Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,132 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
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Recent updates View all (11)

March 24

3/24/2015 - DG2 March Steam Update - PC, Mac only (SteamOS version coming very soon)


  • New Game Type: Classic Open. Classic Open introduces the original DG scoring model to DG2. It is available for all single player missions and modes. No medals are awarded in Classic Open.
  • Tower Limit Mode Fix: Fixed bug in which boost towers could automatically sell out from underneath a tower in the middle of upgrading.
  • Strategy Camera Added: Edge scrolling camera for single player can be toggled on / off using Shift+C or can be set to be the default by adding “-freecamera” to the Steam launch options (library, right-click->properties, set launch options)

  • Fixed top ten crash bugs responsible for majority of remaining reported game crashes.
  • Fixed a significant number of OpenGL rendering issues for Mac (and soon SteamOS) improving both quality and performance rendering
  • Fixed Mac launcher race condition where launcher might not appear while Steam is still initializing launch of game
  • Fixed multiple DG Architect crash bugs
  • Fixed DG Architect block thumbnails not appearing

Leaderboard Validity:
  • Added ability to remove scores from leaderboards that aren’t possible to achieve in an unaltered game session
  • Removal of invalid scores will take place some days after update release

User Created Content (UCC) Tools Enhancement:
  • New UCC file format – must have update to download new UCC maps
  • Enabled UCC maps to have story mode leaderboards
  • Enabled UCC script asset creation with DG Architect and game loading of that script
  • Enabled UCC script assets to be packaged in Steam Workshop upload
  • Stopped UCC map creation process from creating multiple leaderboard versions for the same map
  • Mac: Users can load custom levels now. Custom levels are looked for here: /Users/<user_name>/Library/Application Support/Steam/userdata/<steam_user_id>/221540/local/DG2/<custom_map_folder>

  • Restored Mouse button bindings to match system settings in Windows

9 comments Read more

December 1, 2014

DG2 Demo Now Available!

Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes. Try the first chapter today for free.

10 comments Read more


“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.

About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
114 of 143 people (80%) found this review helpful
13.1 hrs on record
Posted: October 23, 2014
I have been putting off writing this review as I did really want to love DG2.
What I've seen from reading other reviews is too many(I'm not saying all just TOO many) are corrupting their reviews due to their love of the first one both positive and negative.
I will try to write this review without even mention DG1 or comparing them as I think it is best to review DG2 for it's own qualities.

Okay so firstly, some of the good things.
DG2 has a strong core (no pun intended).It does what TD's should do in a lot of ways. There is a large selection of tower types and a 'boost' tower which can be used for cheap maze creation. There is a selection of tower 'bonus' items that randomly drop after missions which can be applied to towers.
There is a large variety of enemy types, with unique abilities from shields to foes that can disable your defenses and alot in between.
The campaign is a decent length with a nice variety of levels and multiple gameplay types.

Some of the things that grate on my nerves.
The dialogue and voice acting unfortunately is terrible, it's actually annoying to the point where for the first time ever in a game I have disabled the voice audio.
The story isn't great. Now I will quickly say a TD does NOT need a story to be good, but when it does attempt a story it must not be bad otherwise it drags the feel of the campaign down.
The gameplay feels very repetitive, and it shouldn't but it's not holding my attention. I only finished the campaign to finish it. I was really trying to find something that made me say wow awesome I love this game, but I haven't yet.

This is a solid TD game, but unfortunately I cannot recommend it for what it does at it's current price.
I do not regret buying it but I couldn't recommend it for a friend to spend their money on.
This is not the definitive TD game as the store page claims. This is just another TD game though while it's good, it's not great enough to stick it's head above the pile.
I would say worth picking up in a sale as it does do a lot well but as I said before, I wouldn't recommend to a friend, so I cannot recommend it here at it's current value.

I will keep an eye on updates and occasionally jump back into the game. If I find something that changes my opinion I will update my review.
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25 of 26 people (96%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: March 18
I really enjoyed DG2. I think some of the tower graphics are too similar, so when zoomed out sometimes I'm left wondering which tower is which.
I also suspect the game is actually easier than DG1 as I don't have too many problems racking up gold medals and I don't remember getting them as easily in DG1.

