Space adventure, open world RPG, strategy, arcade, quest and more!
User reviews:
Very Positive (23 reviews) - 91% of the 23 user reviews in the last 30 days are positive.
Very Positive (1,634 reviews) - 94% of the 1,634 user reviews for this game are positive.
Release Date: Oct 17, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Space Rangers HD: A War Apart

Packages that include this game

Buy 1C Space Collection

Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock



“It’s a truly free and open experience that’s never the same, no matter how many times you play it.”
Game Watcher

About This Game

Space Rangers HD: A War Apart remasters and expands the world of the cult classic Space Rangers 2. The game is developed by the SNK-Games team in close cooperation with fans of the series.

The biggest of the improved features is a new scenario dedicated to the pirates threatening the galaxy. While the Coalition spends all of its resources to fight the Dominators (sentient machines who seek to eradicate all life), the pirates have united under the banner of a mysterious leader. Under this new master they have begun their own guerrilla war to seize power in the weakened Galaxy. Players can now choose with whom to deal, the Dominators or the pirates, or both at the same time. If you choose the latter path, you will receive new story and side quests, new goals and promotions. After winning one of the wars, you can either finish the game or continue playing to win another.

Players begin their pirate career as the lowest of the low, and will make their way to the top of the pirate hierarchy, completing story missions and learning new information about the organization and its unknown leader whose actions threaten the very existence of the Coalition of sentient species. All player actions affect what kind of place the Galaxy will be at the end, with the victorious Coalition that managed to overcome its enemies or with a collapsed alliance from both external Dominator and internal pirate pressures.
The game has received a major technical overhaul in addition to the addition of new content. All of the main menu, loading screens, planet and space station vistas were reworked. Now you can choose a display resolution of up to 1920×1200 and planetary battles employ modern render technologies.

Key Features:

  • New pirate subplot. After completing any one of the story branches a player can either end the game, or continue playing to complete another branch. the player’s actions influence the entire Galaxy, while the balance in either of wars may be tipped not only by the player, but by AI actions as well. No two playthroughs will be the same.
  • Major technical overhaul. Display resolutions up to 1920×1200, multi-core processors, Windows® 7, and anti-aliasing in 3D planetary battles are now fully supported.
  • Extended soundtrack means you’ll hear more than 15 completely new musical themes specially created for deeper immersion into the amazing Space Rangers universe.
  • Other improvements include more than 10 new text adventures, 15+ planetary battle maps, 20+ government missions, unique non-story events, new equipment and micromodules, access to all hyperspace engagements from the main menu and more!

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
    • Memory:1 GB RAM
    • Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • OS:Windows XP SP3 / Windows 7 / Windows 8
    • Processor:Intel Core 2 Duo E6600 2.4 GHz / AMD Athlon 64 X2 4800+ 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:GeForce 8600 GT 512 Mb / Radeon X3550 Pro 512 Mb
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (23 reviews)
Very Positive (1,634 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
417 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: September 23
If you go into Space Rangers expecting ANYTHING, you will be proven wrong.

Go in expecting nothing but a fun space themed game, and you will be pleasantly surprised by its quirkyness, its sense of humor, and its extreme variety in gameplay and content. This game is Freelancer in 2D, taking no one seriously and making you love it. In all honesty, it is hidden gems like these that are the reason I play games.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
45.5 hrs on record
Posted: October 3
One of my favorite games of all time, this HD 'revival' of SR2 makes it even better (unless you dislike the new Pirate faction, which you can disable using a mod).

The game presents a ton of features that can suite a wide-range of playstyles. The living and dynamic universe is probably the best one I've seen in a videogame, where NPCs actually have their goals, agendas, skills, equipment and all that. If you don't fight the war, it will fight itself. If you don't improve, your adversaries will.

The space (main) part of the game is played in a turn-based fashion, but there are also 'arcade arena' battles which you fight in real-time in a top-down view, RTS missions and text missions of different types and styles.
Ironically, I tend to dislike turn-based games, I don't play the text quests (unless I'm REALLY in the mood) and I never bothered with the RTS battles much..still, it's one of the few games I've replayed many times.

