Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews:
Mostly Positive (731 reviews) - 79% of the 731 user reviews for this game are positive.
Release Date: Nov 28, 2012

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements


    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card


    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
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Mostly Positive (731 reviews)
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Most Helpful Reviews  In the past 30 days
15 of 16 people (94%) found this review helpful
6.6 hrs on record
Posted: October 3
I want you to try to picture a skill-based walking simulator. Stop before you get a nosebleed and pass out, just try to imagine how that would work. If that hurt your brain, then I'm happy to report that the fellows behind Miasmata came up with a pretty good approach to this conundrum. And while it certainly might not be for everyone, it's a pleasing and occasionally terrifying adventure for those it is.

Miasmata is set in some kind of alternate 18th century where a plague is ravaging a society mistrustful of medicine. You've been infected and have traveled to a remote island where a cure is rumored to have been found. You soon find the island's inhabitants have all met strange and unfortunate ends, so it's up to you to concoct the cure yourself. This journey will take you to every corner of a sprawling and beautiful island, and pit you against something that doesn't want you to succeed.

Because your avatar is deathly ill, there's not much more he can do than wander the island and collect plants to study. To create the cure you'll have to follow in the late researcher's footsteps, obtaining clues from their notes as to which plants must be combined in which ways. You can research the samples you find to make all sorts of medicines that heal or boost your strength or perception. Early on you can follow the paths between camps to make a lot of progress, but soon you'll be left to explore the island's open wilderness yourself to succeed.

The big challenge in your way is finding your way around. You have a map and a compass but it does not update automatically or even show your location. Instead, the game has a whole orienteering system to master. To triangulate your location, you have to sight two of the landmarks that dot the island. This will fill in a chunk of the map around you, and add nearby landmarks as known. You can only use known landmarks to triangulate, but once you establish your location you can mark new landmarks as seen. Mark them from two different locations and they'll be added as known.

It's a tricky system to get the hang of, and it drastically changes the approach to the game because getting lost in the wilderness is a very real concern. As a compromise towards survival, you only need to drink water to keep your illness at bay, but you can only get it from camps, fresh ponds, or your canteen which holds five draughts. Lose your way for too long and you can easily run out of water. The nights on the island are also exceptionally dark, which can make it nearly impossible to navigate home and add the very real threat of stumbling off a cliff.

There are a lot of nods to realism in the mechanics, but none quite so dramatic as the movement physics. Of all the games I've ever played, Miasmata has probably the most realistic walking physics, and it can be just as awkward to wrangle as you're imagining. Your character slows down greatly when strafing or backing up, and can hardly climb inclines when doing so. Walking straight can get you up most hills, but make one misstep and you'll find yourself sliding or tumbling back down. You build momentum, too, so descending steep hills can easily become one of the most dangerous parts of the game. This might not sound very fun but considering how much walking there is in the game, it actually helps that it's something you have to learn to master.

I mentioned a malevolent force on the island as well, but honestly it's a mixed bag. The creature is threatening and searches for you aggressively, requiring stealth or certain behavior to shake it from your scent. However, in the six hours I've put into the game so far, I've only encountered it three times. Twice I escaped by plunging off a cliff (falls don't kill you instantly, so you can medicate out of danger if you're prepared), and the third I heard it coming and simply turned around and backtracked until it disappeared. For most of the game it's bound to be a non-issue, but I'd be lying if I said I didn't panic a little every time I heard it about.

In the end, Miasmata is really a hiking simulator first, a survival game second, and a horror game a very distant third. Most of your time with it will be spent deciding where to go, mapping out how to get there, and strolling along the beaches and forest paths. You can accomplish a lot just by sticking to the paths, as most of the critical camps are connected and give clear clues to what you should be looking for. The core design is solid, with some intelligent flow to the island and the discoveries, and it's backed up by some very competent indie graphics and genuinely good sound design. Not everyone is in the market for open-world hardcore walking sims, but if that sounds even a little interesting to you, I think Miasmata will be a pleasant surprise.
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1 of 2 people (50%) found this review helpful
29.3 hrs on record
Posted: October 20
Miasmata is, hands down, the best exploration game I have played, and one that I consider to be among my best purchases.

I have so much to comment on, but I'll try to focus on just the most pertinent points.

