Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours!
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Patterns is still in development and we are actively providing updates in order to flesh out this early experience.

We are working hard on new features and content as well as bug fixes and tuning. Take a look at our update history to get a sense of how Patterns has evolved since we went live. Check in regularly for future updates.

For a limited time, the Genesis version of Patterns is available for USD $9.99. That’s a savings of 50% off the regular price!”
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Patterns: The New Builder Experience

2014年5月8日

The next time you boot up Patterns, you'll find a very different experience waiting. As we've blogged about before, Patterns has undergone a total user interface (UI) overhaul. We're proud of the new menus, buttons and mouse cursors, but the changes go much deeper than the visuals we've teased before. The changes in today's release are about empowering creativity with powerful and intuitive tools. We're excited to get this new building experience into your hands to see what it inspires!

So what does this update include that makes creation so much more powerful?


Quicker Building


Some of the most powerful new functionality is tied to the right mouse button (RMB). In the past, clicking RMB on a pattern would open the "construct edit mode", breaking you out of the gameworld. The new edit mode allows for the same functionality plus much more, in a less jarring way.

Click once to select a single shape. Keep clicking slowly to increase the size of your selection, or double click quickly to auto-select the full object. You can probably figure out how to move your selection, but now by holding down Shift you can also clone your selection without having to save it to your inventory. Or use delete/backspace to instantly remove your selection from the gameworld. You can even use the RMB to select the terrain in a world, something not possible before, to rapidly terraform a world to fit your needs. With these tricks you'll be creating epic worlds in a fraction of the time it took before.

(To see these new tricks in action, be sure to watch the latest video teaser.)


Easier Sharing


Creativity in isolation has its virtues, but it's when you share with others that things get really interesting. Every Patterns user has access to the same set of shapes and tools out of the box, but one of the biggest factors in creativity is community. Sometimes we don't know what we are capable of until someone else helps point the way with an inspiring build. And putting your own work out there to be seen can be a powerful motivator to push your own skills. All of us on the Patterns team are fans of (and sometimes contributors to) the thriving communities around Second Life, Minecraft, LEGO and other platforms for creativity.

Patterns has always offered the ability to publish your works and download others' creations from the Cosmos, but we're making it easier to highlight worlds with pictures and descriptions. Every time you save a world, Patterns generates a screenshot. From the Create menu you can add a text description. Best of all, we've removed the limit to how many worlds you can publish! If you've published a world in the past that you're proud of, now would be a good time to update your world and republish.


New Worlds to Inspire You


Next time you go to create a new world, you'll see some options that weren't there before. Alongside old favorite starting points like the "Genesis Cube", we've added a few options that offer a fresh twist on how you build. "Flatland" and "Chromatic Cubeworld" launch with a new materials pack with a vast range of colors instead of the organic substances you're used to. "Uncharted Isles" offers an archipelago of floating cube-based islands to explore and transform. "The Steamworks" is an interior space with a steampunk twist to get you started. With Scene Settings, you can mix and match Materials Packs as you see fit, and with the new RMB functionality mentioned before, you can quickly delete any elements you don't want.

The planetoids you've played before are still there in the cosmos under the Featured tab, alongside a few creations that our team came up with while this update was under way. Remember to publish your best creations and maybe you'll get featured next!


Foundation for a Dynamic Future


Lastly, while there are a lot of changes to play with and master in the current release, we also made some necessary behind-the-scenes changes to prepare for the future. The Materials Editor, which you can play with right now, is just the first step in giving creators the power to control the settings and behavior of their worlds. We envision a future where both advanced creators working in collaboration and new players working alone will be able to add dynamic behaviors and gameplay to their worlds.


We hope you'll enjoy these improvements to the Patterns building experience and look forward to seeing what new worlds you create and share to the Cosmos!

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Behind the Scenes: UI Preview

2014年3月18日

As we've previously blogged, we're currently working on some major UI changes for Patterns. The team has been (and still is) hard at work!

We want to share a glimpse at some of what we’re working on so you can get an idea about where things are headed.

One of the goals for this UI redesign is optimizing the play space by cleaning up the real estate used by the UI.

To achieve this, we’re moving the tools, substances, and shapes into one clean area at the bottom of the screen, where you’ll be able to quickly toggle between each of these different toolbars with ease by hitting the Q or E buttons on your keyboard.



