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Space Rangers HD: A War Apart remasters and expands the world of the cult classic Space Rangers 2. The game is developed by the SNK-Games team in close cooperation with fans of the series. The biggest of the improved features is a new scenario dedicated to the pirates threatening the galaxy.
Fecha de lanzamiento: 17 Oct 2013
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Incluye 8 artículos: Star Wolves 3: Civil War, Star Wolves, Star Wolves 2, Space Rangers HD: A War Apart, Parkan 2, The Tomorrow War, UFO: Aftershock, UFO: Aftermath

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Leaderboard and new achievements added

14 abril 2014

The game has been updated to version 2.1.1667.

- Steam leaderboard is now live;
- 21 new Steam achievements;
- A few minor bugs were fixed.

Enjoy!

Игра обновлена до версии 2.1.1667.

- Добавлена доска рекордов Steam;
- 21 новое достижение;
- Исправлены незначительные ошибки.

Ждём ваших рекордов!

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Space Rangers HD: A War Apart remasters and expands the world of the cult classic Space Rangers 2. The game is developed by the SNK-Games team in close cooperation with fans of the series.


The biggest of the improved features is a new scenario dedicated to the pirates threatening the galaxy. While the Coalition spends all of its resources to fight the Dominators (sentient machines who seek to eradicate all life), the pirates have united under the banner of a mysterious leader. Under this new master they have begun their own guerrilla war to seize power in the weakened Galaxy. Players can now choose with whom to deal, the Dominators or the pirates, or both at the same time. If you choose the latter path, you will receive new story and side quests, new goals and promotions. After winning one of the wars, you can either finish the game or continue playing to win another.


Players begin their pirate career as the lowest of the low, and will make their way to the top of the pirate hierarchy, completing story missions and learning new information about the organization and its unknown leader whose actions threaten the very existence of the Coalition of sentient species. All player actions affect what kind of place the Galaxy will be at the end, with the victorious Coalition that managed to overcome its enemies or with a collapsed alliance from both external Dominator and internal pirate pressures.
The game has received a major technical overhaul in addition to the addition of new content. All of the main menu, loading screens, planet and space station vistas were reworked. Now you can choose a display resolution of up to 1920×1200 and planetary battles employ modern render technologies.

Key Features:

  • New pirate subplot. After completing any one of the story branches a player can either end the game, or continue playing to complete another branch. the player’s actions influence the entire Galaxy, while the balance in either of wars may be tipped not only by the player, but by AI actions as well. No two playthroughs will be the same.
  • Major technical overhaul. Display resolutions up to 1920×1200, multi-core processors, Windows® 7, and anti-aliasing in 3D planetary battles are now fully supported.
  • Extended soundtrack means you’ll hear more than 15 completely new musical themes specially created for deeper immersion into the amazing Space Rangers universe.
  • Other improvements include more than 10 new text adventures, 15+ planetary battle maps, 20+ government missions, unique non-story events, new equipment and micromodules, access to all hyperspace engagements from the main menu and more!

Requisitos del sistema

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
    • Memory:1 GB RAM
    • Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Recommended:
    • OS:Windows XP SP3 / Windows 7 / Windows 8
    • Processor:Intel Core 2 Duo E6600 2.4 GHz / AMD Athlon 64 X2 4800+ 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:GeForce 8600 GT 512 Mb / Radeon X3550 Pro 512 Mb
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
Análisis útiles de usuarios
A 77 de 78 personas (99%) les ha sido útil este análisis
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This is the kind of game that, had it received proper financial support, marketing and translation back in the day - could now compete on the market with such titles as Grand Theft Auto and Sims. Or, at the very least - with X-com, for the top TBS. The reason is that the game is purely unique - not only in its gameplay that has no analogue, but also in the mixture of genres that together present a picture of indescribable detail. Sure, the game is pretty much old 2006 version(which was old even by that time), because that's the best fans and SNK can do with their resources, but its value is not in the shiny graphics. Well, what can it offer?

