Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
User reviews: Very Positive (1,589 reviews)
Release Date: Mar 31, 2014

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Recommended By Curators

"An excellent 4x, reviving the classic series. Tactical hex-based battles and city-building combine in a wonderful fantasy setting. Evil-aligned penguins"
Read the full review here.

Recent updates View all (26)

November 21

Dev Journal: Don’t Fear the Reaper
… or maybe you should. : )>

Today we return to the reveal of the ultimate Necromancer Units for the upcoming Expansion. For more see the full Dev Journal here.

7 comments Read more

November 14

Improving Race Variety & Starting Perks

As well as working on new content for the upcoming expansion, we’re also working on refining the content that’s already in the game. These refinements will be released in a free update at the same time as the DLC, and will be available for all players.

For details, check out the new post.

5 comments Read more


“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About This Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1920*1080 screen resolution.
Helpful customer reviews
14 of 15 people (93%) found this review helpful
593.9 hrs on record
Posted: November 8
This game is absolutely incredible. It stays true to the style and feel of the previous games in the series, while also embracing some of the more modern elements in the 4X genre. Some may find the game a bit "simplistic" compared to other 4x games, but this is misleading. While this game is very easy to learn, and keeps most of the numbers and math pretty simple, there is an incredible amount of strategic depth to this game, and even after over 500 hours played, with 90% of that focusing on just *one* class, I am still learning new things.

The game itself takes place on about 3 different levels. The most prominent level is the tactical combat itself. This is unmatched by any other game in the 4x genre. In truth, it's more akin to the Total War series than anything, except turn based. It is not an understatement to say that this is the best combat system in any of the modern 4x games, bar none.

The second level is strategic movement. Many reviewers and players alike who only play this game for a bit do not understand just how much thought goes into something as simple as moving troops around. Each hex has different movement costs, which affects how fast units can move across them. But the movement costs are variable based on race, unit type itself, and even what the player has researched. Furthermore, different types of units may benefit from terrain features, such as Druids and Rogues who have units with Concealment. This allows some of their units to be rendered invisible in forest tiles. Compounding this issue is how classes and races interact. For instance, Dwarven Rogues are the only combination in the game with access to mountain concealment from the beginning, and this allows for some rather unique strategies involving raiding parties in the early game. While many will say that the tactical combat in this game is what stands out, at the intermediate skill level, the strategic level may actually be more important. After all, you can't actually GET to tactical combat if your enemy utilizes terrain to outrun you, or to reach your cities before your main army can get there to repel them.

The third layer is the empire management layer. This layer is pretty much what your typical 4x player expects to be the bulk of the game, as games like Civ largely ignore the first 2 to focus entirely on management. To those who have played and enjoyed the Civilization series: be warned. Age of Wonders 3 handles city management *vastly* differently than most other 4x games. The key difference lies in how cities work. Unlike civilization, there are no wonders or structures that can be built in cities to give them a specialized role. But don't worry, there absolutely are ways to make cities unique. Where this game differs from most others is that cities are largely defined by the terrain features within their domain. This creates a very different feel to empire management than other 4x games, in that the single most important factor of a city lies in where it is placed. In fact, a city placed on the right structure can often unlock units that cannot be accessed normally, or allow unusual and powerful modifiers to your armies. Some even give massive bonuses to income, or research.

While each layer is important, it is worth noting that this game is still very much different from many other 4x games. The focus is of the game is, at its heart, a wargame. While the diplomacy is functional, the predominant strategy will always be to crush your enemies, and annex their cities. Make no mistake, though. Although the goal is the same in every game, the methods are as variable as your imagination.

I'm not exaggerating when I say that there are players in the multiplayer community who have reputations for using an iconic style or strategy, that is almost entirely their own. The sheer number of options in character creation means that a player could very well run a strategy that is truly unique.

So if you're looking for a fantasy 4x wargame, you will not find a better one out there. Age of Wonders 3 is simply the best at what it does.
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32 of 51 people (63%) found this review helpful
574.6 hrs on record
Posted: October 28
This is a game I really wanted to like. It's a game that puts emphasis on war. It's not the best way to win, it's the only way to win, and the game reflects that. It had a lot of things in it that give it a lot of charm and a lot of fun. Alas, however, the game suffers from a myriad of balance issues that encourage cheesy strategies to win.

First, the positives:

-Tactical combat: This is what the game sells itself with. The concept, how it's designed is actually quite fun on its own. If you like Endless Legend's combat, you would like this.