The game world feels extremely vibrant, with beautiful scenery and memorable features. Exploration is *the* thing to do and forms the main gameplay loop - you don't have an "automap" that tells you where you are, you have to make the map by finding your location from known landmarks, then triangulate from there to pinpoint the location of unknown landmarks. You also find much flora on the island that must be returned to a lab, analyzed, and hopefully synthesized into something useful - and much of this flora is indigenous to specific biomes and cannot be found outside of them. These twin processes make every new area, every unrecognized landmark, and every new strange-looking plant an exciting new challenge to be conquered.

The game is *difficult*, and exactly to the degree it should be - it's not a grind, but it's very far from a cakewalk to achieve any objective. Saving is rationed to camps, which are liberally littered throughout the terrain but are still not trivial to find if you're lost. Getting lost is, itself, extremely easy; you'll find yourself trying to find recognizable landmarks just to know where the heck you are. Walking around isn't simple, either. The game is first-person, but unlike RPGs like Elder Scrolls, you are not some mighty warrior who can leap tall cliffs. You play a deathly-ill scientist whose physical abilities are greatly diminished. Realistic falling damage poses a challenge: Tumbling off the side of a hill will disorient you, cause you to drop items you were carrying, and may bring on the symptoms of the disease, requiring medicine to be synthesized and administered before you lose the last of your strength. Swimming is likewise an arduous and perilous pursuit. These are not problems without solutions - but throughout thegame trekking across terrain is never reduced to mindless strolling. Night-time exploration is a challenging experience that should be avoided where possible.

And the creature that prowls the island is truly terrifying... Fighting is not an option, running only works for so long against something that is faster than a sick person, and so hiding is the only solution - and since you need to avoid being seen, it means it's very hard to take a good look at the beast. That makes it all the more scary. The fact that running away aimlessly is a sure way of getting lost and disoriented definitely adds to the difficulty and the tension.

On the bad side of things, I found the plot to be a bit detached and not very satisfying, with the murder mystery feeling a bit out of place (even though it did add tension); and I wish the interesting ruins on the island had more backstory and interesting things to find or do in them. I did find the ending satisfying, but mostly because of the challenge overcome and less due to any story resolution, which was a bit lacking.
The game is not very buggy, but I did experience an occasional crash, and its lighting at night and landmark recognition were a bit quirky at times. Replayability is probably diminishing if you get to the point where you are very well familiarized with the entire island, but that should take a very long playtime; plus it's possible to try a speed-run for the achievements, which adds another degree of challenge to veteran players.

I played for a very long time before I felt that I had truly conquered the island, and it was incredibly satisfying. The credits say the game was made by only two people, which I find amazing in itself. To those two I say, incredible work - I'd love to see your future endeavors.
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Most Helpful Reviews  Overall
136 of 150 people (91%) found this review helpful
9 people found this review funny
18.1 hrs on record
Posted: November 20, 2015
Miasmata is an exclusive first-person survival adventure game, starts on the island of Eden.

You play a plague infected scientist, who finds himself on an uninhabited island. Looking for a cure, hidden in the plants on the island which you’ll have to collect, study them and synthesise together to create tonics. The game combines elements from a number of genres mixing first person survival, adventure and puzzle elements.

It is unlike anything else you’ll play. With an intense focus on survival, the game successfully nails the feeling of vulnerability and weakness. A fantastic open-world concept, and a wide variety of materials to collect and craft all together, makes it an extremely compelling game.
Sadly there are a few issues with character performance and visual effects. Some objects are quite unattractive on close examination and hard to make out at long range. The character movement alone is quite challenging and you should pay attention where you step in without rolling off the cliff or drown.
In overall:

*Unique survival experience.
*Interesting setting and game mechanic.
*Focus on realism creates a great game atmosphere.

The game delivers a great atmosphere and visuals with unique gameplay that is easy to get hooked on.
I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile.

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244 of 321 people (76%) found this review helpful
5 people found this review funny
Not Recommended
3.2 hrs on record
Posted: October 8, 2014
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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72 of 78 people (92%) found this review helpful
4 people found this review funny
11.8 hrs on record
Posted: December 19, 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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72 of 82 people (88%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: April 5, 2014
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
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60 of 65 people (92%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: June 1, 2015
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
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53 of 56 people (95%) found this review helpful
12.3 hrs on record
Posted: March 23, 2015
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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79 of 96 people (82%) found this review helpful
232 people found this review funny
15.0 hrs on record
Posted: October 26, 2015

alright, now that i got that out of the way:
miasmata. a game in which you have the plague, walk like a drunk on rollerskates, and make drugs to keep the plague at bay. you also occasionally get stalked by what i have dubbed the "cantalope."

