Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews: Very Positive (439 reviews)
Release Date: Nov 28, 2012

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"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements


    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card


    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Helpful customer reviews
16 of 20 people (80%) found this review helpful
2.5 hrs on record
Posted: October 8
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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6 of 8 people (75%) found this review helpful
11.8 hrs on record
Posted: October 13
Its an interesting game but definitely not without some concerns that let the game down.
The ideas is good and at the start its quite entertaining, but after a few hours of wandering around trying to figure out what your meant to be doing it get a little tedious.
Our lead character stumbles around lost, so weak he can't carry more than three flowers and any hill or bump greater than 10degrees will sent him into a tail spin.
He can only carry one item like a knife or axe, at a time and half the time he'll randomly drop it or throw it away anyway. No big deal really because they don't seem to be of any use bsides waving around when the bunyip monkey monster comes around. You can't actually attack anthing.
The biggest let downs IMO is the issues with the day night cycles and the so called mapping.
Both these things in particular turn a slow paced novel game into a boring frustrating slow paced game.
It seems to be night for a far greater time than day, and in the dark you are literally in total blackness. Even using torches etc are near useless so the only thing you can do is wait. And wait and wait and wait, until daylight slowly comes. Even during the day, it can all of a sudden become near total darkness because its getting cloudy, or its an eclipse or whatever reason.
At night you occasionaly run into the bunyip monkey monster that come at you, sends your heart rate faster and faster and most of the time you just run and hope! I
get the feeling this "monster" was put in as a last minute item to try and add some sense of fear. You can't seem to kill it or anything and seems out of place, especially considering theres no other living creatures besides some bugs and birds in the distance.
The mapping system is the second let down. its a good idea where you need to triangulate points from known landmarks etc but is a long, tedious and frustrating affair. 90 percent of the game is simply trying to work out where you are and where your going. Trying to make a map, 1 small section at a time.
The game isn't all bad as such, but is definitely not suited for everybody.
I quite enjoyed it at the start and the collection of plants etc to make medicine etc is a neat idea. Unfortunately that is all it has. Besides drinking, and taking medicine, then thats it for gneral survival. You don't have to eat, or hunt, or build shelters. Even sleep is just a way to speed through the night if your lucky enough to be near a bed when night falls, and to save your game.
Its the sort of game where every now and then I'll probably have a bit of a tinker with it, but its definately not the sort of game I'd recomend to anyone looking for thrills, excitement and adventure etc.
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5 of 7 people (71%) found this review helpful
1.1 hrs on record
Posted: October 2
With the first trailer i was hooked for a survival sim, but while i played the game it become fast a big disappointment.

The game has 3 main game mechanics: discovering ( with a unique trainqulation/map system and a bit story telling), creating medicine ( thought finding, anaylsing and mixing the ingredients) and surviving (care the fever with medicine and water, avoiding monsters, sleeping at night and use fire/light to enlight or defense)

I like the idea to discover new plants and research the right medicine for your fever/plague and the variety is big, but it´s getting fast boring.

My biggest problem is the broken and clumys player momvent. It take so long to climb a flat hill and you rush so fast down hill. Turning around and move left/right/back is slowly and is disproportionate sluggish by contrast with straight foreward. This sounds like a no big deal, but it´s so fundamental to this kind of game and it´s broken and frustrated me fast :(

I wish they take more time to the balancing and make some testing. It´s seems pretty unpolished.
It feels so un-sastisfaying to discover or travel around the map with this problems.
Also there are many other bugs like sound cliping errors, menu glitches, texture rendering bug and many more.
Even on the hightes graphic settings it looks like and feels like a game from 2005.

