Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews:
Mostly Positive (738 reviews) - 78% of the 738 user reviews for this game are positive.
Release Date: Nov 28, 2012

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements


    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card


    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Customer reviews
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Mostly Positive (738 reviews)
Recently Posted
10.0 hrs on record
Posted: August 24
I had a lot of fun with the map and navigation (though it's tough until you get the hang of it). It's interesting to have to survey your position instead of just automatically appearing on the map.
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21.3 hrs on record
Posted: August 21
I rate the game Miasmata 3.5/5. Pretty good..if you have a lot of patience and enjoy games which feature fairly quiet, peaceful natural surroundings.

This, being the second game in which I've played as a person who is ill (The first being Far Cry 2) is a slow-paced, generally peaceful, first person perspective survival game wherein you must maneuver your weakened, occasionally feverish character around a rugged series of tropical and subtropical islands to find various fungi and flowers and then bring them back to various scattered laboratories to find out what properties they have in an ongoing attempt to get yourself cured. If you walk too fast or (unlike in Skyrim) walk down a hill which is too steep you may end up running and then falling which will decrease your health, may cause your fever to worsen (because you have over-exerted yourself I guess) and you will drop everything you are carrying and may not be able to easily find it again. Also, in this game your character can get exhausted, dehydrated and, if you make him swim for too long, may even drown. Going for a long time without sleep will also weaken your health. Standing around in the beautifully rendered tropical rain however has no effect on your health whatsoever. You never seem to have to eat anything though if you did have to, the game probably would have taken forever to finish.

This game is fairly long and requires great patience as simply making your character walk down a hill without falling down can be a challenge in itself. To put it another way, trying to get around in this game is probably a lot like being really old (except you can move more quickly than the elderly). If that wasn't enough of a challenge already, there are carnivorous creatures (they aren't creepy though as they look a lot like panthers with horns glued onto their heads and odd, hand-like feet) on the island which occasionally show up to hunt you. I don't think the creature was actually one but maybe several solitary creatures which live on the island (like mountain lions or something). But take heart, as you find cures for yourself your condition improves and with it, your ability to more easily move around the islands.

The game's plot does have some loose threads. You can find old journal entries which suggest that one of the island's inhabitants went crazy and, given the way the corpses around the island apparently died (with a knife stuck into each them). However this murderer never materializes. I guess he ran off into the jungle and killed himself...or maybe he somehow was transformed one of the cat-creatures which occasionally stalks you to the loud sound of your beating heartbeat. There are also two distinct types of ruins in the island setting of this game but nothing can be found out about either group who built the ruins. Indeed, the ruins exist primarily to serve as mere landmarks to help mapping the islands easier. This game often hints at a more complex and detailed plot the sum-total explanation of which is frustratingly not to be found anywhere in this game. Still this game in all its interest and unusual gameplay and beauty is amazing for when we consider it appears to have been put together by just two people (brothers I think) over the course of what I heard was four years.

Now that you know the gist of what Miasmata is, it's time to break down what the pros and cons of this game are.

Good things about this game:
+This game is often remarkably beautiful, particularly if you enjoy the natural beauties which this world has to offer. The tropical and sub-tropical island setting has lots of wonderful sunsets, trees and nifty rays of light filtering through the trees. The colors are vibrant and the reflections off of water are pretty also. The rain effect was particularly well done and better by far than the awful rain effect in the 2010 version of Need For Speed: Hot Pursuit. The rain in Miasmata was wonderful and other game developers should take a look at how the rain was done here. That said, the overall graphical detail of this game is rather mediocre.
+This game relies heavily on the natural sounds of the world with sparse and almost entirely instrumental music playing only very rarely. The sounds are done very well except in one situation.
+Overall this game was rewarding and interesting through to the end. A true and beautiful work of art. While not the most moving or emotional game ever it was definitely fun and the sense of mystery never went away (because unfortunately, many things were never fully explained). By the time I was done with the game I was ready for it to be over and so it lasted just the right length of time for me to feel fulfilled and refreshed by this game's unusual first person perspective survival concept. This game was a true adventure.

