Space adventure, open world RPG, strategy, arcade, quest and more!
Recent Reviews:
Very Positive (25) - 80% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,397) - 94% of the 2,397 user reviews for this game are positive.
Release Date:
Oct 17, 2013

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Includes 2 items: Space Rangers HD: A War Apart, Space Rangers: Quest


Recent updates View all (7)

November 15, 2017

1C Releases a New Roguelike RPG - Deep Sky Derelicts

Hi everyone,

this time we're not going to talk about Space Rangers, but instead we would like to inform you about a brand new roguelike turn-based RPG published by 1C Company that you may enjoy while waiting for another installment of Space Rangers.

Deep Sky Derelicts is a game by a small team of passionate indie devs from Finland. It combines elements of XCOM, Darkest Dungeon and FTL: Faster Than Light, plus it throws in plenty of new ideas and gameplay elements into the mix, creating a highly playable RPG with eye-catching comic book art style, all set in sci-fi environment.

So feel free to check out Deep Sky Derelicts! Thanks, everyone - and we'll hopefully publish some news regarding Space Rangers in the near feature :)

61 comments Read more

September 5, 2017

Space Rangers HD - Balance update released

Main features

- Difficuty levels higher than 200%;
- Global balance changes - item drop chances, etc.;
- Two new music tracks;
- Tons of small fixes (complete list follows).

Build 2.1.2266

Bug fixes (including fixes and changes delivered via hotfixes after the previous build was released):

- Fixed an error that leads the game to crash after player’s death;
- Fixed a rare error when loading a save file from a much older game version;
- Fixed an extremely rare error that crashed the game when boarding a space station;
- Clicking on the minimap during dialogue with Keller in his black hole no longer crashes the game;
- Fixed an error that showed wrong damage values on weapons;
- New Coalition attacking algorithms try to gather more military ships when attacking hostile systems especially on higher difficulties;
- Fixed an error in counting when military ships switched their base planet after their previous home was taken by hostile factions;
- Uninhabited planets should no longer become unexplored once again after the player didn't visit the solar system consecutively for two years;
- Pirates attacking Dominator systems should no longer be picked as a target for elimination missions;
- Fixed two small and rare errors that took place during paying a fee when players return to pirate faction;
- Pirates no longer suffer strong unnecessary penalities after Coalition was defeated;
- Fixed an error in a dialogue when buying Submodem off a pirate base while advanced adjustment on randomized outcomes is turned on;
- Pirates no longer demand the player to pay off the bribe too aggressively when player belongs to their faction;
- Pirates no longer turn hostile towards the player in case he eliminates peaceful vessels and Coalition military ships;
- The decrease of relationships is calculated more correctly when the victim is hit by an exploding cistern;
- The cost of nodes no longers calculates incorrectly when combining two large piles;
- Pirates no longer behave incorrectly once all their weapons get broken;
- Keller vessels in black hole no longer have maximum possible health points after Coalition is defeated;
- Fixed swords symbol animation speed on the galaxy map when Pirates and Dominators fight in a solar system;
- All those swords symbols no longer disappear after loading the game;
- Several interface elements were corrected in order to fix wrong colors;
- Black hole closing animation now works properly;
- Open and closed hull slots should be seen when checking a hull in the hangar;
- The game tries to spawn player further from Gralgar in case there are no eligible systems in the middle of the map (spawn in the middle advanced adjustment);
- Rangers and pirates gather items of the same type more efficiently;
- User guide now opens correctly from an in-game button;
- Fixed various text mistakes and mistypes;

Balance changes:

