Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Análises de usuários:
Todas:
Muito positivas (873 análises) - 87% das 873 análises de usuários deste jogo são positivas.
Data de lançamento: 17/out/2012

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Comprar Fairy Bloom Freesia

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Comprar Fairy Bloom Freesia + ETHER VAPOR Remaster Double Pack

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Atualizações recentes Ver todos (3)

5 de fevereiro

Auto-patch Issue Fixed (Really!) + General Update

Apologies to everyone for the broken fix in the last update. The auto-patch issue is resolved with today's update and we've taken the opportunity to bring the build up to date with the optimization and stability improvements made to the Japanese version.

Have a great weekend!

8 comentários Leia mais

11 de janeiro

Update: Auto-patch Issue Resolved

Apologies to all for the wait. This morning we patched Fairy Bloom Freesia to resolve an issue related to a redundant auto-update feature.

9 comentários Leia mais

Sobre este jogo

Once upon a time, in a forest called Lita, there lived a fairy whose role it was to protect the trees of the forest from the monsters and humans who would try to steal the spirit stones that provide the forest’s life energy. Her name was Freesia and her kung fu was very, very strong…

Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Use Mana that builds up during battles to learn new skills. As Freesia progresses through the stages, she will pick up many powerful new techniques and abilities. Chain together combos and send enemies flying into other enemies to take out whole groups at a time & cause massive damage!
Beat monsters, human and boss battles and survive long enough to progress to the next day. The more days you survive, the more varied and stronger the enemies will become, and the story of how the humans came to live in harmony with the forest unveils.

Unleash the fairy fists of fury!

Key Features:

  • Beautiful 3D graphics and stunning effects!
  • A huge repertoires of techniques, special moves and magic to obtain and use!
  • Hugely satisfying freestyle combinations, enemy juggling and attack chaining!
  • Fun cast of characters and story!
  • Fully-featured achievements system with 101 awards to achieve!

Requisitos de sistema

    Minimum:
    • OS:Windows XP
    • Processor:Pentium4 3.0GHz or better
    • Memory:512 MB RAM
    • Graphics:VGA compatible with DirectX9 or later and Shader Model 2.0 or later
    • DirectX®:9.0
    • Hard Drive:250 MB HD space
    • Sound:DirectX9(XAudio2) compatible
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Pentium4 3.0GHz or better
    • Memory:1 GB RAM
    • Graphics:VGA compatible with DirectX9 or later and Shader Model 2.0 or later
    • DirectX®:9.0
    • Hard Drive:250 MB HD space
    • Sound:DirectX9(XAudio2) compatible
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Muito positivas (873 análises)
Últimas análises
Ribbon♫♪
( 3.9 horas registradas )
Publicada: 2 de maio
It's very good
MrVariant
( 0.2 horas registradas )
Publicada: 1 de maio
This game gets repetitive very fast. From the 4 levels I played, it would have the same forest and 3 types of enemies, in which button mashing would kill all of them. It is an arena type game, so very little exploration. There are far better games to play than this.
Duke's Dear Demicol
( 4.3 horas registradas )
Publicada: 28 de abril
This is not a "beat'em up" where you scroll trough a stake beating stuff up.
Each stage is one screen where enemies appear on in different places.

One one of the early bosses is very frustrating, but aside from that it's a fairly enjoyable short game.
Annie T. Mood
( 15.7 horas registradas )
Publicada: 24 de abril
A deceptively action-heavy beat-'em-up with a little i-frame dodging and combos and parry-like guards and blahblah.
The entire thing's short in content from the simplistic plot to the level arenas to the fairy protagonist herself. The graphics and artwork ain't exactly top-notch.

I don't know if it's just me but for whatever reason, when looking at the control settings, all I saw was the control layout for a controller. It seemed doable with a keyboard but playing with a controller appeared more appropriate anyway for a game like this.

On my end, some of the font is broken. Some letters and special characters are replaced with a white rectangle as opposed to something normal. Apparently my fix for that was to set my system's locale to Japanese.

