Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews:
Recent:
Mostly Positive (163 reviews) - 73% of the 163 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (5,203 reviews) - 77% of the 5,203 user reviews for this game are positive.
Release Date: 14 May, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

Buy Galactic Civilizations III

39,99€

Packages that include this game

Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

Buy Galactic Civilizations III - Mercenaries Expansion Pack

19,99€
 

Recent updates View all (58)

27 July

New Lost Treasures DLC for Galactic Civilizations III - Now Available!



Discover the Secrets of Long Forgotten Worlds in the new Lost Treasures DLC for Galactic Civilizations III!
Guide your empire into a new age of prosperity as you handle brand new unexpected events and challenges

New Colony Events
As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open!

New Improvements
During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire!

New Ship Components
Discover dozens of new and powerful ship components like the "Ancient Singularity Cannon", "Subspace Splinter", and the "Hyper Gate Core". Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time.

Get the new "Lost Treasures" DLC on Steam or at Stardock.

www.galciv3.com

16 comments Read more

26 July

Galactic Civilizations III v1.81 Update Released

Hello,
We've been working on some new improvements to the AI and UI to improve the game experience as well as squishing bugs. Read below for the latest changes.

Overview
Increased AI Aggression
Ai is more likely to engage you multiple times in a single turn.
New notification UI
We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.
Better load times
Starting a new game is significantly faster.

Changelog
  • Improved level loading time
  • Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu.
  • Ai is more likely to engage you multiple times in a single turn.
  • Fixed occasionally blank battle prediction text on the Battle Preview window.
  • Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
  • Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
  • Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.
  • Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
  • Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
  • Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.
  • Built units now start with full movement points.
  • Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
  • The rebellion status of a planet is now properly cleared upon successful invasion
  • Fixed a save crash in multiplayer.
  • Fixed several bugs that would make the audio stop playing in mid-game.
  • Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power.
  • Fixed an a infinite tooltip loop.
  • Custom maps now properly randomize anomalies if the option is checked.
  • Added "Planets Annexed" to match reports
  • "Random" opponents can be assigned to teams.
  • Ship descriptions now remove multiple spaces
  • The email address entry field now gets keyboard focus when the Registration dialog is opened.
  • Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
  • Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.

15 comments Read more

Reviews

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

About This Game

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.

NEW TO GALACTIC CIVILIZATIONS III:

  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (163 reviews)
Overall:
Mostly Positive (5,203 reviews)
Recently Posted
Necro4
( 162.9 hrs on record )
Posted: 10 August
would enslave galaxy again.
Helpful? Yes No Funny
garethlloyd1984
( 1.7 hrs on record )
Posted: 10 August
So BAD i mean really it may aswell have been released as a remaster of galactic civ 2, Grphics are terrible interface is as bad as its predecesor. tutorial if you need it is laughable, unbelievably bad on every level.
Helpful? Yes No Funny
Spike
( 52.7 hrs on record )
Posted: 10 August
Have played a few sandbox games and have just started one of the scenarios. Not having played a previous Gal Civ game thoroughly before, it took a few attempts to get to grips with how things work and what works best for the different races etc. This is a positive point however as I gain a lot of enjoyment out of working things out and doing better each time.

Although I have experienced a couple of bugs with the new notifications system, this hasn't affected my enjoyment of the game and I reckon I'll be playing it for a while yet. If you like turn based strategy games (instead of realtime) then this is definitely worth playing. I think I've played about 50hrs in total so far and have only just stratched the surface of what is possible.
Helpful? Yes No Funny
Haxor
( 44.9 hrs on record )
Posted: 10 August
This game has a pretty intense learning curve but it is well worth the time spent leaning. This game's customisation, strategy, and replayability are the best I've seen and even monor changes from match to match can cause major shirfts in effective tactics. I'd give it 9/10 and it only losses that one point for the affore mentioned learning curve.
Helpful? Yes No Funny
Remik
( 32.0 hrs on record )
Posted: 10 August
Grind, grind, grind. That's what this game feels like whenn you hit the midway point. Way too many microtech options, where you feel like you're contantly at the tech tree. Space stations are the same. Tons of upgrades and just too easily destroyed. Way too much for work too little payoff. Ultimately the AI is only interested in one thing, war. Even the more "peaceful" races will declare war on you if you happen to be weaker than them. So ultimately there's only one strategy to the game, which seems wrong to me. It just comes down to the fact there are not enough peace time options. You mad dash to build up a fleet, wipe someone out, and repeat.
Helpful? Yes No Funny
daridikan
( 87.6 hrs on record )
Posted: 10 August
I got GC III on the summer sale and so far it was really great. There's plenty of possibilities and I discover new aspects and strategies with every game I start. Here's some of the more interesting aspects about the game:

