Home is a uniquely told story where your simple decisions affect how the plot of the game unfolds...or it seems. We start with our nameless protagonist in an unknown house in the middle of the night with no memories how or why he got there. The story gets more interesting when he finds a dead body in the next room.
The most engaging aspects of this game are how the story is told and the atmosphere. First, the story is never complete. As you make your way from the house to your home you can find clues about the events that have happened and piece together the murders. How much you find and how much you progress in being 'Sherlock' is completely up to the player. This ambiguity is the most sparkling and the most trembling part of the game at the same time. The conclusion of the game will vary based on what you discovered and what choices you have made throughout the game. This undoubtedly will leave many frustrated and with a lot of questions after finishing the game. In this case a replay of the game is needed, but unfortunately it might not bring the resolutions players want to see.
While the graphics and the music (there is no music) aren't the strongest parts of the game, the atmosphere is. It is highly recommended to play this game in one sitting, at night, with headphones on. The crackling wood, loud thunders, footsteps with the visuals will pull the player in searching for answers. You will never be frightened, but you will always be wondering: "what's in this next room?"
Home is a very special meta-game, where its uniqueness derive from not what's happening on screen, but what is in the mind of the player. The story of the game might not get complete after several playthrough, because the events of the game have already happened, the murders too. It is not really important what happened, the important thing is how much you know about it and the ultimate goal is to know everything of course.
Rating: 72/100; Replay Value: 4/5; To Beat: 1-1.5 hours; Played on: -