Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.
ユーザーレビュー: ほぼ好評 (189 件のレビュー)
リリース日: 2013年4月24日
ユーザーが定義したこの製品への人気タグ:

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Dyad を購入する

 

レビュー

"Dyad manages to create a beautiful synthesis of music, visual design and gameplay mechanics, and it does so without missing a beat."
90/100 - Joystiq

"While Dyad's music and visuals more than live up to all the hype laid upon it, playing it is where the real surprise lies. Dyad is one of the best pure arcade experiences to come along in years"
90/100 - Polygon

"I'm struggling not to fall prey to some sort of hyperbolic nonsense when describing the rush of exhilaration that takes over upon a successful run in Dyad"
94/100 - Digital Chumps

このゲームについて

Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.

Embark on an interactive transformative journey through Dyad's Game Mode campaign to prepare yourself for Trophy Mode's tactical freakout variations. Or choose to sit back and chill with Dyad's hallucinogenic Remix Mode. Transcendence awaits!

システム要件

    Minimum:

    • Processor:i3
    • Memory:1 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space

    Recommended:

    • Processor:i5
    • Memory:2 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space
参考になったカスタマーレビュー
17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
投稿日: 2月1日
It may have only taken me 2 hours to beat the whole thing, but I can safely say this is probably one of my favorite games ever.

It's everything it promises to be - psychadelic, mind-bending, and hallucinogenic, while also being engaging, reasonably challenging and having a solid mechanical foundation and gameplay.

First of all, it does a great job of easing you into the game as it adds new mechanics. It starts out simple to let you learn and ramps up from there. There's really only ever 4 buttons to worry about, too: left and right, hook, and lance. The fact that it is so simple control-wise means it's that much easier to feel immersed in the game and not worry about what your hands are doing.

That's hardly what makes it great, though. Each level feels like a unique audio-visual experience. In order to complete level goals, you have to be constantly looking ahead down the "pipe". As you perform certain actions, the visuals AND audio react accordingly. The fact that you have to be watching in a certain way and processing what is happening visually, all while everything is changing and responding to what you are doing, is what makes this such a psychadelic, engaging experience.

If you're used to arcade-style games where the focus is on precise, responsive controls and clearly defined, easy-to-read game state, you might feel put off by the idea of this game at first. Everything is constantly moving and waving around and oscillating, which you would think would make it hard to keep track of what is happening. As far as I can tell, though, this is intentional and doesn't hurt your ability to start to gain mastery over the game. As the game state changes (for example, as you speed up), the way you need to visually process and respond to the game changes as well, and the visuals and audio respond to keep feeding you the information you need.

The "ending" is a huge treat; an audio-visual dessert which somehow manages to top the psychadelic experience of each of the levels.

Once you've played through the game, there's plenty of replayability playing through individual stages to get to the top of the leaderboards and competing with your friends or the general public, going for trophies, or even just enjoying the remix mode. However, it seems the friends leaderboard isn't functional (at least for me), so I was a little disappointed by that. Also, the leaderboards don't seem to let me scroll to the next page, so I can only ever see the top 20 or so scores in the world. Perhaps this will get fixed later.

Definitely get this game unless you are concerned about the overwhelming visuals causing diziness or something like that (it wasn't a problem for me and I get motion sickness pretty easily).
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 10 人 (63%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.8 時間
投稿日: 2月2日
COLORS, MAN!
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 7月21日
I really wanted to play the game, but there was a bug that consisted on a ghost menu layout that covered three quarters of my screen... It disapeared after finishing the first stage of a level but the real problem was with the infinity and remixed levels where there is clearly nothing more than only just one level.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 20.3 時間
投稿日: 2月1日
I first played Dyad at Indiecade a couple years ago, and although I thought it looked pretty, it seemed way too easy. Well, I must've either been high at the time, or else they made it a lot more challenging, because the next time I played it, on my own PC, it was much more difficult.

Aside from a few minor game design disagreements, I don't have any complaints. Each level has two basic formats: The first is to familiarize yourself with the new mechanic it introduces and get a score out of 3 stars. The second is a trophy level where you have to achieve some adrenaline-releasing task that requires expertise of the aforementioned mechanic. The latter format would take me anywhere between a minute and several hours depending on the level.

If you're into demoscene-style visuals, the ending is probably a nice treat for you too. I enjoyed it thoroughly, even without the employment of psychedelics.
このレビューは参考になりましたか? はい いいえ 面白い
22 人中 18 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 10.1 時間
投稿日: 2014年3月26日
華やかな音楽と色彩に満ちたトンネルを進んでいくゲーム
ウインドウ化可能

同じ色の敵を2匹続けてフックすることで加速できる
またフックした敵の側面にかする(graze)ことでゲージを貯め
加速しつつ敵を貫くランスが使えるようになる
できることはシンプルだが、ステージごとにクリア条件が異なるので
ただ速く進めばいいというわけではない

このゲームの最大の特徴は高い難易度で
実績を取るためにはトロフィーステージをクリアしなければならないが
全体の実績取得率の低さを見れば分かるようにめちゃくちゃ難しい
3ステージ目のDangerのトロフィーステージでもう難しい
なお実績取らなくても3つ星取ろうとすると難しいステージも結構ある
1つ星で次のステージは出るので気楽にプレイもできるが達成感はない

操作性はシンプルだけど良いわけではない
止まりたい所で止めるのが難しく、行き過ぎたり少し届かなかったりする
ちょっとsuper hexagonの操作で感じたもどかしさを思い出した
あと個人的にはキーボードよりパッドの方がやりやすい

爽快感があるように見せかけて
実は高難度で、慣れるまで爽快感がなかなか得られないゲーム
また序盤のステージなんかはスピード感があまりないし
リトライ時のテンポも少し悪いため中毒性がやや低い
難しいゲームをクリアすることに必死になれる人でなければ
序盤で飽きる可能性が高い
手軽に爽快感を得たいならaudiosurfでmonoやった方が絶対良い

序盤が最も退屈だがそれを超えればそれなりに楽しめる
できるだけ大きな画面でプレイしたほうが面白い

メタスコアは80だが4つしかレビューはなく
音と映像に脳をやられた人が90つけてるせいで無駄に高くなってる
100点満点なら70点くらいだと思う

グラフィックや音楽は実際にプレイしてても良いと感じたので
それらに魅力を感じた方や、難しいゲームが好きな方にはお勧め
このレビューは参考になりましたか? はい いいえ 面白い