The extreme and unpredictable conditions that characterised the Lost Planet series return, harsher than ever before. Lost Planet 3 reveals new truths about the foreboding planet and the colonial history of E.D.N. III. Lost Planet 3 introduces Jim Peyton, a rig pilot who leaves Earth to take on a hazardous but lucrative contract on E.D.N.
User reviews:
Mixed (15 reviews) - 46% of the 15 user reviews in the last 30 days are positive.
Mixed (1,401 reviews) - 62% of the 1,401 user reviews for this game are positive.
Release Date: Aug 26, 2013

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Includes 9 items: LOST PLANET® 3, LOST PLANET® 3 - Assault Pack, LOST PLANET® 3 - Freedom Fighter Pack, LOST PLANET® 3 - Hi Res Movies, LOST PLANET® 3 - Map Pack 1, LOST PLANET® 3 - Map Pack 2, LOST PLANET® 3 - Map Pack 3, LOST PLANET® 3 - Punisher Pack, LOST PLANET® 3 - Survival Pack


About This Game

The extreme and unpredictable conditions that characterised the Lost Planet series return, harsher than ever before. Lost Planet 3 reveals new truths about the foreboding planet and the colonial history of E.D.N. III.

Lost Planet 3 introduces Jim Peyton, a rig pilot who leaves Earth to take on a hazardous but lucrative contract on E.D.N. III. Working for Neo-Venus Construction (NEVEC) who are preparing the planet for colonisation, Jim joins his fellow pioneers at the Coronis base and begins surveying the uncharted terrain and obtaining samples of the planet’s energy supply – Thermal Energy.

With NEVEC’s existing Thermal Energy reserve running low the fate of the Coronis mission depends on the natural source of the energy supply being located. Realising that this is a great opportunity for a huge pay-off and early ticket home to his family, Jim braves the risk of the treacherous environment and threat of the indigenous Akrid.
Acting as a home away from home and boasting an array of tools that can assist Jim on the field, the utility rig provides Jim’s safety and is essential not only for his contract work but also his protection against the ever-changing climate.

Lost Planet 3 will deliver a diverse range of gameplay including on-foot battles and intense first person action. With a number of multiplayer modes and a compelling single player experience, Lost Planet 3 will delve deeper into the Lost Planet universe, uncovering hidden truths within the unique and dynamic environment of E.D.N. III.

System Requirements

    • OS: Windows XP
    • Processor: Dual core CPU 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® 9800 or better, ATI Radeon™ HD 4770 or better
    • Storage: 16 GB available space
    • Sound Card: Standard audio device
    • OS: Windows 7
    • Processor: Quad core 2.7 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 460 or better
    • Storage: 16 GB available space
    • Sound Card: Standard audio device
Customer reviews
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Mixed (15 reviews)
Mixed (1,401 reviews)
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673 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
10.6 hrs on record
Posted: September 22
One of the best singleplayer missions i've ever played
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1 of 1 people (100%) found this review helpful
20.8 hrs on record
Posted: September 22
I checked all the negative posts and watched out for the bugs that were mentioned while playing the campaign. And personally I really enjoyed it I litterally only ran into one bug and it was very minor and very temporary without needing a restart. Overall I'd give this game a ten out of ten mostly because I think it had a good story loved the gameplay. And found it surprisingly challenging. The only things I would probably complain about is the lack of enemy types and that no one is giving the multiplayer a chance. I tried out a co-op survival mode in the multiplayer with just myself and I rather enjoyed it just wished more people couldve been on so it would be more fun. Back to what I was saying about enemy types sure there's like only 15 or so total enemy types but their done pretty well none of them are too weak and pretty much all of them can potentially kill the player. As for people complaining about the enemies being bullet spounges thats how it's been since the first game I would know because I've played the orignal lost planet and most enemies are bullet spounges on that too.

