Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
User reviews: Mixed (1,261 reviews) - 69% of the 1,261 user reviews for this game are positive.
Release Date: Jun 1, 2012

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Recommended By Curators

"Rarely do you get as much choice in how a narrative works out as you do in Home."
Read the full review here.

Recent updates View all (7)

November 6

Home v1.5.1 brings Steam Achievements (finally!)

I know it's been a (much too) long time coming, but Home for Steam finally gets achievements today.

These are available on both PC and Mac, and should give you some fun incentive to explore some alternate routes throughout the game.

As well, v1.5.1 delivers:

- improved windowed mode support on PC
- working windowed mode for Windows 10
- a few GUI tweaks here and there

Thanks for continuing to play the game. :-)


2 comments Read more


“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About This Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Helpful customer reviews
12 of 13 people (92%) found this review helpful
2.8 hrs on record
Posted: June 25
This game.

It's been a while, since I played it the last time, but everytime when I get asked for recommendations for games - this just pops up in my mind. It is no masterpiece, but for what it is, it barely has any flaws.

It is short, at times cryptic, at times less engaging than it should be - but it still managed to save itself a spot in my game-related memory. Why? Quite easy actually - I'm a sucker for interesting and novel ways to tell stories. Not just in games, but media in general. Home, however, is a game toying around with the very concept of narration.

Is there a clear end to the story? A clear solution? Nah, not really.
Is my story gonna be different from my friends story? Is he gonna play the same game, but get a different vibe, a different conclusion so to say? Yep, most definitely.

In the beginning we all get the same set of jigsaw pieces, but we will transform them, cut them, add to them and put them together in the way we like to do - and there is gonna be a picture, that works for us - maybe only for us. And that's basically the whole kicker to "Home". The gameplay is simple, the graphics are simple (yet fitting) and the sound design is mostly basic, but convincing. It does the theme justice. And the story - for all it is - is quite simple as well, yet intriguing and novel in execution.

The game does not say: "There you go - this is it. You figured it out, bro." And this is what I like and what others may despise.
My recommendation: Try it, give it that well deserved one-hour ride and see where it takes you. You might be enjoying what your mind is developing along the way.
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10 of 10 people (100%) found this review helpful
4.2 hrs on record
Posted: November 8
It's a bit hard for me to form a certain opinion on Home, while certainly being a very interesting adventure, there's flaws that I can't seem to ignore.

You wake up in someplace, and all you find is a flashlight. From here it's up to you to find out what happened. This is the first problem, I surely like games that based themselves in mystery and even those that leave some of the story open to interpretation, but Home relies HEAVILY on that certain aspect. While some people may like that, it sort of irritates me that I cannot find the true explanation of this game. There's 2 ways the story can go, it all depends on what you decide in the basement part of the game, but you have the same 3 endings if you choose one or another because in the end, they're both tragic as hell.

The graphical setting of this game, while not being my favorite, it fits Home very well. What I liked about Home is that is relies a lot in describing what's happening with accurate words like when you're reading a book, and that really helps to set the seriously dark atmosphere of the game. And oh boy, what an atmosphere it is! The sounds are great overall (whose may scare if you if you're not expecting them!) and the music is almost non-existant but in the last sections it is creepy as hell, which fits the whole situation.

Don't play Home if you're expecting the typical jump scares that seem to be what everyone cares about these days. Home's horror is entirely psychological, with a loud sound here and there but that's it. It's more about exploration than horror really, I wasn't playing this for the horror, but to reveal the truth in the whole plot. This is what led me to be a bit disappointed towards the end, because while being a very good story and all, it doesn't have a real ending. You're the one who makes up the ending, and I'm terrible at that to be honest. Now there is something that I think it MAY reveal which of the "ways" the game goes for the endings is the real one, based on the letter that is inside the safe located in the character's house. Again, it's really hard to talk about this without any spoilers so... moving on...

Yes, I was going I bit off-topic with the whole non-conclusive story, Home offers a great hour and a half of mystery and lots of blood and death. It may be worth the price of 2 euro, I'd say yes if you're gonna hunt the achievements (they help you discover the ways the story may go, which I missed on my very first playthrough since there were no 'guidelines').

Although being very good, it's lacking some things, maybe a bit more story development, and not being so vague about it. Again I do say, it's one of those 'games', there's not much to it than walking around, inspecting objects and saying Yes / No to certain things, some people hate that, but I like it when a game is interesting enough, in whice Home did not fail me at all.

Final Rating: 7/10
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9 of 9 people (100%) found this review helpful
1.0 hrs on record
Posted: November 1
This game was ... interesting. The premise of this game is that you decide, via your actions, the plot of the story. However, the main issue with idea is that nothing get's resolved. Regardless of your choices, you will still be left with a story with multiple interpretations, where none of them giving a solid answer to the main question of what actually happened. So, while it is an interesting concept, the whole affair just leaves you there scratching your head about what you were doing for the past hour as it dumps a large amount of exposition that relates to your actions during the game.

With a solid atmosphere, sound design and art style that had me on edge at times I can only give this a tentative recommendation. If you happen to have a spare hour and want to see what you can make of this game, then give it a go. Otherwise, you can safely pass on this game and miss nothing.
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16 of 24 people (67%) found this review helpful
5 people found this review funny
0.9 hrs on record
Posted: November 20
I am like "OMG HORROR i need to escape from monsters,buildings etc.!!!" game ended and 0 horror stuff...what a shame if this game named like "Horror Game".

I think we can end game with different types but meh.I just escaped :P

Story is good but still it's walking simulator-story not horror.
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6 of 6 people (100%) found this review helpful
3.9 hrs on record
Posted: November 29
When I played Home for the first time, I was intrigued by this little game where you have no memory of the hours that preceded your waking up and where you're trying to recontitue the story. In the end, depending on what you uncovered, your character recalled all your path. Between several bodies, an apparent serial killer lurking around and strolls through sewers, cave, forest or the plant where you worked, Home was made to experience several stories in an atmosphere of horror.

Indeed, the goal isn't really to scare the player (though some sounds are unexpected) but to let him imagine the worst and to wait for something or someone appearing suddenly. It's kinda psychological: will you look under rags and decide if it's your wife or not? Do you want to see the reality or not?

Home is mainly going from a room to another to collect things (or not if you don't want to include some parts in the story). You can also jump down or find another way around: in that case, you will advance at the same speed than with a leg that hurts. There are some occasional puzzles: find a switch to open a door, turn valves or restablish some power for example.

The game is made to look like a retro one, which is something that I like because it's giving also a particular ambiance and less scary than 3D stuff. The soundtrack is composed of only ambient sounds: winds, cave echoes, doors, etc... It is sufficient.

Why did I play it again so as I've played it in 2014? When I was looking at my library, I kinda thought that I didn't play it. I saw achievements not unlocked with 79 minutes of playing and looked at the news. They were added the 6th november 2015. Well, it's a nice discovering, prompting me to reinstall the game and to play it again.... with the controller too. The commands are smooth with it....

In the end, Home gained a new interest with achievements, even if I reviewed it earlier, it would have still been a thumb up. If you like games like that (not many scares, ambiance leading you to ask if your character is sane, retro graphics), go for it. It's really a little gem.
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