (v0.60)

  • Conquer the stars
    Play as the Terran Alliance, Drengin Empire, Altarian Resistance, Iridium Corporation, Krynn Syndicate or Yor Collective
  • Compete with friends
    Up to 4-player online multiplayer for the first time in franchise history
  • Explore random maps
    Tiny/small/medium/large/huge maps available, immense and larger still in development
  • Colonize new worlds
    Develop and terraform habitable planets into teeming tourist paradises, hellish forgeworlds, and anything in between
  • Make friends, extort enemies
    Diplomacy allows rich interactions between empires
  • Race-specific technology
    Each race moves through the Ages of Expansion, War, and Ascension its own way
  • Unique factions
    Each of the eight races play differently, like the Yor who completely ignore farming and growth rules
  • Design your starfleet
    Powerful ship designer lets players design ships from scratch or take advantage of pre-made blueprints
  • Choose your ideology
    Gain unique bonuses by following pragmatic, benevolent, or merciless paths
  • Mine galactic resources
    Miraculous materials like the antimatter around black-hole event horizons go into the construction of the most powerful warships
  • Win your way
    Spread your empire across the galaxy through force, diplomacy, or culture

Future Features

  • Additional races
    Play as the Thalan Contingency or Iconian Refuge
  • Design your own race
    Nearly every racial attribute is open to customization
  • Choose your path
    Scientific victory will join existing endgame goals
  • Reimagined combat
    Set your strategy and watch titanic clashes between grand fleets unfold in real-time
  • Minor factions
    Conquer or befriend races that don’t share your galactic ambitions
  • Best-in-class AI
    64-bit game engine allows incredibly complex artificial intelligence routines, which grow smarter over time as the AI learns from every game it plays
  • Single-player campaign
    Continue the epic storyline of the Galactic Civilizations series
  • And lots more!

System Requirements

    Minimum:
    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 5 GB available space
Helpful customer reviews
66 of 70 people (94%) found this review helpful
57.5 hrs on record
Posted: December 14
Early Access Review
I was a huge fan of GC2, and purchased the beta several months ago. While the rollout of the beta updates has been slower than I would like, the game is finally at a point where it is playable. It still needs a lot of work and a significant ramp-up of the AI, but I am starting to see the game take the shape I was hoping it would.

Note that I have played every AI difficultly so far.

Feedback for the designers:
- The game engine is running well. I rarely see a point where it is just sitting there processing something or slow/clipping. Keep up the good work as everything is added in!
- Have the AI place a higher price on their ships. I am able to trade for a enemy ship with cash only and pay FAR less than it would cost me to rush production. The price for a trade or a rush should be a lot closer. This is most evident in the initial survey ship. I find it hilarious that I can quick research Universal Translator and immediately buy everyone else's survey ship by trading open borders and a small amount of cash, leaving all anomylies on the map to me only (which pays back that cash VERY quickly, not to mention the awesome bonuses).
- The price they place on their starbases is more appropriate than the ships, but could also be raised a bit (especially mid-to-late game).
- Have the AI be more effective when trading techs with each other, and come to the human player with trading opportunities. It is almost laughable that I can "make the rounds" in the diplomacy window every 25 or 30 turns, only trade one of my techs, re-trade everyone else, and end up so far ahead in tech, cash, and ships as a result.
- The Ultra-Terraformer is TOO EPIC! If it is that powerful it should cost a lot more of research or the AI should place a lot higher value on that line of research. So far, I have been able to ping-pong back and forth between manufacturing and research techs (keeping tech pace with the other races through trading), then start researching the terraforming line once the majority of my planets have built the majority of their buildings. Once I get to Ultra-Terraformer, the game is essentially over because I am able to build top-tier ships in a single turn due to the manufacturing adjacency bonuses. Another example is that with only 2 economic-centric planets I was able to get a per-turn income of 8K just from those 2 planets; no more need to trade techs...just buy them from the other races!
- I'm not certain how the Hyperion Shrinker actually works. The ship designer doesn't allow me to build a design specific to a shipyard (that I can tell), and the help text on the Shrinker seems to indicate that it only affects the shipyard the planet is sponsoring. Am I able to fit in more ship components on my Shrinker planet somehow? Or is the help text just wrong and it actually applies globally?
- I have run into many crashes, which have mostly been a result of me trying to perform operations too quickly or taking actions while a turn was running. I assume that these crashes are reported to you automatically, but might it help if you pop'd up a message window on crash where I could explain what I was doing? In many cases, I could almost write the bug report for you because by the 2nd or 3rd crash repeat (loading from autosave) I have a very good idea of what type of (if not the exact repeatable) action that I know caused the crash.
- After playing around with the various "Rare, Uncommon, Common, Abundant" settings, I am a bit confused by how the map creator determines what is actually generated. It would be great if you could provide an approximate number of black holes, stars, planets, ratio of habitable planets, etc on the game creation screen so that I could adjust the dropdowns so that the map is created how I expect. My personal ideal map for small and medium sizes consists of 2-3 habitable star systems per race which contain a total of 4-5 habitable planets within the system group. So for 6 players I would want between 12-18 stars with habitable planets and 24-30 habitable planets spread amongst them, but I am having trouble determining how to get the generator to actually create that consistently.
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22 of 27 people (81%) found this review helpful
11.6 hrs on record
Posted: December 1
Early Access Review
This game is fun and while it possess the same framework as the last it has several modified and added features.
+Same game interface as before but more polished
+added resource management (antimatter, and others)
+possible carrier building? (implemented later perhaps)
+Great ship designer
+Rememable enemies with their own personalities
+Interesting way of building on planetary screen (upgrades buildings automatically).