-you control like a drunk on rollerskates
-you're bad at everything
-lots of walking
-the plague
-some of the drugs/achievables are bugged
-i apparently misread some of the cartography rules and had the world's worst map for the first bit

-you control like a drunk on rollerskates
-you're bad at everything
-really pretty
-the cartography is pretty neat
-stop being a child and learn to read a map
-the cantalope is probably my favourite monster ever because it's exactly what it should be. damn near wet myself the first time i ran into it.
-the cantalope is pretty chill once you get to know him
-seriously though, i've been in quite the state before and handled minor inclines better than richard here.
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53 of 59 people (90%) found this review helpful
1 person found this review funny
16.9 hrs on record
Posted: July 25, 2014
This is the first survival game I've played that really makes use of nature as an Antagonist. In all my playtime I have yet to see "The Beast", although I know twice he's been near, which always adds a little tension.

But on more than one occasion I have found myself doing a perfect Nathan Drake "NO NO NO" as I lose my footing on a cliff and careen down the side, losing my precious herbs and axe along the way. Landing at the bottom of an unknown section of map, with a major fever.

This game has the most robust mapping system I have ever seen, relying on known waypoints and a compass to open your map, which you then use to triangulate your position, then adding the option to plot out unmarked waypoints, opening up more map. Make no mistake, if you don't like cartography or map-reading you will dislike this game. But, if you are into conquering nature while trying to map out a survival plan for yourself then this is the game for you. The mapping is the highlight of this game for me, it is fantastically implemented and should be the standard for any game going forward that uses a mechanic like building a map based on exploration.

Focusing on exploration and narrative over scares and enemies, your wits are put to the test. Get stuck at night in the wilderness in a section that you have not mapped well and you'd better hope you run across a makeshift camp, or you're dead. yes, Nature is a formidable foe in this game.

With a beautiful island (which seems HUGE in scope), and a backstory from the early 1900's that plays out through scattered notes, there is an elusive mystery to uncover whilst acheiving the main game end-goal, which is to find 3 suitable plants that make a cure for the plague (which you are suffering from). With dozens of plants to find on the island you will find your eyesight put to the test as you watch for plants and man made objects to triangulate your map with, all the while keeping note of your surroundings for footing and dangers. Add in research stations that let you analyze your plants and then make different medicines with them, leading to buffs for your character to keep his health, endurance and sanity up and you're adding in hours of careful playtime.

The movement system is just as unique as the rest of this game. As a plague victim you are succumbing to the effects of the disease. Stay hydrated, stay feverless. The movement is based on a physics engine that reacts to the environment around you; climbing uphill dehydrated, you WILL know, you will feel the struggle. Going down a steep incline too fast? You will lose your footing, possibly sending you hundreds of feet downwards in a spiralling arc, hurting and disorienting you. Which could easily lead to a swift death. It's not perfect in it's execution, but it is something entirely different that really adds a unique aspect of challenge to the gameplay. Heavily wooded areas increase the chance of slipping on wet leaves. riverbeds are rocky, adding to the fall factor. Swamps get deep and there's always the chance of wading too deep, and if you're health isn't tended to, drowning becomes a real fear.

I've hardly mentioned the Beast, as I have yet to encounter him. The Beast randomely patrols the island, the AI is based on sight, smell and sound. When he's stalking you, your heartbeat becomes your indicator. Hide or run, lose the Beast and you're alright...but if he continues to get closer you may have to fight him off, using weapons found around the Island, but I am told that fighting is for fools. Flee and stay hidden. I really don't mind that I have yet to come face-to-face with him. The Beast is almost as much about emotional fear than jump scares. But IMO, he is second to Nature as to the dangers around you.

Saving relies on light. Fires, candles and lanterns populate the island, find one and light it and you have a saved game. A beautiful day/night cycle is active, with beds that allow you to sleep, save and skip a few hours ahead. Sticks can be used as torches at night to help in almost pitch-black wilderness, don't let The Beast see that light!