If you're interested in space games, or in games with dynamic worlds..most definitely try it out!
It's a shame there's still no plans for a Star Rangers 3, or for some space sim games from the same developers.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
235 of 241 people (98%) found this review helpful
47.6 hrs on record
Posted: November 25, 2013
This is a damned good game. Damned good at being multiple games, and succeeding at it. Turn based space combat, real time space combat, text quests, real time strategy, other games would settle on a mere one or two of these, but Space Rangers HD: A War Apart is essentially the swiss army knife of space gaming. With its consiterable polish from the previous versions, and new content, this game is a must have. It is a perfect entry point into the game if you've never played it before. That said, if you've played previous versions of the game, you might consiter waiting for a slight discount. Even still, it's a bargain at any price, and will keep you entertained for literally hundreds of hours.
Was this review helpful? Yes No Funny
174 of 178 people (98%) found this review helpful
5 people found this review funny
200.6 hrs on record
Posted: November 23, 2013
"What is this crap?" - will ask a lot of people. Well it is one of the best games out there. Good game is a game that has a "soul" or somethign that captivates players and make them think about it when they are at work, at camping, eating hot pockets or sitting in the restroom.
This game is very unique and will bring you much joy, due to its diversity. Strategy, great loot, well written and logical text quests. Even unbalanced 3D planetary fights make you think and try new angles. The game is like a fresh breath in the age of action games with big booms and big boobs.

Think about it as game that was polished by almost indie developers. If you can't wait for all these new big space games to come out, give this baby a shot. You will be surprised what it got for you.
Was this review helpful? Yes No Funny
121 of 126 people (96%) found this review helpful
6 people found this review funny
288.0 hrs on record
Posted: May 15, 2015
I have to admit it...

This amazing. I have been playing now for about 6 days since I bought it.

This game truly shines in every aspect. The thing I find most amazing is that the DEVELOPERS STILL SUPPORT AND UPDATE THIS GAME REGULARLY!!!!!


Doesn't matter. This game is such a classic and well worth it. I hope they come out with some DLC packs because they do such a great job and I would totally pay for it. But guess what? THEY RELEASE EVERYTHING FREE!!!

These guys deserve 100% to be supported. THIS GAME ROCKS!!!!!!!
Was this review helpful? Yes No Funny
108 of 110 people (98%) found this review helpful
1 person found this review funny
271.0 hrs on record
Posted: March 10, 2014
This is the kind of game that, had it received proper financial support, marketing and translation back in the day - could now compete on the market with such titles as Grand Theft Auto and Sims. Or, at the very least - with X-com, for the top TBS. The reason is that the game is purely unique - not only in its gameplay that has no analogue, but also in the mixture of genres that together present a picture of indescribable detail. Sure, the game is pretty much old 2006 version(which was old even by that time), because that's the best fans and SNK can do with their resources, but its value is not in the shiny graphics. Well, what can it offer?

1. Turn-based RPG\Strategy Space combat. Advanced character development system, both focusing on polishing your ship and your skills: many ways to customize and affect your gameplay with acryn items, stimulants, artifacts, micromodules etc. Various settings to influence space environment - from total sandbox to hardcore survival. The only probable downside(which is also a "trademark" of the game) - is the reverse difficulty. Most RPG\Strategies give you an easy headstart. Enemies are simple, you just walk over them. Even if not all RPGs get difficult in the end, the case of Space Rangers is that the enemies and survivability is hardest in the beginning, and is gradually made easier as you advance. There are ways to balance it, either with custom settings or cheats, but for those who had troubles beginning or look for endgame diversity... you might be a little disappointed.
Edit: As noted in the late-written section below, there is now Advanced Adjustment, which does help you establish a harder and more intense gameplay. There are also new enemy ships to offer some challenge. But my point remains - the game isn't about "endgame grind and bossruns", for better and for worse.

2. Magnificent text quests. Yes, this is something of the Stone Age of PC\console gaming - the process of READING to entertain. And what's worse - with all due respect to translator team, they could only do so much. There is a a big gap between feeling the linguistic marvel of text quests in russian and english versions, and it is something that should've been worked on by translators from Blizzard. But nevertheless, translation is understandable, humor is interpreted - and for a person that doesn't get off on constant graphical action - adventuring through certain stories and solving quest puzzles will provide hours of relaxing and thrilling entertainment. Even if you take a break and return, it never gets old to drop laughing at something that got you unprepared some time in the past.

3. Real-time robot strategy battles. Although there are many guides and even basic strategies that allow to pretty much faceroll most battles, for a beginner that doesn't want his game spoiled, deciding how to outfit your robots and how to control their stupid-a** AI to win the *very rewarding* mission - will be something to put your nerve into. Graphics aren't catchy, but it's as much as needed for 3D gameplay, all the while keeping the game low-standard.