-Race/Class combos: One of my favorite things for the longest time was the different race and class combos would actually cause you to play slightly differently based on what race you put with what class. However, not all races are equal (meaning, the overall balance of strengths and weaknesses of different races are not equal), and this has never been adequately addressed.

-Map generator: More often than not, I enjoyed the randomness, aside from predicible positioning of capitals. (Hint, opposite of you, and if there's someone above or below you, another person is opposite of him. Locations are very predictible.)

-Diverse Units: Not much to say here. Units are diverse, and even units from the same class may have differences between races.

Now for the bad.

-Balance: Dear god, balance. Heroes have always meant to be powerful, and that is fine. But the majority of experiences players you meet will use heroes as spell casters. This doesn't sound so bad, right? Well, spells, in tactical combat have infinite range. If your hero is on the battlefield, it can hit anything. Your leader can do it even if he/she isn't there for double cost. The majority of matchups will be determined by spells. If not that, you will see tactics such as run and heal. In short, play to the utmost efficiency, no matter how cheap it seems, because everyone else will. In addition to all this, certain races (the ones that come with healing) will almost always win out against those that don't because healing from units also heal a unit in the army for the full amount every turn. This is actually pretty neat, but a fair amount of races/classes don't have easy healing, which impacts your early game. I could go on, but length...

-Scouts: Generally scouts are necessary for war, and things are no different here. But in this game, things revolve around scouts. Why? Because a single scout can burn down cities, forts, watchtowers, you name it. They can be summoned near towns or heroes. Defense in this game is ineffective because offense is so much more efficient. You'll see things like 3-6 summoned scouts come, attack your city, 2-3 spells blown on your units, and you'll just lose. This can be prevented with enough archery units, but if you lose anything (and you will), it's gold loss on your side, mana loss on the enemy side. Defending with your own scouts will often result in a loss against these tactics. Burning down a city takes 2 turns, period. An opponent doesn't need to hold it for longer than that. Watchtower and fort destruction is INSTANT. You can imagine the cheesy strategies that come from this.

-The community: Now, I'll give them credit, this is a mixed bag, because nearly all the community is actually very nice. Nearly everyone that is left are people who enjoy the above strategies now though, so I personally don't consider it a positive.

-Autocombat: To be frank, to manually do every battle yourself is not feasible in this game in multiplayer. Unlike Endless legend, which is very fluid about its manual combat for the most part, manual combat in this game stops all other action for every player that is not in combat. You either get to watch or not depending on what the host decided before the game starts. So you have to use autocombat... except that the AI in autocombat tries to resolve things as quickly as possible by having both sides rush at each other, tactics be damned. Therefore the losses are always higher than they should be, and unless you've played for as long as I have, you shouldn't expect to accurately predict the results, which to my knowledge is not a common skill.


My experience with the game can be summed up as "An amazingly cool idea that fell short of what it could be because of poor implementation." It's unfortunate, but true. And it kinda sucks because I like the people I met (mostly) on the game, and I liked the devs at first because they're great people. They lost me, however, because they no longer address balance issues except with expansion releases. I understand that they need to work for a living like the rest of us, but you can't expect your would-be fans to wait for you to fix things that ruin the game experience for them because you want to make more money. I know I'm not the only one who feels the way I do, the online community is much smaller nowadays. Still, I had a lot of fun with it before I fully understood all the issues (I had the game since release). If you can overlook or would not be bothered by the above, then by all means, do buy the game. It has a lot to offer, and it can be a lot of fun for the demographic that it hits. It is not for me, however, and I think that holds true for most people.
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6 of 7 people (86%) found this review helpful
45.6 hrs on record
Posted: November 12
Having not played an AoW game since the first one, way back in about 1995, I wasnt quite sure what to expect with this.
What I found was a delightful cross between two of my other favourite franchises - Heroes of Might and Magic, and Civilization.

Age of Wonders III features many elements from the above and adds in a few ideas of its own, the result is a very solid turned based strategy/RPG hybrid of sorts. Certainly one to watch out for on the Steam Sale if you are considering getting it.
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4 of 4 people (100%) found this review helpful
209.5 hrs on record
Posted: November 18
This game really captures the 'just one more turn!'-feeling.
It is addicting and the game becomes better with each patch & DLC.

