Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews:
Mostly Positive (726 reviews) - 79% of the 726 user reviews for this game are positive.
Release Date: Nov 28, 2012

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements


    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card


    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
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Mostly Positive (726 reviews)
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523 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
22.3 hrs on record
Posted: September 18
I'm absolutely loving this game. I've uncovered just over half the map and it's been an amazing journey. This is the thinking mans - and womans - kind of game. Plan your trips, watch your terrain, think about what you are doing, if you go wandering blind you're in for getting seriously lost.

The cartography system is marvelously innovative and once it dawned on me how this actually works I've been searching out landmarks to uncover even the smallest piece of the map.

Finding that one plant you've been looking for feels like a massive accomplishment - the map is large! And you did it by using your wits and your compass.

If you're tired of zombies, cannibals and scary dog vampires in survival games - this is the game for you. Your enemy is the terrain itself, since you are terminally ill, you will slip down steep slopes, slow down when running over rocks...

The momentum and balance system in this game is probably the most realistic travesement of terrain I have ever experienced and once you learn that you HAVE TO TAKE CARE OF YOURSELF while running around sick it all clicks.

The graphics are a bit dated by todays standards - but it's still a pretty enough game and the islands so interesting Ive forgotton all about the fact this isnt Crysis-pretty.

Since I didnt buy this game for months due to the issues claimed on the negative reviews I feel I must clear some things up.

It makes no sense buying a game where the developers CLEARLY states you are a very sick man, then complain you cant Rambo your way through it.

If you simply don't understand or care to find out how to use or compensate for momentum it does not make the game bad. Use the momentum gained from downhill slides to run half way up the next slope. If you're in a bad slide, drop to all fours.

But most importantly, the terrain is your enemy - treat it with respect. If it's too steep, find another way. Calling a game trash because they've given you a new mechanic to figure out, but it's not the mechanic YOU wanted and you can't be bothered to figure out how to move forward without breaking your neck is laughable.

Running back and forth for plants to make meds?? Wait, what? I've played an entire Saturday and most of Sunday and in all that time I've used 4 meds. Simply because I was careless. If you sleep every night and watch your footing you will NEVER HAVE TO TAKE A SINGLE MED. If you're constantly searching for meds you're trying to Rambo again.

You can carry 3 flowers in your hand. The flowers are scarce and storage close enough that only once did I have to leave a less important flower behind. I did not even bother to go pick it up as you have several different flowers you can use to make the same med and they normally grow right outside the lab huts.

The game runs perfectly smooth on my computer.

Understand that this game requires you to be careful and foremost take care of yourself and you will come to appreciate the innovation that was used while making Miasmata. As a side note, once you've completed your secondary objectives and restored your stats to normal, you get to be a little more Rambo if you want while searching for the cure.

About the creature, its appearance is few and far between - just hide from it you'll be ok.

This game is fun, innovative, slow paced and interesting with zero combat and deeply enjoyable. Understand what it is and what it isnt and you will find yourself out and about with your compass and map for hours, checking your watch because you sure do not want to be caught in the pitch dark tonight.

8/10. Loads of the more relaxed kind of fun!
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6 of 16 people (38%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Posted: September 15
unpolished, rushed game with a great concept.

-great concept.

and thats all....

-movement is a nightmare. its like controling a fat drunk person with inner ear infection.

-you can hold 2 flowers in one hand. yes that is your full inventory. you will walk for 10 min across the land to pick up 2 flowers and head back.

-you can create one medicine of each type. if you create a second batch of the same medicine, you will lose the row materials and still have one ( the old ) batch only.

- you will still use your medicine even if you dont need it.

-ugly graphics. one of the worst textures i've ever seen. ugly trees.

-game is not optemized at all, runs slow and lags on my computer which runs Farcry 4 smoothly at maximum settings.

its for 15 euros ! , and the developers are not improving on it. no updates.

yes i know it a 2 man developer team. not a good reason to sell expensive lagy game.

dont get it even at 90% sale. how in H did this game get so much good reviews?

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1 of 13 people (8%) found this review helpful
27.2 hrs on record
Posted: September 10
Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
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Most Helpful Reviews  Overall
194 of 213 people (91%) found this review helpful
219 people found this review funny
15.0 hrs on record
Posted: October 26, 2015

alright, now that i got that out of the way:
miasmata. a game in which you have the plague, walk like a drunk on rollerskates, and make drugs to keep the plague at bay. you also occasionally get stalked by what i have dubbed the "cantalope."