Look at me - I'm a space race:
You get to choose a civilization and go develop, expand, explore and conquer. Alternatively you can create your own species, which is a load of fun: Choose strenghts and weaknesses, splash screens and your leader's avatar, the look of your ships, the tech tree and some more things. I created Space Horses. Ahahahaha, their leader is actually a horse in a space suit. Anyway.

Many a way to victory:
The game comes with 6 ways to win the game: You can conquer all other races, you can bring 3/4 of the galaxy under your cultural influence, you can win by negotiating alliances with all other races - and there's still a couple more ways!
That said, the easiest way to win is with war. The other ways take a rather long time, so expanding through warfare is the only way that feels like you're making progress.

Diplomacy:
What I really like is the possibility to trade technologies with other races. What I don't like is the limited influence you have of the diplomatic doings in the galaxy: Your allies will wage war against one another and you have no means at your disposal to stop them from doing that. Also it would have been nice if your allies automatically joined your side whenever an outside race declares war on you. Then what are alliances for anyway?

Pimp my fleet:
The possibilities for outfitting your fleet are endless. The arms and countermeasures follow a traditional rock-paper-scissors-scheme. But there are plenty more things you can stuff in a space ship hull: warfare tools, fleet range enhancers, repare modules, exploration modules...but there's more to the fleet editor!
You can select your races ship hulls from a range of sets. But when designing a ship, you can model that ship almost freely, scale and rotate parts and so give every ship type a unique look of its own. If you are patient, this is an awesome tool that adds a lot of player individuality to the colourful world of GC III.

One quick word about the workshop races:
You can upload your race to the steam workshop of GC III for others to download. That is really cool and I addded a lot of workshop races to my game to make games with up to 36 (!) factions more interesting. Some people delivered some really cool races.
Sadly, many players felt it necessary to add bewbs content. Dudes, you have the entire internet to your disposal and is densely plastered with pictures of bewbs! There's absolutely no need to add any to a steam workshop, so please please please keep that to yourself!

All in all: Try this game, it's awesome! Also, bring some time with you, GC is not a game you play for just 10 minutes.
Helpful? Yes No Funny
yut.michael
( 5.5 hrs on record )
Posted: 9 August
Its a Good Game.
Helpful? Yes No Funny
uiwe
( 80.6 hrs on record )
Posted: 9 August
Minuses:
- Issues
- AI freezes. A lot reloads when game hangs on AI move
- Can't control tactical combat

Pluses:
- MO2 clone. With less features than old cool game.
- Good diplomatic model
- Really big map on insane map mode
Helpful? Yes No Funny
space6ghost
( 3.9 hrs on record )
Posted: 9 August
Great game, love the franchise since the first one.
Helpful? Yes No Funny
PooMaster
( 546.5 hrs on record )
Posted: 8 August
If you like Civ, you should like this game as well. It's the best 4x space stradegy game there is.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 21 people (86%) found this review helpful
1 person found this review funny
Not Recommended
143.9 hrs on record
Posted: 21 July
I like it, but it has alot of issues in its current state, I would like to see more free content/features out

Pros:
Reasonable AI
Alot of customization is possible
Decent community content
Massive maps are truly massive

Cons:
Gets sluggish even with 16GB RAM as the game goes on
DLC DLC DLC DLC...base game is just that, basic, pay to unlock features
Unstable, make sure you enable auto-save to be frequent, I've lost alot of progress in games
Unless you got a powerhouse machine, it seems biggest maps will bring your PC to a stop
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
Not Recommended
23.9 hrs on record
Posted: 23 July
Bought this game when in beta, always crash in game after awhile. Expecting fixes at full release but, instead, see DLC after DLC coming out asking for $5, $10, $15. Very disappointed with the way they make games nowadays.

Game play is alright until early mid-game when things get repetitive. They put new features into DLC before even getting the basic features right.