Storywise, it was a nice continuation and I thought the levels were well designed. Boost towers and the tower improvements you can earn via good performance are also pretty nice and add more strategies and ways of mixing towers up.

The grahics are prettier than DG1

Overall, brilliant game well worth the modest cost and I hope they introduce lots of good DLC as they did with DG1, although I'm less sanguine about this new store as purchasing single disjointed and unreleated maps doesn't do it for me. But we'll see.
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31 of 40 people (78%) found this review helpful
2 people found this review funny
100.3 hrs on record
Posted: January 15
Defense Grid: The Awakening (DG1) set the gold standard for Tower Defence games on PC - it is arguably the King of TD! It ticked all the boxes with insane replayability, challenging score based gameplay & a big list of levels & modes. It was the perfect balance for many gamers with some clocking thousands of hours of play time. In all the years to follow, no Tower Defense game has toppled DG1 from its throne - but now there is a serious contender from Hidden Path's own stables.

So, is DG2 the worthy successor to the crown?

All the components that made DG1 are essentially in DG2 plus more! That means pretty much all the towers return, along with the Aliens. Similar number of campaign levels on offer & Fletcher returns with some new 'friends' to provide some raspberry comic relief. I got a bit lost with all the new AI voices & story twists but that is not super important for a TD game.

It plays like it’s the same game with more detailed graphics & enhanced mechanics. Everything is a little more refined, that includes a few more modes to challenge, medals for all difficulty levels, extra power-up & commander upgrade options & some dynamic 'moveable' maps. These newer elements add more tactical & strategic options to your arsenal.

Online has got a lot of attention with Multiplayer being added. This was like playing a whole different game! My favourite mode is DG Fighter. In this you face off against a competitor, each of you has your own map in which each kill you make spawns an alien on their map in the location you killed it. Games were hectic, intense and generally close with the ability to counter each other's defenses in real-time. It is excellent fun! There is also a full co-op mode where you share the same map squares & resources, which actually wasn't as much fun as I hoped it would be. For that, you really need a good understanding with your partner & not playing with random matchmaking people.

The third mode was a bit of a hybrid, with players being allocated set squares on the same map, defending the same cores but competing for kills. It was all a bit confusing for many I think on how to best play this mode which limited its appeal. Finding players was a bit inconsistent, but it was well designed to allow you to play single player while you wait in the multiplayer queue. What was not-so-well designed was managing with dropouts. I experienced a lot of defeated players who would rather drop the game than suffer a loss - this will also mean the end your game too & prevent you from recording a high score or achieving a medal. Frustrated me to no end! It would have also been nice to browse a list of active games to join.

Another welcome addition is the level editor for community created levels! This will really add to DG2's longevity, although, I was disappointed to see the Steam Workshop is only used to submit for paid maps. Might be a technical limitation with Steam & there is an external community run site to get free maps, but having it all integrated in Steam would have been really nice. Both paid & free maps to encourage the community to keep on playing & exploring content. At time of writing this, there is only 4 official paid maps available via Hidden Path store, but close to 20 or more via the external site.

On a more positive note, I really liked the introduction of the Boost Tower. This tower acts as a simple block on an empty square, but it also provide a tower built on it greater line of sight & power-up options that enhance the tower; like revealing stealth units or score/damage boosts. These power-ups also make the Command Tower from the original game redundant (hence no longer in DG2). There is a command structure on each map though which provides level modifications for purchase. These raise or move sections of the maps to give more building options and better defenses. They add variety to each play though, but felt they were a bit under-utilised. After several runs at a level you often find you don't use them anymore.

There are some other differences that set DG2 apart from its predecessor. On a minor point, there are no flying aliens (I always found them a distraction so I don't mind they are gone!) & on a larger point there is a new scoring system. Now, I need to take a moment to explain this further as it is a deciding factor that does change the feel of the game.

DG1 scoring system was time based; this meant the longer you can keep the aliens in the map, the more interest on your resources you got & a higher score. This was somewhat flawed in design as it encouraged players to 'juggle' aliens on the map as long as possible & do things like sell towers for extra interest near the end of the level. In DG2, the scoring system is efficiency based; this means when you kill an alien you get a set score for the alien plus a bonus based on the amount of resources. No more increasing interest over time, but there is a periodic drip of supplies you get at key waves. The result puts the importance back on killing aliens & making sure they don’t escape with a core. You can still juggle to improve efficiency but the length of time is no longer a factor.