Mediocre things about this game:
+/-The graphics do tend to be simple. Your limbs are fairly blocky. Indeed, most objects tend to be fairly blocky when viewed up-close. The clouds are often curiously tinged with brown and when combined with the intermittent atmospheric haze and the fact that the fog in this game looks a lot more like smoke it accidentally feels as though the islands are supposed to be on fire somehow. The islands you are wandering around in are not supposed to be on fire but it often sure does look as though they must be.
+/-The carnivorous creatures can, from some angles, almost look cute due to their cat-like appearance. You are clearly supposed to find them terrifying but they aren't. They just seem more like some sort of weirdly mutated, previously unknown species of jungle cat which sees you as potential prey. At the same time though, this lends an added air of realism to the environment.
+/- Finding the plants you need to concoct a cure is very difficult and made even more difficult by the presence of the creature hunting you whenever you are near a plant that you absolutely need to grab.
+/-You can only save your game at certain geographic locations but these locations are so numerous that saving my game was never much of a problem.

Bad things about this game:
-The controls are definitely difficult. It often feels, especially early on that your character must be just learning how to use roller skates which have somehow become permanently attached to his feet. This roller skate feeling never really left either but as I progressed through the game I found myself learning how to handle the character better, even putting him into controlled slides occasionally to get down slopes more quickly. Some of the other controls (picking stuff up with your right hand without dropping stuff in your left hand for example) were also a bit clunky.
-The one time when the sound is not good is when a carnivorous creature is hunting you and your heartbeat sounds WAY TOO LOUDLY in your ears. This sound didn't increase my sense of tension. It merely increased my sense of irritation. I often wanted to avoid the creatures not so much because they were scary but because i didn't want the loud heartbeat sound to intrude on the quiet ambience of the game more than it had to.
-Once you have a carnivorous cat creature's attention it is VERY HARD to hide and get it to go elsewhere. Sometimes I would hide and it would just wait forever for me to come out even though it couldn't see me.
-I wish this game had more scary moments or had capitalized more on the numerous scary moments it was sort of trying to have. I wonder what this game would have been had it been somehow done with the far more beautiful game engine used in Far Cry 3 somehow. The graphics often seemed a bit dated. Still, Far Cry 3 was made by a team of people which formed a list longer than my arms and Miasmata is an amazing achievement for what seems to have been just 2 people.
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9.9 hrs on record
Posted: August 18
A decently fun game, the only real problem here is the walking mechanic and it's a really big problem.

You walk like everything is made of ice and if you accidentally slip onto a slight incline you'll slip and slide all the way down right onto your head. Even the smallest vertical drop will cause you to tumble and fall down which drops everything in your hands, puts out your torch, and sometimes injures you. This wouldn't be that big of a deal if the floors weren't all ice which makes it nearly impossible to stop this from happening.

Even still I won't discredit the game entirely, only buy this if it's on sale for $9 or less.
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0.5 hrs on record
Posted: August 2
Runs like a piece of ♥♥♥♥
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10.3 hrs on record
Posted: August 2
Nice, short game where the true enemy is the land you have to cross and not getting lost is an actual challenge. I wouldn't say it's really a survival game, but it's a very good exploration game, in the truest meaning of the word. Give it a whirl, and don't give up when the game stops holding your hand.
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1.6 hrs on record
Posted: July 19
I had a fantastic time playing this game. Something new that hasn't really been done before. While this is not action packed or radically profound, this game is peaceful (for the most part) and definately makes you thinkand work with your mind. I loved the cartography and the movement mechanics as well as medicines etc. Everything seemed to work and function very well a true testament to great game design and good goal setting.
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51.4 hrs on record
Posted: July 15
Although I generally don't prefer this type of games, I was interested in Miasmata first of all because of its title and then after seeing a few impressive screenshots from it.

Miasmata is made by two guys, with an engine that they created themselves, thus everything about, around and in this game is 100% original. This for itself would be enough to praise this game, however in the essence of things (ie, gameplay, settings etc) there is so much more to admire.

Despite the lack of action, there are a lots of things to keep you on your toes as your character is sick and needs to regularly seek plants and mix them up to make medicine. This is far more fascinating in-game than it may sound theoretically; looking for the plants means wandering around the beautiful and immersive environments, exploring the island, which is the setting of the game, from one corner to another; and we are not talking about a tiny island! There are endless coastlines, deep forests, steep cliffs, ravines, huge trees, dense vegetation, mystic ruins and swamps, all setting up a peaceful but at times bizzarrely hostile environment that, personally I found extremely captivating and charming.