1. Turn-based RPG\Strategy Space combat. Advanced character development system, both focusing on polishing your ship and your skills: many ways to customize and affect your gameplay with acryn items, stimulants, artifacts, micromodules etc. Various settings to influence space environment - from total sandbox to hardcore survival. The only probable downside(which is also a "trademark" of the game) - is the reverse difficulty. Most RPG\Strategies give you an easy headstart. Enemies are simple, you just walk over them. Even if not all RPGs get difficult in the end, the case of Space Rangers is that the enemies and survivability is hardest in the beginning, and is gradually made easier as you advance. There are ways to balance it, either with custom settings or cheats, but for those who had troubles beginning or look for endgame diversity... you might be a little disappointed.
Edit: As noted in the late-written section below, there is now Advanced Adjustment, which does help you establish a harder and more intense gameplay. There are also new enemy ships to offer some challenge. But my point remains - the game isn't about "endgame grind and bossruns", for better and for worse.

2. Magnificent text quests. Yes, this is something of the Stone Age of PC\console gaming - the process of READING to entertain. And what's worse - with all due respect to translator team, they could only do so much. There is a a big gap between feeling the linguistic marvel of text quests in russian and english versions, and it is something that should've been worked on by translators from Blizzard. But nevertheless, translation is understandable, humor is interpreted - and for a person that doesn't get off on constant graphical action - adventuring through certain stories and solving quest puzzles will provide hours of relaxing and thrilling entertainment. Even if you take a break and return, it never gets old to drop laughing at something that got you unprepared some time in the past.

3. Real-time robot strategy battles. Although there are many guides and even basic strategies that allow to pretty much faceroll most battles, for a beginner that doesn't want his game spoiled, deciding how to outfit your robots and how to control their stupid-a** AI to win the *very rewarding* mission - will be something to put your nerve into. Graphics aren't catchy, but it's as much as needed for 3D gameplay, all the while keeping the game low-standard.

4. Arcade hyperspace battles. Now that's something even more "oldschool" than even text quests. If you are a battered veteran of arcade games of 80ies - this little game mode will be met at least as a pleasant surprise. For anyone else - it's totally optional and changeable in settings to make it easy as a cake if you so desire. However, for more hardcore blokes, especially previously mentioned veterans, there are many bonuses that can make or break the game as well as ways to utilize your weapon to survive even a certain death scenario. A properly adjusted arcade battle isn't one easy bite.

5. Record Table and hardcore replayability. There used to be a tremendously big russian forum dedicated to the game, with so much community, brainstorming and theorycrafting that could rival even those of Blizzard. Why do I say it? Well, because some people could never stop making strategies, finding shortcuts and exploits, glitches and tech. details of the system and code - and they needed a place to post it all. With system revamps and time, both many of such "glitches" and the forum are gone(archived), but the idea of hardcore replayability, as well as Record Table are still up. While it is still purely single player, if you can devote hundreds or thousands of hours of grinding in any other game - perhaps you will be interested in researching this game's nature to it's fullest.


What can be the downsides? Well, if you are a more casual PvE gamer, like me, who enjoys mostly boss-encounters and casual gameplay - you won't find that much endgame or replayability here. However, I've played this game for over a decade, from the very Space Rangers 1(which was fatefully introduced to me by a classmate) to this HD. And even if the game remained similar, this is the game that you will always remember and keep getting back to... just to submerge into this universe, a universe that could be as big as modern standards allow... but that is forced to remain Indie. Oh, and of course, if you don't prefer to pay for singleplayer games or just have too many friends to spend your time alone - this also isn't a game for you.

One thing I can say for sure: this game totally fulfils it's modest price of 25$, if you meet at least half of above-listed quotas. With all the beta accesses and indie game market, this isn't triple A. This is an old legend that has been released in HD for modern systems. It's a historical game that you are allowed to explore.

