Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
User reviews:
Very Positive (72 reviews) - 97% of the 72 user reviews in the last 30 days are positive.
Overwhelmingly Positive (9,048 reviews) - 95% of the 9,048 user reviews for this game are positive.
Release Date: Jan 31, 2013

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“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”

About This Game

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

System Requirements

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
Customer reviews
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Very Positive (72 reviews)
Overwhelmingly Positive (9,048 reviews)
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7,002 reviews match the filters above ( Overwhelmingly Positive)
Recently Posted
13.5 hrs
Posted: September 22
One of the best games I've ever played. I regularly hope for more like it. It is snarky and mind-bendy in exactly the way most puzzle/adventure games ought to be. The ending isn't mind-blowing (unless I've missed something, and I probably have), but getting there is definitely an achievement, and I enjoyed every silly pictogram.
Helpful? Yes No Funny
30.4 hrs
Posted: September 22
amazing experience. Would recommend to anyone, and would recommend 100%ing this game
Helpful? Yes No Funny
11.0 hrs
Posted: September 21
This game will definitely mess with your mind. With every turn presenting the player with new surprises, it truly is a game of wonder. The creater must be a wizard to be able to create something so vast and unique. I would 100% recommend this game to any and all of my friends.
Helpful? Yes No Funny
12.6 hrs
Posted: September 20
Helpful? Yes No Funny
Professor Yushington
5.5 hrs
Posted: September 19
Product received for free
a e s t h e t i c

in seriousness though this game is pretty mind bending and is insanely creative with its puzzles

also a e s t h e t i c
Helpful? Yes No Funny
1.3 hrs
Posted: September 19
this game makes me want to kill myself with its pointlessness
Helpful? Yes No Funny
32.8 hrs
Posted: September 18
platforming puzzler with almost no direction, figure it out yourself. i love it
Helpful? Yes No Funny
0.3 hrs
Posted: September 18
my head hurts
Helpful? Yes No Funny
12.0 hrs
Posted: September 18
1. Live on your own watch, not someone else's.
2. Life is not about getting to the end.

- Antichamber.

Note: I have slightly more hours in the game than is listed. Thanks, offline mode!

I'll try to keep this short.

Antichamber is one of those games that goes beyond the expectations and ideas of a game is or should be. With a minimalist design and mysterious atmosphere, its world comprises of non-euclidean geometric spaces that appear illogical, but more accurately, are hyperlogical - abiding by their own predefined rules and logic.

The first thing you might notice about Antichamber is that you cannot die. The game's ideal of a complete "fail state" is non-existent, instead replaced by smart level design that lead you to new areas. Patience, curiosity and understanding are things that are rewarded in Antichmaber, so if you should be the type to brute force puzzles and whiz past levels, you may want to consider changing your pacing.

(Note: that does not mean that speedrunning the game is not a valid form of playing the game. The game does have a small speedrunning community. However, it's best that you experience the game as intended and understand it as a whole first before getting into speedrunning.)

Scattered around the world are little "signs" - nuggets of handy information addressing not only the puzzles in the game, but also elements of real life. The game's original title was "Hazard: The Journey Of Life", and there's good reason behind it. Personally, I've come to love these signs and their wisdom, even if I don't actually end up applying them to my own life, which I should definitely start doing.

As a whole, Antichamber daringly breaks the mould of puzzle games in general, offering much more than a cheap 10 hour playthrough of one trying to figure out which random placements and methods to use to get past a string of similar-looking levels. Often times, there are multiple ways to get to the same location, since the world is a nicely packaged level of its own, connecting puzzle to puzzle in simple yet complex ways.

I don't play a lot of puzzle games, but I'm certain that nothing will come close to this one. The game is worth every cent of its price, and it will most probably make an impact beyond the mouse and keyboard.
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
3 people found this review funny
4.1 hrs on record
Posted: September 10
Pros: Very nice and relaxing puzzle/cube-shooter game, awesome ambient music, and the puzzles give life lessons.
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3 of 3 people (100%) found this review helpful
8.8 hrs on record
Posted: August 27
It's hard to say too much about this game without spoiling it. It's one of the most unique puzzle games out there, with multiple paths through it and a great ending.
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3 of 3 people (100%) found this review helpful
12.5 hrs on record
Posted: August 26
Fun and hard puzzles. Very entertaining game.
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3 of 3 people (100%) found this review helpful
14.0 hrs on record
Posted: September 14
Antichamber is definitely one of the best puzzle games I've played. It's a very unique experience that plays with your perception and makes you think outside the box. It has a very bright color pallet that helps point out specific points of interest (although it can strain your eyes after a while), and it has some very interesting uses of ambient sounds. As you progress, you will find images on the walls that, when clicked on, will give you quotes about life experiences while also acting as hints on how to solve the next puzzle. On my first playthrough, I was completely lost in barely the first quarter of the game, mainly because I didn't realize that there are mechanics to this game that can be applied elsewhere. I returned about 1 or 2 years later, and beat it in one day, slowly remembering some of the things I did wrong the last time I played. The game may be daunting at first, but it's much more possible than you may think.