The base game, its Story Mode, doesn't take more than a few hours to complete and is much shorter if attempts at skipping the cutscenes is made. The way it goes with Story Mode is that you go through levels, or "Days", fighting waves of baddies, which don't even come in many varieties anyway aside from a color difference that dictates what's a weaker or stronger version of what enemy. Sometimes you'll also be protecting one or three of these "Vortex" things from enemy damage until the level's over.
For every 5 days, it's a boss battle and then a map change the next day. Aside from maybe the first boss they're pretty engaging with how fast they can be if you're not careful and it helps that they become a good change of pace from the possible repetitiveness of doing the same kind of levels over and over again.
Days themselves don't take very long to complete and after a day's through you immediately go through an "Intermission" state where you can train, save progress, and buy & upgrade skills using the "Mana" dropped from baddies as currency.
The skills are categorized in 3 sections; Basic, Special, & Optional where the last two must be equipped manually. The Basic skills add new attacks to your regular combos where you're to use the right buttom prompts to properly perform. One of the Basics is a "perfect guard" of sorts where if an attack is guarded at the right time the attack meter doesn't fill up, which when it does breaks your guard and damage is inflicted to you. The Special skills are basically active attack skills that are activated depending on which of the four possible Special skill slots they're equipped on. Each specific slot is supposed to be something like where a Special skill is added to the slot that has [Up + Special Attack] and then that attack would only activate with the specified combination. The Optional skills are essentially automatically activated passive skills of sorts mainly consisting of buffs which you can only equip two of.
The only way to figure out exactly how helpful each active skill is is to test them out in a fight. Since there were so many Basic and Special skills I didn't really bother figuring out all of them and just kept sticking to what was already helpful and replacing what wasn't.
All attacks & combos themselves are simple & fast and aren't very hard to pull off. The Basic and Special skills being a little more simpler to use so it's just a matter of using them at optimal times.

In addition to the game's sub-par graphics most enemies fire projectiles of sorts that use a glow-y effect of some kind. Amidst the likely chaos from duking it out with the waves of enemies, there's going to be a some fancy effects that occur making many of these projectiles likely difficult to even notice. Often times they'll phase through enemies that can lead to completely unnoticed damage to you.
It's apparently pretty easy to get stunlocked mid-air and easier when baddies just start raining down. As far as I know there isn't an "air recovery" of sorts to compensate for that.

The replayability relies on the increased difficulty modes for Story Mode and a Guardian Mode. Guardian Mode is basically just the same objectives only there are 99 days in total, 3 continues, tougher enemies as you get further in, and intermissions only come every somethingnumber days depending on how far you're in to it.
If not just repetitive it ain't too bad of a short & simplistic beat-'em-up.
Darth Mew Mew
( 1.8 horas registradas )
Publicada: 7 de abril
This game made me ponder the greater meaning of existance.
stungun249
( 35.3 horas registradas )
Publicada: 29 de março
A Single Player Beat em' Up with Amazing Design!

I'm someone who's never really gotten into similar games because of the insanely steep learning curves they tend to have. Freesia does things differently. For example, it has:
+intuitive controls
+an efficient tutorial in the first level
+features and combos that are introduced bit by bit over the first 1/5 of the game
+an amazingly well crafted difficulty curve and levelling system
+animations that deserve some kind of award for being both clear and pretty

The rest of the review is in the "pros/cons list" format because i'm lazy.
Pros (in addition to the above):
+Awesome art
+An actual story that makes sense and is engaging (not extensive or a masterpiece, but it fits the game well)
+Characters that aren't 2 dimensional. I was actually invested in them
+A levelling system with distinctive and rewarding choices that are well balanced
+More than enough variety in enemies, objectives, setting, etc. to keep me engaged throughout the campaign
+New game plus features that i actually want to play/unlock/etc.
+Music that complements gameplay well
+Plenty of content; normal campaign alone took me about 7 hours, and there's heaps to do afterwards (my guess is another 30 hours that i would be happy to play through. Only played 4 hours more so far though)

Cons:
-I can't really think of any? It's worth the asking price 3 times over in my opinion

I'll probably update this once i've played more. Thanks for reading! :)
Evil Panda
( 3.7 horas registradas )
Publicada: 26 de março
Good enough game, could use an update to the controls, i dont like that you can only custom them to certain keys while other keys are permantly blocked off from editing, i also dont like that esc exits the entire game, very annoying espically when i accidentaly push it before saving since there is no auto save. Other wise it is very short, takes about 3 hours to complete all 25 levels, could use some work on skills and how to activate them as well as perhaps a message that tells you that you actually have to equip powers since it wasnt until level 10 that relised there was an option to equip them, i just though they were being auto applied like the passive spells. Weak story but cute animations and good gameplay. Reminded me of one finger death punch but it was slightly more enjoyable. 6/10
CHIRNO
( 9.8 horas registradas )
Publicada: 20 de março
I have to say, I really loved this game, I wish it had more to it!
-It's cute. (most important point!).
-The Story is not cliche.
-The character moves well, and also responds well to your commands.

