Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
User reviews: Very Positive (378 reviews)
Release Date: May 8, 2014

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Recent updates View all (9)

May 31

Patch notes for version 1.0.121

The patch that you downloaded today has a few bugs fixed reported from the earlier version.


  • Gold and unlockable pins are now shared in online coop
  • Loot modes: now you can choose between “free for all” and “round robin” modes. These modes affect loot. Free for all makes loot available for everyone (default) and Round Robin mode makes loot specific for every player. My buddy Syrneth implemented this, so maybe he can post more info about this later.
  • Multiplayer drops increased by number of players: more players, more loot.
  • Mojos on the ground will now stay on the ground a lot longer. They will still disappear after a while, but this time has been increased (from 10 seconds to 100 seconds).

Bug fixes:
  • Screen resolution problems (GUi didnt display correctly on resolutions higher than 1080).
  • Ghoulified enemies could sometimes damage the player.
  • Russian text: the letter "б" (only the small letter) has a weird spacing before and after it.
  • Fixed a bug in quest 3 where the player didnt receive experience after finishing the first level.
  • Added two scrolls that were missing from the library.

  • Translations updated.
  • Fixed support for other gamepads. Some gamepads still need emulator to work perfectly.
  • New voodoo doll added into the library.

Please give us feedback about the gamepad update. If you could not play with gamepad, try it now and tell us if its fixed.

3 comments Read more

May 8

Version 1.0 is NOW live!

Version 1.0 is here! we are so happy about this! Please give it a try and give us feedback.

There are plenty of ideas for new content and updates (free, no DLC or similar stuff), so keep an eye on this forum and our web for information. At this point is fairly easy to add new Loas, mojos and game modes.

We are thinking about organizing a small VS party in the next days to celebrate the release. Is anyone up for that?

We want to hear feedback and comments from you. This community has been awesome so far. You have helped us find bugs, improve gameplay features and you have translated the game to several languages (some languages still need to be finished and might have pending text still in English).

Hope to see you in the game servers! ːmojitoː ːgaperː

21 comments Read more


“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

About This Game

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features

  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests

    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character

    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map

    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

System Requirements

    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Helpful customer reviews
26 of 32 people (81%) found this review helpful
7.1 hrs on record
FMR is a must grab on Steams summer sale, and here is my review on why.

Over the Top Games is the independent game development studio( w/5 game developers) behind the multi-award winning NyxQuest. Founded in 2008 and based in Madrid - Spain. FMR was released on May 8th, 2014. It has a Voodoo theme that works & characters are "cute". The game mechanics are solid and fluid. ( I used the 360 controller so can't give opinion on K & M ) I haven't had any crashes or lag issues at all. The development team is planning to release free content updates as well.

The music is a nice horror/fun mix from the talented composer Alistair Lindsay, for thosse that don't know the name he has done games such as ~ Prison Architect, LostWinds, Roller Coaster Tycoon 3, and even helped with the Rare classic Jet Force Gemini.

The game itself doesn't really hold a story ~ but buying this game I wasnt really looking for one. It's tagged as a rogue-like game but I find it a lot more forgiving than most true rogue-likes, as others have called it and I agree it's more rogue-lite. Don't let that discourage you if like games such as Binding of Issac ~ Rogue Legacy ~ Risk of Rain you'll find easy to understand gameplay with a fair amount of depth to it. Character progression & customization that you keep even after death. Boss encounters provide a fun challenge. Loads of items to find while running around. FMR has solid 3D graphic style, lighting & shadow effects all seemed solid.

My rating for Full Mojo Rampage ~
Graphics 5 of 5
Music & sounds 4.5 of 5
Multiplayer N/A ( but have heard good things.)
Gameplay 4.7 of 5

Overall score 4.7 and worth the buy!

Thanks for taking the time to read my review, cheers!

