Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
User reviews:
Very Positive (922 reviews) - 87% of the 922 user reviews for this game are positive.
Release Date: May 8, 2014

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Recent updates View all (12)

June 28

New game mode "Endless". Patch 1.0.129D

Hi everyone,

We released today a new patch for the game with a new game mode and some tweaks.

Everyone said that the highest difficulty setting was impossible, so we made it a bit easier. Now the "This is VOODOOOO!" setting is hard, but with good pin configuration, good skills and some luck should be attainable. Please let us know if some part of the game is still too hard in this difficulty.

And about the new game mode. Endless lets you run into an infinite dungeon with increased difficulty after each level. Before starting a new level you can "roll" your luck to define how the new level will be.

The jukebox has 4 things: type of level, type of quest, a bad thing and a good thing. We will let you figure out what everything is, but it should be easy to get a hint of what you are getting. Some configurations are harder than others, so you can reroll your luck up to 3 times.

Hope you enjoy the new patch and we see your names up in the leaderboard!


17 comments Read more


“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

About This Game

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features

  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests

    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character

    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map

    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

System Requirements

    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews
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Very Positive (922 reviews)
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506 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
74 of 81 people (91%) found this review helpful
1 person found this review funny
24.7 hrs on record
Posted: December 19, 2013
Full Mojo Rampage is amazing, I've been playing it for a fair amount of hours and it keeps being fun. If you have finished everything you can team up with people and do a very hard mode to keep a challenge online. Even though dieing makes you start over you keep leveling up and adding stats. This really keeps it fun to play. Love the game. They keep working and updating the game frequently. The developers answer and read almost everything on the discussion which is great.
Seriously Recommend this game to everyone.
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51 of 56 people (91%) found this review helpful
138.3 hrs on record
Posted: April 13, 2014
*Review edited for release... still nothing but good things to say about it!*

There is tons more I could say about this game and how much I enjoy it than what is in this review, so free to message me on Steam if you have any questions. I highly recommend this game if you're looking for something new in your roguelike/dungeon-crawling experiences... it was *the* most polished Early Access Alpha I had ever played, and is even better now that it is released.

Very nice and consistently styled, even in the character screen. The choice in what a friend of mine put as "playful yet macabre" is spot-on, and a very nice change of pace from other roguelikes (not that those are bad, but FMR is a unique breath of fresh air).

Everything from the music to the effects is lovely and fitting to the visual theme. Moody, atmospheric, ethereal, magical, mysterious, spooky... that is what comes to mind while playing and it's a joy to listen to! Some of the tracks really remind me of the greatness that was the soundtrack for Psychonauts (my favorite game of all-time).

Smooth and intuitive when using the keyboard+mouse (controls are customizeable as well, so you can play however you want). I don't play games this twitch-reliant with a controller, but feedback about it in general has been very positive.

The randomization, pin/item/relic/Loa/leveling "build" system works really well but isn't so random that you're screwed if you get bad drops. Since your core setup is however you want to do it (and very easy to experiment with), there is enough consistency to do theorycraft and gameplay mastery... a *very* nice change from the *completely* random roguelikes. I love randomization, but it's nice to have something to play that is a good mix of random and static.

The variety in gameplay is great, giving a pleasurable dose of strategic fighting and completely chaotic shmup-style play. Because FMR has this kind of variety, you never really get sick of it. Just when you're tired of one style, you roll a level that's totally different. I'm over 125 hours into it as of this writing, and I'm still not even close to be tired of any of it.

Progression is incredibly satisfying, but I'll speak more to that below.

While the game is most commonly categorized as a roguelike (or rogue-lite), I see it as a mix of roguelike, bullet-hell/shmup, and dungeon-crawler. It's a fantastic mix, and adds a ton to the scale and variety of traditional roguelikes.

Some may find their intital play sessions to be too easy, but the difficulty curve is not even remotely a cakewalk later on. If you feel it's too easy, just keep playing... later difficulties/quests are *much* harder and varied. You'll soon find yourself cursing (joyfully) at failed runs. Because of this, I do *not* consider this game a rogue-lite... if anything, it's just one that isn't ultra hardcore in the start and eases you into the insanity. A perfect game to introduce someone to the genre, but has enough hardcore craziness to keep even the most experienced of players happy.