I mentioned lack of action a few lines above; however there is no lack of challenge. There is one enemy you have to avoid, and this enemy may or may not appear; once it does appear however it won't leave you easily in peace and it's far more fierce and lethal than it may look. The wonderful music adds a lot to the atmosphere and so do the realistic graphics and ambient sounds.

There are a few things that I found a bit discouraging at certain times - like the character being unable to control his speed while going down a hill and ending up seriously wounded, feverish and having lost valuable stuff that he was carrying, or having to walk miles and miles to locate one plant that couldn't be found anywhere else while having no actual hint about where to look - but as it turned out they were not enough to make me lose hope about moving on. I loved this game and I have to say I felt sad when my mission was over and I had to end it.
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
10.3 hrs on record
Posted: August 2
Nice, short game where the true enemy is the land you have to cross and not getting lost is an actual challenge. I wouldn't say it's really a survival game, but it's a very good exploration game, in the truest meaning of the word. Give it a whirl, and don't give up when the game stops holding your hand.
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Most Helpful Reviews  Overall
176 of 193 people (91%) found this review helpful
202 people found this review funny
15.0 hrs on record
Posted: October 26, 2015

alright, now that i got that out of the way:
miasmata. a game in which you have the plague, walk like a drunk on rollerskates, and make drugs to keep the plague at bay. you also occasionally get stalked by what i have dubbed the "cantalope."

-you control like a drunk on rollerskates
-you're bad at everything
-lots of walking
-the plague
-some of the drugs/achievables are bugged
-i apparently misread some of the cartography rules and had the world's worst map for the first bit

-you control like a drunk on rollerskates
-you're bad at everything
-really pretty
-the cartography is pretty neat
-stop being a child and learn to read a map
-the cantalope is probably my favourite monster ever because it's exactly what it should be. damn near wet myself the first time i ran into it.
-the cantalope is pretty chill once you get to know him
-seriously though, i've been in quite the state before and handled minor inclines better than richard here.
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135 of 148 people (91%) found this review helpful
9 people found this review funny
18.1 hrs on record
Posted: November 20, 2015
Miasmata is an exclusive first-person survival adventure game, starts on the island of Eden.

You play a plague infected scientist, who finds himself on an uninhabited island. Looking for a cure, hidden in the plants on the island which you’ll have to collect, study them and synthesise together to create tonics. The game combines elements from a number of genres mixing first person survival, adventure and puzzle elements.

It is unlike anything else you’ll play. With an intense focus on survival, the game successfully nails the feeling of vulnerability and weakness. A fantastic open-world concept, and a wide variety of materials to collect and craft all together, makes it an extremely compelling game.
Sadly there are a few issues with character performance and visual effects. Some objects are quite unattractive on close examination and hard to make out at long range. The character movement alone is quite challenging and you should pay attention where you step in without rolling off the cliff or drown.
In overall:

*Unique survival experience.
*Interesting setting and game mechanic.
*Focus on realism creates a great game atmosphere.

The game delivers a great atmosphere and visuals with unique gameplay that is easy to get hooked on.
I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile.

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228 of 303 people (75%) found this review helpful
5 people found this review funny
Not Recommended
3.2 hrs on record
Posted: October 8, 2014
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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67 of 72 people (93%) found this review helpful
4 people found this review funny
11.8 hrs on record
Posted: December 19, 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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68 of 77 people (88%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: April 5, 2014
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
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57 of 61 people (93%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: June 1, 2015
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
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51 of 54 people (94%) found this review helpful
12.3 hrs on record
Posted: March 23, 2015
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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60 of 68 people (88%) found this review helpful
52 people found this review funny
15.9 hrs on record
Posted: June 5
The woods calling your name?
Need a great hiking game?
Miasmata is great
go out by the lake
and enjoy a night in the rain.

The game is gorgeous, you see.
The wilderness captivated me.
Animals populate the world,
see the cute little squirrels,
And beetles and butterflies and bees.

But a game about walking is boring.
Unless theres a story tucked in.
There's a plague and some guys,
but WHOOPS they all died,
and a monster wants to eat you for din-dins.

Now there are problems within.
For you see, there's more than walking.
You run and you slide
there's no way to hide
and the inertia is poorly written.

