Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours!
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2014년 10월 9일

The Conclusion of Patterns

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

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2014년 5월 8일

Patterns: The New Builder Experience

The next time you boot up Patterns, you'll find a very different experience waiting. As we've blogged about before, Patterns has undergone a total user interface (UI) overhaul. We're proud of the new menus, buttons and mouse cursors, but the changes go much deeper than the visuals we've teased before. The changes in today's release are about empowering creativity with powerful and intuitive tools. We're excited to get this new building experience into your hands to see what it inspires!

So what does this update include that makes creation so much more powerful?


Quicker Building


Some of the most powerful new functionality is tied to the right mouse button (RMB). In the past, clicking RMB on a pattern would open the "construct edit mode", breaking you out of the gameworld. The new edit mode allows for the same functionality plus much more, in a less jarring way.

Click once to select a single shape. Keep clicking slowly to increase the size of your selection, or double click quickly to auto-select the full object. You can probably figure out how to move your selection, but now by holding down Shift you can also clone your selection without having to save it to your inventory. Or use delete/backspace to instantly remove your selection from the gameworld. You can even use the RMB to select the terrain in a world, something not possible before, to rapidly terraform a world to fit your needs. With these tricks you'll be creating epic worlds in a fraction of the time it took before.

(To see these new tricks in action, be sure to watch the latest video teaser.)


Easier Sharing


Creativity in isolation has its virtues, but it's when you share with others that things get really interesting. Every Patterns user has access to the same set of shapes and tools out of the box, but one of the biggest factors in creativity is community. Sometimes we don't know what we are capable of until someone else helps point the way with an inspiring build. And putting your own work out there to be seen can be a powerful motivator to push your own skills. All of us on the Patterns team are fans of (and sometimes contributors to) the thriving communities around Second Life, Minecraft, LEGO and other platforms for creativity.

Patterns has always offered the ability to publish your works and download others' creations from the Cosmos, but we're making it easier to highlight worlds with pictures and descriptions. Every time you save a world, Patterns generates a screenshot. From the Create menu you can add a text description. Best of all, we've removed the limit to how many worlds you can publish! If you've published a world in the past that you're proud of, now would be a good time to update your world and republish.


New Worlds to Inspire You


Next time you go to create a new world, you'll see some options that weren't there before. Alongside old favorite starting points like the "Genesis Cube", we've added a few options that offer a fresh twist on how you build. "Flatland" and "Chromatic Cubeworld" launch with a new materials pack with a vast range of colors instead of the organic substances you're used to. "Uncharted Isles" offers an archipelago of floating cube-based islands to explore and transform. "The Steamworks" is an interior space with a steampunk twist to get you started. With Scene Settings, you can mix and match Materials Packs as you see fit, and with the new RMB functionality mentioned before, you can quickly delete any elements you don't want.

The planetoids you've played before are still there in the cosmos under the Featured tab, alongside a few creations that our team came up with while this update was under way. Remember to publish your best creations and maybe you'll get featured next!


Foundation for a Dynamic Future


Lastly, while there are a lot of changes to play with and master in the current release, we also made some necessary behind-the-scenes changes to prepare for the future. The Materials Editor, which you can play with right now, is just the first step in giving creators the power to control the settings and behavior of their worlds. We envision a future where both advanced creators working in collaboration and new players working alone will be able to add dynamic behaviors and gameplay to their worlds.


We hope you'll enjoy these improvements to the Patterns building experience and look forward to seeing what new worlds you create and share to the Cosmos!

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평가

"...a promising new take on the genre" - IGNhttp://www.ign.com/articles/2012/09/19/patterns-could-be-the-next-minecraft

"Patterns is focused on an experience not dissimilar to Minecraft, but with a heavier focus on creativity" - Joystiqhttp://massively.joystiq.com/2012/09/20/linden-lab-reveals-its-next-game-patterns/

"Players assume the role of an unnamed polygonal protagonist set free in a world begging to be deconstructed and manipulated.That’s the sandbox. What any player does with it is entirely up to them." - Polygonhttp://www.polygon.com/2012/10/12/3494046/poking-the-box-why-linden-lab-creates-shared-creative-spaces

게임에 대해

Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours! When you're done, show off your creations with friends or share them with the community to gain status.