-Economy needs a little work, a little easy to manipulate and manage
-Random events, probelly implemented later
-Lack of a governance screen to manage your colonies besides the default side panel. Almost feel as though they limit the quantity of planets to restrict the gamer from having to many to manage.

Overall great but it still has room for improvement as of Dec 1st, 2014.
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23 of 30 people (77%) found this review helpful
9.5 hrs on record
Posted: November 23
Early Access Review
Even though this game is in beta it show's great promise. The developers have made some meaningful changes from its predecessor. In its current beta version it is feature rich but not feature complete. It also shows a exceptional amount of polish.

It is much more than just a GC2 on steroids!

Keep up the great work!
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7 of 7 people (100%) found this review helpful
19.5 hrs on record
Posted: December 19
Early Access Review
So far they have improved on every part of this game. Except for the tech tree. So much harder to use now, and that makes it harder to plan out your game. Once you get the hang of the new tree though (again you should't have to the old tech tree was great) It's like playing a nicer version of Galactic Civ II. This is a great game and I can't wait to see what they did with the story. I highly recomend buying and playing this game.
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6 of 7 people (86%) found this review helpful
16.4 hrs on record
Posted: December 13
Early Access Review
This is a review/bug report so far as of 12/14/14 in early access

Bugs that i encountered so far.-
-sound bug was common, when several things are heppening that would involve windows and decisions, the sound would cut out. occasionally would come back after the same thing that caused it would happen, windows switching and all. otherwise i would have to save game and re-launch
-when ships are stacked, it can get a little tedious trying to manage them, they get stubborn and wont move for that turn so you have to pass, extremely tedious to upgrade ships in a fleet, as you have to eject ship from fleet, then move it into a different location as the fleet, then upgrade it. and if you have 20 ships to upgrade, this can take some time.
-what does "guard" option even do?
-at around 650-700 turns in a huge map, after pushing end turn, it got stuck on the AI move. tried to save and re-launch and the game crashes if i load that particular save

those are all the bugs i really encountered so far

Review
i will say that i am newer to turn-based strategy, RTS was my usual thing but cant compete in turms of management since your mouse cant move fast enough in an RTS

i wont do a pros and cons list since cons will be useless to an early access game of this sort. but i will list a few observations that could maybe be worked on.