4. Arcade hyperspace battles. Now that's something even more "oldschool" than even text quests. If you are a battered veteran of arcade games of 80ies - this little game mode will be met at least as a pleasant surprise. For anyone else - it's totally optional and changeable in settings to make it easy as a cake if you so desire. However, for more hardcore blokes, especially previously mentioned veterans, there are many bonuses that can make or break the game as well as ways to utilize your weapon to survive even a certain death scenario. A properly adjusted arcade battle isn't one easy bite.

5. Record Table and hardcore replayability. There used to be a tremendously big russian forum dedicated to the game, with so much community, brainstorming and theorycrafting that could rival even those of Blizzard. Why do I say it? Well, because some people could never stop making strategies, finding shortcuts and exploits, glitches and tech. details of the system and code - and they needed a place to post it all. With system revamps and time, both many of such "glitches" and the forum are gone(archived), but the idea of hardcore replayability, as well as Record Table are still up. While it is still purely single player, if you can devote hundreds or thousands of hours of grinding in any other game - perhaps you will be interested in researching this game's nature to it's fullest.

What can be the downsides? Well, if you are a more casual PvE gamer, like me, who enjoys mostly boss-encounters and casual gameplay - you won't find that much endgame or replayability here. However, I've played this game for over a decade, from the very Space Rangers 1(which was fatefully introduced to me by a classmate) to this HD. And even if the game remained similar, this is the game that you will always remember and keep getting back to... just to submerge into this universe, a universe that could be as big as modern standards allow... but that is forced to remain Indie. Oh, and of course, if you don't prefer to pay for singleplayer games or just have too many friends to spend your time alone - this also isn't a game for you.

One thing I can say for sure: this game totally fulfils it's modest price of 25$, if you meet at least half of above-listed quotas. With all the beta accesses and indie game market, this isn't triple A. This is an old legend that has been released in HD for modern systems. It's a historical game that you are allowed to explore.

I'm glad that my zealous review has helped some people, and I've got a request to post differences from Reboot. So now I am addressing not only aspiring new players, who are not afraid to play indie games, but also english-speaking veterans, who had the opportunity to play Reboot back in the day.

Main difference, which is widely announced - is the introduction of pirates, a side-faction. What should be understood about them - is that they aren't a faction per se. They aren't quite the coalition that you can play. If Coalition loses, so do you, and they are unable to build certain bases. Their addition is virtually a different(or additional) path for you to advance in you space contest, and it comes with a vivid questline, taking players through various types of gameplay... and having quite spectacular rewards.

Another addition, which was patched in after the release - is reworked weapon customization. New weapons, brand new weapon effects - new ways to perform beautiful 2D combat. Hulls have received resistance types, so you'll have to be ready to adjust your choice of opponents.
What's more - there are new Dominator ships. Long have people asked for something really tough besides Brain Centers, so now you will have to think twice before rushing with AoE weaponry.

What can be better than that? Advanced game Adjustment! Want dominators to be even more aggressive and scale better? Want Coalition to hold to their undies for the majority of the war? Want pirates to be almost nonexistant? Or even want to skip all the technological progress and jump in the middle of high-tech galactical war? All that and much, much more. One downside, games with Advanced Adjustment are invalid for leaderboards.
To top that off, modding has been greatly expanded, thanks to Evilcoward, so enthusiasts can finally tweak the game for their own likes. Unfortunately, I don't know how modding works for english community, and I doubt that russian mods were localized, but SNK team knows English, they can at least get you in touch with russian modders and maybe think of something.

Of course, more planet battles, quests, government missions - that doesn't have to be mentioned.

Personally, I'd say the changes are worth a try, especially the Advanced Adjustment for those veterans, who always wanted harder endgame or even more intricate sandbox.
Was this review helpful? Yes No Funny
125 of 133 people (94%) found this review helpful
5 people found this review funny
34.0 hrs on record
Posted: April 28, 2014

God damn this game is for mega nerds. Flying around, playing space, getting rich via capitalism -- it is all here. You can go to Venus and buy drugs. You can get a sailor-themed prison tattoo. I'm pretty sure for my latest quest I delivered the One Ring to Mount Doom in space. There are text quests galore. There are RTS missions of questionable quality. There are arcade-style shooting minigames that kind of suck but it doesn't matter because they are all optional. I started out as a wussy trader who got picked on my space pirates non-stop. Now I am a seasoned Space Ranger who kills for fun. It is a pretty good game. It was made by Russians.
Was this review helpful? Yes No Funny
135 of 151 people (89%) found this review helpful
9 people found this review funny
30.1 hrs on record
Posted: October 28, 2014
I spent no less than 1000 hours playing this game back in 2007 and I feel so good having this game back now, a better one. I spent hours doing and caculating trades for maximum profit, I digged all the text quests like a crazy miner, I blew the whole galaxy up. If you played this game before you know the feeling when you got a massive hull with all available slots with high armor, it feels FREAKING GOOD BABY! And that moment when you caught a superb deal of trade and you see your credit account cha-ching up, it feels ♥♥♥♥ING GOODDDDDD!