Although it is a more logical scoring system, for me it doesn't have the same tactile response (or feel) you get when you are doing well. In DG1, you could see by the resource score ticking faster & faster along with the combination of the effectiveness of your towers in real time to really feel how well you were doing - it felt precise in a weird way. In DG2, there is now an in-game real time graph which helps negate the lack of 'ticking', but I find it is still harder to judge just how much better you are doing. I think this is due to the very small window (zoomed in) graph you see & the relative impact (or lack of?) towers seem to make to your score/efficiency. It's different, but for me even though the old system was flawed it was simply more fun to play. The flaws gave DG its character & a unique style of play which now seems lost to a certain degree.

DG2 wins on many fronts, but my conclusion is that DG1 retains the crown. If it were an Olympic 100 meter sprint, it would be a photo finish down to the milliseconds! If the old scoring system rules were available as an alternative play mode I think there would be a new king!

DG2 is still a fantastic game despite my preference for the old scoring system, that's really deserved of every strategist & tower defence fan's game collection.
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114 of 187 people (61%) found this review helpful
206.6 hrs on record
Posted: November 30, 2014
If you have never played Defense Grid 1 this game is not bad. If you have then you will be dissapointed.
The scoring in the new game just doesn't let you get involved with the game, when I say scoring I mean resource generation as that is different from the score.
The game is far too easy to beat, and I'm affraid it leaves me flat. If I could get new maps for DG1 I would rather go back and play that again.
I have worked through every level and option on hard and found myself getting bored for the level to be over. Hard should be hard!
Keeps crashing my Nvidia graphics card, and feels like you are playing the beta rather than the final game.
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28 of 40 people (70%) found this review helpful
1 person found this review funny
455.3 hrs on record
Posted: October 26, 2014
I was really excited when I heard DG2 was finally being released. I could not get enough of the original and enjoyed the core game and all the add-ons as well. I loved the gameplay, graphics, story and voiceovers.

The new version falls short in every category. Why the developer chose to rebuild the game from the ground up is beyond me. The most disappointing aspect is the cheesy Candy Crush graphics. The graphics in the original were clean and crisp. You could make out the details of the aliens even when you were zoomed out – and they looked cool. Not so with DG2. Unless you are zoomed all the way in you can’t see much of the aliens outside of their healthbar. What is there is translucent and muddy. And the colors…..yuck. The towers looks like cheap plastic toys. The animation is cartoonish at best. I miss the cool looking meteor trails in the original not to mention the meteors themselves you could see when you zoomed in. Whether you zoom in or out, the graphics are a bitter disappointment.

The gameplay is decent enough, although choppy and sluggish at times. I don’t know that I will make it to the end. If I do it will be because I have yet to see all of the new towers and overhead weapons. But if you like the original game for the graphics you will be disappointed. I can’t recommend this game compared to the original, at least not at this price. If you can get if for $5 them maybe.
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22 of 33 people (67%) found this review helpful
30.4 hrs on record
Posted: November 4, 2014
Having played 5/6 missions of the 2nd game it doesn't seem as good as the first. The maps looks nice again but I think the new tower designs a lot worse and harder to distinguish than the 1st game.
Will play more and see how it develops but so far I'd recommend people who've never played Defense Grid jsut get the 1st one.
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11 of 14 people (79%) found this review helpful
32.6 hrs on record
Posted: October 25, 2014
So let me preface this review with the following: I like tower defense games. I LOVE great tower defense games, but I generally like tower defense games. They are great to play while you eat food, download music, or generally aren't in a mood to be hardcore.

With that said, I cannot recomment DG2 to tower defense likers or lovers. The price for the game is entirely too high, and the range of tower types and the interactions between towers are too few. I played Starcraft 1 custom maps with more depth than DG2. And I paid less for Starcraft 1. Crap.

I'll be honest, I expected a pretty high quality TD for what DG2 charges. The story mode is cool and all, but for about 8-10 hours of gameplay (no speedup either), it really doesn't justify the price.

