Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,226 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
Read the full review here.

Recent updates View all (13)

May 22

5/22/2015 DG2 May Steam Update - PC & Mac. No UCC support for Linux/SteamOS.

DG2 May Steam Update - PC only (Mac soon)

  • DGArchitect custom scripts now support all game modes

  • DGArchitect maps can now include Classic Open mode scoring

  • DG Architect ray tracing bug fixed that prevented block properties from being selected

  • DG Architect Point lights now appear in DG Architect

  • Classic Open string entries updated or added

  • For the PC & Mac update, UCC formats needed to change making them unusable on Linux. We hope to change this in the future, but it may take longer than desired because of some conflicting Linux issues.

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May 8

DG2 Newsletter and New Price

We recently sent a newsletter to our community. In case you missed it you can read the full newsletter here: DG2 Spring Newsletter

Some Highlights:

Defense Grid 2 now more affordable than ever!
DG2 is now the sweetest deal out there. Get and gift your favorite tower defense game for only $14.99 for the Regular Edition or $19.99 for the Special Edition. DG2 launched in Autumn 2014 to critical acclaim from both media and gamers. If this has been on your wish list or a loved one’s, treat yourself today!

Did you download your FREE map on Steam?
If you haven’t already, be sure to login to Steam and register your email for a free DG2 map. Insider Tip: Every now and again we hold some really great drawings with the emails from this list. Be sure to use a real email address, it's our only way to connect with you. Recently we gave away four NVIDIA Titan video cards worth $1019 each. Register your email today.

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Reviews

“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.


About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    Minimum:
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
42 of 48 people (88%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: March 18
I really enjoyed DG2. I think some of the tower graphics are too similar, so when zoomed out sometimes I'm left wondering which tower is which. http://steamcommunity.com/sharedfiles/filedetails/?id=347329268
I also suspect the game is actually easier than DG1 as I don't have too many problems racking up gold medals and I don't remember getting them as easily in DG1.

Storywise, it was a nice continuation and I thought the levels were well designed. Boost towers and the tower improvements you can earn via good performance are also pretty nice and add more strategies and ways of mixing towers up.

The grahics are prettier than DG1
http://steamcommunity.com/sharedfiles/filedetails/?id=347547384

Overall, brilliant game well worth the modest cost and I hope they introduce lots of good DLC as they did with DG1, although I'm less sanguine about this new store as purchasing single disjointed and unreleated maps doesn't do it for me. But we'll see.
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56 of 82 people (68%) found this review helpful
16.9 hrs on record
Posted: March 7
Good game, the reasons for the negtive review:
1. Maps submitted on Steam Workshop have to be voted on just from screenshots.
2. Community voted maps will then be SOLD to you!

Recommend you buy DG1 for better value if you don't already own it.
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9 of 10 people (90%) found this review helpful
10.0 hrs on record
Posted: May 23
Thoroughly disappointing tower defense game. Buy DG1 instead - it's a much better game.

This new version has a stupid story, a variety of useless support weapons (the resource one is always going to be the best) and difficulty so unsteady you'll wonder if it was ever tested. The last few levels of the campaign are a joke - you will never feel threatened, unlike in DG1. Some levels in the middle of the campaign are difficult but otherwise the game is a cakewalk that presents little challenge (again, compared to DG1), even if you are trying to "max out" every level. Also, there is workshop support but the place is barren. Clearly, this game never took off as I had hoped it would. So sad to see such an inferior sequel :(
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5 of 5 people (100%) found this review helpful
83.8 hrs on record
Posted: March 21
Core game play is much like the original DG with some additional interesting twists. The graphics are improved of course, but the storyline didn't seem very compelling or particularly motivating.

Some things about the design choices are puzzling: Reading paragraphs of text between episodes? Rotating the view in only 90 degrees units at a time with a key? What century is this?

The increased complexity of the main menu & campaign selection screens seem unnecessary and distracting.
Multiplayer is a great addition.

The orignal DG was one of my favorite games. DG2 is a fine game with lots of options, but doesn't seem to capture the same level of magic as the original.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
124.0 hrs on record
Posted: February 11
If you’re unfamiliar with Defense Grid, its biggest hook in the tower defense world is one that can be explained fairly easily. As you play, certain stages have levels with open grids on them for tower placement. The creeps, those are the aliens trying to steal your cores and take them back, will alter their paths based on your tower placement.

So, there’s a strategy in placing towers in specific spots rather than just plopping each gun down and upgrading to win. Now, I don’t think Defense Grid was the first to do this, but I do think it does it exceptionally well. Each level that has these open layouts is much more interesting and challenging than others, and command centers on the levels will let you annex new regions in order to push out the length of the creeps’ path.

You’re not only playing with your budget in order to come up with the best defense power, but you’re trying to lay out towers and boost blocks (basically, a tower upgrade spot that brings better stats to your big guns later in each level) so that you can do the most damage on creeps during their runs.

What’s frustrating about this game is that it’s impossible to have a planning phase. The levels start without you saying so, so you won’t be able to look at the map and decide which path is best before you start laying towers. Especially in the later game, the creeps move too fast and are far too strong for you to sit around and plan tower placement. I found this tough to contend with, especially since I’m the type of player who can’t play through tower defense games without getting perfect scores.

I like the dynamic paths and forcing creep behavior, I just wish the game would give me an option to pause and look at the map before it steals all my cores and causes me to lose. That’s probably just the perfectionist in me, though.
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