Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day.
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2017년 7월 31일

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Secret World Legends 플레이


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2017년 11월 14일

Glyph and Signet Recovery Discount: 80% off until Nov 27!

Glyph and Signet Recovery Discount
With the release of the Anima Allocation system, we understand you may want to experiment with glyphs and signets in your builds. For a limited time, all costs on removing glyphs and signets from gear are reduced by 80%!  This is in addition to the scaling cost changes in this update.  Discount ends the Monday after Thanksgiving (November 27).


Quality of Life Improvements
Your feedback means a lot to us. This update features many improvements based on what you’ve been saying and telling us over the past several months.  We have no intention to just stop here, either--we’re always listening and always willing to adapt to your needs.  There’s a ton to cover with this update, so you can read all the patch notes HERE, and we’ll hit on some key highlights: 

The major feature of this update is the new Anima Allocation system.  We ended up designing ourselves into a corner with the way talismans were set up prior to this update; due to the way SWL’s character progression simply functions, it turned out that Healers and Tanks were in a less-than-ideal situation if they wanted to tackle any challenging solo content.  To counter this, we’re introducing a system that allows you to customize and fine-tune your stats to your liking.  In order to make this work, we had to make some major changes to Talismans and stats--for a deep dive into how the system works, please read the blog post here. 

Something we’ve been asked for on numerous occasions was to allow for a way to transfer or otherwise recoup some of the XP invested in items when used for Empowerment.  Previously, no matter how much you pumped up an item, it gave the same fixed amount of XP when used as fodder; now, all weapons, talismans, signets, and glyphs which have gained XP grant a portion of their invested XP when used as fodder in empowerment. This value is currently set at 40% of invested XP, but please note that Signets of the same slot (Neck -> Neck) will now qualify for the 2.5x bonus XP multiplier for Empowerment. All talismans of the same slot will now also provide 2.5x bonus XP when used in Empowerment. 

We found Elementalism to be overly challenging when starting out due to the lack of heat management tools and underperforming at high levels.  Heat generation on damaging fire and lightning abilities are being reduced, and heat dissipation from cold abilities is being increased. Additionally, several passive skills were reworked to be valuable for damage in addition to heat management, and cold abilities generally deal increased damage.   

In an effort to increase the efficiency of each activity in terms of increasing your character's power, we've added some of the loot from various activities into each activity's loot chest.  
  • Added Glyph Distillates to dungeon final boss loot chests.
  • Added a chance to gain a signet when opening dungeon final boss loot chests.
  • Added Anima Shards to dungeon final boss loot chests. The amount gained increases based on the difficulty of the content.
  • Added Talisman and Weapon Distillates to all Lair loot chests.
  • Added Anima Shards to all Lair loot chests.
  • Added Glyph Distillates to all Lair loot chests.
  • Added a chance to gain a signet when opening Scenario loot chests.
  • Added Talisman and Weapon Distillates to Scenario loot chests.
  • Added Anima Shards to Scenario loot chests.
We’re taking some of the Anima Shards from doing Tokyo shipping containers and spreading them around various activities instead. We’re also adding the potential for blue quality items to drop in scenarios, elite dungeons, and the Manhattan Exclusion Zone. The chance increases based on the difficulty of the content.

At this point, I may as well just copy and paste all the patch notes, so just read them all HERE and consume all that knowledge.  Thanks for reading!
댓글 4 개 더 읽어보기

2017년 11월 14일

Introducing: Anima Allocation

The times are-a-changing, sweetlings.  Any good agent needs to be able to improvise, adapt, and overcome--and right now that’s not always so easy to do.  Anima Allocation is our answer; to allow you to remain flexible in your adventures and put control over your character’s statistics into your hands.Beginning at Level 20, you may access a new tab in your Ability Window (N) where you are presented with this nifty interface:


This is where you can modify your stats.  Simply click and drag the little triangular slider to move it anywhere within the triangle.  Each corner represents a role; Healing, Damage, and Survivability.  

The more you move the slider towards one of these corners, the more your stats are shifted to fit that role.  For example, if you want to be in a role where you want sturdiness but still a moderate amount of damage, you can drag the slider towards the blue corner for additional Health and Protection, like so:

You can see a real-time summary of what your stats will look like before you commit your changes.  When you’ve configured your stats the way you want, simply press the ‘Commit’ button at the bottom, and your stats will be changed.  It costs *nothing* to play around with your stats and commit changes; one of the big design goals of this system is to allow you to experiment with your stats to your heart’s content!  The only limitation is that you can’t change your stats while in combat.You can also save your Anima Allocation settings using the Build Manager.