Again, to re-iterate, the towers in this game have no cool interactions. There are no tower A buffs tower B effects, there are no 2 of this tower type adjacent to each other gets a neat bonus, and there is really no reason to buy this game. It has but the most basic of tower types (shoot fast, low damage OR shoot slow, high damage... whee), and the temporal tower is the ONLY effect tower, with an almighty and predictable slow effect.

I will note that each tower has some special abilities you can unlock and add to them. However, from the ~ 2/4 I unlocked on each tower, they tend to be "Deal more damage to shielded enemies", or "Target Priority: Strongest". They could at least have made it "Target Priority: Smartest", so it would at least be usable.

Save the money, go buy yourself WC3: TFT or SC2, and just play custom mapped tower defense there. Save your money. (When this is on steam sale, buy it for no more 5.99)
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18 of 30 people (60%) found this review helpful
16.6 hrs on record
Posted: December 5, 2014
It’s amazing to think that it’s been six years since Hidden Path released the acclaimed Defense Grid: The Awakening, often cited as one of the defining tower defense games. For the sequel, Hidden Path took to Kickstarter and with overwhelming support the game became a reality. And the reality is that Defense Grid 2 is just as good as the original, totally nailing the strategic and addictive elements that are so crucial for any tower defense game. Unfortunately, the reality is also that Defense Grid 2 is basically identical to its predecessor which is definitely mildly disappointing.

If you ever played a tower defense game, you’ll be right at home here. If not, the short but clear tutorial will get you up to speed. Basically, you have to defend your base and stop aliens taking your cores by building towers with various abilities. For example, Inferno towers set groups of aliens aflame at close range, Temporal towers slow them down whereas Missile towers deal massive damage at long range. All tower types serve a specific purpose and you will make good use of them all in order to defend each map. Just like the towers, the aliens as well come in different forms. Some are large and slow, some are small but fast, some have stealth, others regenerate or spawn other aliens. Naturally, enemy variety is crucial in order to ensure each tower type is useful. Sometimes the paths the aliens take will be set, other times you will have the option to block certain routes carving out the longest and most winding path you possibly can in order to ensure maximum tower usage. The map design is nothing short of fantastic walking a fine line between intentional design and player experimentation.

Defense Grid 2 looks and sounds great. Each tower is distinct and easily recognizable which becomes extremely important in later rounds. Sometimes you’ll have a bit of time to just observe the glorious carnage unfold before you. Most of the time, however, you will be scrambling to make important but quick decisions. Every wave will pose a different threat and you don’t have much time to assess what is the best move. You also have limited resources which you earn as you clear each wave. This is where Defense Grid 2 truly shines. It seems so effortless and yet so many tower defense games fail on this tactical level. It’s truly a fast-paced, action-packed strategy game.

By far the worst aspect of the game is the storytelling. The original was light on narrative, you only had a single AI advisor which had something to say from time to time about the current happenings. This time, you have six or seven badly written and acted AIs who love to yammer on about whatever is going on and even beyond that. It quickly gets really annoying and detracts from the overall experience.

Even though I am a bit disappointed by the lack of new towers and new ideas and the awful, intrusive storytelling, the truth is that Defense Grid 2 is a very good game and an easy recommendation to anyone who is remotely interested in tower defense games.

7 OUT OF 10 (GOOD)
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8 of 11 people (73%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: November 3, 2014
This really is one of the penultimate tower defense games. I played the daylights out of the first one, getting gold medals in all but 5 or 6 of the "extra" missions and putting way more than 125 hours into it. At first I wasn't too heavily into this game. It's different in its own right yet it has a similar theme. The addition of boost towers, boosted abilities and tower modifiers adds a different element to the game that I allowed myself to become overwhelmed with (min/max theorycrafting). At first I let it take away from the game but then I realized that while these augments made aspects of the game easier, they weren't required.

I am on the last round of missions and the game has really grown on me. I appreciate its simplicity and yet the depth of options and replay value. It's a game I can sit down and play a single map or I can play for hours if I choose. Most of the levels are well designed and have enough vareity that I can tackle the alien problems in different ways. There is some easy levels and there are some brutal levels giving me a vareity of play experiences from the joyful to the ultra frustrated (and then elated when you figure it out).

