Good atmosphere and a decent play, possibly even worth a couple of plays for people that might have missed something and want a different ending. However, there is no real ending, just a recollection of your experiences and what you previously selected as being the truth, everything is interpretable - for better or worse - and while never being able to know everything does leave the game to linger in your mind a while, perhaps prompting a replay, ultimately feels a little lacking.
This is a very short game, which can be done in 45 mins even when exploring everything. The intro of the game recommends 1 1/2 hours, but with the limited areas to explore and even accounting for getting lost a little, I really fail to see how so much time could be spent on one playthrough.
Home has the feel of point and click adventure games (without the point and click), but is too shallow to really fit in this category, and as it can be finished quite quickly, can be consumed quite adequately via a Let's Play on youtube. I ended up both watching a Let's Play and buying and playing the game myself, just to see if I can change the ending, and while choosing different options and exploring a bit more thoroughly, ended up with an extra couple of sentences in my ending. I bought Home on a 99p sale, and feel this was a fair price for feeling like I'd done my best to get a different ending, and also to contribute to supporting the developer a little.
The best thing about Home is the nostalgia that comes with playing it, reminding me of the games that first introduced the gameplay elements that Home uses, such as the slow opening of doors, and descending stairs like Resident Evil. Home doesn't rely on Jump Scares or Gore in the same way as modern horror games tend to now.
I just hope that Home inspires more classical suspense horror games. To me no game comes close to capturing the depth and suspense from the first few Resident Evil games, and even in the 8 bit style of Home, I'd be happy if someone put in the time to give a really rich and deep suspense/survival horror game.
Sadly, all the deep puzzle games of old, like Resident Evil, and Tomb Raider, have evolved into action games rather than puzzle games, and while I enjoyed the Tomb Raider reboot a lot, really miss the games that require some planning, and problem solving. So here's hoping Home maybe inspires some in the future.