I know it´s hard to make a good game with two persons with such big world (ambition), but its even leaking the basics of game design, so I can´t recommend this game :(

All the best for the next project!
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5 of 8 people (63%) found this review helpful
2.5 hrs on record
Posted: October 1
Great game! Nice graphics and audio. The gameplay is really interesting and exciting. You are on an island and you have a disease and you have to cure yourself. To do that you have to create a cure which needs three substances but to create does you have to drink a lot of water (jk) and pick up different materials and from them you have to make all kinds of medicine and stuff plus theres a monster which wants to rip you apart and eat your flesh. You can even make aspirin! xD I really recommend this game. Its really fun and is a big time killer. Rated 10/10!
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1 of 3 people (33%) found this review helpful
5.5 hrs on record
Posted: October 4
This is an excellent game. Miasmata has one of the most detailed 3D worlds I have ever seen in a game, including birds, beetles, bugs, frogs... all the things you would expect to see wandering around on an island in a lush tropical forest. The map is huge. The story in the game is a great excuse to explore this emmersive world! 10/10
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1 of 3 people (33%) found this review helpful
4.9 hrs on record
Posted: October 10
So far, i've only played an hour or so, but this game is so good! It looks amazing and the sound effects are so realistic, also it runs really smoothly with high graphic settings. It's a relaxed game where you explore and try and find a cure for a disease with plants etc. Definitely recommend it!
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1 of 3 people (33%) found this review helpful
8.9 hrs on record
Posted: October 17
This game is one of the most unique survival horror games i have ever played. instead of the horror being 90% jumpscares the horror element comes from the suspence that you know that the creature will come for you and you dont know when or where it will come from. and the survival elements are about getting water and making medicine to protect you from the fever. and my favorite part about the game is the ability to freely roam the entire island and adding more to your map you are making. so this may not be a game for everyone but it was fun for me
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1 of 4 people (25%) found this review helpful
3.4 hrs on record
Posted: October 4
This one..
If you dont own it, shame on you.

So simple, yet not, so nervewrecking,
So cozy, yet unpleasant.

If you like detailed survival games, some strugling, some sense of helplessness, and hate zombies,
This is the game.
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0 of 3 people (0%) found this review helpful
0.4 hrs on record
Posted: October 13
an amazing game. lots of fun to play. One of the best purchases for a fan of the survival genre
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2 of 10 people (20%) found this review helpful
1.0 hrs on record
Posted: October 3
Feels more like work then fun.
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21 of 26 people (81%) found this review helpful
21.8 hrs on record
Posted: June 21
This game was vastly different from any other game I've ever played and I've played my fair share. You are defenseless, but there's nothing really to kill you except for your own mind. The concept behind this game is amazing and the AI for the monster is one of the best I've ever seen. I've read it was supposed to be based on the dev's cat and I can totally see that. It behaves just like a real life cat would, and if you treat it thusly you can generally escape it.

This game was a very well rounded game in my opinion and once I started playing it I couldn't stop until I was finished. I completed the game in two days I think. Not only is it an incredibly unique and interesting idea, the execution was great as well. The visuals, and most importantly the flowers, were stunning and I could tell a lot of them were modelled after real flowers. The story line which you garner from notes left by people before was intriguing and chilling. The behavior of the monster just blew me away. The heartbeat noise alone was enough to get my own heart pounding. I could tell the dev put a TON of effort into thinking out the monster which I must applaud.

At first I disliked the triangulating your position aspect of the map, but after a while I came to like and respect it as an idea. Also I liked that it wasn't as hard as just wandering through the jungle, aimlessly and that you were actually pointed in the right direction gently. The size of the map and the details within the terrain were very well done.

I practically have nothing but praise for this game. I think one of my biggest... dislikes? Was that when you died you were merely sent back to your last save point. So there was really no threat.

Anywho, I would definitely recommend this game.

Probably one of the most memorable games I've ever played.
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35 of 51 people (69%) found this review helpful
26.3 hrs on record
Posted: May 15
Botany/Mycology/Pseudoscience/Cartography. The best game you've never heard of.
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14 of 16 people (88%) found this review helpful
16.8 hrs on record
Posted: July 25
This is the first survival game I've played that really makes use of nature as an Antagonist. In all my playtime I have yet to see "The Beast", although I know twice he's been near, which always adds a little tension.

But on more than one occasion I have found myself doing a perfect Nathan Drake "NO NO NO" as I lose my footing on a cliff and careen down the side, losing my precious herbs and axe along the way. Landing at the bottom of an unknown section of map, with a major fever.

This game has the most robust mapping system I have ever seen, relying on known waypoints and a compass to open your map, which you then use to triangulate your position, then adding the option to plot out unmarked waypoints, opening up more map. Make no mistake, if you don't like cartography or map-reading you will dislike this game. But, if you are into conquering nature while trying to map out a survival plan for yourself then this is the game for you. The mapping is the highlight of this game for me, it is fantastically implemented and should be the standard for any game going forward that uses a mechanic like building a map based on exploration.