If you like TD games, this is a no-brainer. These guys know how to make a solid TD game.
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24 of 42 people (57%) found this review helpful
49.2 hrs on record
Posted: November 23, 2014
Waited for this with much anticipation and while it's great fun it just doesn't have the same magic DG1 had.
It's really hard to say why that is as there is nothing that particular stands out as wrong with the game it just seems to be missing that magic spark.

However the game is still great fun and recommended to all woer defense fans out there.

I'm also sure there will be DLC in the pipeline which will extend the life of the game.
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22 of 39 people (56%) found this review helpful
13.7 hrs on record
Posted: November 2, 2014
I love TD games, and I loved the first DG. I love this too, but it's definitely not worth the €23 that it's asking for 10h worth of gameplay.
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3 of 3 people (100%) found this review helpful
15.4 hrs on record
Posted: October 26, 2014
Multiplayer in this game is completely broken. Out of 12 or 13 attemps I made to play a co-op game with a friend I got disconnected randomly mid-match 9 or 10 of those times. Do not buy for multiplayer until a patch is released.
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3 of 3 people (100%) found this review helpful
40.7 hrs on record
Posted: January 12
First: DG2 has different game modes - that's the only reason. But after playing some, DG2 did wrong what DG1 did right.

I am a DG(1) player since the beginning, I also ranked very high in DG1 scores and with this said - I chose the path to (score) competition in DG. My review of DG2 is mostly based on the following setting: competition, hard.

+ many game modes
+ towers seem balanced

- intransparent scoring
- to much abusive potential on any other mode than "competition"
- simple, imbalanced alien waves
- no replay value

- many different configuration tweaks for towers
- different "orbital lasers"
- boost tower boosts

The best option to generate score is the dulling doing of "gather aliens", "herd" them by building and selling towers and use the orbital resource laser. In normal game mode, there is no reward for an excelent tower placement! The score is given for abusing the whole game principle.
Of course there is a "competition" mode, in which selling tower is prohibited and this exploid isn't possible. So yes, you can play the game on a competetive level, but there aren't much others doing the same. The ranking in competition - hard counts areound 50 people at all; for comparisson, normal - normal there are round about 18k+.

With the new scoring and the new game modes, DG2 has become a casual gamers game. There are a lot of upgrades, some choices in the starting setup and a waste amount of game modes. So in conclusion, it is more of a "DG1s" except the changed scoring.

Many levels staring with regulat swarm aliens and the only difficult is, to kill the few "big ones".
Within the waves there will be some fast or very tough enemies - even if your defense line worked highly efficient till this time, you'll have to adapt it only for these some aliens! It is doable without a doubt, but at least for me it feels just a bit anyoing.

At least for me, there is no motivation in game modes beside "competition". I miss a gamemode with the extras but without the ability to sell towers. So it is DG1 with the lack of the (score relevant) orbital laser.
Also I dislike the scoring system. The scoring system of DG1 added a strategic depht, which DG2 hasn't. (As I could see in the forums, some didn't got the whole effect of the DG1 scoring system - these are mostly the ones which like the new one in DG2)

As I am writing this review, the price is 22.99€ - even if I paid more for the alpha, I can't reccomend this price tag. For better value get DG1 with the expansion packs. I think that somewhat <11€ would reflect the value of this game - because it is such an eye candy for a TD game.
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3 of 3 people (100%) found this review helpful
16.8 hrs on record
Posted: March 7
Good game, the reasons for the negtive review:
1. Maps submitted on Steam Workshop have to be voted on just from screenshots.
2. Community voted maps will then be SOLD to you!

Recommend you buy DG1 for better value if you don't already own it.
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5 of 7 people (71%) found this review helpful
10.9 hrs on record
Posted: October 28, 2014
Defense Grid 2 is more Defense Grid and that is by no means bad. Don't look for a huge leap in design or gameplay but appreciate that it's simply more of a good thing.

The special powers add a bit to the game but most of the time in the heat of levels you'll forget about them anyway. The biggest problem with the game is that the easiest way to win is to stick to quality over quantity and pretty much all missions can be completed with the first three or four towers.

Recommendation for the game taking what people loved about Defense Grid 2 and giving us more but a warning that this really is just more Defense Grid.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
110.8 hrs on record
Posted: February 11
If you’re unfamiliar with Defense Grid, its biggest hook in the tower defense world is one that can be explained fairly easily. As you play, certain stages have levels with open grids on them for tower placement. The creeps, those are the aliens trying to steal your cores and take them back, will alter their paths based on your tower placement.