-as stated above, the upgrading of multiple ships is a little too tedious at the moment
-i really like how simple the gameplay is in such a complex game, its like they got the perfect balance, unlike "distant worlds" where you are scrambling to learn and keep up with what the hell you are looking at, this takes hours to really get into it as opposed to weeks in the game "distant worlds"
-its hard to keep up with the AI in the warfare side of things since they seem to not have any fog of war. (such as the moment you build a station, even though there are no ships in the area, they know, and will have it destroyed before you can even buy a fleet enough to defend it from 6 moved away)
-AI does not yet use resources much. i would like to fight over those rather then blitz their planets
-easier to use influence to win a war and completely oust a race than to do it by military, too easy.
-its hard to tell what is the for sure reason for happiness drop on a planet. and too easy to keep your planets happy, at least for me
-i would like to see some more things affect diplomacy

thats all i can think of for now but will add or take away as the game evolves...

its an awesome game even like 70% or whatever it is finished... i cant wait to see it on full release.

buy it now, buy it later, you wont be disappointed in the end.

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5 of 6 people (83%) found this review helpful
5.2 hrs on record
Posted: December 19
Early Access Review
This is going to be soooo good when its finished. Its polished looks good and plays well and its still only beta.
Needs work on
-AI
-A few missing features
-A few small UI nags
-Campaign (STORY PLEASE!)
That is literally it
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1 of 1 people (100%) found this review helpful
61.8 hrs on record
Posted: December 20
Early Access Review
Simply an outstanding game.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
178.0 hrs on record
Posted: December 20
Early Access Review
I love the Masters of Orion series. Steam will not carry it. That being said, this series fills that hole nicely. Very very very nicely. It has been a pleasure watching this series grow. It can be as short or as long as you wish. This is one of my top 5 series of games. And I have spent A LOT of time playing games.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: December 20
Early Access Review
Whoa, what a tech tree... Never saw one that massive...
Looks nice, keep up the work and please publish a "finished" game :)
Was this review helpful? Yes No
315 of 408 people (77%) found this review helpful
37.4 hrs on record
Posted: August 19
Early Access Review
When is beta a beta?
When about half of the UI buttons are greyed-out and read "COMING SOON" and your game is missing one of its' major mechanics (the Diplomacy in its' entirety)... Yeah, I'm sorry Stardock, but you don't get to call your game a "beta" yet. Late-alpha at most. Certainly nowhere near beta.
When the chance of getting the game running off the bat is something of a 50-50 due to a graphical bug that can render all UI text invisible, you're not a beta.
Now, I only recently got into the Gal Civs 3 "beta" but from what I've gathered on the game's forum, that little issue has been around since the last apha build. So there's that to look forward to if you just got the game.
The issue's "easily averted" by telling the game to not use your dedicated graphics card. And once you're past that, well then- Welcome to Gal Civs 3: COMING SOON. Ok, I won't rip on an Early Access game for not having all its' features present. But really?
"Beta" implies you're "feature-complete". I.e- you've implemented all of the major mechanics and features you intend for your game and are balancing and tweaking them for best effect, along with dusting for the odd bug.
The current state of the Gal Civs 3 "Beta 1" is missing all sorts of features. From tactical combat to the above-mentioned Diplomacy mechanic. Instead, once you meet another faction you're immediately considered "at war forever", which makes playing against more than one opponent tricky at best since they will all kinda gang-up on you. Even if they them selves are technically at war with eachother, the AI will much prefer targeting your ships and colonies over other factions'.
Targeting ships and other stellar... targets (wow, such vocabulary) in itself is kind of underwhelming since fleets in themselves aren't really a thing yet either. Meaning most of the combat will involve single ships. Winners are auto-determined by a stat-check and apparently nobody bothered telling captains that retreat is an option.
The game also seems to have a hard time letting go of its' pre-made ship designs. It generates a "new version" of the stock designs every time you unlock a new technology (even if it had nothing to do with spaceships). What's either sadder or funnier about it (also irritating) is that they're not even slightly different than the previous version it gave you. Unless you've unlocked a new module, that Corvette M1459 will be the same as the Corvette M1458. It just adds the next number up after the name of the design. No, game... I know you spent many a sleepless night over those blueprints but why would I use designs that are inferior to the ones I come up with. That and mine are inspired by Star Trek... Yours look good and all, but again... Star. Trek. (I mean the designer literally has all the parts you need to make your own TOS Enterprise or TNG Warbird.)
