Space adventure, open world RPG, strategy, arcade, quest and more!
User reviews:
Very Positive (1,503 reviews) - 94% of the 1,503 user reviews for this game are positive.
Release Date: Oct 17, 2013

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Buy 1C Space Collection

Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock



“It’s a truly free and open experience that’s never the same, no matter how many times you play it.”
Game Watcher

About This Game

Space Rangers HD: A War Apart remasters and expands the world of the cult classic Space Rangers 2. The game is developed by the SNK-Games team in close cooperation with fans of the series.

The biggest of the improved features is a new scenario dedicated to the pirates threatening the galaxy. While the Coalition spends all of its resources to fight the Dominators (sentient machines who seek to eradicate all life), the pirates have united under the banner of a mysterious leader. Under this new master they have begun their own guerrilla war to seize power in the weakened Galaxy. Players can now choose with whom to deal, the Dominators or the pirates, or both at the same time. If you choose the latter path, you will receive new story and side quests, new goals and promotions. After winning one of the wars, you can either finish the game or continue playing to win another.

Players begin their pirate career as the lowest of the low, and will make their way to the top of the pirate hierarchy, completing story missions and learning new information about the organization and its unknown leader whose actions threaten the very existence of the Coalition of sentient species. All player actions affect what kind of place the Galaxy will be at the end, with the victorious Coalition that managed to overcome its enemies or with a collapsed alliance from both external Dominator and internal pirate pressures.
The game has received a major technical overhaul in addition to the addition of new content. All of the main menu, loading screens, planet and space station vistas were reworked. Now you can choose a display resolution of up to 1920×1200 and planetary battles employ modern render technologies.

Key Features:

  • New pirate subplot. After completing any one of the story branches a player can either end the game, or continue playing to complete another branch. the player’s actions influence the entire Galaxy, while the balance in either of wars may be tipped not only by the player, but by AI actions as well. No two playthroughs will be the same.
  • Major technical overhaul. Display resolutions up to 1920×1200, multi-core processors, Windows® 7, and anti-aliasing in 3D planetary battles are now fully supported.
  • Extended soundtrack means you’ll hear more than 15 completely new musical themes specially created for deeper immersion into the amazing Space Rangers universe.
  • Other improvements include more than 10 new text adventures, 15+ planetary battle maps, 20+ government missions, unique non-story events, new equipment and micromodules, access to all hyperspace engagements from the main menu and more!

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
    • Memory:1 GB RAM
    • Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • OS:Windows XP SP3 / Windows 7 / Windows 8
    • Processor:Intel Core 2 Duo E6600 2.4 GHz / AMD Athlon 64 X2 4800+ 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:GeForce 8600 GT 512 Mb / Radeon X3550 Pro 512 Mb
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
Helpful customer reviews
44 of 49 people (90%) found this review helpful
3 people found this review funny
11.5 hrs on record
Posted: December 11, 2015

"REBOOT", fixed a ton of issues with the original SR2, added some stuff.

In this game, you are a Space Ranger, at war with the "Dominator" machine-ships, and in AWA, at war with the Pirates too now. You can go do whatever you want. Trade between planets, star systems, explore, help the Rangers, help the Military, help the Pirates, help yourself, whatever. The game world goes on BY ITSELF. You can Hail any ship, recruit other ships, or raid and loot transports, liners, whoever. You're on a 2D map while a 4X game basically goes on without your help. Help or don't. Up to you. You can do 3D RTS style missions. Or text-based/Choose-Your-Own-Adventure type missions. There is even a shooter-arcade type mode.

SR:AWA fixes a few things, adds higher-res, and adds a lot more stuff.
Stuff? What stuff? That is what I always wanted to know.
But no one ever would say. They'd be like "they added a few things".
OK, like what?
Not even the game developers explain all that they have added.

-You can join the Pirates FOR REAL. Before, you would be a pirate by ACTING like a pirate. You can be a good guy or bad guy and land at their bases. They didn't care. NOW, you can still do that, but now you can OFFICIALLY join them.
So you are a Ranger but you can join the Pirates. To advance, you have to ACT like a pirate, earning pirate "points" for doing various nefarious things (attack transports, get them to give-up cargo, extort money from them, or blow them up, etc.).

-In the Pirate faction, there is a "rank" system, like the Rangers have. Once you earn enough pirate points to reach the next rank, they don't just give it to you. Rather, you will be given a quest to complete. This can be a frustrating chore. Given Pirates are "take no kraaap!" types, you have to take it from them to complete a quest to "rank-up". One quest, I had to land on a planet and do something, but since I'm a pirate, and the planet hates me, I get captured right away and they try to throw me in jail. LOL. The only way out is to pay $$$$$ in fine (racks up as you raid/destroy ships to rank-up in the Pirate faction) or destroy a bucket-load of Dominators (who are they? Imagine if Skynet from Terminator built spaceships to conquer the galaxy). SO, what are really "non-pirate" activities, that must be completed, really make the Pirate-rank-progression thing a real buzz-kill.