-you control like a drunk on rollerskates
-you're bad at everything
-lots of walking
-the plague
-some of the drugs/achievables are bugged
-i apparently misread some of the cartography rules and had the world's worst map for the first bit

-you control like a drunk on rollerskates
-you're bad at everything
-really pretty
-the cartography is pretty neat
-stop being a child and learn to read a map
-the cantalope is probably my favourite monster ever because it's exactly what it should be. damn near wet myself the first time i ran into it.
-the cantalope is pretty chill once you get to know him
-seriously though, i've been in quite the state before and handled minor inclines better than richard here.
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136 of 149 people (91%) found this review helpful
9 people found this review funny
18.1 hrs on record
Posted: November 20, 2015
Miasmata is an exclusive first-person survival adventure game, starts on the island of Eden.

You play a plague infected scientist, who finds himself on an uninhabited island. Looking for a cure, hidden in the plants on the island which you’ll have to collect, study them and synthesise together to create tonics. The game combines elements from a number of genres mixing first person survival, adventure and puzzle elements.

It is unlike anything else you’ll play. With an intense focus on survival, the game successfully nails the feeling of vulnerability and weakness. A fantastic open-world concept, and a wide variety of materials to collect and craft all together, makes it an extremely compelling game.
Sadly there are a few issues with character performance and visual effects. Some objects are quite unattractive on close examination and hard to make out at long range. The character movement alone is quite challenging and you should pay attention where you step in without rolling off the cliff or drown.
In overall:

*Unique survival experience.
*Interesting setting and game mechanic.
*Focus on realism creates a great game atmosphere.

The game delivers a great atmosphere and visuals with unique gameplay that is easy to get hooked on.
I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile.

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239 of 315 people (76%) found this review helpful
5 people found this review funny
Not Recommended
3.2 hrs on record
Posted: October 8, 2014
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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71 of 77 people (92%) found this review helpful
4 people found this review funny
11.8 hrs on record
Posted: December 19, 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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69 of 79 people (87%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: April 5, 2014
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
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58 of 63 people (92%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: June 1, 2015
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
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51 of 54 people (94%) found this review helpful
12.3 hrs on record
Posted: March 23, 2015
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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Recently Posted
10.7 hrs
Posted: September 10
I bought this game when it first was announced. I want to make my position very clear on it. I like it. I don't think I would tell a friend to buy it, but I like the game enough to play it from time to time. The graphics were fantastic when I first bought it, but by today's standards, not so much. I'm not one to value graphics over gameplay, though. So, what's the gameplay like? I think a curator put it best. "Guerilla Botany" was what they called it. You use flowers which you can pick up around you to synthesize medications, and use them to better your health, all while avoiding a monster. The monster was a huge selling point for the game, but he's not all that big or scary, or even that big of a threat. Bottom line, if you don't mind that this game hasn't been updated in forever, and you like games that make you feel lonely and immersed, this might be the game for you.
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0.1 hrs
Posted: September 9
THis game doesnt even work for me when it comes on the graphics are all outta wack blemished lines and distortion and unplayable completely!

I have an i7-3770 3.5ghz
16gb ddr3 Ram
And a gtx 960

So there is no damned reason i couldnt run this i play much more demanding games all the time including ARK on full gfx.
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20.0 hrs
Posted: September 8
survival horror at it's most intense: collect flowers, camp out and play around with a kitten.
it is quietly efficient though.
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7.7 hrs
Posted: September 3
Do you want to be a botanist? In Miasmata you walk among forests earnestly designed to resemble real forests. You get to roam a range of different kinds of these true-to-life woods. A perfect day goes something like this: You experience hiking along trails, laboring up slopes, struggling to cross ravines, and traverse many foothills. Along your way, you drink from freshwater streams and sketch in your map. When you cross into a forest you’ve never entered before, you collect some unfamiliar vegetation, make some basic notes of its appearance in your notebook, and plan to examine it in detail later. You witness that landscape gradually sink from dusk into the deep blackness of night – the kind of pitch blackness that prevents you from seeing your hand in front of your face. After a struggle back to camp, you collapse into a cot, to fall asleep immediately. Before long, you wake up to greet the dawn with a refreshed desire to head out once more.