Focusing on exploration and narrative over scares and enemies, your wits are put to the test. Get stuck at night in the wilderness in a section that you have not mapped well and you'd better hope you run across a makeshift camp, or you're dead. yes, Nature is a formidable foe in this game.

With a beautiful island (which seems HUGE in scope), and a backstory from the early 1900's that plays out through scattered notes, there is an elusive mystery to uncover whilst acheiving the main game end-goal, which is to find 3 suitable plants that make a cure for the plague (which you are suffering from). With dozens of plants to find on the island you will find your eyesight put to the test as you watch for plants and man made objects to triangulate your map with, all the while keeping note of your surroundings for footing and dangers. Add in research stations that let you analyze your plants and then make different medicines with them, leading to buffs for your character to keep his health, endurance and sanity up and you're adding in hours of careful playtime.

The movement system is just as unique as the rest of this game. As a plague victim you are succumbing to the effects of the disease. Stay hydrated, stay feverless. The movement is based on a physics engine that reacts to the environment around you; climbing uphill dehydrated, you WILL know, you will feel the struggle. Going down a steep incline too fast? You will lose your footing, possibly sending you hundreds of feet downwards in a spiralling arc, hurting and disorienting you. Which could easily lead to a swift death. It's not perfect in it's execution, but it is something entirely different that really adds a unique aspect of challenge to the gameplay. Heavily wooded areas increase the chance of slipping on wet leaves. riverbeds are rocky, adding to the fall factor. Swamps get deep and there's always the chance of wading too deep, and if you're health isn't tended to, drowning becomes a real fear.

I've hardly mentioned the Beast, as I have yet to encounter him. The Beast randomely patrols the island, the AI is based on sight, smell and sound. When he's stalking you, your heartbeat becomes your indicator. Hide or run, lose the Beast and you're alright...but if he continues to get closer you may have to fight him off, using weapons found around the Island, but I am told that fighting is for fools. Flee and stay hidden. I really don't mind that I have yet to come face-to-face with him. The Beast is almost as much about emotional fear than jump scares. But IMO, he is second to Nature as to the dangers around you.

Saving relies on light. Fires, candles and lanterns populate the island, find one and light it and you have a saved game. A beautiful day/night cycle is active, with beds that allow you to sleep, save and skip a few hours ahead. Sticks can be used as torches at night to help in almost pitch-black wilderness, don't let The Beast see that light!

I could go on and on about how much I enjoy this game, how great the community is; I could talk about the mods available that make it a more challenging and daunting survival sim. I could also tell you how much value I find in this game for only $15. But you should find out for yourself.

If you want a real survival challenge, that fiinally makes nature the main antagonist (while keeping the game exciting and challenging) then Miasmata is the game for you. The laerning curve is in the medium range of difficulty, but the community is always ready to help out, and there are plenty of guides to help you get started.

Highly enjoyable, highly recommended. :)
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13 of 16 people (81%) found this review helpful
9.5 hrs on record
Posted: June 11
Miasmata is a game that will test your perseverance and patience. Initially, this came across as a tedious and boring - I wasn't crazy about the game after spending thirty minutes in it, so I put it down and played other games.

Eventually, I came back to give it another try.

After 9.1 hours of play, I can safely say that this game surprised me, and I didn't expect to enjoy it as much as I did. Exploring the island in search of remedies for Robert Hughes' ailments was astonishingly fun and rewarding; although, this game remains one that had room for improvement.


- Fantastic exploration
- Learning curve that makes succeeding that much more rewarding
- Beautiful environment (most of the time)
- Unexpectedly strong sense of isolation and survival
- Very realistic
- Beautiful music (during the few instances that you are able to hear it)
- Touching plot
- Being stalked by the creature was actually terrifying


- Very awkward animations
- Bizarre physics when falling down hills (falling down hills is not advised)
- Lack of sound effects during synthesis
- Pretty buggy (the two devs acknowledged that after five years developing Miasmata, they were exhausted and stopped fixing bugs)
- Some mechanics may only be learned the hard way (either never explained or poorly explained)

All in all, I will reiterate that I was surprised by how much I enjoyed Miasmata. I needed some time to warm up to it, but once I gave it that luxury, I became immersed in the world and my surroundings. The astonishing sense of isolation and survival kept me on my toes and kept me efficient throughout my in-game experience. It was a rewarding endeavor, and I would recommend this game as long as you are willing to give it the time it deserves.

