Call of Cthulhu was an experience I will never forget. It was difficult, unforgiving, and unfair for the entire game. It was very glitchy, had a crash or two, and was full of aimless wandering. But it was all worth it in the end. As with most psychological thrillers, the game liked to toy with you in every way, by forcing you to endure absolute horror, figure out impossible puzzles, and continue living knowing that everything around is both a lie and is out to get you. CoC DCotE was grandly successful in using Lovecraft's style of horror, by making you wonder whether or not what you are seeing is real. Did a Deep One just kill that guy? Or did the protaginist kill that guy and only imagined the Deep One? With how often you are alone and surrounded by myths and crazy people, how can you be sure that what you're seeing is really what is happening? You face Fishmen, Deep Ones, a Shoggoth, Flying Polyps, Dagon, Hydra, Servants of Cthulhu, and other such creatures found in Lovecraft's tales as you play through a fantastic reimagining of Shadow Over Innsmouth.
Because of how this game tortured me with constant insanity, endless questions, aimless wandering, failure, difficulty, bugs, and doubt, I probably won't play through this again for a long time. It was a terrifying journey but it was worth it just to finish the game and experience the atmosphere that is Call of Cthulhu.
I go now, for the images that haunt my dreams are too much torture to handle. Everything this game had forced me through was too much. The questions, the wonders, the idea that there may in the future be a sequel, I just cannot handle the stress. So after I have cataloged my experience, I will throw myself to the streets below this home, before the creatures can find me and pressure me into attempting to aquire an A rank through the game. I hear them now. Buy this game, see what I have seen, and you will finally understand. They're at the door now! Scratching! Pounding! I just want it to end! The window! The window!