You get to be a cartographer, a botanist, and a hiker in this game.

Funnily enough, it’s actually impossible and dangerous to try and walk straight up a mountain. Taking the hiking trail is infinitely faster, easier, and less likely to send you plummeting. This isn’t forced. If you want, you can still try to scale vertically, and you’ll make it 70% of the time. But the mechanics and the way your pace preserves momentum, make it quite a bit more beneficial to take any apparent path. (Again, not by invisible walls or magic “fall down” timers if you wander off the rails. This is based on slipperiness and momentum. They are your movement system to learn and to master. It isn’t glorious, fun, or easy. It is a skill to manipulate it to your advantage.) There aren’t always paths, but you learn to glance at the forest in front of you and judge instantly just what is a bad idea and what is a good way to navigate the direction you desire. You will be going “just around this one ridge” a lot. And that makes the landscape something you actually interact with, rather than punch through. It also makes keeping track of where you are a non-trivial objective.

Being a cartographer is relatively simple. It’s as straightforward as pointing at a landmark, then pointing at another, and using their angles to determine (triangulate) where you must be in relation to them. Then your map will color in automatically. It’s recorded realistically, showing the angles you are taking on your map to measure your position or the direction of another object. Your map is also blissfully magnifiable whenever you want to peer at it. Keep in mind, I said this is simple, but I did not say it is effortless. Cartography requires knowing where other objects are, before you can fill in your own location. This requires methodically stopping at every new viewing position, and continuously recording each landmark you spot. Trees are constantly blocking your view to landmarks. If you walk a few feet down a ridge, good luck having a clear sight line.

Contrast to being a botanist: simple, easy, and enjoyable. Snip a stem. Examine it at a lab bench. Learn its properties. Instantly use it to help treat yourself at another work bench. You’ll automatically take some proper notes about its plant anatomy, and highlight how it can be used in a notebook full of nicely illustrated pages devoted to this task. I can’t think of another game that addresses my very potent desire to be a botanist like this.

I don’t think this game will work well for many people, but I (really really really) like where it is going. I just wish there were more games trying what Miasmata is trying.
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10.0 hrs
Posted: August 24
I had a lot of fun with the map and navigation (though it's tough until you get the hang of it). It's interesting to have to survey your position instead of just automatically appearing on the map.
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21.3 hrs
Posted: August 21
I rate the game Miasmata 3.5/5. Pretty good..if you have a lot of patience and enjoy games which feature fairly quiet, peaceful natural surroundings.

This, being the second game in which I've played as a person who is ill (The first being Far Cry 2) is a slow-paced, generally peaceful, first person perspective survival game wherein you must maneuver your weakened, occasionally feverish character around a rugged series of tropical and subtropical islands to find various fungi and flowers and then bring them back to various scattered laboratories to find out what properties they have in an ongoing attempt to get yourself cured. If you walk too fast or (unlike in Skyrim) walk down a hill which is too steep you may end up running and then falling which will decrease your health, may cause your fever to worsen (because you have over-exerted yourself I guess) and you will drop everything you are carrying and may not be able to easily find it again. Also, in this game your character can get exhausted, dehydrated and, if you make him swim for too long, may even drown. Going for a long time without sleep will also weaken your health. Standing around in the beautifully rendered tropical rain however has no effect on your health whatsoever. You never seem to have to eat anything though if you did have to, the game probably would have taken forever to finish.

This game is fairly long and requires great patience as simply making your character walk down a hill without falling down can be a challenge in itself. To put it another way, trying to get around in this game is probably a lot like being really old (except you can move more quickly than the elderly). If that wasn't enough of a challenge already, there are carnivorous creatures (they aren't creepy though as they look a lot like panthers with horns glued onto their heads and odd, hand-like feet) on the island which occasionally show up to hunt you. I don't think the creature was actually one but maybe several solitary creatures which live on the island (like mountain lions or something). But take heart, as you find cures for yourself your condition improves and with it, your ability to more easily move around the islands.