But much like with this game the amount of bullets it takes depends on the strength of the weapon and pretty much all of them can get some sort of upgrade which sadly upgrades were not a thing in the original game. And I would have to say that this is very much not a lost planet game because there was so many changes done to the game play that sets it too far apart from the first lost planet game. How ever as far as a third person action shooter that takes place in the same universe as lost planet I'd have to say it does very well for itself. And honestly I'm kinda looking forward to any possible sequels of lost planet or games in general done by the same team in the future. If you were to ask me if I would recomend this to any friends I'd say definately yes.
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1 of 1 people (100%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 23
Does not feel like Lost Planet in any way, shape, or form.
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1 of 1 people (100%) found this review helpful
Not Recommended
5.4 hrs on record
Posted: October 1
Worst sequel ever, nothing like LP2.

The gameplay is basically a bunch of errand missions which is made even more terrible because you walk at the pace of a turtle, oh yeah and so does your gunless mech. I REALLY tried to give this game a chance beacuse LP2 was one of my favorite games but it's just soooo utterly boring.
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Most Helpful Reviews  Overall
662 of 758 people (87%) found this review helpful
51 people found this review funny
Not Recommended
1.6 hrs on record
Posted: October 12, 2014
Giving a thumbs down to LP3 feels painful. It's got a lot of heart. The animations, the graphics, the voice acting, it's all wonderfully cinematic, and it's a loose sci-fi blue collar theme, with space contractors in a space wasteland planet trying to do science in the face of aliens everywhere. Your dude is a bearded contractor who gets messages from his wife and country music plays in his giant robot. Gamers in general don't see much manual labor so it's always nice to see stories that focus on that sort of hard work. That said, thematically, it's a bit of an odd mix since your average mission is to "go fix X, okay, all done? Good, now get back to the robot and march back oh wait there's 400 aliens between you and your robot. And this isn't a problem at all." What was the want ad for this? Space engineer, must be able to perform QTE repairs while shooting 4000 aliens. Still, they want it to work so bad, they fill this story with real heart.

But for all the glitz and polish it's just not that much fun. You walk places and walk some more then get in a robot and walk places with slow robot clomping and FINALLY you get to dive roll and shoot aliens and that part is actually kinda fun in a low budget Red Faction Armageddon sense but then you get to walk back and talk some more and walk and walk and climb and it's all just such a waste of time and then they expect you to go back to earlier locations for some dumb sidequests and there's just no way, no how.

It's clear the man hours went into this game that should, by the book, have created a solid fun, but forgettable AAA game. But the talent somehow didn't make its way to the final product. And it's a shame because so much love went into this but it just was not enough.

I would have watched the movie of this.
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874 of 1,045 people (84%) found this review helpful
80 people found this review funny
21.0 hrs on record
Posted: December 28, 2013
Fun little sim about being a typical petroleum extraction engineer in Canada
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355 of 420 people (85%) found this review helpful
45 people found this review funny
Not Recommended
8.3 hrs on record
Posted: March 15, 2015
Preface: I am not judging this game compared to its predecessors, since I did not particularly enjoy LP1 or LP2. That being said...

This game is not good. It certainly starts out well, the story is interesting, the graphics are pretty (especially given how well-optimized it is), the sound design is good, and the voice acting is solid. HOWEVER:

-The game is unbelievably easy (I played 95% of it with just the infinite-ammo pistol) except for random HUGE difficulty spikes
-The game world is incredibly small and stifling
-The "hostile" and "uninhabitable" world poses no threat at all (you can walk around in major storms to your heart's content)
-Controls are lazy and stupid (P is to pick up ammo! Why not the "use" button??)
-The cover system is the epitome of crappily-made. They don't even tell you it's there, which makes sense, since it DOES. NOT. WORK.
-The strategy for killing the akrids (including the bosses) is always the exact same (dodge as they charge, shoot when they're stunned)
-Fighting in the rig is beyond pointless (it's ALWAYS better to get out and fight in-person)
-The boss fights are ridiculously stupid (the one in the rig is mind-bendingly atrocious)
-Bosses are recycled all over the place (you kill the giant crab thing in 3 different boss fights alone)
-The game straight-up lies about button prompts ("W/A/S/D to turn wheel" really means "tap f repeatedly")
-The audio logs are filled with SO MANY juicy, lip-smacky, mouth-poppy sounds that it sounds like the mic is being eaten
-The base only has a few people you can actually interact with, so it feels lifeless
-It is completely arbitrary where/when you can grapple/repel
-There is no visual indicator of health (other than when you're near-death), and your ammo count vanishes and reappears whenever it feels like it (EDIT: I've been informed that your ammo count and the rest of your HUD disappear when you get too far from the mech)
-And so many other little tiny annoyances