Edit:
I'm glad that my zealous review has helped some people, and I've got a request to post differences from Reboot. So now I am addressing not only aspiring new players, who are not afraid to play indie games, but also english-speaking veterans, who had the opportunity to play Reboot back in the day.

Main difference, which is widely announced - is the introduction of pirates, a side-faction. What should be understood about them - is that they aren't a faction per se. They aren't quite the coalition that you can play. If Coalition loses, so do you, and they are unable to build certain bases. Their addition is virtually a different(or additional) path for you to advance in you space contest, and it comes with a vivid questline, taking players through various types of gameplay... and having quite spectacular rewards.

Another addition, which was patched in after the release - is reworked weapon customization. New weapons, brand new weapon effects - new ways to perform beautiful 2D combat. Hulls have received resistance types, so you'll have to be ready to adjust your choice of opponents.
What's more - there are new Dominator ships. Long have people asked for something really tough besides Brain Centers, so now you will have to think twice before rushing with AoE weaponry.

What can be better than that? Advanced game Adjustment! Want dominators to be even more aggressive and scale better? Want Coalition to hold to their undies for the majority of the war? Want pirates to be almost nonexistant? Or even want to skip all the technological progress and jump in the middle of high-tech galactical war? All that and much, much more. One downside, games with Advanced Adjustment are invalid for leaderboards.
To top that off, modding has been greatly expanded, thanks to Evilcoward, so enthusiasts can finally tweak the game for their own likes. Unfortunately, I don't know how modding works for english community, and I doubt that russian mods were localized, but SNK team knows English, they can at least get you in touch with russian modders and maybe think of something.

Of course, more planet battles, quests, government missions - that doesn't have to be mentioned.

Personally, I'd say the changes are worth a try, especially the Advanced Adjustment for those veterans, who always wanted harder endgame or even more intricate sandbox.
Publicado: 10 marzo 2014
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A-

God damn this game is for mega nerds. Flying around, playing space, getting rich via capitalism -- it is all here. You can go to Venus and buy drugs. You can get a sailor-themed prison tattoo. I'm pretty sure for my latest quest I delivered the One Ring to Mount Doom in space. There are text quests galore. There are RTS missions of questionable quality. There are arcade-style shooting minigames that kind of suck but it doesn't matter because they are all optional. I started out as a wussy trader who got picked on my space pirates non-stop. Now I am a seasoned Space Ranger who kills for fun. It is a pretty good game. It was made by Russians.
Publicado: 28 abril 2014
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A 38 de 41 personas (93%) les ha sido útil este análisis
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Describe this game in 3 words? Okay - AWESOME SPACE SIMULATOR.

This game has almost everything.
Space Battles
Engaging text quests
RTS minigame with robots
Saving the universe
Five playable races
Many Star Systems
Technological development as you play
Trading supplies between planets
Wonderful audio
and much more. There is too much to list which is fun about this game.

If you have never played any kind of futuristic space simulation game, this is a good place to start.
Publicado: 14 abril 2014
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An excellent game. One of the best space shooter-trader games around. A sandbox in essence with voluntary random quests and the main goal to fulfill sooner or later. Although it is 2D and turn based, its combat is really thrilling and you need to plan your moves well. What is more, even looting is thrilling, since competing NPCs may steal what's dropped off your precious kill. You can do the same to their loot too, luckily.
Trade in this game works great, unlike in most other space shooter-traders. You can get more and less subtle hints from planetary profiles, galactic news, business centers.
Plenty of options what ship hull to buy and how to equip it. Oh, and checking on shops for ship equipment is fun too, because these items are semi-random, ie. random within their class range.
And then, there is this heaps of subgames. Y'see, we have this Czech saying, "It's like, as if a dog and a cat baked a cake together.", but this is not the case. It all fits together nicely. It feels refreshing. The wormhole arcade battles in realtime, the 3D RTS battles (those are real tough), and the most marvelous greatly designed text adventures for all you retro fans out there.
Want an alternative to the common good guy plot? Playing a pirate has equally fine options here.