Posted: June 22
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10 of 11 people (91%) found this review helpful
52.1 hrs on record
Full Mojo Rampage,

WHAT A HUGE SURPRISE THIS GAME IS!!! Worth the price easily, and its a cheaper game. The love poured into the game by the dev team (active in forums and helping various player through inacting and gathering feedback here) shows through in this twin stick shooter with a sprinkling of rougue-lite elements.

- Art Style.
- Fun!
- Challanging (difficulty unlocks)
- Daily Random Dungeon Speedrun w/ Leaderboard.
- Easy to Pick Up And Play.
- Lots of Variety in Character Builds.
- Vs and Online Coop
- Tons of Items
- Did I Say FUN?!?
- Vs Modes Including Deathmatch and Others.
- Still Getting Updated!

- Only 5 Stages (yes a new random every day)
- Max Level of Character is 15
- Local Co-Op (not really what game was made for).
- Small Player Base

Great Game, highly reccomended.
Posted: May 24
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19 of 29 people (66%) found this review helpful
16.1 hrs on record
If you're a fan of The Binding of Isaac then you should check this game out. It's really fun and never feels impossible to beat.
Posted: May 10
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7 of 9 people (78%) found this review helpful
5.2 hrs on record
Good roguelite with a fantastic progression system. It also has a daily quest system with a fixed seed, where you can play a fixed map every day to compete with others - good for speedrunners who like mapping routes.
Posted: May 8
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4 of 4 people (100%) found this review helpful
28.7 hrs on record
This game pleasantly suprised me.
It plays similarly to games like binding of issac or nuclear throne, being a top down shooter with a large inclusion of roguelike elements.
The gameplay involves doing a variety of differing quests in order to complete levels, while collecting items to make yourself more powerful. Some examples inclide destroying the summon pillars, collect x amount of items, and destroying waves of enemies quickly to weaken a boss. Combat is that of a twinstick shooter, focusing on movement while attacking surrounding enemies. Each level is procedually generated, and the player progresses over a world map aiming to reach the end through beating each stage. Death in the game without special items requires the player to start over in the chapter. In online co-op the players have a shared pool of 3 lives, but if that pool runs out, then they lose.

There are various classes in game which each have their own unique abilities and rampage effects. The beginning class has dodging, a sort of fire mortar, and the rampage involves summoning an ally to your aid. Later examples include the ability to summon stationary totems to deal damage, or sacrificing ones own health to deal damage. The inclusion of the class abilities gives a reliable way to deal with challenges without having to worry about your luck being down, and gives the player a fairer chance to survive without item drop luck being a trouble(compared to other games of the type)

The game includes more customization then just class though, also including various unlockable and upgradable pins which modify starting stats, many unlockable masks (for visual difference only), and a levelling system which gives minor stats through leveling. (Though this same leveling also is required to unlock use of the pins). The leveling so far hasn't seemed to imbalance the game, as it has remained difficult throughout. As well, it includes a variety of difficulty levels which unlock as you beat each chapter. Each difficulty level seems to add more hazards, as the one right after the normal difficulty makes enemies harder, whlist adding a chance for enemies to drop bombs after death (and there are about 3-5 more difficulties after that).

There are many items in FMR, with a variety of upgrades, weapons, and consumables. There are about 12 weapons, each weapon with a unique projectile. Each weapon not only has the base projectile type such as a beam or a boomerang style poison cloud, but also includes randomly chosen bonuses, including extra projectiles, bonue damage, and extra charges. Though each weapon has a certain amount of ammo before it runs out, each weapon can be stored in the inventory for later use. All relics and inventory items can be swapped out for others at any time for other ones, though as well the player is limited to a max of 5 relics and 5 inventory items after obtaining upgrades (the player starts with base 2 relics and base 3 inventory).

Relics (also known as mojo's) are the primary items for upgrading your character. Their effects vary from the base mojo giving base stat upgrades such as health, damage, crit chance, or a percent chance of a homing missle, to the unique mojo's which give larger bonuses as well as unique effects, such as heal on critical hit, or enemies summoning a black hole on death. The inventory can hold weapons, relics (for later use) and usable/consumable items. Usable items are more often one use only, but others have a timed recharge. The inventory items have a large variety, with such items as a temporary spread shot potion, a disco ball that distracts enemies, a pipe which summons an allied cannon or kamakazee pack, and a passive knife which permanently buffs you once you land the killing blow on four elite enemies.