As an Early Access game, the future of Patterns is still unfolding. Join the community now to make sure your voice is heard. The Patterns team is working hard to provide powerful tools and scripting support to let you unleash your creativity.

Key Features



  • "Multiplayer: Invite friends for co-op building or competitive challenges."
  • "Choose between first-person and third-person camera."
  • "Share your world for others to play, or open it up for the community to remix."
  • "Play with gravity: build on flat worlds or wrap your mind around planetoids with multi-directional gravity."
  • "Save, edit, and clone models to quickly expand your worlds."
  • "Simulated physics: watch worlds come alive with dynamic destruction and debris."
  • "Encounter creatures with AI and unique behaviors"
  • "Change the look and behavior of your building materials with the Substance Editor"

시스템 요구 사항

PC
Mac
    Minimum:
    • OS:Windows: XP SP2 or later
    • Processor:Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Minimum:
    • OS:Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later
    • Processor:Intel Core 2 Duo 3.0 GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
유용한 고객 평가
9명 중 9명(100%)이 이 평가를 유용하다고 평가했습니다.
81.3 시간 기록
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Yeah, this game is being removed from steam, but I still just wanted to say this is one of the worst examples of early access I own, and I own both Starforge and Paranautical Activity.

The game had great potential and was even fun to play in the early builds, but then at some point the dev team went silent. Then out of nowhere some changes started to be made. These changes essentially removed some of the fun from playing with the physics, and limited creativity (I had planned on making a bouncy path to my house filled with tricky platforming...that's not possible anymore). They also still listed on their website that the game has planetary gravity, even though that was removed months ago, so they falsely advertised features to get sales.

These alone are bad enough, but I want to go back to focusing on the devs themselves.

These are people that pretty much always had to be reminded to post patch notes whenever an update came out. If people didn't do that, they wouldn't even bother. They always talked about being able to create your own universe in early videos (they also mentioned water, which never made it into the game), but the truth is you can't make anything unless it's attached to something else first. And then when you break a huge planet off after making it, guess what? It will fall right back down, likely pushing you through the floor if you get hit. Some universe...

Considering all the problems the game had that were definitely in need of being fixed that got ignored (terrible camera, lack of information on making formations like bombs, multiple bugs with collision), I'd either say this was a scam from the start, or the dev team really is just that bad, either way, I'm not inclined to buy or recommend anything they make ever again.

Now if you'll excuse me, I'm going to play multiplayer just one last time before they shut down the servers...
게시 일시: 2014년 10월 9일
이 평가가 유용한가요? 아니요
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
2.8 시간 기록
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The game in itself is good and has lots of potential (or it did...). However, whether or not the game is dead is to me an open question. I have seen one or two dev posts saying it's still going and pointing people to the dev-blog on patternsguru, but the last entry was 4-5 months ago. Even if it is still in development they've lost me.

It is totally unacceptable to go this long with zero word to paying customers, regardless of the Early Access status. Developers need to take Early Access on Steam more seriously and stop using it as a way to scam people or an excuse to drag their heels. I understand that ♥♥♥♥ happens, but please take 5 minutes to post a short "Hey, here's what's happening."

I've had this game for quite some time holding out hope that the developers would get a clue, but I seriously doubt they ever will.
게시 일시: 2014년 9월 17일
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
I want my money back!
게시 일시: 2014년 10월 10일
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
would be great if the multiplayer actually worked.
게시 일시: 2014년 10월 10일
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
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There is no content to this game, and i got bored very quickly, it also didnt help that i had no idea what i was really doing
게시 일시: 2014년 6월 10일
이 평가가 유용한가요? 아니요