-Destroy stations. The Dominators in the other games could do it. Why couldn't you? NOW YOU CAN. So when you go "full-Pirate-aggro" in the past games, all civilian ships, military ships, and some Rangers are hostile to you, and you can battle them to all you want to blow them out of the stars.

Now you can blow all their precious space stations out of the stars too.
I always wanted that in the game. Stations always have a huge impact on a star system, and the ability to drastically alter a system, So are you ♥♥♥♥♥♥ at the Rangers? The Military? Scientists? Medical? Business Centers? Etc. BLOW THEM UP. You can take out any station now.

(Maybe next they should add planets? lol.)

-New ships models/types, new weapons, new devices/ship-parts. This is the best. SR2:Reboot always needed MORE stuff. More gear is better. You always reached a point where you're like "This is all?" and hoped there'd be mods or something that added new stuff. The game could seriously benefit from a Diablo/Drox Operative-type loot system, in my opinion. They developers tried to expand on this as best they could without ruining the game. They split up ship's abilities into Energy, Shield, and some other thing. Unfortunately, it's never really explained, you have to go online to figure out what "E:" "S:" and stuff means. Pretty stupid. But it's not imporant. What you look at is the item description and what it will do for you and your ship. "This weap will do 10-20dmg and has range of 300". That's pretty much all I need to know.

A bunch of fans of the game are REALLY ♥♥♥♥♥♥ off at the new changes to items/weapons.
I'm sure they had a "routine", to start-up, progress, and which ships/items to go for, with each game they play (or just used to same game. On SR2:Reboot, I've been playing the same character/game for like 4 years. lol.).
SO, the developers coming in and changing things, "messes up" the routine.

Overall, I didn't find it that drastic or distracting. It did seem to make progressing a bit harder, and drawn out.
The game is a "long game" in that sense anyways.

-New ships for Dominators too. I like have they might have a command/flagship in their fleets now sometimes.

-New songs (not too many though)

-High-Res available, and new graphics/effects. There are new combat-FX which look better than SR2/SR2:Reboot. Not THAT much, but it's more fluid and more tight. A very welcomed change. As for the HD/High-Res....FORGET IT. While the game runs great maxxed-out, everything looks too small anyways. Like watching beetles zap each other all over the screen. NAH, I'd rather be able to actually see the ships closer than this, and not with a magnifying glass. You can adjust the font but it looks stupid when playing at max res and each letter is the size of an ant's behind.

Still, if you have a really humungous monitor, it would be better suited. Even with lower-resolution settings, the game looks great. It always did before so why should it not?

It seems the whole "high-res" just really serves to make everything "smaller".
It doesn't appear to me that they tightened the graphics at all, but rather, made it to where you're more "zoomed out" and slapped "HD" on it.

Seriously, if you play on highest SR2:Reboot res, the game looks totally the same.
That's not a bad thing. Like I said, the "high-res", is really just the game more zoomed out and not suffering from graphical anomalies as best I can tell.

-I can't remember anything else that stood out as different. Tons of small improvements here and there, like stations do a better job shooting down asteroids passing by, that spawn more minerals.

-ONLY SERIOUSLY BAD THINGS: I hate that ships run away super-fast, if they are losing a battle. The game still has problems with "targeting". Like, you can't target anything outside your weapon range, but you can fly within range once the "turn-based/simulatenous-real-time" starts. So why not be able to set the ship to fire automatically at a designated target? If you use the default option to "attack target", the ship flies moronically.

Your ship will fly away from the enemy, because the enemy might be flying on a path to where doing that manuever will put your weapons in range.....BUT IT DOESN'T WORK HALF THE BLEEDING TIME.

In SR2:REBOOT, this happened, but it actually appeared to work effectively 75% or more of the time. Now, it'sl ike 40% of the time. That's REALLY frustrating.

OH YEAH, and while I appreciate that ships "realistically" try to flee and land somewhere to get away and repair, when this happens though, they have some sort of magicaly "turbo-boost", where they fly off at "cheat" speeds.
They land.
They know if you are camping them.
Once you fly far away, they will launch, and attack, or fly away.

So you play a ton more of "cat/mouse" in AWA. They ran away too in SR2:Reboot, but not with some super-turbo-boost like that. So it really ruins combat in the game, drags it out endlessly, in fact.
I seriously believe they need to release a patch that nerfs this.

Personally, I'd want to recommend SR2:REBOOT instead.
That was the best of the SR series.
BUT...AWA streamlines the game and adds stuff, and despite its issues--they aren't much, so I'd have to go ahead and recommend SR:AWA. If you play SR2:REBOOT, and then play this new one, you'll be like "Dude, this has more stuff to do, more things? Why didn't you tell me? WHY?!"

Now you know! :D
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31 of 37 people (84%) found this review helpful
43 people found this review funny
154.7 hrs on record
Posted: November 6, 2015
Dude... Hey, dude!