There are also coins for shop items and pin upgrades, and tokens for unlocking classes and masks. A feature which does bother me a little is the fact that coins are continuous between games, meaning that players can purchase all of the items they want after upgrading all of their pins, and don't have to worry about money like in games such as issac. I'd rather prefer that coins be added up into an upgrade bank after each run, but have each run start off with no money.

Enemy variety is fairly big. Though each stage only has a certain amount of differing enemies, there are many stages to choose from, such as swamps, lava pits, caves, dungeons, and pipe ridden distilleries, each with different enemies. Each stage also features background secrets which grant items, and each stage has their own different looking secret (though a little more variety in the secrets for each stage would be appreciated). Not only is there a variety of base levels, but as you go through each chapter, a larger variety of quests and areas are given, and though the first chapter may lack in some variety in quests at first, progressing certainly causes the game to open up. The game also features boss encounters which do seem to change in some encounters, but since I've played some chapters more then otherss, I don't know which have changing encounters. Nonetheless, the bosses were challenging and fun, and each one functioned differently.

Aside from the main levels, there are also side areas accesible from the map, such as shops, mojo mixers, shrines, and challenges, all with very different ways of functioning. The shops are what you would expect, allowing one to buy and sell items. The mojo mixer is a unique area of incredible value, which allows the player to combine two mojos (upgrade relics) into one upgrade, saving precious upgrade slots, and allowing one to equip more relics. The shrines have a variety of effects, some being purely positive, while others end up being more risk/reward. The possible effects of the shrine depend on the class the player chooses, and in online co-op, all of the different players classes are chosen from for the possible shrine effects. As well, in online co-op, shrine reward items are distributed depending on how many players there are, so that other players don't get left out. The challenges are varied as well, ranging from destroying a mini boss in someones nightmare, to fighting off enemy skeletons to defend friendly zombies.

Right now there are only base 4 chapters, a survival mode, unlimited survival, and a generated daily quest (similar to spelunky). Each chapter is procedually generated in both the selected map layout, and the individual stages, and though I haven't yet tried it, I would assume the survival would include some sort of random elements as well. Though 4 chapters doesn't seem like a lot, they have taken quite a bit of time to get through, plus I haven't yet tried variety of other difficulties, or the survival mode. As well, if you enjoy the leaderboard focused daily challenges in something like spelunky, then the daily challenge will likely interest you.

I haven't tried the local co-op, so I cannot speak for whether or not it is very different from the online co-op, but the online co-op is a blast, though some of the mechanics may put some off. Players have a shared 3 life pool, and once a single player dies after they are all lost, the the run is lost. As well, players must revive eachother when they fall. A player can obtain other ways of revival, but there is no way to regain shared lives to my knowledge. Players must share items they come across, including weapons, upgrades, items, and coins. I personally like this fact, as it ecourages a team sharing of items to help with other players builds, but there are a few downsides. The inventory and relic upgrade slots at the time of typing cannot be dropped, and players can accidentally pick them up, even if they have reached the maximum for that slot type. As well, coins are not shared, and cannot be dropped.

Overall, it's a wonderful game in my opinion. I absolutely reccomend it.
Posted: May 15
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71 of 77 people (92%) found this review helpful
24.7 hrs on record
Full Mojo Rampage is amazing, I've been playing it for a fair amount of hours and it keeps being fun. If you have finished everything you can team up with people and do a very hard mode to keep a challenge online. Even though dieing makes you start over you keep leveling up and adding stats. This really keeps it fun to play. Love the game. They keep working and updating the game frequently. The developers answer and read almost everything on the discussion which is great.
Seriously Recommend this game to everyone.
Posted: December 19, 2013
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