Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
User reviews: Very Positive (826 reviews)
Release Date: May 8, 2014

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Recommended By Curators

"A top down dungeon crawler with roguelike elements. It has 4 player online co-op support and solid replay value."
Read the full review here.

Recent updates View all (11)

April 20

Patch 1.0.125 - Save & Continue

It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests.
If you leave the game from a the map menu, you will be able to continue playing later from that point.


- We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now?

- Translations updated with latest revisions by the community (thanks everybody!).

4 comments Read more

March 4

New patch: Progress saved in between levels and other minor fixes

Hi everyone,
We are releasing a patch (1.0.123) with some tweaks and technical improvements.

As some of you requested, we added the option to leave the game in between levels. So now if you need to stop playing for any reason you will be able to come back later and continue from where you left.

A new option will appear on the main menu to "continue" the game.

- 2nd controller can join a game at any time. No need to start a new game.

- Fixed an online achievement that was not being completed.

We are still working on the console version of the game. It has been a lot of work but now we are making a lot of progress! Should be out in no time.


14 comments Read more


“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

About This Game

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features

  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests

    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character

    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map

    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

System Requirements

    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Helpful customer reviews
31 of 34 people (91%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: December 5, 2014
This is what I wanted from Binding of Issac: Rebirth

Dungeon crawler

Well paced, sort of well balanced, there are plenty of interesting items, and again, there... is.... co-op....

Standard Game Rating
  • Story: X/10 (Gods are doing stuff and whatnot... wasn't paying attention, didn't have to. wanted to play co-op dungeon crawler with friends.)
  • Gameplay: 10/10 (Items, sticks and things to use and decide on. what more could you ask out of a game like this.)
  • Presentation: 9/10 (Game looks pretty ♥♥♥♥ing great, it has a 3-d overview look and the game runs smoothly, and its smooth, and everything works together.)
  • Soundtrack: 9/10 (It fit, it was great. Not complaining.)
  • Replayability: 7/10 (I want to play this with friends however if someone doesn't play with you for one or 2 goes they feel underpowered until we all reach level cap. Kind of takes away from it, also there's a lack of people to play with.)
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8 of 9 people (89%) found this review helpful
25.8 hrs on record
Posted: December 1, 2014
If you didn't think there was enough "Gauntlet" in "Gauntlet", you should probably invest in this. I will mention Gauntlet rather a lot in this "review", btw.

The first point, and it's a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them "the opposite way round" (from start to finish in a 'death' level, for example). It's obvious, woeful and does nothing to hide the fact that you're always playing from a small group of levels that can easily be remembered, no matter what way round they are.

There are also more "world types" than in Gauntlet.

The player upgrade system is somewhat similar but, again, full mojo rampage has a better one. There's more to spend your ingame currency on and the prices of everything gets quite high so you need to take time to find cash. This isn't annoying, however. Also, found items can be sold in the shops ingame, which produces a lot of extra cash. Item drops are random and there are a LOT of different items that you can find. You can also mix together 2 items to get a single item with all the effects of the 2 individual ones. This is a fun way to make interesting "charms" to equip and also an interesting way to cause a sort of "inventory game" to arise, wherein the player must decide what stuff to keep/dump in favour of potentially more useful items. You can also expand your inventory, too, so it's possible to carry more. I liked this aspect of the game as, again, it adds another random dimension to things that makes each playthrough different.

I've put a fair amount of time into the game and I still find it fun to go back and play more. Also, I have yet to complete all of the levels on "hardcore" difficulty, which requires a more levelled up character. I think, beyond that, there's "nightmare" or "insane", something like that, so there's plenty of reason to return and play more*. I will be trying to finish all the levels at all skills and will probably wind up doing so at some point. I see this definitely as a game I can return to in future as I've enjoyed it and it does a lot of things that I, personally, like in games.

Some people have said this is tough but I think it's reasonably easy, it's far easier to solo than Gauntlet, for example, which is easy enough but you have to adhere to a plan/play style to get through. You have much more option to just "muck around" in full mojo rampage, as a result of the levels being more open and monsters spawning/wandering randomly instead of coming from "summoning stones" in closed rooms (another bad point about the new version of gauntlet).

Finally, it's not really a roguelike, tbh. There's a lot of games called Roguelikes these days but I would say this has much more in common with something like Gauntlet or Alien Syndrome. Neither of which are roguelikes. Unless you count Gauntlet 4. People seldom do, despite it being by far the best version (genesis cart, have a look if you like Gauntlet). HOWEVER, I did play one game where I was transported to a random dungeon that was made of ascii and I had to fight various "G" and "M" symbols. This was excellent and I would probably play the whole game in this manner if the option existed. There are some nice little diversions like this in the game. As I've mentioned, you're never quite sure what's going to pop up and, for this reason and the others above, I rate this as a really good and fun game.

The online works well, too.

*If you enjoy the premise and play style of the game, of course.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: April 23
"While not quite as frantic as Super Smash TV, Full Mojo Rampage’s Roguelite features help prolong its expected gameplay length as there are only four quests to undertake. The most egregious issue however, is the general lack of an online community in a game that would have heavily benefited from it, made even worse by an incomplete local co-op option. With that said Full Mojo Rampage’s single player portion is a lot of fun as you explore each stage extensively for new and better loot."