I have some great news for you! You have been chosen to enlist to an army!
Oh no, don't thank me. Make a happy face - now, soldier! That were the good news. Now to the bad ones - we actually have no army left. Yep, you've heard me right. No army, no weapons, nothing. Nada. But what we do have is a whole bunch of stinking pirates raiding our planet and even a bigger bunch of crazy robots killing everyone in their sight... Hey, soldier, remember about the happy face!

So, you are a ranger now. Something like you’ve seen in the old movies… What was this guy name? Oh yeah – “Walker, Texas Ranger”. Only instead of an old ♥♥♥♥♥♥ Dodge you'll get a nice shiny spaceship, instead of a single gun you'll get a variety of huge deadly cannons, and instead of a few bad guys to kill you get a whole Space filled with endless enemies to destroy!

There is only one thing - as I mentioned before, we kind of short on good supplies, so - here is what you get... Make a happy face, soldier! Now!!

Stop crying. Call your mommy and give her the good news - that her son now is a Space Ranger!

Good luck, son! And don't forget to purchase an insurance...

P.S. And yeah... this game is awesome.
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15 of 15 people (100%) found this review helpful
10.2 hrs on record
Posted: January 6
A short and to the point review:
I can not believe this game is still recieving updates. I have the original store bought versions of Space Rangers 1 and 2, I think I got them back in 07 or 08. And the game is now in the best shape it has ever been. Regualery updated and new content shows up every so often.

Its immersive and expansive and can be severely difficult if you choose it to be so. Space Rangers HD is just.... Unique. You will not find another game like this anywhere, nor, will you find one as well maintained.

There are text based quests, there are RTS based missions, there artifact hunting via scannable planets and moons, theres a living enviroment that moves on its own and interacts with everything around it.

Space is alive and unexpected things will happen when you leave your planet and attempt to make your way to defeat the threat of AI controlled robot race that was to destory everyone. They capture their own systems, and will wipe you out if you let them.

You could just choose to ignore them too and go about your buisness trading, and pirating or whatever Hans Solo attitude suits you.

If you want an immersive space themed game with lots to do and customizable ships and weapons, then get it. You won't be dissapointed.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
15.3 hrs on record
Posted: April 7
I still remember the day when I first heard of the Space Rangers series. It was 2002, the first chapter of the game came out just recently, and my school buddy and I spent days upon days discussing the weapon loadouts, strategies and ways to earn money. He even succeded in getting his father into it, and the old man became quite a prolific trader (unlike us, two 13-year old hotheads who saw piracy as the only valid way to play). Good old times... And ever since, in every patch, every expansion and the sequel, Space Rangers did their best to improve on the well-established formula.

There isn't much to be said that hasn't been mentioned in the previous reviews already, so I'll just tell you why I love this game so much and keep playing its iterations even now, 14 years later. Space Rangers manage to be many things at once without donwgrading into mediocrity. The turn-based top-down space RPG is the "main" part, and there's enough diversity there already - it boggles my mind just to think of all the possible paths you can take, be it an explorer, a trader, a mercenary for hire or a nasty pirate. But there's also so much more to it than that! Arcade style combat in hyperspace, text-based quests that will make you grind your teeth trying to solve all the logical challenges, 3D real-time strategy with high-octane action and the ability to control your own individual units, turning the game into something akin to a third-person shooter... None of these constituents feel unpolished, none feel rushed or out of place. Add a good chunk of humour, magnificent music, gorgeous space sceneries and an insane variety of components, spaceships, artifacts and other neat little customization details, and you've got yourself a game that can be played forever without becoming boring.

One final thing I'd like to mention is how SR2 (and all the rest of SR games, really) manages to be "mathematically precise", so to say. The galaxy you live in acts and develops in a very specific pattern - randomized every time, for sure, but still governed by procedural rules. I saw strategical geniuses who lured various factions of enemies into pre-determined sectors by the clever use of the in-game technology and formed a "defensive" belt around their inhabited systems by putting less-aggressive fleets closer to them. I looked in astonishment at how the great tactical minds of SR2 managed to free entire segments of the galaxy from aggressors while armed with nothing but a bunch of missile launchers and a small yet maneuvrable ship. I witnessed with my own eyes how experienced players figured out the procedures responsible for generating the quest rewards and comprised the "schedules" of the artifact rotation - something that allowed you to know exactly where to go for that particularly juicy reward when you need it.

All in all, it's a great game and great concept, one of the reasons that I think so highly of the Russian gaming industry. It might be old, but it doesn't show any signs of aging, and with its high customization and astonishing variety it's a solid investment of your time and money.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: February 6
I missed out on this one until now and I can see the appeal it had / has. I am a huge fan of 4X all the way from MOO to Gal Civ 3. This game has more appeal to me then Gal Civ 3 does right now. Check it out it's $4 right now and worth every cent.
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