This game is also not expensive , I'm glad I bought it, you won't regret buying this game , unless you don't like this style of game, but I guess most people would like to it, most because of it's gameplay, i wish that they could add more to it, like another story and new enemies, etc!
I kinda like they idea of an elf fairy , looks cute!
OH MY GROSS!
( 4.0 horas registradas )
Publicada: 19 de março
A fun, short 2D Hack and Slash with a deep combo and customization system. It can get a bit repetitive, but the game is short enough to keep the gameplay and bosses fresh. Besides, the game is really cheap. It also has extra modes and difficulty settings in case you want more.
Sicern
( 3.5 horas registradas )
Publicada: 18 de março
Great game, I enjoy the wide use of combat and spells!
Clownpiece
( 2.6 horas registradas )
Publicada: 16 de março
Best time-wasting game.
=GSG=Salk
( 6.4 horas registradas )
Publicada: 13 de março
its actually food
Omega1084
( 0.4 horas registradas )
Publicada: 10 de março
Would be really neat and fun, were it not for the enclosed arenas and constant stun-locking.
If there were actual platforming fun levels with the combo system implemented I'd recomend this in a heartbeat.
I can't right now though, not like this.
- 02 GEIST
( 30.1 horas registradas )
Publicada: 29 de fevereiro
Gameplay had me hooked into going for 100%. Wish the game was 10 times as long to be honest. Can't wait for a sequal.
Σnvy
( 2.8 horas registradas )
Publicada: 29 de fevereiro
Use Autohotkey to change the keys if your are right-handed, since you can't change the binds.
Also don't press ESC, this is a japanese game.
Advanced Typhoid Fairy
( 4.5 horas registradas )
Publicada: 26 de fevereiro
a short but very replayable anime-style RPG-ish multi-"world" platform beat-em-up (a lot of qualifers there) about this little fairy girl who hits like a truck and beats the ever living daylights out of little glob monsters to delightful foresty music
instant.curry
( 1.4 horas registradas )
Publicada: 12 de fevereiro
main character a qt
boss fights are fun
Hoshizora
( 16.2 horas registradas )
Publicada: 7 de fevereiro
Really nice game, simple and enjoyable. It's a little bit difficult to pass the levels at first, but you get used to fail 1 o 2 times to beat the level.

Completed the game 100 % and not regreating it just because of lvl 89 of Guardian Mode, I really enjoyed that level, even harder than the level 99 of the same game mode.
Keiko the Lalafell
( 0.9 horas registradas )
Publicada: 31 de janeiro
This game is both adorable and fun. Freesia is cute and the battle system while very simple looks stunning and it feels so amazing and epic when you utilise skills such as short range teleportation to instantly gain an advantage or literally kick one enemy into another and follow up with a series of quickfire magic missiles. One of my absolute favourite moments in any game's battle system so far was on this one:

Knocked in the air, helpless and defenceless as my opponent charges up a thrust, about to pierce through me from above when in a split second reaction I cast an instant teleport spell engulfing my body in a dark purple aura as it vanishes, in the same moment emerging with glorious wings forged of ether light above the swordsman, descending upon him with flashing steel and blinding light as an angel of death, snatching victory from the jaws of defeat in one decisive moment, when we each only had an ounce of health left. THAT is tense and completely amazing, far better than I've experienced in any AAA title.