Another great thing about this game is that I can't recall a single puzzle in here that I would dread to do again on repeat playthroughs. In most puzzle games there's usually that one puzzle that you absolutely hate to do and you typically stop playing there. Even if you know the solution, it's so frustrating and uninteresting that you loose the motivation to continue playing. The most annoying puzzle in this game wasn't all that annoying once I figured it out, it only took me about 10 minutes and it was optional. It just unlocked a special room that was not required to beat the game, it was simply a nice bonus room.

I do have some tips to save first-time players from unnecessary agony:
  • Remember every game mechanic the game shows you, they aren't just one-time gimmicks.
In the beginning, the game will throw a lot of new mechanics at you one at a time, which made me think they were all one-time gimmicks. I eventually became stuck for a while because I didn't realize I had to use one of the mechanics from earlier. I restarted my save file, was re-introduced to that mechanic, and finally realized what I did wrong. Just make sure you remember every mechanic the game shows you, no matter how insignificant it may seem at the time.
  • Most rooms and interactable cubes are color-coded. If your current or any previous guns do not match the color of the cubes, you probably can't solve that puzzle yet.
This is an issue caused by the non-linearity of the game. Often when I encountered a new puzzle, I was never too sure if I couldn't complete it because I was missing a tool or ability, or if I was just not seeing the answer. To prevent this from happening, just keep in mind that most puzzles that involve interactable cubes (the kind you can pick-up and place) are color coded to match the color gun upgrade you need to solve that puzzle. I don't want to spoil much, but you'll understand once you're further into the game.
  • You can never quite get your bearings.
The non-linearity of this game also creates a problem with your spatial-awareness. The game has so many twists and turns, and some areas and paths are different depending on you current actions. This becomes very disorienting, and there is practically no logical way to map the game out in your head. There is a map in the game, but it's mainly used as a fast-travel system and to give you hints on where to look next. The layout does not actually make much sense. You kind of just have to keep wandering around trying the different paths until you get somewhere new.

Finally, some personal gripes about the game. There are a couple of "dead ends" in the game, they're puzzles or rooms that seem to exist for no reason. It left me a bit confused as to whether they were put there intentionally to add to the feel of Antichamber's universe, or if the developers actually forgot to remove/finish it. There's even a door that is labeled "Under Construction". There are also pink cubes scattered throughout the game. I was really interested in these, as they seemed to be some kind of collectible. Upon further research, they were actually supposed to be collectibles, but the feature was never fully implemented. Nothing ever happens when you collect them all, and there are even some that are completely unobtainable.

Aside from it's flaws, this is definitely a game that should be experienced at least once in your lifetime, and is a remarkable technological feat.
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2 of 2 people (100%) found this review helpful
13.2 hrs on record
Posted: September 8
This game is really high quality and the puzzles challenge you to think in a different way.
Both of these are great things!
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2 of 2 people (100%) found this review helpful
13.4 hrs on record
Posted: September 2
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2 of 2 people (100%) found this review helpful
6.8 hrs on record
Posted: September 10
A Short and sweet Puzzle game with a 'Trippy' aesthetic, Antichamber is an enjoyable adventure from start to finish.

In here, you'll go around completing puzzles and obtaining a Portal Gun-esque tool and it's upgrades that will allow you to modify, multiply, and remove small colored cubes to progress, all while trying to beat the clock.
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2 of 2 people (100%) found this review helpful
10.9 hrs on record
Posted: August 26
this game is awesome, i really enjoy the creativity
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2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: September 24
h o w d o i r e v i e w t h i s
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1 of 1 people (100%) found this review helpful
7.3 hrs on record
Posted: September 11
Okay... Where to begin. I am not a fan of puzzle games but this is amazing. The grahpics and the abstract...everything...made it a very nice game experience. Even after the end there is still more to explore. In-game game devlopement pictures and creators' notes... Get this if you like puzzle games and if you don't.
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