Speaking of the ship designer. Who's the genious that made the background pitch black and then gave the parts' no lighting effects when viewed from below? I already wear glasses. You're not helping, game... The camera controls are also glitchy at times and somewhat frustrating, but that can be deat with. The designer also fails to tell you what direction is forward. Or to give you a unified indication of which direction you're augmenting a part (dimensions are relative in space). So if you ever wanted to see how the USS Enterprise moves in reverse... You can do that...
Other than that, I don't have any major complaints. Some part models are missing thumbnails and the player-made ships don't have thumbnails as well, but at this time, that's a non-issue.
The designer is really impressive, quirks aside. Other "reviewers" compare it to the Spore one, since I'm guessing the one from Gal Civs 2 is before their time. But to compare it to its' past iterration would be like comparing a crossbow and a rifle.
Although not that graphically advanced, the fidelity of the game's textures is impressive. I can see why they're going for the whole "64-bit development only". And both the devs and I do mean it- if you're hoping to somehow frankenstein this on a 32-bit machine- forget it, the warning at the top of the Steam page is there for a reason. Even the smallest maps available are quite big and the game renders everything at all times. Ship icons on the map are the fully-rendered model of the ship in question, rendered to its' fullest. There can be a dozen black holes on the map, all animated and spinning at all times, as well as stars with planets and moons; and although planets don't spin around their suns (yet?), the moons do. There's also nebulae, dust clouds and asteroid fields, as well as randomly generated wormholes that can be used as shortcuts around the map (if you don't mind not knowing where you'll end up). And everything's always on. For all factions. The game doesn't drop a single model off memory.
Which means that A) It runs like a truck. Alt-Tabbing is guresome, albeit not impossible, even when running it in a window. Loading times are also a pain. With optimisation it's probably gonna get better. But then again B) The actual in-game response is really nice. Once everything's been loaded at least once, the only long waits you're gonna have are if you're loading between multiple saves. You'll still get the odd stutter but that's usually when the game autosaves and takes only a second.
The technology and ideology trees are vast. Really, really vast. If you thought the "tech-web" from the upcoming Civ: Beyond Earth was staggering... This might just one-up it. While not an "interconnecting web with randomised technologies" and still sticking to the tried-and-true linear tree, each faction gets its' own, separate, technologies with different benefits, increasing the variety available to the player. The whole "age of expansion, war and ascention" thing means that at certain times, different techs will cost more or less turns, depending on what tree they're from. Since the ages actually progress as you research technologies under them, it also means that you can't actually research every single technology (as far as I can assume, haven't gotten to the end yet; will change as I do).
The ideology system is equally interesting, albeit as of yet not fully-featured. As you colonise worlds you'll get events with a Pragmatic, Benevolent or Merciless resolution. Each adding to a pool of points you can spend towards some form of passive benefit. That's pretty much all there's to it right now but I'm intrigued at how they advance this feature.
And that sums it up, for now. The AI is from what I can tell limited to "expand as much as possible and produce as many ships as possible" which usually means they have control of about half the map by the time you encounter them and from then-on you get regularly assaulted by the stock "bomber" ships of the faction of your choosing, only later, and then still rarely, being "graced" by a larger vessel's incursion. Imagine someone releasing a swarm of mosquitoes that only comes in small waves and you have a bug-zapper and infinite supply of repellant. Not really a challenge unless on higher difficulties but I'm expecting that to change once they add Diplomacy and fully-feature the tactical combat.
Other than that, I have nothing else to say about the Galactic Civilisations 3 "Beta".
Due to Steam insisting on the "yay-or-nay" system, I'm going to "thumb up" this just because I have faith in the franchise.
However. I will insist on what I said in the begining. A "beta" is "feature-complete" and Gal Civs 3 is anything but that. Do not buy into it at its' current version ("Beta 1"/Ver 0.40) unless you're absolutely OK with not having a fully-featured game. As a long-stanging Kerbal Space Program fan, I can deal with that. But you need to answer that question for yourself. Think before you buy.