I wholeheartedly recommend this game to anyone with a flare for these kind of moments, the free-flowing style of combat and the fast paced action can really capture your passion and change from player to player, creating a unique experience.
Cuban Pete
( 1.9 horas registradas )
Publicada: 29 de janeiro
This game had been in my backlog for months after receiving it in a bundle. On a whim I decided to play it the other day. Holy crap. If I had known I had a game like this in my library, I would have beaten it long, long ago. It is a brilliant blend of the combat system from the Tales games, Smash Brothers, Beat-em-ups, and (to some extent) bullet hells. It has a pretty bare storyline, but the boss fights are to die for. A short story, but added logetivity in Guardian mode, which is a wave endurance mode. If you can pick this up, DO IT. You will not regret it.
Análises mais úteis  Nos últimos 90 dias
6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
4.0 horas registradas
Publicada: 19 de março
A fun, short 2D Hack and Slash with a deep combo and customization system. It can get a bit repetitive, but the game is short enough to keep the gameplay and bosses fresh. Besides, the game is really cheap. It also has extra modes and difficulty settings in case you want more.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
15.7 horas registradas
Publicada: 24 de abril
A deceptively action-heavy beat-'em-up with a little i-frame dodging and combos and parry-like guards and blahblah.
The entire thing's short in content from the simplistic plot to the level arenas to the fairy protagonist herself. The graphics and artwork ain't exactly top-notch.

I don't know if it's just me but for whatever reason, when looking at the control settings, all I saw was the control layout for a controller. It seemed doable with a keyboard but playing with a controller appeared more appropriate anyway for a game like this.

On my end, some of the font is broken. Some letters and special characters are replaced with a white rectangle as opposed to something normal. Apparently my fix for that was to set my system's locale to Japanese.

The base game, its Story Mode, doesn't take more than a few hours to complete and is much shorter if attempts at skipping the cutscenes is made. The way it goes with Story Mode is that you go through levels, or "Days", fighting waves of baddies, which don't even come in many varieties anyway aside from a color difference that dictates what's a weaker or stronger version of what enemy. Sometimes you'll also be protecting one or three of these "Vortex" things from enemy damage until the level's over.
For every 5 days, it's a boss battle and then a map change the next day. Aside from maybe the first boss they're pretty engaging with how fast they can be if you're not careful and it helps that they become a good change of pace from the possible repetitiveness of doing the same kind of levels over and over again.
Days themselves don't take very long to complete and after a day's through you immediately go through an "Intermission" state where you can train, save progress, and buy & upgrade skills using the "Mana" dropped from baddies as currency.
The skills are categorized in 3 sections; Basic, Special, & Optional where the last two must be equipped manually. The Basic skills add new attacks to your regular combos where you're to use the right buttom prompts to properly perform. One of the Basics is a "perfect guard" of sorts where if an attack is guarded at the right time the attack meter doesn't fill up, which when it does breaks your guard and damage is inflicted to you. The Special skills are basically active attack skills that are activated depending on which of the four possible Special skill slots they're equipped on. Each specific slot is supposed to be something like where a Special skill is added to the slot that has [Up + Special Attack] and then that attack would only activate with the specified combination. The Optional skills are essentially automatically activated passive skills of sorts mainly consisting of buffs which you can only equip two of.
The only way to figure out exactly how helpful each active skill is is to test them out in a fight. Since there were so many Basic and Special skills I didn't really bother figuring out all of them and just kept sticking to what was already helpful and replacing what wasn't.
All attacks & combos themselves are simple & fast and aren't very hard to pull off. The Basic and Special skills being a little more simpler to use so it's just a matter of using them at optimal times.

In addition to the game's sub-par graphics most enemies fire projectiles of sorts that use a glow-y effect of some kind. Amidst the likely chaos from duking it out with the waves of enemies, there's going to be a some fancy effects that occur making many of these projectiles likely difficult to even notice. Often times they'll phase through enemies that can lead to completely unnoticed damage to you.
It's apparently pretty easy to get stunlocked mid-air and easier when baddies just start raining down. As far as I know there isn't an "air recovery" of sorts to compensate for that.

The replayability relies on the increased difficulty modes for Story Mode and a Guardian Mode. Guardian Mode is basically just the same objectives only there are 99 days in total, 3 continues, tougher enemies as you get further in, and intermissions only come every somethingnumber days depending on how far you're in to it.
If not just repetitive it ain't too bad of a short & simplistic beat-'em-up.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.9 horas registradas
Publicada: 2 de maio
It's very good
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.7 horas registradas
Publicada: 26 de março
Good enough game, could use an update to the controls, i dont like that you can only custom them to certain keys while other keys are permantly blocked off from editing, i also dont like that esc exits the entire game, very annoying espically when i accidentaly push it before saving since there is no auto save. Other wise it is very short, takes about 3 hours to complete all 25 levels, could use some work on skills and how to activate them as well as perhaps a message that tells you that you actually have to equip powers since it wasnt until level 10 that relised there was an option to equip them, i just though they were being auto applied like the passive spells. Weak story but cute animations and good gameplay. Reminded me of one finger death punch but it was slightly more enjoyable. 6/10
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7 de 12 pessoas (58%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
6.4 horas registradas
Publicada: 13 de março
its actually food
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
35.3 horas registradas
Publicada: 29 de março
A Single Player Beat em' Up with Amazing Design!