  • A beautiful strategic map
  • Combat is fast, brutal and entertaining
  • It is fun to level your Heroes and Leader; it adds RPG to the game. Also quests that can be gained from independent cities or dwellings add to RPG-feel.
  • Concept of Race & Class for your Leader provide much variety in play. For example, you can play as a Orc Sorcerer, Dwarven Warlord, Elven Rogue etc.
  • Classes are really different from each other; this applies to gameplay, spells and units. See this wiki for an overview (click the class name for more info).
  • Nice campaigns with different outcomes
  • A pretty good Random Map generator with tons of options
  • Users make custom scenarios and challenges with Map Editor
  • Great music
  • Triumph Studios listens really well to the community and has fixed (almost) all bugs/issues

  • In general races could be more varied. The good news is that Triumph is working on this and it is expected to improve in the next patch. See this official dev journal (nov 2014)
  • Although the idea behind alignment is nice (good/neutral/evil is based on your actions and not on your race choice), it remains a bit shallow imo.
  • MOD-tools are not released at this moment (nov 2014). They most probably will in the future though.

Other comments:
  • For new-comers to the game it can be difficult to learn and to master. It is recommended to watch some videos on YouTube if you are new to the Age of Wonder-series. For example: How to play Age of Wonders 3-videos by iHunterKiller. Link:
  • I cannot comment on Multiplayer as I didn't have much experience on it.

Overall I recommend this game to anyone who has an interest in Turn Based Strategy games.
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3 of 4 people (75%) found this review helpful
48.1 hrs on record
Posted: November 6
I really recommend this game for any 4X fans who enjoy nice tactical battles. I really like the design choice which mixes race and class of a main hero, because this helps to create huge variety of combinations (and of course - many different units to choose from). I'm glad that I started playing this game about 6 months after release, because most of annoying bugs and problems has been fixed and corrected. So this is a great moment to jump into this beautiful and very addicting game.
BTW - looking forward for a new expansion which will add a new class ^^
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4 of 6 people (67%) found this review helpful
80.7 hrs on record
Posted: October 28
When I was a wee lad I played a DOS game called Master of Magic, which I enjoyed utterly. AoWIII, to me, is the successor to that game, what with the combat mechanics, spell casting, creature summoning, and empire building. Me Gusta!
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1 of 1 people (100%) found this review helpful
35.8 hrs on record
Posted: November 2
Great Turn-base fantasy game! Took me a little while to get the hang of it. . . But it is totally worth it!
I can't stop playing! Kind of reminds me of the orginal Master of Magic game with updated graphics.

-Lots of Units
-City Upgrades
-Cool Spells

-Easy Battles
-Limited bulding.
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1 of 1 people (100%) found this review helpful
46.5 hrs on record
Posted: November 25
Overall Rating: 85%
Content: 8/10
Graphics: 9/10
Music: 9/10
Replayability: 8/10

Age of Wonders is back! I was a big fan of the original Age of Wonders back in the 90s, which I remember playing extensively. (Those were the days!) Then there was an Age of Wonders II, which we will politely overlook. Age of Wonders III is the next high fantasy, turn-based strategy game from Triumph Studios that, in my humble opinion, lives up to the standard set forth by the original game. The quality artwork of the original AOW is here again, including lovely 2D scenes and fully rendered characters. The player may create his/her own hero from among several familiar races: Human, Dwarf, Goblin, High Elf, Draconian, and Orc. There is a colorful selection of classes to choose from, including: Warlord, Arch Druid, Dreadnought, Rogue, Sorcerer, and Theocrat. The units that become available to the player depend on the chosen Class and the selected Race. As in the old AOW, it is possible to recruit other units that you may encounter.

The AOW story is divided into two opposed factions: The Elven Court, and The Commonwealth. The Elven Court campaign will have you fighting to preserve old world races and magic, while The Commonwealth represents the oncoming invasion of technology and a new order that threatens to replace the old. Aside from the rich storyline, players can opt to play against each other or the computer in single, premade scenarios. Winning scenarios in either Campaign Mode or in a random skirmish involves conquering territories, developing cities, and managing resources. When a player initiates a battle either against an opposing army or structure, the game transitions from the overworld map into a 3D, turn-based battle complete with melee and magic attacks. You can also discover artifacts that will make your heroes more powerful, or take them from conquered foes.