Addendum: I would strongly recommend the opt-in patch.
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426 of 621 people (69%) found this review helpful
20.6 hrs on record
Posted: August 17
Early Access Review
This game is great, in its current state you can have hours of fun in a single battle spanning over a large map. I like the research as it currenty is and the shipbuilder looks like its going to be the best of its kind, its actually very similar to the spore animal builder but looks like it'll work a lot better. Its in a great state for an early-mid alpha and a rock solid foundation for the best GalCiv game yet.

Unfortunatly thats why and the only reason why I've given it a thumbs down, they are selling it as a beta, I bought it as a beta only to boot it up and find its nowhere near out of alpha. I can't even get more than 3 ships in a fleet vet which is making battles quite difficult later on. Probably a good 50% of features are missing.

However I will change my review when this changes and the version actually represents the game state. I'm sure this is going to an excellent game, just don't expect to get a feature filled game, its not beta yet.



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164 of 236 people (69%) found this review helpful
6.2 hrs on record
Posted: August 14
Early Access Review
Having spent many, many hours playing "Galactic Civilizations II", I was really excited to get my hands on this. It's a for 4x space strategy game for the uninitiated, but much more than that for those familiar with its inner workings. For one, you can custom design your own ships from the ground up as opposed to being restricted to certain designs. "Galactic Civilizations III" dances to a familiar tune but introduces some new gameplay mechanics (like Ideology) that fans of "Sid Meier's Civilization V" will be familiar with (it's similar to culture). Having played the Beta for some time (I managed to get early access), I'm pleased to report that it's shaping up to be everything I expected and more.

While I explore this game more, feel free to check out an hour's worth of Beta footage via the below videos:

https://www.youtube.com/watch?v=Rt6sPzICbe8

https://www.youtube.com/watch?v=qWHBpFJmya0
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225 of 335 people (67%) found this review helpful
5.2 hrs on record
Posted: August 15
Early Access Review
Let me start out by saying this will be an amazing game. I picked it up last night when it hit Beta. I have played alot of Beta and Alpha games, this my friends is Alpha no two ways about it.

So unless you are into Alpha testing and feedback wait a bit on this one.
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141 of 211 people (67%) found this review helpful
5.7 hrs on record
Posted: August 5
Early Access Review
Buying this, when I did, was not a good idea. The game is quite a bit earlier in the developement cycle than I had thought. Advancement is slow with some updates being made every 30 or 40 days. To say that the game is currently "playable" is a large stretch with very few game types functional and very few races available but there is no way to actually finish a game presently. The ship designer kind of works, and you can research stuff (well, you can pick stuff), but there is no combat at the moment.

I wouldn't drop this kind of money on an unfinished product again. I know these guys will finish this and do damned good job, but it is too much money for a game that is a long way off with too many things that can happen between now and then. I'm also a little angry because it is totally diminishing my anticipation of the finished game when it releases. I've unistalled it.
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25 of 28 people (89%) found this review helpful
33.1 hrs on record
Posted: October 17
Early Access Review
I'll have to agree with some of the reviews I've seen for this game. This game is NOT in beta, its in early alpha. LOTS of features are missing and there are alot of broken mechanics still but otherwise with what works its a great game. I enjoy the ship customization as I can tell the advansment from the second game. I can see once this game is released it'll be a great turned based strategy game that me and my friends will be having lots of fun with! Its definitely a recommend game if your alright with LOTS of bugs and features just not being there, but at launch I'd definitely say pick it up!
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28 of 35 people (80%) found this review helpful
80.9 hrs on record
Posted: November 15
Early Access Review
I tried out Gal Civ 2 first when it was deeply discounted after seeing the demo of Gal Civ 3. As many are saying there are a lot of features that seem unfinshed and many of the tech tree options are still unfinished preventing some aspects of the game from being fully reailzed. I would consider it Beta not Alpha because you can play the game to learn the basics and there are many techs to explore. The ai can also easliy beat you if you make mistakes in choices.

I would say the early price was a bit high but again I purchased it at a slight discount.