I'm someone who's never really gotten into similar games because of the insanely steep learning curves they tend to have. Freesia does things differently. For example, it has:
+intuitive controls
+an efficient tutorial in the first level
+features and combos that are introduced bit by bit over the first 1/5 of the game
+an amazingly well crafted difficulty curve and levelling system
+animations that deserve some kind of award for being both clear and pretty

The rest of the review is in the "pros/cons list" format because i'm lazy.
Pros (in addition to the above):
+Awesome art
+An actual story that makes sense and is engaging (not extensive or a masterpiece, but it fits the game well)
+Characters that aren't 2 dimensional. I was actually invested in them
+A levelling system with distinctive and rewarding choices that are well balanced
+More than enough variety in enemies, objectives, setting, etc. to keep me engaged throughout the campaign
+New game plus features that i actually want to play/unlock/etc.
+Music that complements gameplay well
+Plenty of content; normal campaign alone took me about 7 hours, and there's heaps to do afterwards (my guess is another 30 hours that i would be happy to play through. Only played 4 hours more so far though)

Cons:
-I can't really think of any? It's worth the asking price 3 times over in my opinion

I'll probably update this once i've played more. Thanks for reading! :)
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
30.1 horas registradas
Publicada: 29 de fevereiro
Gameplay had me hooked into going for 100%. Wish the game was 10 times as long to be honest. Can't wait for a sequal.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
3.5 horas registradas
Publicada: 18 de março
Great game, I enjoy the wide use of combat and spells!
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.8 horas registradas
Publicada: 29 de fevereiro
Use Autohotkey to change the keys if your are right-handed, since you can't change the binds.
Also don't press ESC, this is a japanese game.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
2.6 horas registradas
Publicada: 16 de março
Best time-wasting game.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
9.8 horas registradas
Publicada: 20 de março
I have to say, I really loved this game, I wish it had more to it!
-It's cute. (most important point!).
-The Story is not cliche.
-The character moves well, and also responds well to your commands.

This game is also not expensive , I'm glad I bought it, you won't regret buying this game , unless you don't like this style of game, but I guess most people would like to it, most because of it's gameplay, i wish that they could add more to it, like another story and new enemies, etc!
I kinda like they idea of an elf fairy , looks cute!
Você achou esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
1.8 horas registradas
Publicada: 7 de abril
This game made me ponder the greater meaning of existance.
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Análises mais úteis  No geral
11 de 12 pessoas (92%) acharam esta análise útil
Recomendado
2.9 horas registradas
Publicada: 29 de novembro de 2013
O jogo é bem legal. Com o velho e bom hack 'n slash, Fairy Bloom Freesia traz um dinâmico gameplay, podendo sempre evoluir a personagem com o seu sistema de nível - Elemento de RPG - podendo liberar novas habilidades. Porém, com fases repetitivas e bonecos com a mesma física, só aumenta a dificuldae dele e ser curto (não que isso seja ruim, já que o jogo é repetitivo), não que isso afete a diversão do game; Por ter um gameplay fluido e com variações de combos a cada momento de evolução da Freesia (Nome da personagem principal do jogo) não o torna chato com a repetição nas fases. O jogo talvez foque mais no gameplay por ter uma estória fraca. Com Visual, Gameplay e uma música até que envolvente, Fairy Bloom Freesia é uma boa escolha para quem quer um jogo rápido e casual e além de tudo, super divertido.
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9 de 9 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
3.1 horas registradas
Publicada: 2 de dezembro de 2014
WAIFU HACK'N'SLASH SIMULATOR!
Se você gosta de um hack'n'slash cheio de combos e várias possibilidades de golpes com bastante Waifu Material, esse é o jogo.
Com uma história bem curta e fases com waves de inimigos, Fairy Bloom Freesia é aquele jogo onde as várias combinações de golpes faz você querer experimentar ele todo. E com poucas horas de jogo já amei ele.
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10 de 11 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
17.9 horas registradas
Publicada: 3 de novembro de 2014
Trata-se de um Action-RPG no estilo anime, você controla uma fada chamada Freezia que protege uma floresta chamada Lita dos seres humanos que estão tentando roubar as pedras espirituais que fornecem energia vital para a floresta.