I could go on and on about how much I enjoy this game, how great the community is; I could talk about the mods available that make it a more challenging and daunting survival sim. I could also tell you how much value I find in this game for only $15. But you should find out for yourself.

If you want a real survival challenge, that fiinally makes nature the main antagonist (while keeping the game exciting and challenging) then Miasmata is the game for you. The laerning curve is in the medium range of difficulty, but the community is always ready to help out, and there are plenty of guides to help you get started.

Highly enjoyable, highly recommended. :)
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Recently Posted
2.6 hrs
Posted: October 9
it's a really weird game but strangely endearing
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22.3 hrs
Posted: September 18
I'm absolutely loving this game. I've uncovered just over half the map and it's been an amazing journey. This is the thinking mans - and womans - kind of game. Plan your trips, watch your terrain, think about what you are doing, if you go wandering blind you're in for getting seriously lost.

The cartography system is marvelously innovative and once it dawned on me how this actually works I've been searching out landmarks to uncover even the smallest piece of the map.

Finding that one plant you've been looking for feels like a massive accomplishment - the map is large! And you did it by using your wits and your compass.

If you're tired of zombies, cannibals and scary dog vampires in survival games - this is the game for you. Your enemy is the terrain itself, since you are terminally ill, you will slip down steep slopes, slow down when running over rocks...

The momentum and balance system in this game is probably the most realistic travesement of terrain I have ever experienced and once you learn that you HAVE TO TAKE CARE OF YOURSELF while running around sick it all clicks.

The graphics are a bit dated by todays standards - but it's still a pretty enough game and the islands so interesting Ive forgotton all about the fact this isnt Crysis-pretty.

Since I didnt buy this game for months due to the issues claimed on the negative reviews I feel I must clear some things up.

It makes no sense buying a game where the developers CLEARLY states you are a very sick man, then complain you cant Rambo your way through it.

If you simply don't understand or care to find out how to use or compensate for momentum it does not make the game bad. Use the momentum gained from downhill slides to run half way up the next slope. If you're in a bad slide, drop to all fours.

But most importantly, the terrain is your enemy - treat it with respect. If it's too steep, find another way. Calling a game trash because they've given you a new mechanic to figure out, but it's not the mechanic YOU wanted and you can't be bothered to figure out how to move forward without breaking your neck is laughable.

Running back and forth for plants to make meds?? Wait, what? I've played an entire Saturday and most of Sunday and in all that time I've used 4 meds. Simply because I was careless. If you sleep every night and watch your footing you will NEVER HAVE TO TAKE A SINGLE MED. If you're constantly searching for meds you're trying to Rambo again.

You can carry 3 flowers in your hand. The flowers are scarce and storage close enough that only once did I have to leave a less important flower behind. I did not even bother to go pick it up as you have several different flowers you can use to make the same med and they normally grow right outside the lab huts.

The game runs perfectly smooth on my computer.

Understand that this game requires you to be careful and foremost take care of yourself and you will come to appreciate the innovation that was used while making Miasmata. As a side note, once you've completed your secondary objectives and restored your stats to normal, you get to be a little more Rambo if you want while searching for the cure.

About the creature, its appearance is few and far between - just hide from it you'll be ok.

This game is fun, innovative, slow paced and interesting with zero combat and deeply enjoyable. Understand what it is and what it isnt and you will find yourself out and about with your compass and map for hours, checking your watch because you sure do not want to be caught in the pitch dark tonight.

8/10. Loads of the more relaxed kind of fun!
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1.7 hrs
Posted: September 15
unpolished, rushed game with a great concept.

-great concept.

and thats all....

-movement is a nightmare. its like controling a fat drunk person with inner ear infection.

-you can hold 2 flowers in one hand. yes that is your full inventory. you will walk for 10 min across the land to pick up 2 flowers and head back.

-you can create one medicine of each type. if you create a second batch of the same medicine, you will lose the row materials and still have one ( the old ) batch only.

- you will still use your medicine even if you dont need it.

-ugly graphics. one of the worst textures i've ever seen. ugly trees.

-game is not optemized at all, runs slow and lags on my computer which runs Farcry 4 smoothly at maximum settings.

its for 15 euros ! , and the developers are not improving on it. no updates.

yes i know it a 2 man developer team. not a good reason to sell expensive lagy game.

dont get it even at 90% sale. how in H did this game get so much good reviews?