Full review: http://www.tech-gaming.com/full-mojo-rampage-review/
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: March 18
Fantastic Rougelike. It hits a very nice balance between giving out power-ups and being punishing to just a few errors. The timers between deaths needs to be sped up like crazy, but other than that I really dig it.
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13 of 23 people (57%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: December 13, 2014
its about half mojo if you ask me personaly.
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4 of 6 people (67%) found this review helpful
10.1 hrs on record
Posted: December 15, 2014
The art and soundtrack are charming, but the gameplay suffers from being forced to repeat earlier missions over and over to improve your global character level. Otherwise, you'll find yourself being one-shot by an enemy who looks like a normal critter, on the second campaign level. Even the multiplayer couldn't save it with its "anything is fun with friends" factor. The leveling system also means that if somebody has played more or less hours than another, the parity between player's powers becomes a serious problem.

Just not what I was looking for, and I can't recommend it to anyone who is expecting a more traditional rough-lick.
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7 of 12 people (58%) found this review helpful
2.0 hrs on record
Posted: January 17
Gameplay is very repetitive and not very deep. Didn't take me long to grow tired of.
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1 of 1 people (100%) found this review helpful
14.1 hrs on record
Posted: January 28
The game is very good! very enjoyable.
it is a roguelike game, you can choose different voodoo persons and each has their own abilities,
You can have different masks, you can have different pins to become better at something.
game is quite difficult and you may die very quickly.
The music and graphics are very good.

i give this 8/10
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: January 29
I observed this game for a long time before buying it and after buying all i could think of, was the time lost waiting.

This game is damn legit. It reminds of Alien swarm. Top view action rpgish, where you choose a character from a couple unique 1s (you gota unlock them by playing a bit with the basic one) and build him via items and equips.

Its in this new genre, where you play untill you die so you can upgrade and start stronger. (rogue legacy, ftl, magicite, etc(its easier than those games))

You have only a few buttons to press but in no way do you feel lacking or without options. Its actually really well made. Characters are unique and eventhough upgrades and levels seem small (in fractions) they add up really fast, taking into account the style of play.

Its original, lore wise (pretty cool and well researched voodoo background (though turned into something cheerful and funny lol))

Its well made, responsive and intense. Levels are interesting and fit accordingly with whats expected from the player.

its a 8/10 for sure. Definetly a game worth its price and garanteed action. For those who enjoyed alien swarm, dungeon siege or other similar titles, this game is a must.
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1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: January 19
I really like this game, it's super fun to play with friends, even when you keep dying and have to do it all over again. There are always random items to make your journey slightly different and fair. I haven't had any kind of issues, so I definitely recommend it.
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1 of 1 people (100%) found this review helpful
29.8 hrs on record
Posted: December 27, 2014
This is a great game. I have gotten a bit tired of it but for the price it is a deal. I purchased as a part ofthe Humble Bundle. About 30 hours in it gets a bit stale but always fun to come back to.
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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Posted: December 16, 2014
Fun game to play with friends.
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: December 10, 2014
Somewhere between Magicka and The Binding of Isaac. Fun and tough.
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Posted: March 14
Great game. Super fun and simple with progresion.
+ You will spend at least 20 hours before you running out of things to do.
+ It is a dungeon crawler with random generated stages.
+ Difficult is fair. Not too hard, but neither easy. Just fair.
+ Pretty eye-candy graphics.
+ Amazing soundtrack.
+ Good mechanics gameplay
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1 of 1 people (100%) found this review helpful
19.0 hrs on record
Posted: February 15
Very addicting, and challenging, especially with friends. Great game
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1 of 1 people (100%) found this review helpful
11.5 hrs on record
Posted: February 3
Very fun game to play with friends, either splitscreen or online. Difficulty is appropriate, challenging quests and nice character customization!

Excellent if you're tired of movie nights with friends. You'll have hours of fun.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: April 30
This is a game that doesn't seem to catch the eye at first. But when you actually play it, every doubt you have about it disappears. It's a lot like Binding of Issac only with an open world feel to it. There are challenges with every few steps you take. Each storyline level gets harder everytime you beat it, you could call it borderline chaos. You level up your character to increase stats like health, damage, and attack rate to help you along your journey. Different weapons can be obtained, different helpers, and these amazing little gifts known as blessings.

This is also a great game to play with friends because as the levels get harder, you're going to need all the help you can get. When you die you start over but you keep all the experience you gained which is a nice little feature. I give this a 9/10
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1 of 1 people (100%) found this review helpful
38.6 hrs on record
Posted: April 26
Super clean fun with friends, could use some help in multi player which makes it harder but more DPS needed for all that chaos!
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: January 14
nice game
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: January 2
Very good and beautiful game.

The gameplay is slower (and easier) compared to similar titles like Nuclear Throne or Risk of Rain, but you can permanently upgrade your skills with gold and XP. There are a lot of objects, pins and masks to collect. So you find yourself playing and playing to improve your character build, unlock new skills and find new stuff.

Maybe I would change the way the inventory and loot works, as you have all your inventory slots full pretty fast in each game and keep constantly receiving new items that you can't pick anymore and is a bit frustrating. Risk of Rain doesn't have item limit and feels better.

The online works lika a charm and the multiplayer is fun, there are 4 quests with 3 levels of difficulty (that are designed to be completed in sequence), daily missions, pvp...

I totally recommend the game.
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