Difficulty in this game is where the real progression and satisfaction resides. Leveling/etc. is a nice way to ease the player into the various mechanics of the game, but the meat of it all is in the variety of difficulties you unlock. Don't expect to be carrot-and-sticked the entire time with pointless leveling and unlocks... instead, expect to get your satisfaction from mastering incredibly difficult situations that (in the later difficulties especially) require perfected playing skills.

Level modifiers, difficulties, level palletes, mission objectives, mobs (and their variations), bosses, items, Loas, etc. all have a great amount of variety already, and further post-release patches are planned which is just icing on the already delicious cake. I was already very happy with the content amount in the early alpha, and that has far more than doubled between then and release. Because of the amount there is, and because of how it's sectioned out between the different quests, you always have a ton of choice depending on your mood and a helluva lot to experience, master, and be surprised by.

A quick note: I am in the credits for the game for the QA work I was voluntarily doing (a nice surprise, so thank you devs!). I am not a developer or paid contractor for this game and have no bias in that regards... I just love testing, and the community was silent during a time when they really needed feedback so I stepped up. My review would be exactly the same even if I hadn't done testing for it.
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58 of 72 people (81%) found this review helpful
1.8 hrs on record
Pre-Release Review
Posted: December 12, 2013
I finally got around to playing this game despite having purchased it four months ago and was pleasantly surprised, considering its an early access game and still in alpha, by its excellent graphics and game play. It’s got a Torchlight/Rough Legacy feel to it, with rpg elements to craft your character to your liking.

You’ll probably die trying to survive the first 30 waves (to win the first stage), which means starting over, but each time it’s slightly different because you retain your XP that gives you added benefits due to the rpg elements, plus missions and events change as well as the dungeons being procedurally generated, meaning something different every time you replay.

The design and character animations are gorgeous, each enemy having a memorable skin. Learning attack patterns is pretty easy (there’s a shed load of them even in this early build). By the time this game is fully released it's going to be worth every penny; though, no doubt you’ll be able to get this at a good discount very soon. :)
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57 of 75 people (76%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: November 26, 2013
Full Mojo Rampage is a wonderful co-op roguelike. It feels and is very challenging and plays smoothly on both solo and multiplayer.

Link to my video review: https://www.youtube.com/watch?v=xyNK_JG5j7g
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35 of 40 people (88%) found this review helpful
3 people found this review funny
12.7 hrs on record
Posted: December 5, 2014
This is what I wanted from Binding of Issac: Rebirth

Dungeon crawler

Well paced, sort of well balanced, there are plenty of interesting items, and again, there... is.... co-op....

Standard Game Rating
  • Story: X/10 (Gods are doing stuff and whatnot... wasn't paying attention, didn't have to. wanted to play co-op dungeon crawler with friends.)
  • Gameplay: 10/10 (Items, sticks and things to use and decide on. what more could you ask out of a game like this.)
  • Presentation: 9/10 (Game looks pretty ♥♥♥♥ing great, it has a 3-d overview look and the game runs smoothly, and its smooth, and everything works together.)
  • Soundtrack: 9/10 (It fit, it was great. Not complaining.)
  • Replayability: 7/10 (I want to play this with friends however if someone doesn't play with you for one or 2 goes they feel underpowered until we all reach level cap. Kind of takes away from it, also there's a lack of people to play with.)
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37 of 45 people (82%) found this review helpful
7.4 hrs on record
Posted: November 18, 2014
To sum it up, open world Isaac. You will like this if you also liked Isaac. But you may like this even if you did not, since it has some unique properties as well. But, it does not feel that complete yet, although it surely is fun.

(the game is not an openworld game though, but comparing this to Isaac the feel is there)

- The world is less randomized than it is required to be a roguelike. Actually, only order of the subquests and enemy types changes each time. While the map is also randomly generated, it does not do anything to the gameplay.
- Mojo Mixer is a well thought mechanism, really adds to strategic depth. And feel of shrines whether it is a risky choice or a gift is well done.
- It has a story, and a mild sense of humor.
- Gameplay-wise actually this is better than its counterparts.
- Just tried two of the gods, felt really unique. This is how it should be.
- There should be more achievements and rewards for completing each quest for different gods etc.
- Daily quests is useful to continue to play. So is endless mode.
- Even though the gametime is short, it is a hard game even at normal difficulty. And there is 4 more level. So it would have long gameplay.
- Use of wands is too shallow, since there is not any seperate wands inventory. Found a good wand but killed the boss already? This is sad, since it wont be with you for long.
- Persistence between lives is not overdone, so it does not feel like grinding.
- Item designs are good. But there are a few to be considered a roguelike. In my current playtime (6 hours) I saw more than half of them.