I've already finished old SR1 and SR2 and keep coming for more with this HD gem.
Publicado: 14 abril 2014
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This game has a bit of everything just gotta give it a bit of time and you'll find you wont want to stop playing.
Publicado: 21 junio 2014
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Opinión sobre el Space Rangers 2 original escrita en Febrero de 2006, pero sigue siendo válida. Por límite de espacio falta alguna cosa al final, y no se comentan los añadidos de la versión HD (que son aceptables).

Ha resultado ser un juego que, sin llegar a ser una obra maestra, está pulido hasta el último detalle y no resulta para nada monótono.

Antes de nada, como el juego resulta ser bastante diferente en su planteamiento global a cualquier otro que yo conozca, haré una aproximación: Se parece al Freespace, o al Piratas del Caribe.

La historia de introducción es corta, te cuenta cómo se creó el cuerpo de Rangers (personas con un objetivo común que actúan de forma independiente y sin seguir órdenes), y cómo está el universo en este momento. Existen 5 razas que conviven en el universo: Humanos (comerciantes y egoistas), Maloq (salvajes y un poco atrasados), Pelenq(traicioneros y astutos), Faeyanos ( estudiosos pero poco imaginativos), y Gaalianos ( inteligentes y amantes de la armonía ). Pese a posibles rencillas menores, se supone que las 5 razas están en paz y no hay guerras entre ellas. Además, hay una raza más, que no podemos seleccionar: Los dominadores. Éstos son unos robots que no se sabe de dónde han aparecido y no se ha podido comunicar con ellos, pero el caso es que están atacando por toda la galaxia y están divididos en tres facciones, enemigas entre ellas: Blazeroids (Amantes de la destrucción), Kelleroids (investigadores), y Terronoids (reproductores).

Y, una vez te cuentan esto, te dan una nave, un poco de dinero y te dejan a tu suerte. Se puede realizar un "tutorial" en el que te dan misiones de comerciar y disparar a droides para practicar, pero son opcionales y en cualquier caso no tienen aporte al desarrollo del juego.

Ésa es la gracia del juego. De hecho, si quisiésemos modificar este juego para hacerlo un MMORPG, lo único que tendríamos que hacer es quitar los tres jefes finales. La historia se desarrolla, pero no a base de misiones concretas como pasaba en el Freespace. Las cosas pueden ir bien en la galaxia o mal, pero no tenemos control directo sobre tales eventos(a modo de curiosidad, el nivel tecnológico del juego depende de la fecha, y no de nuestras acciones). Nosotros somos uno de tantos Rangers que intentan, a su manera, derrotar a los Dominators (bueno, realmente al final somos nosotros quienes derrotamos a los malos, que al fin y al cabo somos los que jugamos).

Pero me estoy yendo por las ramas.

Como ya he dicho, la forma de acabar el juego es derrotando a los 3 jefes finales. Para ello, tendremos que ayudar a los centros de investigación proporcionándoles materiales, que soltarán las naves de los Dominators al ser destruidas.

Pero matar a estos bichos no es fácil, necesitaremos ayuda, ya sea en forma de compañeros, de flotas militares, o de equipamiento avanzado. Y para todo esto necesitaremos dinero. De todas formas, lo habitual no es dedicarse a matar Dominators exclusivamente, ya que pueden hacerse muchas cosas más.

En el modo principal, estaremos montado en nuestra nave surcando el espacio, rodeado de otras naves, cada una a lo suyo. Las acciones se realizan por turnos (1 dia del juego es un turno), en el que podremos desplazarnos, atacar, recoger objetos del espacio, hablar con otros pilotos, etc. También podremos aterrizar en un planeta, en cuyo caso podremos conseguir misiones, comerciar, comprar o vender equipamiento, reparar la nave, etc.