Você deve vencer seus inimigos usando combos incríveis e poderosas habilidades de combate, em cada fase do modo "História" você vai lutar contra um Boss. a medida que você aumenta seu level irá destravar novas e poderosas técnicas. Use Mana que se acumula durante as batalhas para aprender novas habilidades.
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7 de 7 pessoas (100%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Recomendado
3.3 horas registradas
Publicada: 12 de janeiro de 2015
Você é uma fada que dá uma sova em todo mundo

10/10
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6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
6.6 horas registradas
Publicada: 17 de janeiro de 2014
Gostei! Bem legal pra relaxar espancando alguns monstros enquanto os combos sobem! =D
A arte é estilão anime e a história é bem simples, nada que já não tenhamos visto em outros games.
Antes de comprar recomendo o Demo disponivel aqui na Steam pra ver se o jogo vai fazer seu estilo mesmo.

PS: Não rola jogar sem controle.
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
14.4 horas registradas
Publicada: 1 de dezembro de 2015
Ta aí um Beat'em up que gostei pra caramba de joga, belos cenarios, uma jogabilidade um tanto quanto incrivel e a ascenção da personagem é incrivel, tanto em possibilidades e estilos de luta quanto os inimigos que ficam mais chatos ( Dificeis ok ? ). Seu objetvo é proteger a floresta de monstros que aparecem em rodadas até que chegue um checkpoint ou uma preparação antes do chefe de cada nível, parece facíl sair dando ♥♥♥♥♥da e combos totalmente aleatórios em todos os inimigos, mas em certos chefes e fases a habilidade e estratégia vem a cima da metralhadora que eu sei que voce faz com o dedo em algum RPG por aí.

Conforme as lutas passam e chegam o checkpoint, voce pode evoluir o personagem com habilidades e combos novos, apesar de nao ter jogado no teclado, me senti muito bem com o controle e a sua jogabildiade fluida e digamos....facíl, alem de ser 2D ( IRONIA NÃO ? ). Gostei bastante da customização das habilidades, posso fazer um kit só com dash's e burst's, ou apenas com foco em bloqueio e life regen. entre outros estilos de luta, ou até mesmo um mago "castando" habilidades longe de inimigos.

Não basta zerar uma vez, o jogo me motivava a continuar pro próximo nível de dificuldade e sabe o que é ÓTIMO ? Voce pode carregar o save do nivel anterior para o proximo, ou seja, se eu estava no normal e liberei muitas habilidades e combos e fui para o Hard com o mesmo save, posso usar essas habilidade ainda, entao recomendo começar no simples mesmo, pra não encontrar dificuldades mais tarde.

Pontos Positivos

  • Lolis
  • Nao basta uma, são duas
  • Combates dinamicos e fluidos
  • Cenarios diversificados e lindos
  • Progressão de dificuldade
  • Desafios
  • Diversas habilidades e combos
  • Monstros diferentes e alguns até desafiadores
  • Sonoridade ótima ( Abaixe no começo do jogo para nao ficar surdo =)
  • Compatibilidade com controle ( ótimo para jogos assim )

Ponto Negativo

Apenas leia se voce estiver curioso e quer receber spoiler, é algo simples ok? A vilã é uma Loli, ou seja, voce bate nela .-.


Conclusões

Recomendo ? Claro, quem nao gosta de sair na ♥♥♥♥♥da com uma loli e se sentir o bonzão da floresta, alem de se divertir com um J-RPG um tanto quanto desafiador, o jogo proporciona uma frase no final que muitos deveriam refletir e seguir, quem sabe um novo conceito de vida =)

Nota final: 10/10
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Recomendado
4.8 horas registradas
Publicada: 31 de agosto de 2015
Jogo pra quem atingiu a maturidade mental.
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Publicada: 4 de junho de 2015
Mds que delicia de jogo aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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