This game isn't a MMO but it makes you feel like you're playing a MMO game.

♥♥♥♥! This game taugh me so many things about life!
Was this review helpful? Yes No Funny
102 of 108 people (94%) found this review helpful
1 person found this review funny
226.6 hrs on record
Posted: October 18, 2013
TL;DR: Great space 2D RPG with an arcade minigame and an RTS minigame and a whole lot of text quests for the extra retro feel. Really addictive, if you liked FTL, buy it. If you didn't, buy it anyway!

I must say, this game is great! I've had tons and tons of fun with the previous installments of this little franchise and the newest one, A War Apart is definitely the best of them. The basic gameplay which will make up most of the time you play is a top-down 2D turn-based RPG, although the turns can run smoothly without a pause unless something happens or you chose to change the course of your spaceship or the unfortunate target of your weapons. It offers a great variety of weapons, equipment and ship hulls both you and the AI can use. You can upgrade and enhance every piece of equipment you have and alter its stats using rare items called micromodules.

This variety also brings a great number of different playstiles, you can trade, complete missions for governments of different planets, be a pirate (ARRR!) and rob trading ships for money and goods, be a warrior and slay hundreds of pirates and aliens or chose any combination of those and others. Anything goes! You can also literally do nothing, just sit back and watch as the universe goes on without you, every ship pursues its own goals regardless of player's actions.

The standard quests are pretty dull, either it's a parcell delivery, guard star system, kill this one guy and so on. The quests are quite silly and can contain nice little references. But they pay you in much needed cash and some rare items, if you get lucky.

Then there are two kinds of special quests. Planetary quests bring up old-fashiond text quests which are really nice and fun, every single one of them is different and it really is a time machine that brings you a few decades back.

The other kind is the RTS strategy "minigame" that lets you test your strategic skill against one to three AI armies of robots. There are resource factories you can capture and even destroy. Those can be protected by 4 kinds of deffensive turrets. The units you and the AIs control are modular robots. You can customise every single robot you make, you chose the hull, chasis, head and weapons. All these have different characteristics like speed, HP, damage, range, resource cost and so on. You can also take manual control of a robot you created and move and shoot with it as in a third-person-shooter. But I'm bad at RTS games and always get my butt kicked by the AI so I never really appretiated this game mode.

On your journeys through the universe, you can also stumble apon a Black hole (should be called a wormhole, though). Going through it lets you a play an arcade top-down minigame where you fly your ship using arrow keys in an arena-like area, pick-up power-ups and shoot enemy ships with your weapons. After you deal with the ships that are inside, you get a random, usually rare item and appear in a different star system. The minigame is quite fun and is a nice, simple addition to the game.
Both the graphics and the GUI are a bit outdated and lack customization options, and some stuff gets too repetitive pretty fast. Same thing with the soundtrack. While the soundtrack is quite good, every single track is very distinctive and in a game that offers a great amount of playtime, it all gets very repetitive and a music mod would come in handy.

The developers updated and balanced the game after release and the game turned out to be pretty balanced and additional content can bring the veterans of the franchise back to play and actually offer something new to the old players, which is really nice and I hope that one day, Space Rangers 3 will see the light of day.

To sum this up, once you get into it, it's a lot of fun and you can spend hundreds of hours with this game. There are some issues but the good qualities prevail.
I give this fun little russian game 8 bottles of vodka out of 10.
Was this review helpful? Yes No Funny
81 of 87 people (93%) found this review helpful
1 person found this review funny
136.1 hrs on record
Posted: October 7, 2014
I play a lot of games. This one is in my top five of all time. Brilliantly balanced. Intelligent. Varied. Well-paced. Expandable. Fantastic. I wish I knew what the people who made this are doing now ... I'd just buy it.
Was this review helpful? Yes No Funny
Recently Posted
8.2 hrs
Posted: October 20
Love this game definitely has potential. easy to lose track of time
Helpful? Yes No Funny
2.7 hrs
Posted: October 18
So I tried this game - picked it up on sale at some point - and the first time I played it the TUTORIAL missions sent me to a planet where two enemies attacked and killed me.