One of the things that really affects your game overall is something I noticed in the last couple of games. The ships do not always move every turn while I am sure the ai ships do every turn. I have noticed that at times if you do not monitor and move some ships manually they will not move every turn on a pretedermined path set by you.

As well unless I missed it there needs to be some sort of notification when a construction vessel arrives at a starbase. I may have missed the quick way to check it but on a huge map tracking every ship and having to check every starbase for potential upgrades gets annoying.

The ship movement issue is not a Gal Civ issue alone. There are other games that I own that have similar issues but use different game engines. Hopefully it will be resolved.

Overall I would say it is a worthwhile game that looks just like Gal Civ 2 with added features that in time if the MP works well will make this a game worth having.
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24 of 30 people (80%) found this review helpful
17.0 hrs on record
Posted: October 5
Early Access Review
UPDATE AS OF NOV: I am upset that the game is on sale 50% on the Stardock website with no mention of it being a beta. I paid $45 for what was an alpha and now they are selling it for $22 -- and the game still doesn't even have combat.

The only rationale for this I can think of for this is that they expect the game will suck when completed and want to sell as much as possible now.


ORIGINAL REVIEW BELOW:

I do believe this game WILL earn a recommendation, and therefore I am cautiously assigning it now.

BUT BE WARNED: as of October this is more of an Alpha than a Beta. It is not that fun to play yet, as tactical combat and diplomacy are still forthcoming. The game structure is strong, and I believe it WILL be better than most 4x space sims out now ... but not yet.

I have faith that Stardock is working hard on this at the moment, but I may change this to not recommended if progress slows too much. (I am not really a fan of this -- "pay for it now, you will get it later" business model but I just couldn't resist trying the game when given the chance)
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19 of 23 people (83%) found this review helpful
1.4 hrs on record
Posted: October 27
Early Access Review
Well as a player of the older Galactic Civilizations games i can say im liking the way this is looking. Though i do have to agree that right now its still an alpha. Many of the features havent been implemented and a decent amount of the UI is still greyed out. For now i give it a thumbs up.
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15 of 17 people (88%) found this review helpful
20.2 hrs on record
Posted: November 7
Early Access Review
((Game still in Beta))

So far the management system is looking rather good. I like how the next button does not show up if you have an idle ship, planet, research, or space dock. At first I was not sure about it, but now I find that it’s actually rather helpful, to let me know if I have a ship I forgot and its doing nothing. So good job on that.

About the diplomatic system. I think its not complete. There was one bill that came in to abolish all current wars, and everyone voted yes, but the 2 wars I was in was not abolished and I was still being attacked. Also there was an election for the chair and the two races I was at war with voted for me. That kinda seems odd, I thought they would vote against me. So perhaps the AI needs some tweaking.

The Difficulty. Maybe the difficulty settings are not complete, but I was playing on the easiest that it allows, and I still found it to be a bit hard. I am a casual gamer. In Galactic Civilizations II, there was a good range of difficulty, the where even some settings that where too easy for me, and some that are too hard. But in GC III, the lowest setting is a bit too hard for a low setting, so I hope even lower, and perhaps higher settings will come in eventually.

I have noticed sometimes while I am in the manage dialogue box for a planet, and hover over a bonus slot, the details are not completely readable due to the box not being big enough.

There is one thing I am hoping that would be added. Galactic Civilizations II for me was nearly a perfect game. It had so many propertys that where awesome about it. but there was one downfall in my opinion. The combat system. Its okay being able to see the battle conspire, but it was still a bit lame. I hope that in Galactic Civilizations III there would be a combat system similar to Star Wars Empire at War. Being able to command the ships you build in battle would greatly take this game to the next level. And I am sure many would agree.
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18 of 24 people (75%) found this review helpful
20.1 hrs on record
Posted: August 18
Early Access Review
Definitely another recommended Gal Civ game for the collection! The ship creator is amazing and can only get better, the AI currently is under development, however is suitable for the needs of brutally testing the mechanics of the game. More to come on my review. I've posted a few posts in the forums regarding my bug reports and recommendations, however the developers are active and naturally I feel this will be a great addtion to the GalCiv collection!
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