If you're a more patient person than I am, you could probably put up with this game, and might even enjoy it. I, however, found it joyless, tedious, and boring. It is a paint-by-numbers, designed-by-committee, heartless blob of checklists, man-hours, and coding. Life is too short to slog through uninteresting crap, and this game didn't make the cut (for me). You may enjoy it, but please don't spend more than $5 on it.
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124 of 142 people (87%) found this review helpful
45.9 hrs on record
Posted: August 6, 2014
Okay, so here is the deal.
Yes, the gameplay is altered substantially from the previous two, yes the T-Energy mechanic doesn't come into play sadly. I had hoped the game might have had a section as a nod to the old games where Jim's suit gets damaged but alas it did not.
Co-operative play is also not featured anywhere in the single player story.

This said however, while the gameplay is somewhere inbetween extreme condition and the first dead space title, the controls most of the time feel fairly fluid.
The characters, especially Jim Peyton himself are really likable and it kept me immersed in the story. Jim's wife is a very interesting character (as well as Jim himself)and the game has a lot of soul.
Jim isn't a grizzled space marine who can kill an akrid from 300 metres, but he is also not out of his depth.
With a temperament somewhere between a trucker and a cowboy he instantly became (for me) one of my favourite videogame protagonists of all time

When you're out there on your own, with just music you brought from planet earth (the game imports music from your computer files so you can creat your own soundtrack for the cold wastelands) you really feel like there's no-one else you can count on but yourself. You feel isolated and in danger at every second.
This also works in reverse, that when you get a message from your in game wife you feel like you're at home, like you're making a difference and the characters really come to life. The same can be said when you return to coronis and upgrade your rig and weapons, greeting old friends.

There's a fair bit of longevity in the upgrades to your rig. Certain upgrades allow you to get to new places you couldn't before, or allow you to scrounge for scrap metal in new places.
The controls when fighting the akrid will feel a little alien at first due to the over the shoulder viewpoint of the camera, but you quickly get used to the contextual-only use of the grappling hook as well as dodging out of the way of enemies.

Fans of the series will be pleased to know that this does actually provide an interesting and very unexplained part of the story of the franchise and while they do retcon one or two things, it really does feel like it's for the better. The plot makes sense and while isn't anything spectacular, it is coherent and well-written. The supporting cast for me, was what really pulled along the plot for me and kept me interested even while trying to hunt down those annoying albino akrid.

The setpieces out in the ice and snow are quite fantastic and this is where the game excels, in the sheer scale of the areas outside. The opposite is unfortunately true in that on the occasional offchances you go into an enclosed space, combat and movement can feel clunky and out of place.
It's a shame likely the repetitive sidequests will put anyone off buying this because the atmosphere is amazing.
You really do feel like a lone contractor out in the middle of nowhere drilling for a precious substance.
I imagine the feeling and atmosphere in this game is not all that disimilar from the feelings of isolation and longing that ice truckers deal with on a day to day bonus.

Which brings us to the Rigs. The rig is not the vital suit (this is a prequel don't forget), it is an entirely different breed of machine, but this isn't a bad thing.
Yes, there are a few mechs in this game and while at first you may lament the loss of having shoulder mounted rockets and gatling guns, you will immediately warm up to the defensive and offensive capabilities of Jim's machine. Admittedly the rig can feel quite slow at times and while this may have been an artistic choice by the devs at Spark it can bog down the pace at times until you access fast travel quite early in the game. The good news is that those who loved the sheer mayhem and carnage of slicing off a limb or two from the large akrid will be right at home. It is just as satisying, maybe moreso to time your grab just right as you hold the creature and helplessly drill into it's cores with the drill arm as their lifeblood (T-energy) spills out.