En el juego hay muchas formas de ganarse la vida. Básicamente, son las siguientes:
1- Comerciar: Los planetas tienen una decena de tipos de bienes diferentes, y en cada planeta tienen unos precios. Si compras muchos bienes baratos y los vendes en un sitio donde escasean, irás ganando dinero. Es una forma muy habitual, especialmente al principio, de ganar créditos. El interfaz te señala cuando un precio de venta/compra es bueno, para que no tengas que complicarte comparando precios si no quieres.
2- Piratear: Básicamente, consiste en atacar a los transportes de pasajeros o cargueros y amenazarles para que te den dinero o parte de su cargamento por dejarles en paz. Es una forma de ganar dinero interesante, si no te importa ser el más buscado y tienes una nave que sea capaz de amenazar realmente :).
3- Cazar piratas: Justo lo contrario, atacas a los piratas y les amenazas con destruirlos si no te pagan (o les destruyes directamente y te quedas con el equipo que suelten).
4- Cazar dominators: Acompañas a las naves militares en sus operaciones de liberación, y te quedas con los restos de las batallas, para luego venderlos.
5- Hacer misiones: En los planetas, hablando con el gobernador te dará misiones que, de cumplirlas, te darán experiencia y dinero. Es una forma relativamente fiable y rápida de ganar dinero, aunque si fallas la misión, tu reputación bajará muchísimo y puede que hasta termines buscado por la ley.

Este tipo de misiones se divide en 4:

-Transporte: Las más fáciles, llevar un objeto a otro planeta antes de que se acabe el tiempo.
-Caza/Escolta: Destruir o defender una nave espacial durante un tiempo determinado. Resulta difícil porque las naves están en continuo movimiento por las galaxias, y sólo encontrarla te lleva bastante tiempo. También dan más dinero en caso de cumplirlas.
-Misión de aventura de texto: Una de las alternativas más interesantes si no se tiene prisa. Consiste en cumplir un objetivo que se presenta en modo de aventura de texto. Por ejemplo, gestionar una estación de ski, participar en un concurso de videojuegos, entrenar a un equipo de oficinistas, probar un retrorreactor experimental, etc. etc. etc. Hay decenas de aventuras diferentes. Estas misiones llevan bastante tiempo, pero también dan más dinerito y son un buen descanso tras tanto deambular por el espacio.
-Misión de ETR: Estas misiones se cumplen jugando a un juego de Estrategia en tiempo real manejando robots. La verdad es que es la parte menos cuidada del juego, aquí la IA no se comporta muy bien y los robots suelen ser destruidos si no los controlas directamente. En cualquier caso, estas misiones son pocas y dan bastante dinero, así que resulta aceptable.

Como vemos, las formas de ganarse la vida son de lo más variopintas, lo que ayuda a que el juego no se haga monótono. Además, tenemos un minijuego más, que no nos dará muchos beneficios, pero de vez en cuando también está bien, y son los agujeros de gusano: En algunos sistemas, veremos un agujero de gusano abierto, y si entramos en él empezará un juego arcade en el que manejaremos nuestra nave con el teclado. Resulta bastante difícil de manejar, pero una vez se le coge el truco resulta entretenido.

La IA del juego es, no digo perfecta, pero sí idonea: Los Dominators atacan de forma suicida, el resto de razas son más inteligentes y huyen cuando están cerca de perder, piden ayuda si ven que no pueden ganar solos el combate, atacan a traición cuando el objetivo está cerca de ser destruido, etc. No da la sensación de estar en un juego online con humanos, pero no se anda muy lejos. Puedes hablar con la gente, para comerciar, contratarles como guardaespaldas, extorsionarles, pedirles ayuda, etc.

Definitivamente, el juego se nota que está muy cuidado y depurado. La interfaz nos da toda la información que necesitemos, la dificultad está bastante bien ajustada (y si no nos gusta alguna parte, se puede ajustar manualmente).

En resumen, un juego muy recomendado aunque puede ser un cometiempos importante.
Publicado: 2 febrero 2014
¿Te ha sido útil este análisis? No