Please note: When this update hits, everyone will have a default setting of 90% Damage and 10% Survivability to start.  You’ll need to move the slider around to get back to how you were set up previously, if you so choose.

In order to make this system work, we performed a major revamp to itemization: Now, *all* talismans now use a single “Power Rating” statistic instead of using separate Attack/Healing/Protection/Health values.  This Power Rating stat is then converted into Hit Points, Attack Rating, Heal Rating, and Protection based on your Anima Allocation.As an example, let’s look at a Head Talisman with our current Anima Allocation of 25% in Damage and 75% in Survivability:


You can see the item has a base Power Rating of 1892, which is then converted to a large amount of Hit Points and Protection with a moderate amount of Attack Rating when equipped.  My character for this example does not have any Head Talisman equipped.  Now, let’s look at the same item, except with an Allocation of 15% Survivability and 85% Healing:


Now I’m in pure heal mode--the Power Rating is now converted into Heal Rating with a small amount of Protection and Hit Points.

Now, we’ve covered how Talisman stats will work after the update--but what happens to other things, like Extraordinary effects, Signets, Glyphs, and Weapons?In short, none of these items are directly affected by Anima Allocation.  Extraordinary Talismans will have their base stats changed to Power Rating, but the effects themselves remain the same--meaning an item with an effect ideal for healing, for example, still remains specialized for healing.  

Signet and Glyph effects too are not modified by Anima Allocation, and Weapon stats will function exactly the same as they did previously.  We still intend for you to be able to specialize in a certain role, but now with much more flexibility for the situation you find yourself in.  Go nuts!  Let us know what you think!  Anima Allocation is the direct result of your feedback, so please let us know how things go and how we can improve on the system. Thanks for reading!  

댓글 8 개 더 읽어보기

최신 업데이트

Secret World Legends expands into a new region: Kaidan, Tokyo. The events that took place here are what set everything you know into motion. Continue your story in Tokyo.

게임에 대해

Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day. Armed with both weapons and superhuman abilities, you will build your powers, solve deep mysteries, and destroy terrifying evils to uncover a dark and captivating storyline that traverses the globe. Can you reveal the truth?


● Fight in a Secret War against the Supernatural: Where will you stand in the secret war between good and evil as supernatural forces threaten the modern-day world? Use a wide range of weapons and superhuman abilities to destroy the sinister evils that are threatening humanity’s existence.

● Unravel the Mysteries of the Legends: Dive into the innovative Investigation Missions, where your wits are as important as your skills. Solve mysteries while battling evil in unique missions and quests never before seen in a game of its kind.

● Descend into a Dark, Mature Storyline: Secret World Legends brings storytelling to a new level by dropping you into the heart of a dramatic and chill-inducing narrative filled with unique missions, emotional punches, and mysterious Legends, brought to life by high-quality voice-acting throughout the adventure.

● Explore the Secret World: Travel from London to Seoul to New York and beyond. Explore the dark forests of Transylvania, the scorched deserts of Egypt, and a small coastal town in New England filled with horror and mystery. Visit locations inspired by the real world now invaded by creatures of myth and legend.

● Deep Character Customization: Choose from hundreds of different customization options for your character, from a deep arsenal of weapons, extensive gear and clothing, to a vast set of supernatural powers and augmentations.

● 100+ Hours of Free Stories and Gameplay: Play for free--all of the game’s 100+ hours of missions and quests are completely free to play.

● Play Solo or With Your Friends: The entire storyline is available to play through on your own, or team up in a seamless multiplayer experience where players from across the globe can adventure together.

시스템 요구 사항

    • OS: Windows 10 / Windows XP (SP 1) / Vista (SP 1) / Windows 7 (SP 1)
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: At least 2GB RAM for Windows XP / 3GB Ram for Windows Vista and Windows 7
    • Hard Disk Space: At least 45GB of free space
    • Video Card: nVidia 8800 series 512 VRAM or better/Radeon HD3850 512MB or better
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • OS: Windows 10 64 bit is highly-recommended
    • Processor: Intel Core i5 3.0Ghz or equivalent
    • Memory: 6GB
    • Hard Disk Space: At least 45GB of free space
    • Video Card: Nvidia GTX 560 Ti 1Gb
    • DirectX®: 11.0
    • Sound: DirectX 9.0c compatible sound card

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