The basis of the game is find plants.
But not just for sustenence.
You need them for meds
or you'll wind up dead
with a monster doing the happy dance.

You use traingulation to find your way,
Which is neat as you map out each day.
But the trails are confusing
You just keep on losing
your place, and wind up astray.

So it's great for looking around,
wildlife and vistas abound,
But when you can hear your heart,
and the frantic bits start,
You'll just wind up hurt on the ground.
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52 of 58 people (90%) found this review helpful
1 person found this review funny
16.9 hrs on record
Posted: July 25, 2014
This is the first survival game I've played that really makes use of nature as an Antagonist. In all my playtime I have yet to see "The Beast", although I know twice he's been near, which always adds a little tension.

But on more than one occasion I have found myself doing a perfect Nathan Drake "NO NO NO" as I lose my footing on a cliff and careen down the side, losing my precious herbs and axe along the way. Landing at the bottom of an unknown section of map, with a major fever.

This game has the most robust mapping system I have ever seen, relying on known waypoints and a compass to open your map, which you then use to triangulate your position, then adding the option to plot out unmarked waypoints, opening up more map. Make no mistake, if you don't like cartography or map-reading you will dislike this game. But, if you are into conquering nature while trying to map out a survival plan for yourself then this is the game for you. The mapping is the highlight of this game for me, it is fantastically implemented and should be the standard for any game going forward that uses a mechanic like building a map based on exploration.

Focusing on exploration and narrative over scares and enemies, your wits are put to the test. Get stuck at night in the wilderness in a section that you have not mapped well and you'd better hope you run across a makeshift camp, or you're dead. yes, Nature is a formidable foe in this game.

With a beautiful island (which seems HUGE in scope), and a backstory from the early 1900's that plays out through scattered notes, there is an elusive mystery to uncover whilst acheiving the main game end-goal, which is to find 3 suitable plants that make a cure for the plague (which you are suffering from). With dozens of plants to find on the island you will find your eyesight put to the test as you watch for plants and man made objects to triangulate your map with, all the while keeping note of your surroundings for footing and dangers. Add in research stations that let you analyze your plants and then make different medicines with them, leading to buffs for your character to keep his health, endurance and sanity up and you're adding in hours of careful playtime.

The movement system is just as unique as the rest of this game. As a plague victim you are succumbing to the effects of the disease. Stay hydrated, stay feverless. The movement is based on a physics engine that reacts to the environment around you; climbing uphill dehydrated, you WILL know, you will feel the struggle. Going down a steep incline too fast? You will lose your footing, possibly sending you hundreds of feet downwards in a spiralling arc, hurting and disorienting you. Which could easily lead to a swift death. It's not perfect in it's execution, but it is something entirely different that really adds a unique aspect of challenge to the gameplay. Heavily wooded areas increase the chance of slipping on wet leaves. riverbeds are rocky, adding to the fall factor. Swamps get deep and there's always the chance of wading too deep, and if you're health isn't tended to, drowning becomes a real fear.

I've hardly mentioned the Beast, as I have yet to encounter him. The Beast randomely patrols the island, the AI is based on sight, smell and sound. When he's stalking you, your heartbeat becomes your indicator. Hide or run, lose the Beast and you're alright...but if he continues to get closer you may have to fight him off, using weapons found around the Island, but I am told that fighting is for fools. Flee and stay hidden. I really don't mind that I have yet to come face-to-face with him. The Beast is almost as much about emotional fear than jump scares. But IMO, he is second to Nature as to the dangers around you.

Saving relies on light. Fires, candles and lanterns populate the island, find one and light it and you have a saved game. A beautiful day/night cycle is active, with beds that allow you to sleep, save and skip a few hours ahead. Sticks can be used as torches at night to help in almost pitch-black wilderness, don't let The Beast see that light!

I could go on and on about how much I enjoy this game, how great the community is; I could talk about the mods available that make it a more challenging and daunting survival sim. I could also tell you how much value I find in this game for only $15. But you should find out for yourself.

If you want a real survival challenge, that fiinally makes nature the main antagonist (while keeping the game exciting and challenging) then Miasmata is the game for you. The laerning curve is in the medium range of difficulty, but the community is always ready to help out, and there are plenty of guides to help you get started.

Highly enjoyable, highly recommended. :)
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