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27.2 hrs
Posted: September 10
Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
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10.7 hrs
Posted: September 10
I bought this game when it first was announced. I want to make my position very clear on it. I like it. I don't think I would tell a friend to buy it, but I like the game enough to play it from time to time. The graphics were fantastic when I first bought it, but by today's standards, not so much. I'm not one to value graphics over gameplay, though. So, what's the gameplay like? I think a curator put it best. "Guerilla Botany" was what they called it. You use flowers which you can pick up around you to synthesize medications, and use them to better your health, all while avoiding a monster. The monster was a huge selling point for the game, but he's not all that big or scary, or even that big of a threat. Bottom line, if you don't mind that this game hasn't been updated in forever, and you like games that make you feel lonely and immersed, this might be the game for you.
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0.1 hrs
Posted: September 9
THis game doesnt even work for me when it comes on the graphics are all outta wack blemished lines and distortion and unplayable completely!

I have an i7-3770 3.5ghz
16gb ddr3 Ram
And a gtx 960

So there is no damned reason i couldnt run this i play much more demanding games all the time including ARK on full gfx.
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20.0 hrs
Posted: September 8
survival horror at it's most intense: collect flowers, camp out and play around with a kitten.
it is quietly efficient though.
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10.2 hrs
Posted: September 3
Do you want to be a botanist? In Miasmata you walk among forests earnestly designed to resemble real forests. You get to roam a range of different kinds of these true-to-life woods. A perfect day goes something like this: You experience hiking along trails, laboring up slopes, struggling to cross ravines, and traverse many foothills. Along your way, you drink from freshwater streams and sketch in your map. When you cross into a forest you’ve never entered before, you collect some unfamiliar vegetation, make some basic notes of its appearance in your notebook, and plan to examine it in detail later. You witness that landscape gradually sink from dusk into the deep blackness of night – the kind of pitch blackness that prevents you from seeing your hand in front of your face. After a struggle back to camp, you collapse into a cot, to fall asleep immediately. Before long, you wake up to greet the dawn with a refreshed desire to head out once more.

You get to be a cartographer, a botanist, and a hiker in this game.

Funnily enough, it’s actually impossible and dangerous to try and walk straight up a mountain. Taking the hiking trail is infinitely faster, easier, and less likely to send you plummeting. This isn’t forced. If you want, you can still try to scale vertically, and you’ll make it 70% of the time. But the mechanics and the way your pace preserves momentum, make it quite a bit more beneficial to take any apparent path. (Again, not by invisible walls or magic “fall down” timers if you wander off the rails. This is based on slipperiness and momentum. They are your movement system to learn and to master. It isn’t glorious, fun, or easy. It is a skill to manipulate it to your advantage.) There aren’t always paths, but you learn to glance at the forest in front of you and judge instantly just what is a bad idea and what is a good way to navigate the direction you desire. You will be going “just around this one ridge” a lot. And that makes the landscape something you actually interact with, rather than punch through. It also makes keeping track of where you are a non-trivial objective.

Being a cartographer is relatively simple. It’s as straightforward as pointing at a landmark, then pointing at another, and using their angles to determine (triangulate) where you must be in relation to them. Then your map will color in automatically. It’s recorded realistically, showing the angles you are taking on your map to measure your position or the direction of another object. Your map is also blissfully magnifiable whenever you want to peer at it. Keep in mind, I said this is simple, but I did not say it is effortless. Cartography requires knowing where other objects are, before you can fill in your own location. This requires methodically stopping at every new viewing position, and continuously recording each landmark you spot. Trees are constantly blocking your view to landmarks. If you walk a few feet down a ridge, good luck having a clear sight line.

Contrast to being a botanist: simple, easy, and enjoyable. Snip a stem. Examine it at a lab bench. Learn its properties. Instantly use it to help treat yourself at another work bench. You’ll automatically take some proper notes about its plant anatomy, and highlight how it can be used in a notebook full of nicely illustrated pages devoted to this task. I can’t think of another game that addresses my very potent desire to be a botanist like this.

I don’t think this game will work well for many people, but I (really really really) like where it is going. I just wish there were more games trying what Miasmata is trying.
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