While we’re not yet able to share an ETA on the UI redesign launch for Patterns, we expect it to be soon and hope to share more along the way. Keep an eye out for more sneak peeks and keep sharing your worlds!

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レビュー

"...a promising new take on the genre" - IGNhttp://www.ign.com/articles/2012/09/19/patterns-could-be-the-next-minecraft

"Patterns is focused on an experience not dissimilar to Minecraft, but with a heavier focus on creativity" - Joystiqhttp://massively.joystiq.com/2012/09/20/linden-lab-reveals-its-next-game-patterns/

"Players assume the role of an unnamed polygonal protagonist set free in a world begging to be deconstructed and manipulated.That’s the sandbox. What any player does with it is entirely up to them." - Polygonhttp://www.polygon.com/2012/10/12/3494046/poking-the-box-why-linden-lab-creates-shared-creative-spaces

ゲームについて

Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours! When you're done, show off your creations with friends or share them with the community to gain status.

As an Early Access game, the future of Patterns is still unfolding. Join the community now to make sure your voice is heard. The Patterns team is working hard to provide powerful tools and scripting support to let you unleash your creativity.

Key Features



  • "Multiplayer: Invite friends for co-op building or competitive challenges."
  • "Choose between first-person and third-person camera."
  • "Share your world for others to play, or open it up for the community to remix."
  • "Play with gravity: build on flat worlds or wrap your mind around planetoids with multi-directional gravity."
  • "Save, edit, and clone models to quickly expand your worlds."
  • "Simulated physics: watch worlds come alive with dynamic destruction and debris."
  • "Encounter creatures with AI and unique behaviors"
  • "Change the look and behavior of your building materials with the Substance Editor"

システム要件 (PC)

    Minimum:
    • OS:Windows: XP SP2 or later
    • Processor:Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.

システム要件 (Mac)

    Minimum:
    • OS:Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later
    • Processor:Intel Core 2 Duo 3.0 GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
参考になったカスタマーレビュー
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 86
4 件のレビュー
記録時間: 2.8 時間
早期アクセスレビュー
mentally confusing. f'cking triangels. only 9/10, cuz u gotta wear pants.
投稿日: 2014年5月27日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 26
1 件のレビュー
記録時間: 11.0 時間
早期アクセスレビュー
Best sandbox game... EVERZ (and lots of triangles)
投稿日: 2014年3月23日
このレビューは参考になりましたか? はい いいえ
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 35
8 件のレビュー
記録時間: 7.9 時間
早期アクセスレビュー
Not very popular for an epic Minecrafty inspired game maby have more often updates because this game seems to be in Early access for a while :/ on the good hand It is very creative for a small game and patience is the key for having a successful game for the future. Good luck
投稿日: 2014年3月2日
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 145
10 件のレビュー
記録時間: 18.3 時間
早期アクセスレビュー
What if Minecraft had Structures, Triangles and Shapes? And what if it was in 3rd person? This game is that game, and I love it!
投稿日: 2014年3月6日
このレビューは参考になりましたか? はい いいえ
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 30
7 件のレビュー
記録時間: 4.4 時間
早期アクセスレビュー
it has alot of potential... one day i expect it will be great if they keep up with it
投稿日: 2014年3月8日
このレビューは参考になりましたか? はい いいえ
3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 755
50 件のレビュー
記録時間: 0.7 時間
早期アクセスレビュー
スコア:- / ジャンル:- / 難易度:- / パズル:-

このゲームは少しやったけどあまり面白くなかった。このゲームに現状スコアを付けるとすると40点くらいかな。まあ、それはどうでもいいのだが、開発元のLinden Labに言いたいことがある。元EAの人たちが会社の中枢部で影響を持つようになってから、PatternsやCreatorverseの開発のようなことも増えて行っているが、Desuraを買収したからなのかSecond LifeのSteam配信についてはその後有耶無耶になりがっかりした。今のところゲームはそれほど作るのが上手では無いし、折角シムシリーズのウィル・ライトも会社に関係しているのだから、もっとSecond Lifeに力を入れて欲しい。サーバーの費用さえ下がれば、サンドボックス系のゲームが好きなゲーマーには受けると思うんだが……。
投稿日: 2014年1月16日
このレビューは参考になりましたか? はい いいえ