Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.
Análises de utilizadores: Praticamente positivas (197 análises)
Data de lançamento: 24 Abr, 2013
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Análises

"Dyad manages to create a beautiful synthesis of music, visual design and gameplay mechanics, and it does so without missing a beat."
90/100 - Joystiq

"While Dyad's music and visuals more than live up to all the hype laid upon it, playing it is where the real surprise lies. Dyad is one of the best pure arcade experiences to come along in years"
90/100 - Polygon

"I'm struggling not to fall prey to some sort of hyperbolic nonsense when describing the rush of exhilaration that takes over upon a successful run in Dyad"
94/100 - Digital Chumps

Acerca deste jogo

Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.

Embark on an interactive transformative journey through Dyad's Game Mode campaign to prepare yourself for Trophy Mode's tactical freakout variations. Or choose to sit back and chill with Dyad's hallucinogenic Remix Mode. Transcendence awaits!

Requisitos do Sistema

    Minimum:

    • Processor:i3
    • Memory:1 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space

    Recommended:

    • Processor:i5
    • Memory:2 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space
Análises úteis de clientes
2 de 4 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.6 hrs em registo
Publicada: 3 Agosto
Like Osu but not Weaboo.
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3 de 3 pessoas (100%) acharam esta análise útil
8.9 hrs em registo
Publicada: 22 de Agosto de 2013
“Turn on, tune in, drop out". Dyad é mais do que uma simulação lisérgica da experiência e estado de espírito proporcionados pelo LSD. É brilhante enquanto jogo, experimento audivisual e obra de arte, e o mais próximo que já se chegou da psicodelia em seu estado mais puro.
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69 de 76 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.5 hrs em registo
Publicada: 13 de Novembro de 2014
If you liked watching the tube part of those old windows media player song visualisers while eating candy, that's what playing this game feels like. Plus drugs.
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57 de 62 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.8 hrs em registo
Publicada: 5 de Fevereiro de 2014
This game is drugs. The computer is drugs. Your hands are drugs.

The controls are not simple. They build in complexity rather quickly, and it always feels like you're just barely able to keep your head above water. You will be kept in a perpetual state of not-drowning-just-yet. But every once in a while, you hook a pair, lance immediately, and hook your next without thinking about it. You get flying along, jumping from one pair to the next, not thinking. Not seeing or hearing. You are experiencing.

And three seconds later, you're ruined. But for those three seconds, you knew what it was to be a god. And god was drugs.
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39 de 45 pessoas (87%) acharam esta análise útil
54.4 hrs em registo
Publicada: 29 de Junho de 2014
INDIE GAME OF THE DECADE!!! OMG, how did this gem slip by under the radar? I can’t even believe this game was developed on the id Tech 4 (Doom 3) game engine. Oh how I envy the developers so much. This is one of those moments where I’d say, “I wish I made a game like this!”

They did something incredible with the music in this game. I’ve always been seeking one where the music is completely dynamic based on the actions you take or do. By dynamic I mean you have a base rhythm but can add instruments at any interval and make it sound just like one musical masterpiece. And this game achieves this!

I swear sometimes, I feel like I’m even making my own music when playing this game. And it’s the only game I know where if you crash into an enemy and slow down or whatever … it just sounds and looks so cool! Tell me how many games out there make you want to do mistakes like taking damage? LOL … none right? Wrong! Dyad …

Quite a chill and psychedelic trance type of music in this game. So for those that don’t like that genre I can see that may be something like half the greatness gone. But lucky for me I love this type of genre of music.

I find the gameplay progressive. I’m not comparing, but if we take a look at other indie games like, Beat Hazard or Audio Surf, the gameplay and rules just doesn’t change at all. In Dyad, it’s progressive. New enemies, objects and variations to how you move are introduced throughout what I would call the campaigns. And it's not annoying, it's very fun!

I rate this game 12/10. I wish I was sitting on a couch playing this game next to sauce and just speaking my mind just like in the trailer. It’s bloody hilarious! Watch it! But seriously I can see how this game can make one do something like that.

EDIT: Changed my mind about not liking the chargers after playing Just Take a Pinch level. They're awesome in combination with invincibility shields. Also corrected that the dudes in the trailer aren't the Dev's, but they're funny as heck!

I would also like to elaborate on my second paragraph. This game is the inverse to games like Beat Hazard, Audio Surf, Symphony ... etc. The thing about those games is you see visuals customized or laid out to variations in your music. With Dyad, the music is has been customised to the way you play. So everytime you hook an enemy, graze, lance, pick up an invincibility shield, ride a zipline ... it activates a sound effect that seemlessly blends in with the background music. Don't get me wrong, the visuals are definately a big part of the game and is in dynamic sync with the music, but I was kind of dissapointed with The Cynical Brit's video on Dyad where he basically commentated about everything except the sound. You really have to have an ear for Dyad ... kinda like Osu! ... it's not just about visually interacting, you need to hear the rhythm. imho.

Also the infinite level is genius. I was avoiding it for a bit because I thought it really was infinite. But one day I wanted to chill and just started played it expecting no ending. But surprise! It's like the equivalent to having a story-like conclusion to a game without a story ... lol.
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