We just had to keep up, and we became the story.
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9 of 13 people (69%) found this review helpful
4.0 hrs on record
Posted: August 7
I've played for 4 hours and though the game has potential I find it lacking in anything that resembles entertainment. The point of the game appears to be nothing more then running around the island looking for flowers to create ever more potent medicines from. You don't eat, you don't build, you don't encounter but one beast type and you do nothing but sleep, drink water, collect plants, make meds and take them when necessary. This game takes place within a nicely done 3D world but the game play lacks any depth. I was bored within the first 30 min but continued, hoping there was more to this then I had already discovered - there wasn't. I also find the physics very annoying i.e. the inertia. As your character approaches a steep incline, he can't seem to put on the brakes before he goes over the edge. It just feels clumsy. While the notebook is a neat idea for a GUI, I found it to be a tedious way to get to the info you are looking for. After watching the research and crafting animations a dozen times, you will be looking for a way to skip them - to no avail. As I said the game has potential but is severely lacking in depth. If running around an island collecting flowers (while running from a singular beastie) sounds fun then perhaps you will enjoy this game. If you need a game with more then a singular goal you should look elsewhere.
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7 of 10 people (70%) found this review helpful
7.4 hrs on record
Posted: August 26
Best single player open world Science related game I have ever played.
Extremely good eye candy.
Best Dawn & Dusk ever coded.
Large area with most realistic map uncovering system I've ever seen using triangulation.
Only 1 creature out to get you and if you so choose a mod exists so you can remove it.
No trolls can get you in this fantastic environment.

When my mom decides to retire and start playing video games (which she want's to do XD) this will be the first one I give her.

Highly Recommended
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2 of 2 people (100%) found this review helpful
27.0 hrs on record
Posted: September 23
This game is beautiful, intriguing, absorbing, simple and complex. Loved almost every minute of it.
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2 of 2 people (100%) found this review helpful
13.0 hrs on record
Posted: September 24
"It was time to get out of Eden. I took off at full sprint across the length of my dominion. Joy and remorse swashed around my mind like two components of one of my synthesizing drugs. Despite all the pain this island represented, it also represented hope and resilience. But ultimately, I felt joy that I would soon be freed from this prison.

As I ran past my familiar haunts, I was confronted with the sins of my scientist brethren: their bodies litter the island and rot in one accord. I felt complicit in the same cold-transgressions of power-pursuit and going to any length possible to survive, but I can’t help but feel like a changed man.

At the end of my final run through the island, I saw my escape. And I swam for it. But as I swam, I didn’t mind looking back. Almost afraid I’d be turned to stone like Lot’s wife, I couldn’t help but miss this terrible place.

Do I miss the fight for survival, the desperate quest for a cure, and the haunting notion that everybody else on the island is dead? I really do. Now, I sit here. I’ve made my final triangulation. But I don’t need to. I already know where I am. I’m on my way home."

Read more: http://gamechurch.com/three-weeks-in-eden-a-chronicle-of-human-strength-and-weakness-in-miasmata/
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2 of 2 people (100%) found this review helpful
20.3 hrs on record
Posted: September 24
Pretty good. Fall down hills. Make some maps. Get sick, see a weird big cat with horns. The usual disease narrative. But did I mention you can fall down hills?

3/5 stars. ++recommend for people who like watches and maps and dictionaries. (i.e. me)
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4 of 6 people (67%) found this review helpful
4.7 hrs on record
Posted: June 6
Tried to get up to a high hill to observe my surroundings but I couldn't control my character as he charged forward and went barrelling down it, a blur of foliage and rocks went by as I eventually crashed into the ocean and almost drowned, dragged myself back to land and caught a fever before coming head on with The Creature, tried to outmaneveur it but it's persistent as hell and so in a last ditch attempt I turned tail and ran for the nearest hut while it ran around the hut at breakneck pace waiting for me to step one foot out. 10/10
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