-i forgot one thing. optimization with this game just sucks. I am playing at 1280x720 resolution and medium level of graphics, and it barely is okay with my newly bought laptop. (I played better games with better settings) Since this is a roguelike, and roguelike players are not into graphics that much, this is not a big problem.

-UPDATE(03.02.15): This game's last content update was in May 2014. If this attitude of developers continue, I may change my review into a negative one, since being a roguelike requires randomness, and randomness requires lots of content.
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39 of 50 people (78%) found this review helpful
30.3 hrs on record
Posted: January 10, 2014
I really like this game. In concept it is very similar to Nuclear Throne or Binding of Isaac, but set in a colorful "voodoo" world with much better graphics than either game. The art and design work are excellent and the controls are pretty tight.
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42 of 58 people (72%) found this review helpful
2 people found this review funny
8.9 hrs on record
Posted: November 11, 2014
Pretty cute and good Roguelike 3D Topdown Dungeon Crawler :) Has pretty cute gfx has a very Tim Burton look too it and feel too it ! The Controls are spot on :) The music is pretty good also very Danny Elfman sounding ! Has a few unlocks also you can get with codes for masks and stuff (check the steam forums for the game ) :)

Game is pretty Addictive

I say thumbs up on this cute and fun game !! :thumb:
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25 of 29 people (86%) found this review helpful
525.4 hrs on record
Posted: October 3, 2013
I love Full Mojo Rampage! maybe I'm biased because I made this game with an amazing group of friends. I just hope players enjoy FMR as much as I enjoyed programming it!
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25 of 29 people (86%) found this review helpful
7 people found this review funny
0.4 hrs on record
Posted: November 22, 2014
Different Type of a Dungeon Crawler

Pretty solid dungeon crawler game, play with your friends or alone it can be lot of fun. It has good music which fits overall theme of the game very well. Controls are pretty smooth and you have gamepad option as well. It's pretty solid indie title all around. I Wish tho developers would patch it more often.
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Recently Posted
3.7 hrs
Posted: October 21
Best twin stick I have played. Period, and I've played a lot. I am so glad I gave this one a whirl. If you have any love for this type of game, you're in for a real treat.
Helpful? Yes No Funny
9.6 hrs
Posted: October 19
This is how we do it. <3
Helpful? Yes No Funny
19.5 hrs
Posted: October 17
deserves more players
Helpful? Yes No Funny
Luminus Mallus
9.3 hrs
Posted: October 8
Entertaining, well made shoot'em up where you start little and weak and you end kicking ♥♥♥, with some rpg factors like skill leveling and ability power ups.
Good balance and progression, simple but challenging gameplay. Good replay value for score freaks and for unlockers.
Leaves nothing to be desired.
Helpful? Yes No Funny
7.6 hrs
Posted: September 24
cured my hangover
Helpful? Yes No Funny
5.1 hrs
Posted: September 21
One of the more interesting action roguelikes to come out. This one kind of flew under the radar even though it came out at a time when theses kinds of games felt new and were receiving a lot of attention.

Solid twin stick gameplay with permadeath, random levels, and persistent class unlocks and perk upgrades. The persistent upgrades and unlocks help make death less frustrating but you don't feel like you're grinding for these upgrades or that the game can't be won without them. Easy to learn controls plus enough special abilities to keep things interesting. One unique touch not often seen in this kind of game is the map screen similar to super mario 3 where you choose the level you want to go to and avoid certain types of levels if you want.

Excellent audio visual presentation with a unique voodoo theme. A lot of indie games go for a retro pixel look or if they try for 3d end up looking cheap and stiff. Everything looks very fluid in this and has a lot of personality.

Like many roguelikes of any kind this is very difficult and so is something you can play for a long time. It rarely gets overly frustrating though. Because of the well done presentation and fun gameplay you won't mind replaying levels. It even has multiplayer though I haven't tried it.

Highly recommended and well worth the price.
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6.0 hrs
Posted: September 11
Its a good game playing alone and with friends, its slightly addicting to because everytime you die you want to try again.
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16.9 hrs
Posted: September 5
Product received for free
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21.6 hrs
Posted: August 27
Fun single or multiplayer (2 player local/4 players online) rogue-like action game.
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10.6 hrs
Posted: August 12
Very fun unique Roguelike, lots of outside references and a tonne of replayability.
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