- Brand new difficulties up to 500% can be selected while pressing both SHIFT and CTRL;
- Any pirate ending of the game without Defeating all three dominator bosses will lead to a reduction in the points of the record by a quarter;
- The battle of Rogeria is finished automatically after slaying a thousand of Pirates;
- Transfactorial Beacon no longer causes radiation sickness;
- Dominators send less forces when Transfactorial Beacon is used often in a short period of time;
- Trading experience penalty accumulates twice as slow;
- Dominator equipment drop is no longer regulated by the humanoid technology advancement, all dominator items may drop anytime, though more expensive equipment requires higher average capital of all rangers (pirates if Coalition is defeated);
- Dominator equipment much more advanced that humanoid analogues cannot be used until much later; dominator equipment slightly more advanced than humanoind analogues can be equipped but not repaired or upgraded on Dominion or Scientific Base until later in the game;
- Distress signal prefers to drop cheaper equipment first;
- Several Dominator types acquire access to new weapon combinations on highest difficulties and in the lategame on lower difficulties;
- Limited Dominator aggression during the first months on higher difficulties;
- Rangers Centre analyzes player’s equipment and at first offers micromodules that can be used on available equipment installed on player’s ship;
- Camouflage changes accordingly when switching to bigger or smaller hulls;
- Uninhabited planets may contain electronic cutters and theoretically even multiresonators (requires a new game to be started);
- Lower requiments to generate better and expensive equipment on uninhabited planets, items up to fifth technological level can be generated (requires a new game to be started);
- Probability analyzer works more correctly to fit two previous changes;
- On 400% and higher difficulties Blazer's shield generators power is locked at 86% (requires a new game to be started);
- Jumping range of broken engines reduced by 40%;
- Equiment wears 1.5 time quicker on 50% repairs difficulty;
- During fights between different Dominator series the frequency of expensive loot drop is based on the luck difficulty;
- A third less Pirate rank points for destroying bases, a quarter more for destroying Coalition flagships;
- Better equipment on military ships and pirates during the battle of Rogeria, better equipment on original Mister Shoe;
- Player automatically leaves pirate faction on attacking pirate ships after the military base lands on Rogeria;
- Tranclucator cost includes costs of its equipment inside;
- Reduced the difference between black hole difficulties;
- Dominator vessel models in Keller's black hole should better fit their size and their minimal dimensions are much larger to be easier to hit;
- Stronger acryne bonuses, weaker skill penalty on Biogenic droid, reworked Nanobrolyte bonuses including much weaker speed penalties;
- Reduced jumping range bonus on Lightning hulls, weaker skill and number of weapons penalties on Peaceful Corsair hulls, added droid on all Conscientious Renegal hulls;
- Lambald to be sold much more often on Ranger Centers;
- Stronger bonuses on Jumpa, Strutter, Maform and Microsize micromodules, no negative effect on Jumpa;


- Added a new game ending for rangers who eliminate the huge pirate fleet near Rogeria instead of landing and finishing the text quest;
- New option that turns off animations in main menu (reduces loading time);
- New advanced adjustment option to remove the limitation of using dominator equipment;
- To compensate the new equipment rules vertixes created using the cheat code VERTIX now are made by Coalition races;
- Removed the requirement to equip both radar and scanner to scan enemies when cheat code ULTRASCAN is active;
- Added new features for modders;
- Two music tracks added to the game;
- Refreshed user guide, updated some incorrect and outdated information.
153 comments Read more


“It’s a truly free and open experience that’s never the same, no matter how many times you play it.”
Game Watcher

About This Game

Space Rangers HD: A War Apart remasters and expands the world of the cult classic Space Rangers 2. The game is developed by the SNK-Games team in close cooperation with fans of the series.

The biggest of the improved features is a new scenario dedicated to the pirates threatening the galaxy. While the Coalition spends all of its resources to fight the Dominators (sentient machines who seek to eradicate all life), the pirates have united under the banner of a mysterious leader. Under this new master they have begun their own guerrilla war to seize power in the weakened Galaxy. Players can now choose with whom to deal, the Dominators or the pirates, or both at the same time. If you choose the latter path, you will receive new story and side quests, new goals and promotions. After winning one of the wars, you can either finish the game or continue playing to win another.

Players begin their pirate career as the lowest of the low, and will make their way to the top of the pirate hierarchy, completing story missions and learning new information about the organization and its unknown leader whose actions threaten the very existence of the Coalition of sentient species. All player actions affect what kind of place the Galaxy will be at the end, with the victorious Coalition that managed to overcome its enemies or with a collapsed alliance from both external Dominator and internal pirate pressures.
The game has received a major technical overhaul in addition to the addition of new content. All of the main menu, loading screens, planet and space station vistas were reworked. Now you can choose a display resolution of up to 1920×1200 and planetary battles employ modern render technologies.

Key Features:

  • New pirate subplot. After completing any one of the story branches a player can either end the game, or continue playing to complete another branch. the player’s actions influence the entire Galaxy, while the balance in either of wars may be tipped not only by the player, but by AI actions as well. No two playthroughs will be the same.
  • Major technical overhaul. Display resolutions up to 1920×1200, multi-core processors, Windows® 7, and anti-aliasing in 3D planetary battles are now fully supported.
  • Extended soundtrack means you’ll hear more than 15 completely new musical themes specially created for deeper immersion into the amazing Space Rangers universe.
  • Other improvements include more than 10 new text adventures, 15+ planetary battle maps, 20+ government missions, unique non-story events, new equipment and micromodules, access to all hyperspace engagements from the main menu and more!

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
    • Memory:1 GB RAM
    • Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • OS:Windows XP SP3 / Windows 7 / Windows 8
    • Processor:Intel Core 2 Duo E6600 2.4 GHz / AMD Athlon 64 X2 4800+ 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:GeForce 8600 GT 512 Mb / Radeon X3550 Pro 512 Mb
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
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