Do not buy this game.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Not Recommended
9.2 hrs on record
Posted: 19 July
Everything in this game feels like it takes forever to accomplish. It takes tons of turns to move ships around the map and tons of time to research and construct things. The AI allies keep begging for things. Combat animation is very simplistic and the visuals in general don't seem all that different from Gal Civ II. There are times the game gets bugged/stuck in wait mode during the time the computer players are taking their turn so I have to quit to the main menu and reload a saved game.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Not Recommended
43.4 hrs on record
Posted: 26 July
A nice game, but nothing spectacular. Here's my breakdown.

Plusses:
Endless ship design customization
Smart AI
Pretty good diplomacy options (compared to competitors)

Negatives:
Incredibly boring ship design customization
Zero combat control

Overall, this game caters to those who are already big Gal Civ fans, but it lacks the depth to hold other people for too long.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: 28 July
Starbases. Those gorram starbases! And that an opponent can plop one right above your planet early on and you have to declare war to remove it. What is the point of having a border!? I really wanted to enjoy it, the planet interface is nice and interesting, but there is just too many things going on that is distracts from the fact that rapid early expansion is really the only way to play. Expand quickly and take every planet you can and then pump out starbases as fast as you can and then build up your planets. That's boring and depends mostly on the luck of the map. There are no limiters or expectation of steady outward growth. Just not for me and I wouldn't recommend it to my friends.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
54.6 hrs on record
Posted: 14 July
Galactic Civilizations 3. Is a direct evolution of Galactic Civilizations 2 ( hereout Galactic Civilizations title will be shortened to GalCiv). While not revolutionary, and only offering some great new graphics and a few new features, it does run like a charm in comparison to its predecessor. The on screen battle videos are much better entertainment. I find myself cheering for my ships as they duke it out.

For those of you new to galciv games. These are a turn based strategic 4x set in a space galaxy, either via campaign or sandbox. Galciv games are highly modable. The mods are often hosted on nexusgames.com. In galciv 2 i played both star wars vs star trek mod (self explanatory) and the Babylon 5 mod (also self explanatory). These offer a great measure of replayability in comparison to other 4x strategies. You have civilzation building elements like in most of 4x. These take place on a planet to planet basis. So yes, a lot of colonizing. In this iteration of Galciv, in fact, you can chose to do an insane amount of colonizing. Playing a single game that spans over 100 hours of gameplay. No two games are alike either, as you can choose who your openents are. Did i mention multiplayer? Yes they've got that also. One flaw is that unlike some other 4x games there is no hotjoining. So you have to make some friends to play multiplayer. Yet don't let that discourage you, single player is fun. You have other elements such as starbase building that work quite different than most 4x. Starbases can be economic boosters, military boosters, influence boosters or relic harvesters. Which bring me to relics. Relics are a feature from Galciv 2 ( haven't played 1). They provide bonuses to your civilization such as better research, production, influence. Now what is this influence stuff? It works much like culture off of the Sid Meier's Civlisation games. With one major exception. No great people. Influence expands your territory and can even flip enemy planets. There is also an influence victory option in sandbox.

One last thing I'd like to mention is customizability. Galciv 3 is custumizable with its randomly generated sandbox maps, and custom race creation. Due to this I hardly ever play the same map or the same race twice. It also has difficulty levels for all gaming levels. From complete noob to the ultimate 4x player.

Things I do not recommend for Galciv 3 are, buying the dlc without checking the reviews carefully. The dlc may or may not be worth the price for you. It's your choice but don't regret it.

In summary if you like 4x you will like Galciv 3. You may not love it but you will have fun. Isn't that what games are for. I give Galciv 3 8/10
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
69.4 hrs on record
Posted: 21 July
Good game, but too similar to Galactic Civilizations II. Was expecting something new, not a refresh.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
94.4 hrs on record
Posted: 13 July
Everything I have ever wanted in a space-age civ style turn based game, reminiscent of mini-arcade style and epic 'Total Annihilation' matches, party up for best results !
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
71.0 hrs on record
Posted: 14 July
A compelling, deep, and fun game. I recommend it for anyone who enjoys the 4x genre.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
44.7 hrs on record
Posted: 3 August
I've been waiting for over a decade for something to top Masers Of Orion. And here it is. I wish I had more control of my fleet once combat started, but beyond that, this game is very well made. Diplomacy plays a HUGE part of the game, and the resorces create a whole new level of tech upgrades and planetary development. 9 out of 10. Well done.
Was this review helpful? Yes No Funny