The only complaint I have with AOW III is its incompatible server selection. Servers are based in the UK, and you are in for some trouble if you wish to battle against a friend that is not on the same LAN as you. Attempting to do so results in a "Poor Connectivity" message that rebuffs your effort to connect to other players online. Hopefully, Triumph Studios will address this issue so that all players are able to play online with equal access. As far as the content goes, AOW III is a tribute to older turn-based strategy games that were abundant in the 90s. The story is deep, the world is vivid, and the music creates effective moods for every occasion. It's also good to see that Triumph Studios is working to add more and more content, which will only strengthen this latest chapter in the AOW series. A keeper for strategy fans, for sure.

*Note: This review is intended for people who want to make an informed decision on whether or not to buy this game. Although other players may have differing experiences and credible feedback to offer, this represents my own opinion after experiencing this game.
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2 of 4 people (50%) found this review helpful
21.6 hrs on record
Posted: October 27
Absolutely brilliant game. Think Civ V but with magic, and a whole lot more information, lore, cool ♥♥♥♥ and DIre Pengiuns.
For me every single game I play here is an adventure because every single time you are confronted with new enemies, new quests, new evils or goods to overcome.

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1 of 4 people (25%) found this review helpful
4.9 hrs on record
Posted: November 1
A little slow and boring. Fun for anyone looking for resource management turn based strategy game. A little bit pricy for the overall experience, wait for a price drop...
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0 of 3 people (0%) found this review helpful
7.7 hrs on record
Posted: November 24
I relly wanted to like this game but i cant play it i tear my hair out every time dont buy this game buy civ 5 or endless legend
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9 of 22 people (41%) found this review helpful
9.4 hrs on record
Posted: October 31
Firstly, I am a big fan of the Age of Wonders franchise. However, this game was not entertaining compared to the previous titles. Besides better graphics and a new class, the game does not have that much new content to offer. Every match I found to be repetitive and slow. In previous Age of Wonders games I found each conflict to be new and require unique different ways of playing. In this release, I find myself repeating the same tactics over and over. The story in this game is not exciting and I found myself skipping through it in both campaigns. Overall, I give this game a 5/10. Pick up AoW 2 versus this title. You'll save some money and have a better experience. All in all, this game is not worth the buy.
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0 of 4 people (0%) found this review helpful
141.4 hrs on record
Posted: November 4
My endless swarm of Goblin Swarm Darters murdered over 3/4ths of the world... then they encountered a single spider and were completely dessimated.

10/10 would get my self-esteem boosted just to have it crushed again
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0 of 4 people (0%) found this review helpful
10.8 hrs on record
Posted: November 11
Not bad, except the same old, can only play with these guys dlc ballocks!!!

All races where free in the original AOW, ♥♥♥♥♥♥♥ DLC
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1 of 8 people (13%) found this review helpful
47.1 hrs on record
Posted: November 8
This game is quite literally AoW II with an inferior and poorly written story. I gave it a go, but there really wasn't much in the game that creates a desire to continue through the single player campaign. I wouldn't recommend it to anyone that's played AoW II, you will be dissapointed. If you have not, it's not a terrible turn based strategy game, but it's pretty bland in terms of story.
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1 of 9 people (11%) found this review helpful
75.0 hrs on record
Posted: November 13
i loved aow wonder 1 2 and shadow magic so naturally i expected no less from aow 3 god i was shocked barley any races at all and to top it all it felt mainstream or a shadow of its former self also it seems like its protected by fan boys who never played the first 2 and expansions
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5 of 19 people (26%) found this review helpful
18.0 hrs on record
Posted: October 31
AoW 2 is better, a lot better, AoW3 nostalgia is of 0 or negative value.

1. Hideous heroes - AW2 portraits were gorgeous.
2. Unnecessary CIV5 and TW borrowings.
3. No ideas' development, just rebalance.

Whiles games like Endless Legend appear, spoiling already existing great series is just a sacrilege
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1 of 14 people (7%) found this review helpful
217.8 hrs on record
Posted: November 11
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3 of 19 people (16%) found this review helpful
8.8 hrs on record
Posted: November 4
Game sucks. Don't buy it.
It's slowwwwwww, and boring. All of the great things about AOW1&2 are basically gone. Amazing music? gone. Unique races? gone. Fun battle-mode? gone.

People say the graphics have improved... which they have, but they're still not on par with other 2014 games. Wait for this to go on sale for $6.99 or whatever.
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1 of 15 people (7%) found this review helpful
0.6 hrs on record
Posted: November 11
Disappointing graphics, bad overview and tutorial...hated the gameplay, complete waste of money
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