The game's plot does have some loose threads. You can find old journal entries which suggest that one of the island's inhabitants went crazy and, given the way the corpses around the island apparently died (with a knife stuck into each them). However this murderer never materializes. I guess he ran off into the jungle and killed himself...or maybe he somehow was transformed one of the cat-creatures which occasionally stalks you to the loud sound of your beating heartbeat. There are also two distinct types of ruins in the island setting of this game but nothing can be found out about either group who built the ruins. Indeed, the ruins exist primarily to serve as mere landmarks to help mapping the islands easier. This game often hints at a more complex and detailed plot the sum-total explanation of which is frustratingly not to be found anywhere in this game. Still this game in all its interest and unusual gameplay and beauty is amazing for when we consider it appears to have been put together by just two people (brothers I think) over the course of what I heard was four years.

Now that you know the gist of what Miasmata is, it's time to break down what the pros and cons of this game are.

Good things about this game:
+This game is often remarkably beautiful, particularly if you enjoy the natural beauties which this world has to offer. The tropical and sub-tropical island setting has lots of wonderful sunsets, trees and nifty rays of light filtering through the trees. The colors are vibrant and the reflections off of water are pretty also. The rain effect was particularly well done and better by far than the awful rain effect in the 2010 version of Need For Speed: Hot Pursuit. The rain in Miasmata was wonderful and other game developers should take a look at how the rain was done here. That said, the overall graphical detail of this game is rather mediocre.
+This game relies heavily on the natural sounds of the world with sparse and almost entirely instrumental music playing only very rarely. The sounds are done very well except in one situation.
+Overall this game was rewarding and interesting through to the end. A true and beautiful work of art. While not the most moving or emotional game ever it was definitely fun and the sense of mystery never went away (because unfortunately, many things were never fully explained). By the time I was done with the game I was ready for it to be over and so it lasted just the right length of time for me to feel fulfilled and refreshed by this game's unusual first person perspective survival concept. This game was a true adventure.

Mediocre things about this game:
+/-The graphics do tend to be simple. Your limbs are fairly blocky. Indeed, most objects tend to be fairly blocky when viewed up-close. The clouds are often curiously tinged with brown and when combined with the intermittent atmospheric haze and the fact that the fog in this game looks a lot more like smoke it accidentally feels as though the islands are supposed to be on fire somehow. The islands you are wandering around in are not supposed to be on fire but it often sure does look as though they must be.
+/-The carnivorous creatures can, from some angles, almost look cute due to their cat-like appearance. You are clearly supposed to find them terrifying but they aren't. They just seem more like some sort of weirdly mutated, previously unknown species of jungle cat which sees you as potential prey. At the same time though, this lends an added air of realism to the environment.
+/- Finding the plants you need to concoct a cure is very difficult and made even more difficult by the presence of the creature hunting you whenever you are near a plant that you absolutely need to grab.
+/-You can only save your game at certain geographic locations but these locations are so numerous that saving my game was never much of a problem.

Bad things about this game:
-The controls are definitely difficult. It often feels, especially early on that your character must be just learning how to use roller skates which have somehow become permanently attached to his feet. This roller skate feeling never really left either but as I progressed through the game I found myself learning how to handle the character better, even putting him into controlled slides occasionally to get down slopes more quickly. Some of the other controls (picking stuff up with your right hand without dropping stuff in your left hand for example) were also a bit clunky.
-The one time when the sound is not good is when a carnivorous creature is hunting you and your heartbeat sounds WAY TOO LOUDLY in your ears. This sound didn't increase my sense of tension. It merely increased my sense of irritation. I often wanted to avoid the creatures not so much because they were scary but because i didn't want the loud heartbeat sound to intrude on the quiet ambience of the game more than it had to.
-Once you have a carnivorous cat creature's attention it is VERY HARD to hide and get it to go elsewhere. Sometimes I would hide and it would just wait forever for me to come out even though it couldn't see me.
-I wish this game had more scary moments or had capitalized more on the numerous scary moments it was sort of trying to have. I wonder what this game would have been had it been somehow done with the far more beautiful game engine used in Far Cry 3 somehow. The graphics often seemed a bit dated. Still, Far Cry 3 was made by a team of people which formed a list longer than my arms and Miasmata is an amazing achievement for what seems to have been just 2 people.
Helpful? Yes No Funny
L. White <nagoL>
0.3 hrs
Posted: August 21
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