Call of Cthulhu Dark Corners of the Earth is a Extremely Atmospheric First Person Adventure Stealth Horror Riddle Shooter.
The game was a bugfest. Crashes, blackscreens, the famous cliffbug, oh man. Win 7 users had to suck so many ♥♥♥♥♥ ;( I know that from experience :P. Win XP was the only OS able to properly play this game. Many bugs appeared for Win 7 users, doesn´t mean XP users are safe either. Especially the famous cliffbug. Halfway through the game, you get to play a really nice atmospheric creepy boat scene, one of the objectives is to shoot down the fishmen sorcerers on the cliffs with the front cannon. Sadly you can´t see any of these sorcerers and you are not able to shoot them. There is a program to fix this problem though. I will post the link to it down at the bottom of my review. So, it´s a bugfest mkay, why am I still recommending this game to you? If not the steam version, or if it is the steam version why am I still recommending it? Because it´s a ♥♥♥♥ing fantastic game if you have patience, a sense for atmosphere and if you are able to use that brain of yours. Because you might need it.Story:
You play Jack Walters, a private detective. One day you get called to help out in a serious nutcase shootout. You enter the building and you find the nutcases talking to you like they know you. You find something very dark and menacing deep down the house in the basement and you turn insane. You are now in an asylum, you get cured and can continue your work as a detective. You still look for answers what happened back there down in the basement, but of course you still have to continue your work as a private detective. Making a living. You get a new case, a boy named Brian Burnham is gone missing in a dark creepy fishermans town called Innsmouth.The story is told very well, it´s very immersive and the characters are good. It does a good job telling an actual adventure and letting you feel like you went through an adventure at the end of the game, just like the metro games. Really, really great. I intentionally shortened the prologue. I personally dislike getting too much info even if it´s just the prologue by reading reviews.Gameplay:
This game is unique... and if I say unqiue, I mean unique. The health system is based upon real time healing. Meaning: If you get shot at the leg, you have to go to your inventory and pick the spot you got shot at and leave the inventory. Walters will bandage himself then for couple of seconds. You have to be careful and manage to get as little damage as possible or else you run out of medical supplies or you have to bandage yourself and pursuers are going to hunt you down quickly. This also means real life effects and insanity effects. White and black screen as soon as you run out of blood (blood loss). Or you get shot with a shotgun in the legs, meaning you walk like a cripple until you fixed it. You have an inventory but it´s never really annoying, you don´t have any inventory management at all. You have your tiles but there are always enough. Don´t worry about carrying too much, the inventory isn´t based upon survival, its purely esthetic. Too much psychic stuff makes you wanna do suicide if you are unlucky. You need to maintain your sanity at some scenes and you are a slow walker, meaning you can´t run in this game.... for the sake of the few script sequences and tension. It doesn´t affect immersion that much. Even though walters running animation is slow as ♥♥♥♥ it´s fast enough to be able to make it past all the faster sequences.
GUNS! Well, the guns recoil tends more into the realistic category, you have no HUD, it´s a purist game. Arm sway, weapon sway, etc.. No HUD, no ammo counter, no health indicator. You know you have 31 rounds left? Better count your shots, cause realism is often meant to be taken seriously in this game. Lots of arm sway and delay during aiming, the aiming with mouse is still smooth and accurate though. You have to play carefully. To understand what I mean, it´s like in Red Orchestra. Everyone who played Red Orchestra, knows what I mean with arm sway. Spongy controls. Or like in The Darkness I. Games who take a more realistic approach in gameplay have this. Mirrors Edge, Red Orchestra, etc. The game paces very nicely, it´s overall a mix out of stealth parts, which not always work, and shootouts. There are many riddles to be solved in order to advance. In one mission you have to get a car working and while "he" fixes it, "you" get your ♥♥♥ moving trying to get that "special item" for him from the police stations safe. You have to combine many things or use things you acquired earlier in the game in order to progress. The game was complicated in the ending riddles and it gave you some options, either you sneak or you go in guns blazing, either you rescue her or you let her die. These decisions have no impact on the story though. The game really wants to force the detective out of you and uses many mean tricks in order to make you go batshit crazy. It really is hard sometimes. The game is not for casuals at all! It´s very challenging and overly complicated at some points and you need to have patience. There´s one scene in this game I want to mention though: "the marsh refinery end sequence". In this sequence you have after easily 30 min progress, no checkpoints or saves. Mark my words and make sure you look it up before playing any further. Right after you burned the entity and you can finally go to the secret shrine, look at a playthrough and remember the place you need to place the pillar with the gem on it in order to open the door before the time runs out. You will know what I mean as soon as you experienced that ♥♥♥♥♥♥ ♥♥♥ scene once. ^^´Game Length:
This game is so immersive, and has such a extreme intense atmosphere, time flies by so fast that you might wanna know how long it takes. Average 12 hrs. Depending on your playstyle and the time you need to get through.... slow pace... lots of idle internet research, bug fixing.... 18 hrs even maybe? 12 hrs for sure though.CRASHES, BUGS:
The crash after the manhunt savepoint, the cliffbug and the anti aliasing problem, the ladder crash.
The game crashes randomly at one save point and a ladder in the beginning of the game: It´s due to resolution and anti alising. Try through every possible setting, turn off the anti aliasing. Try a 4:3 resolution without any AA, it should work then. You can turn back the settings to 16:9 and AA as soon as you got past it.
The cliffbug can be fixed by using a program you find here:http://www.mediafire.com/download/tv29p48b54ul2j4/CoCDCotE+BugFixer.zip
It´s my personal file I kept on my "Cheats & Fixes Folder for older games." I uploaded it for you since I couldn´t find the original source anymore.
It skips the three waves and automatically kills the sorcerers and has many other features.
NOTE: I´m not sure about the compatibility of the bugfixer. It works with the latest official patch though, which steam has.UNOFFICIAL PATCH GUIDE:http://steamcommunity.com/sharedfiles/filedetails/?id=113168887&tscn=1422625062