"That's a bit ♥♥♥♥ed..." I think to myself. "How was I supposed to know they were the enemy? They had no markings, they just made a bee line for my ship as soon as I entered the system. Fine, at least I know they're coming, I can be ready for them".

Yeah, nah, you're ♥♥♥♥ed. Your guns can't do any significant damage to them and your shields are like butter

"Maybe I'm doing something wrong. Perhaps I went to the wrong planet?" Nope, your Instructor decided to send you to a planet orbited by two guys who want nothing more than to ♥♥♥♥ up your day.

So I give it up as a bad idea.

Decided to give it another try today. New game, knowing my instructor is a ♥♥♥♥♥♥♥ who will sell me out. Upgrade shields, weapons and engines...

Still ♥♥♥♥ed. Bad guys are even tougher than they were the first time, and I'm somehow doing even less damage.

And all this is still in the first three missions of the tutorial. Aparently all it is going to teach you is that the game, which looks like it could have been a fun top-down space epic, is ♥♥♥♥ed.

Don't waste your money.
Helpful? Yes No Funny
13.4 hrs
Posted: October 17
The core features/concepts of SR3D are things that I would typically find enjoyable in a game, however the horrendously bad UI - lack of UI scaling - and clunkly control scheme make it a very unenjoyable experience for me.

Instead of simple easy to read tool-tips, the game has a static display in tiny (almost unreadable text) right on the bottom edge of your screen. So when you're clicking on a button all the way on the right side of your screen, you have to pan your eyes back to the bottom center of the screen. The text and font used means not only do you have to suffer the annoyance of looking back and forward, but also strain your eyes reading it each time.

My frustration with the UI is only equaled by the atrocious control scheme. It's hands-down the most unintuitive and clucky contol system I've ever used.

It's a modern game with some nice ideas, but has all the drawbacks of a 30 year old game in terms of interface and usability.

It's not a particularly pretty game., It lacks voice acting, And character models and animations are extremely primitive- but all that could be forgiven if the UI and control system weren't so evil.
Helpful? Yes No Funny
83.6 hrs
Posted: October 15
Good game, buy it!
Helpful? Yes No Funny
4.3 hrs
Posted: October 2
Cannot recommend this game.
Helpful? Yes No Funny
31.8 hrs
Posted: September 18
Mostly squandered potential. Never quite hits the sweet spot. Confusing. Frustratingly difficult much of the time.

I've seen this game described as a sandbox game a number of times. That's not really true. If you try to play it as a sandbox--just being neutral, doing your own thing--you will lose. The pirates will take over the galaxy and your game is lost.

A frustration is that you are woefully underpowered compared to the game's two main enemies--the pirates and the dominators. Attempting any operations in their systems leads to a mass attack from enemy ships that are ALL more powerful than you are. Even the rare one on one combat against one of their ships ends up in your death way too often. Even the tutorial's unmanned drone will own you if you don't first seriously upgrade your ship. And all of this is on the Easy setting. I can't even imagine attempting the higher difficulty levels.

There is a story line of sorts to the game, but it is pretty well buried, as are many other features of the game. I found myself frequently looking online for any clues on how to succeed, and time and time again I would read about features that the game barely even mentioned. Very little is explained in game, and the "manual" is pretty bare bones.

Planetary combat missions are doable, but the difficulty makes them dull. The developers seem to have recognized this since they allow you to select an option to prevent the game from bogging you down with them.

Planetary text missions are a whole different kind of ridiculous. The stories are long and only moderately interesting. The options are usually just RNG rolls instead of offering any meaningful strategic choices. I found myself dying/failing over a dozen times, and just rapidly clicking through the same choices over and over hoping to get better rolls just so I could get through them and get on with the game.

It's sad that all of this overshadows what could have been a very good game with a lot of depth.
Helpful? Yes No Funny
Lego Evinion
12.9 hrs
Posted: September 13
Imagination will always substitute for visual splendor if a story is told in a genius way, and Space Rangers 2 does exactly that. This is one for the record books, and simply must be played. It is awesome. Nostalgia for today. Innovative, nice to look at, turn-based, strategical, tactical, economical, role-playing game. Excellent. Wish there were more games like this. One of the best games I have ever played. Great game, at times a little hard to understand, but that just adds to the sarcastic nature of the game. So much fun I couldn't turn it off.
Helpful? Yes No Funny
9.6 hrs
Posted: September 11
Space Rangers is one of those games that just sort of pulls you in. It's wierd, quirky, and above all: fun. The mini games are challenging, engaging, and will remind you of some of your favorite generes (even text adventure, at times!).
Helpful? Yes No Funny