I should point out that I was only ever interested in the game (and series) for the single player experience and therefore I did not touch multiplayer. My understanding is some of the maps from extreme condition make a reappearance and generally most reviewers say the online is where the strength of the game really lies.
This game did poorly due to the mountain of scathing critiques and generally poor write-ups it received.
I personally enjoyed it and would recommend it to anyone who was a fan of the series for the story.
In terms of all the bad press and poor scores, I'd advise you to try it for yourself, it's not the most amazing game in terms of graphics or presentation but I sure had fun with it.
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231 of 295 people (78%) found this review helpful
9 people found this review funny
Not Recommended
5.5 hrs on record
Posted: October 20, 2015
A buggy mess, filled with bad and strange gameplay decisions. Dead Space 1-3 are FAR better games, and feel incredibly similar. The Dead Space games actually feature some genuinely creepy and horrific moments, and the atmosphere is top-notch. In comparison, everything here just falls flat.

75% of Lost Planet 3 consists of walking around in a very slow, defenseless Mech / Rig. When you get to where you need to be, you spend 15 minutes turning a valve, and then when that's finished, walk a few more steps and spend another 15 minutes turning another valve. Every single button \ computer you interact with breaks down, leading you to find 'another route' / far away button \ computer. It's just dull, uninspired, tedious game design.

You also have to backtrack for a lot of objectives, and enemies spawn in exactly the same locations; there is no variation, in both the environments or the enemies. When enemies spawn, you can also see them literally appear in front of you most of the time.

The checkpoint system is inconsistent; especially before some of the bosses and harder encounters. After dying, you have to sit through 5-minute unskippable cutscenes again and again. Very annoying on harder difficulties.

I made it about 5 hours in and encountered a game-breaking bug that prevented me from continuing. I'd encountered the bug several times in the game, but they were overcome (eventually). When using the Mech, you have to turn a valve (again) and the controls simply stop working. I tried it on both M+KB and a 360 controller and it just wouldn't let me pass. This is a fairly common bug apparently.

At this point, I'd seen enough of the game and wasn't enjoying it much, so it was the last straw.

The PC controls often don't work, and when the button prompts appear on-screen, they're very often wrong, even using the default control scheme. The game clearly wasn't bug-tested or had much, if any, quality-assurance. Even playing on a 360 controller has some issues with wrong button-prompts and slow interactions.

When very similiar and much better games like Dead Space exist, I find it impossible to recommend this game.
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208 of 292 people (71%) found this review helpful
Not Recommended
9.3 hrs on record
Posted: March 3, 2014
As a long time Lost Planet player and huge fan of the series since the beginning, I can say that this game is not for us.
The canon is broken from the first ten minutes of gameplay, and broken moreso at every single bend, turning the Akrdi threat into, well, not a real threat at all, VSs somehow sprouting from mechs three times their size, and the entire setting being....just ignored.
The game seems to set up it's own canon and it very much shows through gameplay, environments and design choices, that the development team either developed this as a standalone title because they wanted to show their own style, or that they completely have no clue about what the series is based upon, as the only design elements left from the original two titles, are the designs for some of the Akrid, and glowy bits on your armour. TE no longer works like it used to, grappling hooks went from fun to just a means of getting to exactly placed points and can't be used elsewhere. While the combat on foot is par for the previous games, the combat in the RIG is sluggish, slow, unreactive, and while the QTE-like moments while battling larger Akrid is sort of fun, the windows for counters are so tiny that you need to be quite good at the game to survive, and it is often better to simply combat the Akrid on foot.
The game does a good job at creating it's own world, however, and when viewed as its own title, rather than a sequel, it is honestly not bad. I could see myself really, really enjoying this game due to the beautiful, awe inspiring graphics, colour and environments, and while some of the designs are pants on head (Ie: not a single main character covers their face in the -50C weather), they often come off as their own product with it's own feel. The models are very much unlike game characters, and feel more like watching a live action series or movie.
The mechs, as a fan of the genre however, are garbage. The design team laxed back on huge, impossible to balance, utilitarian piles. The desperate attempt to seem believable and realistic is overshadowed by things like a giant, breakable cockpit window that constantly suffers damage, has complete ice overs, and serves as nothing more but face recognition that is impossible to see, as you're locked in first person view. VSs do exist, but the fact that these bloody things in no way resemble them but are somehow developed from them, and look not a thing like the original VSs, is a bit of a kick in the balls to fans of the mecha genre and fans of this series, the two of which often overlap. Instead of quick sliding and manouvering, we get CLANK CLANK CLANK. LP1 and 2 did the utilitarian mecha well, with it being reasonably sized, and with enough variety to suit anyone from the average anime fan to hardcore fans of old style mecha, and even to fans of western styles such as Battletech. However, this is mostly one bitter robot fans lament, and this is really up to personal opinion.