So, there’s a strategy in placing towers in specific spots rather than just plopping each gun down and upgrading to win. Now, I don’t think Defense Grid was the first to do this, but I do think it does it exceptionally well. Each level that has these open layouts is much more interesting and challenging than others, and command centers on the levels will let you annex new regions in order to push out the length of the creeps’ path.

You’re not only playing with your budget in order to come up with the best defense power, but you’re trying to lay out towers and boost blocks (basically, a tower upgrade spot that brings better stats to your big guns later in each level) so that you can do the most damage on creeps during their runs.

What’s frustrating about this game is that it’s impossible to have a planning phase. The levels start without you saying so, so you won’t be able to look at the map and decide which path is best before you start laying towers. Especially in the later game, the creeps move too fast and are far too strong for you to sit around and plan tower placement. I found this tough to contend with, especially since I’m the type of player who can’t play through tower defense games without getting perfect scores.

I like the dynamic paths and forcing creep behavior, I just wish the game would give me an option to pause and look at the map before it steals all my cores and causes me to lose. That’s probably just the perfectionist in me, though.
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4 of 6 people (67%) found this review helpful
36.5 hrs on record
Posted: October 23, 2014
How is it I have not writen a review for this title?
DG2 is fun! It's Pretty! It is a tower defence game with a story. It has many challenge modes.
Your task is to stop the bad things gwtting to the cores and then taking them away with them.
On easy you get to learn the game. After that the game can be a challenge at higher levels. Then there are to Co-op modes and a few more things.
I have played 20.9 hrs and the game still offeres about the same amount of time in play maybe 10 hrs I will have to see.
I give this an 8.2/10 Its bug free for me, looks nice, plays well, has a story/reason for doing things and there is co-op if you would like to do that.
DG2 is a good fun game.
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4 of 6 people (67%) found this review helpful
4.5 hrs on record
Posted: March 4
People kept telling me, "Defense Grid is the greatest TD of all time."

I looked at the videos and I was like, "Well, it looks good."

I looked at the price tag and I was like, "♥♥♥♥ that ♥♥♥♥," and I marked it 'Not Interested'.

Then yet another person was telling me how awesome it is, and I looked in and saw it on sale for $7. So I bought it and I'm sitting here playing it. I'm already about 1/4 the way through, and it's the exact same game as all other standard TD games. I mean seriously. Same tower types, same enemy types (except the cloaking enemy), same general strategy.

So I mean... It's not a bad game, but for ♥♥♥♥'s sake, $25? That's just too much for a generic TD. I mean the only advantage here is flashy 3D graphics and voice acting. I ♥♥♥♥ing hate flashy 3D graphics and voice acting when all they accomplish is jacking up the price.

So anyway, I'm not really mad that I paid $7 for it, but I'm not going to recommend it either. $25 is outright ♥♥♥♥♥♥♥♥ for a generic TD.

Oh, and it wigs the ♥♥♥♥ out if I try to play with the mouse while a controller is connected or turned on.
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5 of 8 people (63%) found this review helpful
4.2 hrs on record
Posted: December 19, 2014
I put an obscene number of hours into the first game and happily kickstarted this. It's about more of the same with more annoying (not good) map design and a really uninteresting story this time around. I gold medal'ed everything I could in #1, but I can't even be bothered to finish the campaign mode of #2. It's hard to put a finger on exactly what's missing in it; some sort of simplicity or charisma has been lost in the iteration.
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5 of 8 people (63%) found this review helpful
35.0 hrs on record
Posted: November 17, 2014
Not sure why all the hate. It feels like the first one, but with Boosters, funner, more over the top particle emitters and multiple characters that interact (I personally think the voice acting is great).

Yes, it is def on the upper end of indie pricing, but still only 1/3 of a AAA price. Also 8 hours of gameplay? Nah, the individual levels are harder to beat than that - they are each like a full meal.

Yes, the tower options are limited and I wish there were more, imaginative options over those in the previous game. But there is no question this is a terrific product. C'mon.

(ps one of the neg reviewers said there is no speed up - yes there is, in fact there is also a jump-back to previous save points in this version. Just sayin).
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