All in all, solid gameplay with a few problems and quirks. Beautiful graphics and design and a relatively believeable story, if not hindered by very poor dialogue at some points.
But, this all has to be ignored to some degree, as this is a title in an ongoing series, and indeed by that logic, must follow in the steps of its predecessors. The game fails on almost every level in this, and is something akin to an insult to long time fans of the series, and with Capcom's standard "It was your fault" schpiel to us for not demanding another game like Lost Planet 2, this game feels more like an insult than a new addition. This is a game for casual fans of the TPS genre, fans of sci-fi and sci-fi horror, but not a game for fans of Lost Planet.
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Recently Posted
4.1 hrs
Posted: October 19
Product received for free
sorry but the gameplay and the story are terrible.
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6.7 hrs
Posted: October 15
-disclaimer- First of all I did not complete this game, simply because when I bough this game I expected a more updated and badass version of what we had in lost planet 2, but instead what i got was a slow paced, boring hybrid of lost planet mixed with dead space. None of the over the top combat in lost planet 2 exists in this game and instead we get a slow moving train of feels about a protaganist missing his wife and child, now people are probably thinking 'er but you havent got to the good bit yet' and I agree, maybe I didnt give this game the chance it deserved, but after 7 hours of saying to my self 'maybe now it'll get good now' it just simply wasnt picking up and didnt deserve my time.Still a beautiful game though.
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2.0 hrs
Posted: October 14
Not lost planet at all, some wierd lgame that usese the title
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1.1 hrs
Posted: October 14
Psst... Capcom... turning Lost Planet into what is essentially a Hollywood sci-fi movie is not the way to go back to singleplayer. People liked Lost Planet because of how anime it was. It just needed to be "better", not "different". Unfortunately, now I think the series is dead. (Funny, because the game is a shameless clone of Dead Space. Get it?)
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4.1 hrs
Posted: October 14
Liking it so far. Not like Lost Planet 2, by far, but still enjoyable. Haven't ran into many bugs, other than a crash and being stuck in an infinite falling animation which was fixed by a checkpoint load. Pretty decent imo. Didn't know Nicholas Cage has starred in a game until I saw the main character
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19.6 hrs
Posted: October 13
I recently played through all three of the LP games and this one was by far my favorite. I would very highly reccomend playing this game for everything from the story to the gameplay.
Helpful? Yes No Funny
8.4 hrs
Posted: October 11
Helpful? Yes No Funny
3.5 hrs
Posted: October 10
So far glitchy and low quality. Why would I need to go and search for correct interactions keys instead of the ones the game is giving me? Cannot recommend so far but would come back with update. LP2 gave me a better impression right off the bat as opposed to this one.
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3.9 hrs
Posted: October 9
Far as I can tell this game seems really likable.

Unfortunately two factors make it unplayable: save points and frequent crashes.

If it was possible to save more frequently then the crashes would not be as annoying but when it crashes all the time (probably less than 45 minutes of play) then replaying the same sections over becomes tedious.

I attempted several suggested fixes and nothing helps. My platform is Windows 10 with a nvidia card of which either or neither of which might have something to do with it.
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17.4 hrs
Posted: October 6
Very good game! Nice graphics, optimised gameplay and good story!
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